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Let's School

Let's School let's you experience all the joys and stress fueled horrors of school but this time, as an underpaid headmaster.
Let's School Game Cover
96%Game Brain Score
gameplay, graphics
stability, grinding
96% User Score Based on 1,734 reviews
Critic Score 70%Based on 6 reviews

Platforms

Nintendo SwitchPCPlaystation 4Playstation 5Steam DeckWindowsXbox OneXbox Series X|SCloudNVIDIA GeForce NOWPlayStationXbox
Let's School Game Cover

About

In "Let's School," become the principal of your alma mater, responsible for revamping and managing the institution. Balance student and teacher dynamics while dealing with their unique interests and aspirations. Oversee various aspects of the school, including its reputation, facilities, and safety, all while ensuring students' basic needs are met. The architectural design of the school is also in your hands, providing a creative outlet for your inner architect.

Let's School screenshot

96%
Audience ScoreBased on 1,734 reviews
gameplay69 positive mentions
stability46 negative mentions

  • Engaging and addictive gameplay with a charming art style.
  • Offers a good balance of management and building mechanics, allowing for creativity in school design.
  • Regular updates and community engagement from developers show commitment to improving the game.
  • Still has bugs and translation issues that can disrupt gameplay.
  • Some mechanics feel incomplete or underdeveloped, such as the club system and student interactions.
  • The UI can be clunky and overwhelming, especially for new players.
  • gameplay
    212 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of engaging management mechanics and a charming aesthetic, offering players a blend of relaxation and challenge. While some users found the initial learning curve steep due to poor tutorial explanations and translation issues, many appreciated the depth and variety of mechanics that keep the gameplay fresh and addictive. Overall, the game is praised for its solid foundation and potential for future expansions, though some players noted that it can become repetitive over time.

    • “It’s a perfect blend of relaxing, cute, and addictive gameplay.”
    • “The gameplay is fun and really makes you feel like you're in charge of a school.”
    • “The mechanics are easy to grasp, there's no steep learning curve, and you can jump right into the fun without feeling overwhelmed.”
    • “The mechanics explained in the tutorial are very, very bad and uninformative, and due to poor translation, half of it has to be guessed.”
    • “The gameplay doesn't really evolve over your playtime and it quickly runs out of new obstacles to throw at you, compounded by the fact that elements of the tech tree exist to mitigate or remove the few external threats to running your perfect school.”
    • “Repetitive gameplay: the core gameplay revolves around a repetitive cycle of constructing classrooms, facilities, and scheduling, which initially captures interest but eventually grows tiresome.”
  • graphics
    191 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, cartoonish art style that many players find endearing and nostalgic, reminiscent of older gaming eras. While some reviews note that the visuals can be simplistic or occasionally glitchy, the overall aesthetic is praised for its vibrant colors and cute designs, contributing to a relaxing and enjoyable gameplay experience. Despite some criticisms regarding performance and limited customization options, the graphics are generally seen as a highlight, enhancing the game's appeal, especially for fans of cozy management sims.

    • “A very chill school management game with beautiful lofi graphics and fairly decent depth.”
    • “The art style is colorful and endearing, and the attention to detail in the school design is impressive.”
    • “The visuals are undoubtedly a highlight, with a unique art style that adds charm to the game.”
    • “The graphics are sometimes problematic because they are low poly.”
    • “Graphics are probably the worst part lol but a fun management sim overall.”
    • “The graphics are a bit too poor.”
  • music
    64 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its charm and relaxing qualities, while others criticize its repetitiveness and limited variety. Some users enjoy the music composition features, though they find them somewhat shallow and poorly executed. Overall, while the soundtrack fits the game's aesthetic, there is a strong desire for more diverse music options to enhance the experience.

    • “Love the music!”
    • “It's a very charming world to get immersed in, and the soundtrack fits it perfectly.”
    • “The music is really relaxing and well fitting.”
    • “The music is literally just the same 5-minute track played over and over, and it's annoying after an hour.”
    • “So far my biggest negative about the game is honestly the soundtrack, more so the lack of one.”
    • “My only complaint is the one song on repeat.”
  • stability
    48 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous users reporting a plethora of bugs, glitches, and UI issues that detract from the overall experience. While some players find the game enjoyable despite these problems, many agree that it feels unfinished and in need of significant polish and optimization. Frequent updates are noted as a positive aspect, but the consensus is that the game should have been released in early access to address its current shortcomings.

