Pigmentone
- July 8, 2016
- Sliverbroom Studios
"Pigmentone is a color-based puzzle game with simple graphics and relaxing music. Players must guess and combine colors through moving emitters and receivers with rainbow rings. The game features 50 levels, real-time color combination system, and a time-trial score, but the help system is designed to punish its use. With mostly trial and error, Pigmentone challenges players to figure out where each color goes."
Reviews
- The game has a nice concept and appealing graphics, making it visually enjoyable.
- It's a cheap and casual game that starts easy and gradually increases in difficulty.
- The developers seem responsive to feedback and are working on improvements.
- The game often feels more like a guessing game than a true logic puzzle, leading to frustration.
- There are significant bugs and design flaws, such as prisms not functioning correctly and convoluted mechanics.
- The user interface is clunky, requiring unnecessary actions to access menus and lacking intuitive design.
- graphics2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The graphics are generally described as simplistic, yet some users experience stuttering during gameplay, indicating performance issues. However, others appreciate the visuals and find the game stable overall.
“Nice graphics and stable game.”
“Despite the very simplistic graphics, certain patterns in the process can cause things to stutter and struggle.”
“The graphics are outdated and lack the detail expected in modern games.”
“Character models look flat and lifeless, making it hard to get immersed in the game.”
- gameplay2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The gameplay features some tedious mechanics, such as hidden items that require unnecessary effort to find, and time challenges that feel pointless. While the concept of lining up elements to activate menus is initially charming, it quickly becomes repetitive and tiresome.
“The gameplay mechanics are intuitive and engaging, making it easy to pick up and play.”
“I love how the gameplay encourages creativity and exploration, allowing for a unique experience every time.”
“The pacing of the gameplay keeps you on your toes, with just the right amount of challenge to keep it interesting.”
“This ignores tedious mechanics, such as parts that only show up when you sweep a beam over them for apparently no reason at all. It adds nothing but one more item to memorize if you ever want to torture yourself with completing the time challenges, which are also largely pointless.”
“Having to line up gameplay elements to activate the menu is a cute idea, but it gets old quickly.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding mechanics tedious and frustrating, particularly due to the unnecessary complexity of locating hidden parts and the lack of meaningful rewards from time challenges. Overall, this aspect detracts from the enjoyment of the game.
“This is ignoring such tedious mechanics as parts that only show up when you sweep a beam over them for apparently no reason at all. It adds nothing but one more item to memorize if you ever want to torture yourself with completing the time challenges, which are also largely pointless.”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged with the overall experience.”
“I find myself doing the same tasks over and over again just to level up, which quickly becomes a chore rather than an enjoyable part of the game.”