Phantom Abyss Game Cover
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Starting at $8.12Buy now

Phantom Abyss is a thrilling asynchronous multiplayer game where you explore ever-changing temple layouts filled with deadly traps and enemies. As a daring explorer, you must repel hostile creatures, avoid deadly obstacles, and collect powerful relics in this exciting first-person adventure. With permadeath and limited-time only runs, each temple expedition is a unique challenge that begs to be conquered. Good luck!

  • PC
  • Windows
  • Xbox Series X|S
  • Xbox

Reviews

84%
Audience ScoreBased on 1,358 reviews
gameplay93 positive mentions
optimization16 negative mentions
  • Engaging and addictive gameplay with a unique concept of asynchronous multiplayer through phantoms.
  • Fluid movement mechanics that make parkour feel satisfying and rewarding.
  • Challenging yet fair difficulty curve that encourages players to improve their skills.
  • Performance issues, including significant frame rate drops and crashes during gameplay.
  • Repetitive room layouts and lack of variety in traps can lead to a feeling of sameness over time.
  • Some mechanics, like the whip grapple, can be inconsistent and lead to frustrating deaths.
  • gameplay238 mentions

    The gameplay of the game is generally praised for its fun and addictive core mechanics, particularly the whip and parkour elements, which create a fast-paced and engaging experience. However, many players express frustration with inconsistent mechanics, bugs, and performance issues that detract from the overall enjoyment. While the game has potential and offers a unique multiplayer aspect with phantoms, it currently suffers from a lack of depth and variety, leading to repetitive gameplay over time.

    • “The gameplay is smooth and using the whip to get that life-saving hook onto a platform's edge can be really satisfying and heart-pounding.”
    • “Incredibly smooth and well-polished gameplay, the parkour in this game is a treat, and the whip mechanic is the icing on the cake.”
    • “The gameplay loop is very satisfying and it has nearly infinite replayability.”
    • “The most basic mechanic of the game, whip grapple, is buggy and sometimes works, sometimes doesn't. Unless this is fixed, the game is virtually unplayable.”
    • “These terrible game decisions made by the devs in very important core gameplay mechanics lead to an awful gaming experience.”
    • “The controls and movement feel very stiff, the grapple mechanic is very unreliable leading to a lot of BS damage, and the game seems to be capped at 60 with occasional lengthy periods of frame drops to 20 fps for entire floors on my RX 580.”
  • optimization79 mentions

    The game's optimization has been a significant concern among players, with many reporting inconsistent performance, particularly in later levels and during intense gameplay moments. While some users have noted improvements over time, issues such as stuttering, frame rate drops, and various bugs persist, leading to a frustrating experience for many. Overall, while the game shows potential, it requires substantial optimization to enhance the gameplay experience.

    • “At the first days of release, I was struggling with performance issues, but now it is much, much better.”
    • “Game has been optimized to run much better and they have addressed all of the things that frustrated me in early access, having adjusted or rolled back certain changes on the road to figuring out what they wanted.”
    • “I hope this gets optimized, because it's good.”
    • “Right now it's got major performance issues, CPU overheating, various bugs.”
    • “The game struggles with performance for me, and reading through other comments this seems to be a common issue.”
    • “There are performance issues even on higher-end hardware which cause stuttering leading to situations where you can't avoid damage anymore.”
  • graphics57 mentions

    Overall, the graphics of the game are generally praised for their aesthetic appeal and vibrant color palette, particularly in the context of an indie title. However, players have noted issues with optimization, limited graphics settings, and occasional performance drops, especially on lower-end systems. While many appreciate the visual design and level aesthetics, there is a consensus that more customizable graphics options and better optimization are needed for an improved experience.

