Phantom Abyss Game Cover
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Starting at $8.12Buy now

Phantom Abyss is a thrilling asynchronous multiplayer game where you explore ever-changing temple layouts filled with deadly traps and enemies. As a daring explorer, you must repel hostile creatures, avoid deadly obstacles, and collect powerful relics in this exciting first-person adventure. With permadeath and limited-time only runs, each temple expedition is a unique challenge that begs to be conquered. Good luck!

  • PC
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Xbox

Reviews

72%
Audience ScoreBased on 2,738 reviews
gameplay191 positive mentions
optimization32 negative mentions
  • Fun and engaging gameplay with a unique parkour mechanic using a whip.
  • Asynchronous multiplayer adds an interesting twist, allowing players to see the phantoms of others who have died.
  • Challenging yet rewarding, with a sense of accomplishment when completing a temple.
  • Performance issues, including significant frame rate drops and crashes.
  • Repetitive room layouts and lack of variety in traps can lead to a feeling of sameness.
  • Some mechanics, like the whip grapple, can be inconsistent and lead to frustrating deaths.
  • gameplay494 mentions

    The gameplay of "Phantom Abyss" is characterized by its fast-paced parkour mechanics and unique whip mechanics, which provide a satisfying and addictive experience. However, players have noted inconsistencies in the whip and mantling mechanics, as well as issues with game balance and progression, leading to frustration at times. While the core gameplay loop is engaging and offers potential for replayability, many feel that it requires further refinement and additional content to maintain long-term interest.

    • “The gameplay is smooth and using the whip to get that life-saving hook onto a platform's edge can be really satisfying and heart-pounding.”
    • “Incredibly smooth and well-polished gameplay, the parkour in this game is a treat, and the whip mechanic is the icing on the cake.”
    • “The gameplay loop is very satisfying and it has nearly infinite replayability.”
    • “The most basic mechanic of the game, whip grapple, is buggy and sometimes works, sometimes doesn't. Unless this is fixed, the game is virtually unplayable.”
    • “These terrible game decisions made by the devs in very important core gameplay mechanics lead to an awful gaming experience.”
    • “The controls and movement feel very stiff, the grapple mechanic is very unreliable leading to a lot of frustrating damage, and the game seems to be capped at 60 FPS with occasional lengthy periods of frame drops to 20 FPS for entire floors.”
  • optimization159 mentions

    The game's optimization has been a significant concern among players, with many reporting inconsistent performance, particularly in later levels and during intense moments with multiple enemies. While some users have noted improvements over time, issues such as stuttering, frame rate drops, and bugs remain prevalent, leading to frustration. Overall, players express hope for future updates to enhance performance and address these ongoing optimization challenges.

    • “Graphics look amazing, scenery is well-made, and the game runs smoothly.”
    • “Game has been optimized to run much better and they have addressed all of the things that frustrated me in early access, having adjusted or rolled back certain changes on the road to figuring out what they wanted.”
    • “I hope this gets optimized, because it's good.”
    • “Right now it's got major performance issues, CPU overheating, various bugs.”
    • “The game struggles with performance for me, and reading through other comments this seems to be a common issue.”
    • “There are some major optimization problems that they need to figure out before I come back to it.”
  • graphics118 mentions

    The graphics of the game have received generally positive feedback, with many players praising the vibrant art style and level design that enhance the exploration experience. However, there are notable concerns regarding optimization, as some users report performance issues and a lack of advanced graphics settings, which can hinder gameplay on lower-end systems. Overall, while the visuals are appealing, further optimization and more customizable graphics options are needed to improve the experience for a wider range of players.

