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Parking World: Build & Manage

Parking World: Build & Manage Game Cover
84%Game Brain Score
replayability, atmosphere
gameplay, story
84% User Score Based on 70 reviews

Platforms

PCWindows
Parking World: Build & Manage Game Cover

About

"Parking World: Build & Manage" is a slow-paced economy simulator that lets you design and manage your own parking garage, starting from simple lots and working your way up to grand multistory structures. As you hire staff and optimize operations, you'll tackle dynamic events and solve parking problems for others. The game offers a sandbox experience for automotive enthusiasts, with the option to expand beyond the sandbox to address larger parking issues .

Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
Parking World: Build & Manage screenshot
+1

84%
Audience ScoreBased on 70 reviews
replayability3 positive mentions
story3 negative mentions

  • Parking World offers a unique and engaging concept of building and managing a parking lot, providing depth and variety in gameplay.
  • The game has a lot of potential for future updates, with a solid core gameplay experience that is both fun and relaxing.
  • Players appreciate the creative freedom in designing layouts and optimizing traffic flow, making it a satisfying simulation experience.
  • The game is still in Early Access and suffers from numerous bugs, including issues with parking spots becoming unreachable and characters getting stuck.
  • Controls can be awkward and unresponsive, particularly in first-person and drone views, which detracts from the overall experience.
  • Some players find the gameplay tedious due to the detailed and time-consuming building mechanics, which can feel overwhelming and frustrating.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay is described as having a solid core with simple yet engaging mechanics, promising depth as the game evolves from early access. However, players have noted issues with bugs, lag, and particularly frustrating controls that hinder the experience, especially in first-person mode. While the building mechanics can be enjoyable, the tedious nature of tasks and control difficulties detract from the overall fun, leading to mixed feelings about the game's potential.

    • “The mechanics are simple yet engaging, and I can see a lot of depth once the game is fully polished.”
    • “After the Prunetacular festival, you move on to new missions and continue to learn the mechanics.”
    • “Being in first-person mode offers absolutely no improvement to this game, and the abysmal controls make the already incredibly tedious and boring gameplay fiddly and awkward, while the robot's body often gets in the way of your construction (even while in drone mode).”
    • “I wanted to like this game, because I think it presents, at least at face value, an almost limitless potential, but if 3/4 of the gameplay will center around building individual toilet stalls while the game controls constantly get in your way, then I'm not interested.”
    • “The first maps are mainly focused on getting the hang of the building mechanics, but as soon as more managing aspects (like keeping up with repairs & ratings) and other building systems (like electricity) are added on top of it, it's transformed into a quite complex management sim.”
  • story
    10 mentions Positive Neutral Negative

    The story in the game revolves around a builder/manager simulation where players undertake missions to construct parking facilities, learning mechanics along the way. However, the repetitive nature of the missions and the frustration of not meeting requirements, such as building an insufficient number of toilets in a tutorial, detracts from the overall experience, leading some players to feel disillusioned and refund the game.

    • “After the prunetacular festival, you move on to new missions and continue to learn the mechanics.”
    • “The eye-opening moment which caused me to refund came as I had just burned nearly an hour building a bathroom for mission 2, and took a moment to examine my work as I began to realize my hands hurt, and realized I had built only 9 of the required 20 toilets for the tutorial mission.”
    • “It could be a decent small builder/manager game, but it'll be a lot of redoing the set missions over and over, or starting a new build in free mode.”
    • “Parking World covers a simulation of building a parking lot or parking house, depending on the mission you select.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the optimization of the game has seen significant improvements since the demo, with most initial performance issues now resolved. Players are optimistic that the developers will continue to address remaining bugs and enhance performance, especially given the game's early access status.

    • “Performance has improved a lot since the demo and the devs continue working on it.”
    • “No doubt that the devs will iron out the bugs and improve performance as quickly as possible (it is in early access after all).”
    • “The original performance problems have all but been fixed since the demo.”
    • “Performance has improved a lot since the demo and devs continue working on it.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively tedious, requiring them to meticulously place and label numerous individual components, which leads to a frustrating and monotonous experience. The controls are described as abysmal, further complicating the already laborious tasks, making the gameplay feel awkward and unenjoyable. Overall, the grinding mechanics detract significantly from the game's appeal, leaving players feeling overwhelmed by the sheer volume of repetitive tasks.

    • “What I found instead was a game that drowns you in tedious mediocrity, asking you to spend unimaginable amounts of time placing not just every individual foundation tile, every parking space, every section of wall and stair, every fence rail, but also labeling the (permanently one-way) direction of each individual foundation tile, the placement of each individual toilet and the privacy walls (with no doors!) and the individual pipe sections to run from the city water all the way to each individual toilet.”
    • “On top of all this, you're forced to endure this tediousness either from the first-person view of your robot body (which is definitely a choice) or from the somehow even more awkward view of the flying drone.”
    • “Being in first-person mode offers absolutely no improvement to this game, and the abysmal controls make the already incredibly tedious and boring gameplay fiddly and awkward, while the robot's body often gets in the way of your construction (even while in drone mode).”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers high replayability due to its multiple scenarios, currently totaling six, which provide various approaches to achieving objectives. Players appreciate the diverse strategies available, enhancing the overall experience.

    • “The 7 (currently 6) scenarios offer high replayability, as there are numerous ways to achieve the objectives.”
    • “The 7 (currently 6) scenarios provide great replayability, with many different strategies to complete the objectives.”
    • “The 7 (currently 6) scenarios demonstrate excellent replayability, allowing for various approaches to solving the objectives.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is significantly enhanced by its dynamic day-night cycle, which contributes to a more immersive and engaging experience for players.

    • “The day-night cycle in the game also adds to the atmosphere.”

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