    • “The graphics look amazing, the scenery is well-made, and the game runs smoothly.”
    • “I love the visuals and style of this game, and the game offers a fun but fair difficulty increase as you begin going further into the ruins.”
    • “The graphics are great, and the game feels endlessly replayable, with only a few deaths feeling like they're cheap.”
    • “Lack of graphics settings does not allow you to control scaling.”
    • “I am pretty sure the game runs and looks better if all the graphics options are turned off but scaling is at 100% then running the game in the default medium settings.”
    • “But given the current issues that almost every player is having with mid-run crashing and abysmal frame rate drops regardless of graphics card and video settings, I'm gonna have to recommend against purchasing it for the time being.”
  • story41 mentions

    The game's story is generally perceived as minimal and lacking a satisfying conclusion, with many players noting that it feels unfinished or redundant. While some updates have introduced elements of lore, they often do not enhance the overall experience, leading to frustration among players who seek a more engaging narrative. Overall, the focus remains on gameplay mechanics rather than a compelling story, leaving many players wanting more depth and resolution.

    • “Overall, I think this is a good game even without the multiplayer gimmicks, and even if you only play through the story mode, you'll still have gotten your money's worth.”
    • “The story, progression, and challenge systems are very well balanced and engaging.”
    • “Although recently with the new adventure update, it seems as though some decisions were made on content to cut and changes to be made that overall seem to have added a storyline to the game or some lore to follow.”
    • “There's no ending to the story.”
    • “Having completed the game, I now find that I practically have to restart as the new story features don't recognize my previous progress and force me to redo tutorials.”
    • “Update: so there is still no ETA on the final levels, so keep in mind if you buy this you can't finish it and there is no story ending or satisfying conclusion.”
  • music32 mentions

    The music in the game receives mixed reviews, with some players praising its dynamic and intense nature that enhances gameplay, particularly during critical moments like boss encounters. However, others criticize the lack of consistent music, feeling that it detracts from the overall atmosphere and makes certain sections feel lifeless. While many appreciate the soundtrack's ability to ramp up tension, there are complaints about its timing and fit with the game's visuals.

    • “This is the only game that I always put music to because it just feels right, and I can't recommend it enough.”
    • “The music that comes in at certain points or when bosses arrive is fantastic in my opinion and really adds a layer of heat as it proceeds to get more intense the closer the boss gets to you.”
    • “The gameplay is smooth and really fun, the music is a great accompaniment to the atmosphere and the impending sense of doom.”
    • “There's really no music (which, in my opinion, really makes or breaks a game like this) so 90% of the time you're awkwardly running through a temple trying to figure out what to do.”
    • “There is very little music, so the game feels completely dead.”
    • “The pacing slows to a crawl, which in turn ruins the gameplay and atmosphere, which was already bad given the literal complete lack of any music whatsoever.”
  • replayability28 mentions

    The game boasts high replayability due to its procedural generation of levels, diverse modifiers, and various tools, offering players a fresh experience with each run. While many users praise its endless replay value and engaging challenges, some note that recent changes have impacted the adventure mode, potentially diminishing replayability at higher levels. Overall, it remains a fun and challenging game with significant replay potential.

    • “The replay value is the best aspect since there are many different modifiers, areas, and tools you can use.”
    • “With the randomly generated temples, it makes the game almost endlessly replayable.”
    • “The gameplay loop is very satisfying and it has nearly infinite replayability.”
    • “Tl;dr I'd say give it a shot, but be aware adventure mode gets really bad at higher levels and the replayability has suffered quite a bit from recent changes.”
    • “I have thoroughly enjoyed playing this game, and honestly was on the fence for a while before getting it because I wasn't sure how much replay value was in the game.”
    • “There definitely seems to be a lot of replayability to do a bunch of stuff I haven’t even discovered yet.”
  • stability16 mentions

    The game's stability is a significant concern, with numerous users reporting frequent bugs, glitches, and freezing issues that hinder gameplay, particularly with core mechanics like the whip grapple. While some players appreciate the overall design and performance on high settings, the persistent instability and occasional softlocks detract from the experience, leading to mixed recommendations. Regular updates are expected to address these issues, but the current state may discourage potential players.

