- May 7, 2024
- Ulfsire
- 17h median play time
Path of Achra
Platforms
About
"Path of Achra" is a turn-based roguelike game with a focus on hero customization and powerful items. Players must fight through the dangerous lands of Achra to reach the horrors of the Obelisk and uncover the mysteries beyond. The game features a discord server for community engagement and a twitter account for updates and unusual commentary.
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- Path of Achra offers an immense variety of character builds through its unique combination of cultures, classes, and gods, allowing for endless experimentation and creativity.
- The gameplay is fast-paced and engaging, with runs typically lasting around 30-60 minutes, making it easy to jump in and out without a significant time commitment.
- The game successfully distills traditional roguelike mechanics into a streamlined experience, focusing on build crafting and synergies rather than tedious exploration or grinding.
- The moment-to-moment gameplay can feel overly simplistic, as many builds can be played on autopilot, leading to a lack of tactical depth during combat.
- The sheer amount of information and mechanics can be overwhelming for new players, making the initial learning curve steep and potentially frustrating.
- Some players have reported that the game can feel unbalanced, with certain builds being significantly more effective than others, leading to a less varied experience.
gameplay
290 mentions Positive Neutral NegativeThe gameplay of "Path of Achra" is characterized by its simplicity, offering only a few basic actions while allowing for deep strategic planning and extensive character customization. Players engage primarily in build crafting, focusing on synergies between various mechanics, which can lead to satisfying emergent gameplay despite the repetitive nature of combat. While the moment-to-moment gameplay may feel automated and lacking in depth, the overall experience is enriched by the intricate interactions of mechanics and the potential for diverse builds, making it appealing for those who enjoy theorycrafting and experimentation.
“The gameplay is simple but deep.”
“The core gameplay loop of finding and abusing synergies between your starting culture/class/deity, your powers, and your gear is incredibly engaging, bolstered by a relatively simple moveset that conceals a great deal of mechanical depth underneath.”
“It's a delightfully indulgent commitment to pure mechanics, allowing you to push the boundaries of what's possible when effects trigger other effects in dizzying cascades.”
“The issue for me is the gameplay loop really is just spamming the tab key to auto play the game for you until you either die or kill everything in the room.”
“Unfortunately, the immediate gameplay loop is tedious, repetitive, and at times quite frustrating, and I just don't think many people would get too much enjoyment out of it.”
“The gameplay is very simple, there aren't a ton of choices to make at any given time.”