    • “The graphics look amazing, the scenery is well-made, and the game runs smoothly.”
    • “Graphics: superb, they just fit the gameplay.”
    • “I love the visuals and style of this game, and the game offers a fun but fair difficulty increase as you begin going further into the ruins.”
    • “Lack of graphics settings does not allow you to control scaling.”
    • “I am glad I know where to find Unreal's default file locations, but no player should be required to change files to enable or disable basic graphics settings.”
    • “But given the current issues that almost every player is having with mid-run crashing and abysmal frame rate drops regardless of graphics card and video settings, I'm going to have to recommend against purchasing it for the time being.”
  • story83 mentions

    The game's story is largely considered minimal and unfinished, with many players expressing frustration over the lack of a satisfying conclusion or meaningful narrative progression. While some updates have introduced elements of lore, they often feel redundant or disconnected from previous gameplay experiences, leaving players wanting more depth and variety. Overall, the focus remains on gameplay mechanics rather than a compelling story, which some players find refreshing, while others see it as a missed opportunity.

    • “The story, progression, and challenge systems are very well balanced and engaging.”
    • “Although recently with the new adventure update, it seems as though some decisions were made on content to cut and changes to be made that overall seem to have added a 'story line' to the game or some lore to follow.”
    • “When you get to the end of the campaign, a big story event happens, and it hypes you up for a conclusion.”
    • “There's no ending to the story.”
    • “Update: so there is still no ETA on the final levels, so keep in mind if you buy this you can't finish it and there is no story ending or satisfying conclusion.”
    • “Room variety is pretty terrible, and the concept honestly gets old very fast with the way the level generator works right now, and it feels like there has been hardly any meaningful content added since launch (stupid story bits are not meaningful).”
  • music64 mentions

    The music in the game receives mixed reviews, with some players praising its dynamic and intense nature that enhances gameplay, particularly during critical moments like boss encounters. However, others criticize the lack of consistent music, noting that it can feel sparse or misaligned with the game's visual style, leading to moments of awkward silence. Overall, while many appreciate the soundtrack's ability to ramp up tension, some feel that a stronger musical presence could significantly improve the experience.

    • “The music when it kicks in during trap sections is pretty rad too!”
    • “I love the dynamic music it employs--ramping up as your experience gets more intense.”
    • “The music is suspenseful at the right times which adds to the dread of being urged to go fast, just be sure you can stop on a dime.”
    • “There's really no music (which, in my opinion, really makes or breaks a game like this) so 90% of the time you're awkwardly running through a temple trying to figure out what to do.”
    • “The music ramps up at very strange times, like when you're waiting for traps to disarm or just staring at a wall.”
    • “There is very little music, so the game feels completely dead.”
  • replayability56 mentions

    Overall, the game boasts high replayability due to its procedural generation of levels and various modifiers, offering players a fresh experience with each run. While some users noted that certain aspects, like adventure mode, may diminish replay value at higher levels, many still find the game engaging and fun, with endless potential for exploration and improvement. The combination of challenging gameplay and unique mechanics contributes to its strong replayability appeal.

    • “The game is very replayable and the generated temple runs all manage to offer different enough challenge sequences to keep the game engaging.”
    • “With the randomly generated temples, it makes the game almost endlessly replayable.”
    • “The gameplay loop is very satisfying and it has nearly infinite replayability.”
    • “I'd say give it a shot, but be aware that adventure mode gets really bad at higher levels and the replayability has suffered quite a bit from recent changes.”
    • “I have thoroughly enjoyed playing this game, and honestly was on the fence for a while before getting it because I wasn't sure how much replay value was in the game.”
    • “There definitely seems to be a lot of replayability to do a bunch of stuff I haven’t even discovered yet.”
  • stability34 mentions

    The game's stability is a significant concern, with numerous reports of bugs, glitches, and freezing issues that hinder gameplay, particularly with core mechanics like the whip grapple. While some players note that the game runs well at high settings and appreciate its design, the pervasive instability and lack of timely support make it difficult to recommend without reservations. Overall, the game's buggy nature detracts from the experience, leading many to advise caution before purchasing.

