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Rift Wizard 2 is a challenging roguelike wizard simulator where you build unique spell repertoires and gather magical artifacts in each run. With procedurally generated levels, you'll encounter different challenges every time, requiring strategic planning to navigate through and reach your build's end goal. The game's unique portal system lets you choose the levels you visit, giving you agency over the challenges you face.

Rift Wizard 2 screenshot
Rift Wizard 2 screenshot
Rift Wizard 2 screenshot
Rift Wizard 2 screenshot
Rift Wizard 2 screenshot
Rift Wizard 2 screenshot
Rift Wizard 2 screenshot

93%
Audience ScoreBased on 676 reviews
gameplay10 positive mentions
grinding12 negative mentions

  • Rift Wizard 2 improves on many aspects of the original, offering more spell and build diversity, as well as new mechanics like equipment and pets.
  • The game is highly addictive and rewarding, with a steep learning curve that makes victories feel satisfying.
  • The addition of free spell and health refreshes after each level allows for more aggressive playstyles and experimentation with builds.
  • Some players feel that the game is overly difficult and punishing, with a steep difficulty curve that can lead to frustration.
  • The UI can be cumbersome, making it difficult to track enemy abilities and resistances, which can lead to unfair deaths.
  • Many players believe that the game feels more like an update to the original rather than a true sequel, lacking significant new content or mechanics.
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay of "Rift Wizard 2" is praised for its depth and variety, offering a mix of strategic spellcasting and character builds, while maintaining core mechanics from its predecessor. Players appreciate the game's challenge and the need for mastery, though some express frustration with the lack of clear information on mechanics and the potential for being hard-countered by enemy types. Overall, the game is seen as a significant improvement with exciting new features, despite some early access quirks and a steep learning curve.

    • “This game is genuinely mind-blowing in terms of the depth of its mechanics.”
    • “The gameplay loop of freely being able to build your wizard's spell sets and passives and choosing which portal to progress through is the perfect mix of strategy and character builds mixed with the healthy kind of RNG in levels and items.”
    • “Considering the first one was already the pinnacle of roguelike design, and the second does not drastically change gameplay to alienate an already existing player base, it is understandable that this is still an absolute masterpiece, a work of art, and one of the most enjoyable gaming experiences you can have if you like thinking, getting punished for your mistakes, and seizing sweet victory from the jaws of defeat.”
    • “And unfortunately, if you don't, you've got a very good chance to simply be hard-countered entirely by one or more enemy types, which can even include the common types - as they too can come with 100% immunities in multiple damage types or showstopping mechanical annoyances.”
    • “Good base but very little information about the game, mechanics, etc. tons of trial and error, zero information about the dozens of modifiers, equipment, etc. so if trial and error is your thing then maybe very positive.”
    • “New mechanics are limited: there are no big changes like alternative stage clear conditions, run modifiers, optional rewarding challenges, or risky shortcuts.”
  • graphics
    30 mentions Positive Neutral Negative

    The graphics of the game are characterized by a retro style that some players find charming and immersive, despite being objectively simple. While the visuals may not be cutting-edge, they are complemented by a clean and intuitive design, enhancing the overall gameplay experience. Many players appreciate the art style and music, emphasizing that the game's appeal lies more in its gameplay mechanics than in its graphics.

    • “Very crunchy and cleverly designed roguelike, cute graphics and sound, and about a million spells to choose from.”
    • “The visuals are clean and intuitive, and the level generation adds a unique flavor to the levels you will beat on your way to the boss.”
    • “I adore games with simple graphics when done right, and the sprite work is done well enough that I can usually tell what I'm looking at first glance. The effects and sounds, though simple, give the feeling of such impact.”
    • “Objectively, they're bad graphics, but nobody plays roguelikes for graphics.”
    • “Graphics are raw but charming; it actually feels kind of immersive for some reason with the old school style.”
    • “The graphics are very retro and remind me of Qud.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally praised for being catchy and nostalgic, though some players find it repetitive and wish for more variety or dynamic tracks. While many appreciate the impressive soundtrack and its integration with the game's art style, a few critiques mention that the music can be annoying or insufficient in quantity. Overall, the soundtrack enhances the gaming experience, contributing positively to the overall atmosphere.