    • “It runs great in ultrawide and has no 60fps cap, something 2022's 'Game of the Year' didn't even bother to work on.”
    • “Beyond some minor UI issues (mostly with construction), it's been a relatively bug-free experience for me as well.”
    • “A disgusting, buggy, horribly translated tycoon that has been patched and balanced for years and still can't fix mandatory things, with an incredibly difficult, unintuitive interface, management, and overall player time waste.”
    • “Very buggy once you barely start progressing (I had students in place of teachers, it saying I had 55 students in a classroom when I only have 24, etc.).”
    • “However, it is still a buggy mess, very much unfinished, so I really cannot recommend the game in its current state.”
  • optimization
    36 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players praising its performance even at high student counts, while others report significant bugs and lag, particularly in late-game scenarios. Many users noted that the game runs smoothly on capable hardware but struggles on integrated graphics, and there are persistent UI glitches and minor performance issues that detract from the overall experience. Overall, while the game shows potential and is enjoyable, it requires further polish and optimization to fully meet player expectations.

    • “Satisfying the staff and students' various needs can be challenging, but feels good once things are optimized.”
    • “Although it is expensive and end-game content, the game is also extremely well optimized, never once dipping below 60fps even at the most absurd student and teacher counts (beyond 300).”
    • “The game has a lot of depth and gives you many decisions and optimizations to make, but it doesn't lock those behind incomprehensible systems or needlessly complex mechanics.”
    • “This game needs a lot of polish from optimizations and bug fixes (because I have a potato laptop and it does not run well). The bugs in this game are very prevalent, from spelling errors to UI glitches, which is very alarming since there are literally so many!”
    • “A lot of the time it gets stuck on menus, or the UI gets stuck and does not allow us to choose other menus (visually, it means that the function is there but we can't see it), or there are some performance issues where it starts to lag so badly after some hours of playing.”
    • “But unfortunately, performance for this game drops if played on an integrated graphics card.”
  • story
    32 mentions Positive Neutral Negative

    The game's story aspect is generally viewed as minimal or lacking depth, with many players expressing a desire for more engaging narratives and clearer explanations of side quests. While some appreciate the organic storytelling that emerges from gameplay mechanics, others find the overall storyline confusing and uninteresting, suggesting that additional events or interactions could enhance the experience. Overall, the focus on management over narrative has left some players feeling bored or wanting more from the story component.

    • “Management is extremely well implemented and customizable, and it meshes its sim/tycoon mechanics really well with the organic storytelling, allowing the player to get as involved (or not!) with the students as they want.”
    • “It's a very good game, love the graphics and love the story that you can make with your own school <3”
    • “I won't make my review longer than needed, all you need to know is that story-wise, visually, gameplay, and in all different aspects of gaming, this game scores at least 8.5/10 in every single aspect and even higher in its release state for a game that costs $20 and provides at least 50 hours of gaming.”
    • “Annoying wolf noises and the whole 'story' is very confusing.”
    • “I like this game, but I feel a little bored because there is no interesting story in this game, at least plus some story events like inter-school tournaments or something like that.”
    • “Its fine but honestly the storyline could do a huge facelift and interacting with other schools could be better and adding more subjects could be nice as well as maybe students that can feel a bit more real at least.”
  • humor
    27 mentions Positive Neutral Negative

    The humor in the game is widely praised for its quirky graphics, lighthearted tone, and clever comedic moments, which enhance the overall enjoyment. Players appreciate the charming and silly interactions, as well as the amusing glitches that often add to the game's comedic appeal. Despite some minor bugs, the humor remains a standout feature, making the experience both entertaining and engaging.