    • “For me, the game runs great at max settings around 180-200 fps (R5 3600X / RTX 3060 / 16GB RAM).”
    • “As I was playing the tutorial, I started experiencing horrifying reverb on repeating/glitching sounds. I continued playing and got some items after receiving my first set of blessings, and then the game froze.”
    • “The most basic mechanic of the game, whip grapple, is buggy and sometimes works and sometimes doesn't. Unless this is fixed, the game is virtually unplayable.”
    • “I love the game, but these failures mean I can't say to someone else, 'Get it, you will love it.' Instead, it's, 'The game is buggy in a way that skill cannot overcome.'”
  • grinding12 mentions

    The grinding aspect of the game has received mixed feedback; some players find it excessively tedious, particularly when having to replay content and redo tutorials after updates, while others appreciate the lack of overwhelming resource grinding and the flexibility to farm upgrades at their own pace. However, certain challenges and specific requirements for obtaining items can feel repetitive and frustrating, especially in higher difficulty modes. Overall, the experience of grinding varies significantly based on individual skill and playstyle.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “Having completed the game (collected every idol including infernal), I now find that I practically have to restart the game as the new story features don't recognize my previous progress and force me to redo tutorials, play through base temples, and tediously do everything I've already done.”
    • “You have to now do specific challenges in specific adventure mode levels to get the whips, with predetermined modifiers and guardians... yes, they have defiler and rage ones, yes those are the worst temples when you get to volcano/void, and the metaprog is heavily gated by either farming abyss mode to the correct levels, or by farming your favorite void level.”
  • humor10 mentions

    The humor in the game is consistently highlighted as a key aspect, with players enjoying the comedic elements of gameplay, such as the absurdity of character deaths and the whimsical interactions with game mechanics. The chaotic nature of the game, combined with funny moments like unexpected survival and humorous mobility options, creates an enjoyable experience that is particularly entertaining when shared with friends. Overall, the humor adds a lighthearted touch that enhances the fun, despite some lingering issues from previous updates.

    • “But all in all, it's funny and sometimes you don't get too worked up if you die, XD.”
    • “It's always funny following a phantom throughout the temple, waiting to see how they eventually die, and all in all, it's an enjoyable experience.”
    • “It all comes together into a frantic mess that just feels hilarious to play and could easily be good fun when shared with friends.”
  • emotional5 mentions

    Players express a strong emotional connection to the game's phantoms, feeling a sense of attachment that leads to genuine distress when they face danger or die. The challenging mechanics, such as the guardians' relentless attacks and the pressure to navigate rooms carefully, heighten the emotional stakes, resulting in frustration and a desire to avoid the game until changes are made. Overall, the emotional experience is marked by a blend of attachment, pain, and tension.

    • “I like to get emotionally attached to the phantoms and then scream out in pain when they die in front of me.”
  • monetization4 mentions

    The monetization aspect of the game has drawn criticism, with users expressing concerns that it may be a cash grab lacking ongoing development. While some were initially attracted by the game's concept, there is skepticism about its long-term viability and commitment from the developers.

    • “At present, I'd say I can't recommend it because it seems like another cash grab game that has no intention of actually developing further for a while.”
    • “Hopefully this turns into a masterpiece and not just a cool idea that turns into a cash grab and gets abandoned by the devs.”
    • “If you were drawn in by the original advertising and held off on getting it until it was out of early access, you missed out on the good version of this game.”
  • atmosphere3 mentions

    The atmosphere is highlighted by gorgeous art and effective sound design that enhances the experience, with music contributing to a sense of impending doom. However, some players feel that pacing issues and moments of silence detract from the overall atmosphere, negatively impacting gameplay.

    • “The art is gorgeous, and the sound design is fantastically atmospheric.”
    • “The gameplay is smooth and really fun; the music is a great accompaniment to the atmosphere and the impending sense of doom.”
    • “The pacing slows to a crawl, which ruins both the gameplay and atmosphere, already hindered by the complete lack of any music whatsoever.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
13hAverage play time
5-17hSpent by most gamers
*Based on 11 analyzed playthroughs

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