    • “The soundtrack in this game absolutely rocks in a very nostalgia-inducing way.”
    • “Fantastic soundtrack and spells elaborate and diverse enough to take some true diligent wizarding studies to unlock its secrets and master.”
    • “I also really enjoy the retro art style, music, and sound effects in this game.”
    • “My only critique is the music/sound design.”
    • “The music is quite annoying.”
    • “The incidentals are fine, the art works well and I actually like the music, even though there isn't enough of it.”
  • replayability
    20 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players frequently experimenting with various builds and strategies, leading to hours of engaging gameplay. Despite the short duration of individual runs, the depth of enemy variety, maps, and spells keeps players coming back for more. Many reviewers highlight its addictive nature and the room for mastery and theory crafting, making it a standout in terms of replay value compared to its predecessor.

    • “Puzzley, deep, hugely replayable, lots of room for theory crafting and mastery.”
    • “So many builds to try and so much replayability, it just eats up hours without you noticing.”
    • “A spectacular evolution from Rift Wizard 1; better replayability in every aspect, from enemy variety to maps to equipment to spells.”
    • “The complexity doesn't even really add replayability, because you'll be leaning on the same few low-level spells 90% of the time.”
    • “What a glow up from RW1, which has almost no replay value when you've seen all the spell combos.”
    • “Individual runs are very short, especially if you die (and you will keep dying). The furthest I got was level 13, and I died instantly on it. An hour max, but the game has such immense replayability that you could take it onto a deserted island.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, especially in the late game where tracking numerous enemy abilities and managing long turns can become overwhelming. While some appreciate the removal of certain resource management tasks, the overall experience is marred by slow-paced gameplay and repetitive mechanics that detract from the enjoyment.

    • “You'll need a second life for grinding.”
    • “In the later floors, you also need to track enemy abilities and ranges; this level of micro is simply not fun and it becomes incredibly slow and tedious.”
    • “My only issue is that in later levels, things tend to slow down and get a little grindy, when you have dozens of enemies with animated attacks, making each turn stretch into a couple of seconds. When you have enemies that spawn enemies that spawn more enemies, even the biggest area spell feels like not quite enough.”
    • “All the information you need is actually available; it's just way too tedious.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is minimal, with many players noting the lack of a significant plot, which aligns with the classic roguelike style. While some appreciate this simplicity, the overall narrative is nearly nonexistent, focusing instead on gameplay mechanics like summon spells.

    • “No story.”
    • “The moral of the story is to get summon spells.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game is viewed with skepticism, as some users suggest it may lean towards being a cash grab, while others express hope that it avoids the pitfalls of excessive microtransactions common in live service games. Overall, the sentiment reflects a cautious optimism about its approach to monetization.

    • “I'm not saying it's a cash grab... but I'm not saying it's *not* a cash grab, either.”
    • “In the time of live service games, microtransactions and other harmful practices, you show the world that there is still hope.”
  • humor
    4 mentions Positive Neutral Negative

    Users generally find the humor in the game to be enjoyable and entertaining, with multiple comments indicating a positive perception of its comedic elements.

    • “Funny”
    • “I think it would be funny.”
  • optimization
    2 mentions Positive Neutral Negative

    Rw 2 emphasizes build optimization, requiring players to balance the acquisition of raw power with maintaining a minimum level of efficiency. This focus on strategic resource management is central to the gameplay experience.

    • “Rw 2 is more of a build optimization game where you primarily focus on acquiring the most raw power while still needing to meet a minimum threshold of efficiency.”
  • emotional
    2 mentions Positive Neutral Negative

    Reviewers express deep appreciation for indie developers, highlighting their innovation and passion projects as vital to preserving the emotional essence of gaming. This sentiment underscores the connection between creativity and the emotional impact of games.

    • “I just want to finish this review with a heartfelt thank you to all indie developers for keeping on innovating, exploring new things, working on passion projects, and ultimately for keeping the essence of gaming alive.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is noted for its distinctiveness, contributing to its high replayability. Players appreciate how the immersive environment enhances their overall experience.

    • “Highly replayable, and carries a distinct atmosphere.”

Buy Rift Wizard 2

11h Median play time
11h Average play time
4-20h Spent by most gamers
*Based on 10 analyzed playthroughs

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