- November 3, 2022
- Sole Survivor Games
- 22h median play time
Honey, I Joined a Cult
Platforms
About
"Honey, I Joined a Cult" is a simulation game where you build and manage your own cult, recruiting followers, managing their needs, and expanding your base. As the leader, you'll need to balance your cult's strange beliefs and bizarre rituals with the demands of the outside world, while avoiding the attention of the authorities. With various customization options and gameplay choices, this game offers a unique and entertaining experience.











- The game features a charming art style and humorous writing that adds to the overall enjoyment.
- There is a high level of customization for cults, including the ability to name followers and choose their appearances.
- The gameplay offers a satisfying management experience, allowing players to build and expand their cult while managing resources.
- The gameplay can become repetitive and grindy, especially in the late game where waiting for resources becomes tedious.
- There are several bugs and issues with the AI, such as cultists ignoring tasks or getting stuck in loops, which can disrupt gameplay.
- The game lacks depth and complexity, making it feel shallow after a few playthroughs, with limited replayability.
story
145 mentions Positive Neutral NegativeThe game's story is criticized for its lack of depth and progression, with many players feeling that it starts strong but quickly becomes repetitive and uninspired. While there are missions with mini-stories and humorous elements, the overall narrative feels incomplete, leading to a grindy experience where players often wait for tasks to complete rather than engaging with a compelling plot. Many reviewers express a desire for more varied missions and a richer storyline to enhance the gameplay experience.
“I am having so much fun; I wasn't sure how good I would be at running my very own cult, but I am loving the building of the base, upgrading rooms and characters, and the story is funny too.”
“The game approaches the darker aspects with a wacky pizzazz - you're taking financial advantage of your followers, your recruits are isolated and alienated from their families, you recruit and discard your cultists as assets instead of as people.”
“The mini-stories in missions are great.”
“The game felt like they wanted to include a main story after the tutorial, but instead it's just the same ending.”
“My biggest issue is that the story and main objective weren't enough to motivate me.”
“There's a lot of waiting for things to happen, either building resources, waiting for research, or waiting for missions to complete.”