Ship Graveyard Simulator 2 Game Cover
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"Ship Graveyard Simulator 2" is a sandbox simulation game where players can explore, dismantle, and salvage sunken ships in various wrecked vessel scenarios. Utilize a range of tools and machinery to break down and sell ship components, all while avoiding environmental hazards and managing the physical demands of the job. Players can expect improved graphics, more diverse ship models, and enhanced realism in this sequel.

  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

61%
Audience ScoreBased on 1,961 reviews
gameplay68 positive mentions
stability122 negative mentions
  • The game is relaxing and enjoyable, providing a good way to pass time without requiring intense concentration.
  • Satisfying gameplay with the ability to completely dismantle ships down to the hull, offering a sense of achievement.
  • The developers are responsive and actively working on bug fixes and improvements, enhancing the overall experience.
  • The game is plagued with bugs, including floating objects and unresponsive tools, which can hinder progress and frustrate players.
  • The gameplay can become repetitive and tedious, especially when dealing with larger ships and the sorting mini-game.
  • There is a lack of meaningful progression and variety in ships, making the experience feel limited over time.
  • gameplay254 mentions

    The gameplay in "Ship Graveyard Simulator 2" is characterized by a repetitive loop of dismantling ships, which can become tiresome, especially due to numerous bugs that disrupt the experience. While the core mechanics are satisfying and offer a sense of progression, many players find the gameplay shallow and marred by technical issues, leading to frustration. Despite these drawbacks, simulation fans may still enjoy the methodical nature of the game, particularly as it evolves with new content and updates.

    • “The main mechanics of this game are well implemented, and as the game gets new content and other smaller updates, they are always trying to make the experience feel smoother and more polished.”
    • “Satisfying gameplay: I really appreciate the satisfaction of breaking down ships and the game's physics engine that allows for impactful destruction, e.g., breaking the entire top layer of a ship.”
    • “This game, Ship Graveyard Simulator 2, has a lot of excellent gameplay that makes it worth playing and trying even when it's not on sale.”
    • “The gameplay loop is very repetitive, but when it works I thought it was fun. I just wish there was more to it; 90% of the game is hitting connectors and picking stuff up, which gets super tiresome.”
    • “It's a buggy mess; gameplay features break on first entry and in the first multiplayer session.”
    • “So the core gameplay is decent, but there are still so many game-breaking bugs that were just never fixed. Not fixing those bugs and going ahead and releasing DLC is, in my opinion, one of the worst things developers can do.”
  • stability126 mentions

    The game's stability is widely criticized, with numerous reports of bugs and glitches that significantly impact gameplay, including issues with physics, tool functionality, and item interactions. While some players find the game enjoyable despite these problems, many express frustration over the frequency and severity of the bugs, suggesting that the developers should prioritize fixing the base game before releasing additional content. Overall, the game is described as a "buggy mess," with varying experiences among players regarding the impact of these issues on their enjoyment.

    • “Haven't encountered any bugs yet, the game runs great, and the jankiness with both controls and graphics is well within the limits of acceptable concerning the 'simulator genre'.”
    • “Overall, pretty bug free, but I did find some pesky ones.”
    • “Game is way too buggy to be releasing paid DLC when base game features don't even work properly.”
    • “Since release, there has only been an increase in bugs and glitches, physics don't work like they're supposed to, even hit boxes in some cases just simply don't exist!”
    • “This is a really nice idea for a game but it is currently too buggy to play without frustration.”
  • grinding94 mentions

    The grinding aspect of the game is a polarizing feature, with many players finding it both tedious and time-consuming, especially when using low-tier gear. While some enjoy the mindless, relaxing nature of the grind and the satisfaction of dismantling ships, others criticize it for being overly repetitive and lacking meaningful rewards. Overall, the experience can vary significantly based on player preferences for grind-heavy gameplay.

    • “You'll need a second life for grinding.”
    • “This is a boring grindy game with no reward and terrible design.”
    • “In a game that prides itself on tedium, this is easily the most tedious thing they have on offer.”
    • “The upgrades seem to scream 'yes, we know our game is tedious and the mechanics are poorly thought out but, here, grind for a bit and it'll get less tedious!' Seriously, being able to pick up several objects at once?”
  • story92 mentions

    The game lacks a traditional story, campaign, or structured goals, which some players find preferable for a more relaxed experience. While a few users express a desire for a narrative or long-term achievements to enhance replayability, the consensus is that the absence of a story allows for a chill gameplay style focused on ship salvaging. Overall, the game is described as enjoyable but simplistic, with many players not missing a narrative element.

    • “A suggestion for the devs is to have the contracts constantly changing and perhaps more of a story or long-term achievement system to enhance replayability.”
    • “I do not miss the unskippable cut scenes from Hardspace, but this feels like it needs some kind of story.”
    • “Nice simple sim game, just wish there was a little story to explain why my character is ship salvaging.”
    • “Which goes along the fact that the game has no story, campaign, goals nor structure per se.”
    • “There is no story, no characters, no material deformation, no goal, no challenge.”
    • “No story at all, just ship-wrecks to strip of anything worthwhile, character or rather tool-progression and that's it.”
  • graphics86 mentions

    The graphics of the game are generally praised for their quality and detail, providing a visually appealing experience that enhances gameplay. However, many users report significant issues with crashes and performance, particularly on higher settings, which detracts from the overall enjoyment. While some players find the graphics to be a strong point, others express frustration with technical problems that hinder their experience.

