Tenrow
- April 8, 2016
- Cleverweek
- 2h median play time
"Tenrow is a casual, single-player grid-based logical puzzle game with about 2 hours of playtime. Players are presented with shapes made of squares, with numbers in some indicating the number of red squares sharing a row or column. The goal is to turn the blue squares red based on these numbers to complete all numbers and win the level, with 50 levels in total."
Reviews
- Beginner friendly with simple controls and a nice audio loop.
- The game offers a unique puzzle concept that can be enjoyable for casual play.
- It provides a relaxing experience, making it suitable for short breaks from more intense gaming.
- The game is too short, with all levels completable in under an hour, leading to a lack of replayability.
- Many puzzles require guesswork rather than pure logic, and several levels have multiple solutions, undermining the challenge.
- The user interface is poorly designed, with broken elements and bugs that hinder gameplay.
- gameplay26 mentions
- 12 % positive mentions
- 77 % neutral mentions
- 12 % negative mentions
The gameplay is criticized for its lack of depth and engagement, with new mechanics introduced but quickly discarded, leading to a stagnant experience. Players noted that the difficulty does not increase significantly, and the game can be completed in under an hour, making it feel underwhelming for its price. Overall, the simplistic design and limited interaction fail to provide a satisfying puzzle experience.
“It's a simplistic puzzler to the likes of Square Logic or Hexcells with a clever twist of the mechanics from Minesweeper.”
“Its graphics and gameplay are simplistic yet work in their design.”
“For a dollar, it'd be worth it, but I feel like the gameplay would need to be a bit more robust and have a longer duration for it to really be worth the current asking price.”
“Unfortunately, the difficulty never really ramps up from the intro how-to-play example level, and it only introduces one extra mechanic fairly early on that actually makes the puzzles easier, rather than more challenging.”
“The other issue is just the amount of gameplay I got from it, and in under an hour, I had the whole thing beat.”
“With neither difficulty scaling nor new gameplay elements, Tenrow simply isn't engaging.”
- music14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The music in the game is generally described as relaxing and suitable for short breaks, providing a soothing ambient soundtrack that enhances the gaming experience without causing stress. However, some users find the music loop to be repetitive and irritating, indicating a mixed reception overall.
“The music is also pretty relaxing, so it's ideal for short breaks from more hardcore gaming, and doesn't really stress you out.”
“Nice principal, well increasingly difficult and relaxing music.”
“Music is short and very irritating.”
“A soothing ambient soundtrack.”
“Nice principal, well increasingly difficulty and relaxing music.”
- graphics4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The graphics are characterized as simplistic, but they effectively complement the overall design and gameplay of the game.
“The graphics and gameplay are simplistic yet work beautifully in their design.”
“The graphics are simplistic and lack detail, making the game feel outdated.”
“The visual design is underwhelming and fails to create an immersive experience.”
“The graphics do not meet modern standards, which detracts from the overall enjoyment of the game.”
- stability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game exhibits stability issues, particularly with a bug that prevents players from returning to the main menu from the options, necessitating a complete restart to make changes. However, it runs smoothly on Linux and effectively supports multi-monitor setups.
“Runs great on Linux and embraces Unity3D's multi-monitor support.”
“For some buggy reason, you can't actually return to the main menu from the options, so you have to quit and re-open the game to change anything.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be tedious, especially after extended playtime.
“Grinding felt tedious after a bit.”
“Grinding felt tedious after a bit.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game offers limited replayability due to its short duration and lack of challenging content, leaving players wanting more depth and complexity. While it has potential for expansion, its current state feels underwhelming for those seeking a more engaging experience.
“A simple logic puzzle game, it has potential to be much more, much bigger, but alas, it's a fairly short-lived game in terms of both challenge and replayability.”