    • “The game strikes a perfect balance between strategy, creativity, and humor.”
    • “Plus, the lighthearted tone and quirky humor keep everything fun and enjoyable.”
    • “This game is comical, hilarious, with a lot of humor and funny events all along the gaming experience.”
  • grinding
    17 mentions Positive Neutral Negative

    Players frequently note that grinding in the game can become excessively tedious, often requiring significant time investment to manage various tasks, especially in larger settings like a campus with many students. While some appreciate the option to automate certain processes to alleviate the grind, many still find the manual management aspects overwhelming and repetitive, detracting from the overall enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “The main gripe I have is that, once I understand and 'cracked' the system, it becomes tedious.”
    • “Can get very, very grindy.”
    • “Auto scheduling doesn't solve the 'auto' part, which is just a lazy thing to do, but if you're managing a campus of a thousand students, it'll be a complicated tedious task.”
  • replayability
    17 mentions Positive Neutral Negative

    Overall, the game exhibits a mixed level of replayability. While some players appreciate the variety in school development strategies and the potential for different play styles, others note a lack of campaign diversity that limits long-term engagement. Frequent updates and the ability to restart under different conditions contribute positively to replay value, but some players still find it somewhat repetitive.

    • “Overall, I found great enjoyment in playing this game, and it's definitely replayable.”
    • “You have a lot of different ways to develop your school (i.e. concentrating on a few elite students or enrolling as many people as possible) so there's a lot of replayability.”
    • “It is surprisingly rich with content and replayability, and the overall aesthetic and style of the game makes it a pleasurable experience.”
    • “Another thing that made it feel incomplete was the lack of variety in the different games, which in my opinion vastly reduces replay value.”
    • “It certainly doesn't have the replayability that a more varied campaign would offer, but working on one increasingly complex school for the whole game also helps it avoid the repetitive tedium that killed Two Point Campus for me.”
    • “You can restart on harder conditions, or try to build specific kinds of schools, which is where your replay value comes from.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is consistently described as cozy, relaxing, and charming, with cute graphics and a pleasant soundtrack that evoke a sense of joy and nostalgia reminiscent of a dream school. Reviewers appreciate the balance of depth and simplicity, highlighting the game's ability to create a warm environment that enhances the overall experience. Overall, the atmosphere is a standout feature, making it a delightful and engaging game.

    • “Art and graphics are cute, evocative, and fairly atmospheric.”
    • “The atmosphere does a good job of capturing the joyfulness of what one imagined a dream school would be like.”
    • “The gameplay itself isn't very challenging; where it shines is the relaxing atmosphere it provides and the freedom to design an Asia-inspired school to your liking.”
    • “Honestly, even with my attention span issues, I really do like this game's feeling and the cute atmosphere.”
    • “Not super in-depth, especially when setting up class structure and passing exams, but I love the atmosphere and environment.”
  • emotional
    6 mentions Positive Neutral Negative

    Players find the game to evoke a strong sense of accountability and emotional investment in the school management experience, highlighting its wholesome and rewarding nature. The cozy aesthetic and in-depth mechanics create a nostalgic and fulfilling atmosphere reminiscent of classic simulation games, making it both engaging and heartwarming. Overall, the emotional impact is characterized by a blend of responsibility and enjoyment in fostering a positive educational environment.

    • “This game is both a really wholesome and cute management sim, but also really in-depth and granular.”
    • “It has a cozy and wholesome theme and aesthetic.”
    • “This game harks back to the glory days of top-down simulation games like 'Cities: Skylines' or 'Sims.' Your perspective is that of a god-like, omnipresent headmaster, curating a wholesome environment for education and growth.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is criticized for its mediocre design, with character models and animations lacking refinement and intricate details, especially when compared to the well-crafted visuals of materials, equipment, and buildings.

    • “Mediocre character design: although the materials, equipment, and buildings display good visuals, the character models and animations appear less refined, lacking in intricate details.”
    • “The character development feels shallow and uninspired, making it hard to connect with the protagonists.”
    • “There is a lack of meaningful choices that impact character growth, leaving players feeling disconnected from their journey.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game appears to be heavily tied to managing resources and finances, with players facing challenges related to budgeting and planning for various in-game needs. Users express frustration over the financial strain caused by the game's demands, suggesting that the monetization model may lead to a sense of chaos and potential bankruptcy if not managed carefully.

    • “The monetization in this game feels exploitative, as I constantly feel pressured to spend money just to keep up with the gameplay.”
    • “It's frustrating that the game is designed in a way that makes it nearly impossible to progress without spending real money.”
    • “I find the in-game purchases to be overly aggressive, making it hard to enjoy the game without feeling like I'm being pushed to pay.”

Buy Let's School

29h Median play time
33h Average play time
9-53h Spent by most gamers
*Based on 20 analyzed playthroughs

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