    • “Everything from the graphics to the tiny details is amazing. I play this game (and its original) almost daily. It is a great game and it has helped me relax.”
    • “The graphics look good and the world has a gritty texture to it as you would suspect in real life, demolishing ships on the beach.”
    • “A significant upgrade compared to the first one, both in graphics and gameplay.”
    • “The graphics are better, it runs somewhat fine, some of the tedious mechanics have been removed but overall it feels like an unfinished product.”
    • “Freezing tools, unplayable stoppages, incorrect graphics, they are actively making the game worse and unplayable.”
    • “I've tried several things like increasing priority in task manager, graphics on very low, turning off every overlay, and disabling everything unnecessary running in the background but still stutters and crashes many times.”
  • music42 mentions

    The music in the game receives mixed reviews, with some players finding it soothing and suitable for background listening, while others describe it as jarring or terrible. Many users prefer to mute the in-game music and listen to their own playlists or audiobooks instead. Overall, the music seems to lack polish and integration with the game's atmosphere, leading to a preference for external audio sources.

    • “The music is very soothing Indian-style.”
    • “It's very relaxing to watch something or listen to music and just deconstruct; I like that it goes from day to night.”
    • “Very fun game to sit and zone out to while listening to music.”
    • “Buggy mess, AI used, crashed twice due to Unity failure, feels like a copy-paste of other better sims. Music and sounds are jarring; instead of releasing DLC as a cash grab, they should have polished the base game more.”
    • “The music is terrible and the environment is unnecessarily large for what it offers.”
    • “The sound and music are not really mixed; the physics are basic (it seems there is no stress simulation, only basic 'connected test') and the controls are not precise.”
  • humor18 mentions

    The humor in the game is characterized by its absurdity and the ridiculousness of its mechanics, with players finding amusement in the chaotic destruction of ships and the exaggerated capabilities of vehicles. Many users appreciate the game's ability to provide a lighthearted experience, often describing it as "so bad it's hilarious," while also noting the inconsistency in gameplay that adds to its comedic charm. Overall, the game serves as a humorous take on simulation, allowing players to unwind and enjoy the silliness of their actions.

    • “This game is so bad, it's hilarious.”
    • “It's hilarious to use the word 'simulator' on something like this.”
    • “Truck does seem to have this 'problem' of being able to carry like...60+ metric tons of scrap, which is absolutely hilarious.”
    • “The $2,000 ship has so many anti-gravity blocks that it's not funny anymore.”
  • optimization18 mentions

    The game's optimization has received significant criticism, with players reporting severe performance issues, including frequent FPS drops and crashes, particularly during demanding scenarios. While some users noted enjoyable gameplay mechanics and minimal bugs in certain areas, the overall consensus is that the game is poorly optimized and unstable, especially compared to other indie titles.

    • “All hallmarks of a good game 👍 simple mechanic of scraping ships as stated, nice progression system for the characters' tools, pretty seamless gameplay with minimal bugginess apart from here and there, and good performance.”
    • “- needs a bit of a tune - my decent system fared quite well until the last giant ship where performance tanked down to 20-ish fps until most of the ship was gone.”
    • “My only bugbear at the moment is the optimization.”
    • “Out of all the indie games I've ever tried, this one is the most unstable and unoptimized one - not sure if it even has physics at this point despite delivering FPS below Cyberpunk (ref: 4K native, no RTX, no DLSS).”
    • “About the game itself – it is still a buggy product with poor performance and FPS drops.”
    • “The coding does not feel optimized and is clunky.”
  • emotional6 mentions

    The emotional aspect of the game is characterized by a sense of isolation and disconnection, as players navigate a surreal environment where structures float in space, creating a feeling of vulnerability and wonder. The limitations imposed on movement, such as the inability to interact with objects unless grounded, further enhance this emotional experience, emphasizing the fragility of the player's situation.

  • replayability6 mentions

    The game has a mix of opinions on replayability; while some players find it enjoyable and worth revisiting, others criticize it for lacking replay value despite its fun core gameplay. Additionally, a few glitches have been noted, but overall, the game is considered more playable than before.

    • “Quite enjoyable and quite replayable.”
    • “A few glitches still, but much more playable.”
  • monetization4 mentions

    The monetization strategy of the game has been criticized as a cash grab, with reviewers expressing disappointment over the lack of polish in the base game and the release of DLCs instead of addressing existing issues. Many users feel that the game is a buggy experience that resembles better simulations without offering substantial improvements. Overall, the sentiment suggests a rushed development aimed at profit rather than quality.

    • “This feels like a quick cash grab and then dump the game.”
    • “Instead of releasing DLC as a cash grab, they should have polished the base game out more.”
    • “Buggy mess, AI used, crashed twice due to Unity failure, feels like a copy-paste of other better sims.”
  • atmosphere2 mentions

    The atmosphere of the game is consistently praised for its relaxing qualities, creating an enjoyable and calming experience for players.

    • “Relaxing game, I like the atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

50% average critic score

Buy Ship Graveyard Simulator 2

Play time

25hMedian play time
71hAverage play time
7-48hSpent by most gamers
*Based on 22 analyzed playthroughs

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