- April 8, 2016
- Cleverweek
- 2h median play time
Tenrow
Platforms
About
"Tenrow is a casual, single-player grid-based logical puzzle game with about 2 hours of playtime. Players are presented with shapes made of squares, with numbers in some indicating the number of red squares sharing a row or column. The goal is to turn the blue squares red based on these numbers to complete all numbers and win the level, with 50 levels in total."
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- The game features a simple yet engaging puzzle mechanic that is beginner-friendly and can be addictive once the player understands the rules.
- Relaxing background music and unlockable color schemes enhance the overall experience, providing a pleasant atmosphere for casual gameplay.
- The game allows players to skip levels, offering flexibility in how they approach the puzzles, which is a nice touch for casual gamers.
- The game lacks depth and variety, with many puzzles having multiple solutions, leading to a reliance on trial and error rather than pure logic.
- The difficulty curve is inconsistent, with some later levels being easier than earlier ones, which can be frustrating for players seeking a challenge.
- Technical issues, such as a simplistic interface and lackluster graphics, detract from the overall experience, making it feel more like a mobile app than a polished PC game.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is characterized by a lack of depth and variety, with new mechanics introduced early on but quickly disappearing, leading to a repetitive experience. While the game features hand-crafted puzzles and a simple ruleset, it fails to ramp up in difficulty or offer engaging challenges, resulting in a short playtime that leaves players wanting more. Overall, the simplistic design and limited gameplay elements contribute to a feeling of underutilization and disengagement.
“As a casual puzzle game, there is much to like here: hand-crafted puzzles, clear and simple ruleset, a nice pastel selection of colors, and a rewarding gameplay mechanic.”
“It's a simplistic puzzler in the vein of Square Logic or Hexcells with a clever twist on the mechanics from Minesweeper.”
“Its graphics and gameplay are simplistic yet work in their design.”
“Unfortunately, the difficulty never really ramps up from the intro how-to-play example level and it only introduces one extra mechanic fairly early on that actually makes the puzzles easier, rather than more challenging.”
“The other issue is just the amount of gameplay I got from it, and in under an hour, I had the whole thing beat.”
“With neither difficulty scaling nor new gameplay elements, Tenrow simply isn't engaging.”