    • “For me, the game runs great at max settings around 180-200 fps (R5 3600X / RTX 3060 / 16GB RAM).”
    • “As I was playing the tutorial, I started experiencing horrifying reverb on repeating/glitching sounds. I continued playing and got some items after getting my first set of blessings, and the game froze.”
    • “The most basic mechanic of the game, whip grapple, is buggy and sometimes works and sometimes doesn't. Unless this is fixed, the game is virtually unplayable.”
    • “I love the game, but these failures mean I can't say to someone else, 'Get it, you will love it.' Instead, it's, 'The game is buggy in a way that skill cannot overcome.'”
  • grinding24 mentions

    Players have mixed feelings about grinding in the game; some find it tedious, especially in adventure mode where they feel forced to redo content and tutorials, while others appreciate the lack of excessive resource grinding and the ability to farm upgrades at their own pace. The introduction of specific challenges for obtaining items adds a layer of complexity, but the transmute function helps alleviate some of the grind. Overall, the experience of grinding varies significantly based on individual skill and playstyle.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Having completed the game (collected every idol including infernal), I now find that I practically have to restart the game as the new story features don't recognize my previous progress and force me to redo tutorials, play through base temples, and tediously do everything I've already done.”
    • “Along with this, the very tedious task of blessing whips prior to the adventure update amounted to nothing now that they've been removed.”
    • “You have to now do specific challenges in specific adventure mode levels to get the whips, with predetermined modifiers and guardians... yes, they have defiler and rage ones, yes those are the worst temples when you get to volcano/void, and the metaprog is heavily gated by either farming abyss mode to the correct levels, or by farming your favorite void level.”
  • humor20 mentions

    The humor in the game is consistently praised, with players finding enjoyment in its chaotic and whimsical elements, such as the amusing interactions with phantoms and the slapstick nature of gameplay mechanics like sliding off cliffs. The lighthearted tone encourages players not to take deaths too seriously, enhancing the overall fun, especially in multiplayer settings. Despite some lingering issues, the game's comedic aspects contribute significantly to its appeal.

    • “It's always funny following a phantom throughout the temple, waiting to see how they eventually die, and all in all, it's an enjoyable experience.”
    • “Collecting money for coffers also allows you to get roguelike-style blessings at the end of a floor, including more mobility options like double jump, slow fall, and even sliding off of a cliff to Looney Tunes your way across for a couple of seconds, which is especially hilarious when combined with the other options.”
    • “It all comes together into a frantic mess that just feels hilarious to play and could easily be good fun when shared with friends.”
  • emotional10 mentions

    Players express a strong emotional connection to the game's phantoms, feeling deep attachment and pain when they face danger or die. The intense gameplay mechanics, such as the pressure from guardians and the risk of losing health, heighten the emotional stakes, leading to frustration and a reluctance to engage further until changes are made. Overall, the emotional experience is marked by a blend of attachment, anxiety, and distress.

    • “I like to get emotionally attached to the phantoms and then scream out in pain when they die in front of me.”
  • monetization8 mentions

    The monetization aspect of the game has drawn criticism, with users expressing concerns that it feels like a cash grab lacking genuine development intentions. Many players regret purchasing it, believing they were misled by initial advertising, and hope the game evolves into something worthwhile rather than being abandoned.

    • “At present, I'd say I can't recommend it because it seems like another cash grab game that has no intention of actually developing further for a while.”
    • “Hopefully this turns into a masterpiece and not just a cool idea that turns into a cash grab and gets abandoned by the devs.”
    • “If you were drawn in by the original advertising and held off on getting it until it was out of early access, you missed out on the good version of this game.”
  • atmosphere6 mentions

    The atmosphere is highlighted by gorgeous art and effective sound design, creating an immersive experience complemented by fitting music that enhances the sense of impending doom. However, some players feel that slow pacing detracts from both gameplay and atmosphere, with one review noting a complete lack of music at times, which negatively impacts the overall experience.

    • “The art is gorgeous, and the sound design is fantastically atmospheric.”
    • “The gameplay is smooth and really fun; the music is a great accompaniment to the atmosphere and the impending sense of doom.”
    • “The pacing slows to a crawl, which in turn ruins the gameplay and atmosphere, which was already bad given the complete lack of any music whatsoever.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
13hAverage play time
5-17hSpent by most gamers
*Based on 22 analyzed playthroughs

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