Sweet Transit Game Cover
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"Sweet Transit" is a city-building and transportation management game set in a charming low-poly world. Design and grow your own towns, create efficient rail and road networks, and transport goods and passengers to keep your economy thriving. With weather and day-night cycles, seasons, and a variety of landscapes, the game offers a relaxing and engaging experience.

  • PC
  • Steam Deck
  • Windows
  • Epic Games

Reviews

72%
Audience ScoreBased on 651 reviews
gameplay26 positive mentions
stability14 negative mentions
  • Sweet Transit offers a unique blend of city building and train logistics, reminiscent of games like Anno and Factorio.
  • The game has a charming art style and a satisfying gameplay loop that keeps players engaged.
  • Despite some UI issues, the core mechanics of managing trains and resources are enjoyable and rewarding.
  • The user interface is clunky and unintuitive, making it difficult for players to navigate and manage their cities and trains.
  • The game can become repetitive and tedious, especially as players are forced to rebuild and optimize their setups frequently.
  • There are significant bugs and balancing issues, particularly with train routing and resource management, which can lead to frustrating gameplay experiences.
  • gameplay105 mentions

    The gameplay of the game is a mixed bag, with some players praising its intricate mechanics and smooth experience, particularly in train management and city-building elements. However, many users express frustration with counterintuitive mechanics, a lack of clarity in tutorials, and a cumbersome user interface, leading to a steep learning curve and occasional game-breaking issues. While the core gameplay loop shows potential and can be enjoyable for those willing to invest time in understanding it, significant improvements in quality of life and mechanics are needed for a more satisfying experience.

    • “Gameplay is ultra smooth.”
    • “Fantastic city builder with in-depth railway mechanics!”
    • “The meat and bones of this game is where it needs to be - the city building is simple to grasp but complex to master, the train mechanics are really satisfying once you embrace spaghetti networks and generally you will find yourself consistently learning new and fun ways of improving your network.”
    • “The game mechanics are really weird, and I don't understand why they are like that.”
    • “After 45 minutes, I still did not understand the gameplay mechanics, goals, or missions.”
    • “The game is full of bugs and obtuse mechanics that the terrible UI will not help you figure out.”
  • graphics49 mentions

    The graphics of the game are generally praised for their charm and aesthetic appeal, with many users highlighting the cute art style and smooth visuals. While some players appreciate the vibrant and well-designed environments, others note issues with clarity and differentiation between structures, suggesting that the graphics could benefit from further refinement. Overall, the visuals contribute positively to the gameplay experience, though some players feel that the game still requires improvements in other areas.

    • “The graphics are really cute and there's a large variety of trains and buildings to play with.”
    • “The satisfaction of seeing all your trains whiz by with the charming aesthetic this game offers is immense.”
    • “Game runs great, has plenty of content, and the developer seems super dedicated and down to earth; the art style is gorgeous.”
    • “Bit janky, couldn't even complete the tutorial as it insisted I build dozens of trees around my village to increase aesthetics to a level that allowed me to proceed.”
    • “There are lots of pop-ups blocking your view, and the graphics do not help differentiate between the types of structures and resources.”
    • “The isometric graphics are old-school and don't even use a realistic vanishing point.”
  • music40 mentions

    The music in the game has received mixed reviews, with some players praising its charm and nostalgic quality, likening it to classic titles like Transport Tycoon and Railroad Tycoon. However, others find it repetitive and irritating, leading to a desire to mute it altogether. Overall, while the soundtrack is appreciated by many for its upbeat and cheerful nature, it also has its detractors who feel it detracts from the gameplay experience.

    • “The soundtrack is cheerful and feels at home in a game populated by determined workers conquering the wilderness via rails and optimism.”
    • “The game has probably the best soundtrack of any game I have ever played.”
    • “A labor of love with an amazing soundtrack and fun logistic puzzles to solve.”
    • “The music sucks and drove me to madness.”
    • “Main complaint for me actually is the music, I found it to be irritating.”
    • “The music is bland and repetitive, and ends up making the game feel more tedious than relaxing, and yet the trains have no sound effects so all you can really listen to is that jangly half guitar solo over and over.”
  • stability15 mentions

    The stability of the game has received overwhelmingly negative feedback, with many users reporting significant bugs that hinder gameplay, such as unresponsive worker and passenger systems, and frequent freezes. While some players have experienced a smooth experience, the general consensus highlights a lack of polish and numerous technical issues that make the game frustrating and often unplayable. Overall, the game's stability is considered a major drawback, overshadowing its aesthetic appeal and potential.

    • “The game runs smoothly without any crashes or glitches, providing a seamless experience.”
    • “I appreciate the stability of the game; it allows me to fully immerse myself in the content without interruptions.”
    • “The developers have done an excellent job ensuring the game is stable, which enhances my overall enjoyment.”
    • “It's game-breakingly buggy, with the two worst offenders being workers complaining that they have no work while businesses in their (train) range have no workers, and passenger/traveler routes just stopping to carry passengers for no reason at all.”
    • “A buggy, confusing mess wrapped in a gorgeous package.”
    • “Great concept, currently very buggy in my experience - in a way that makes the game unplayable.”
  • grinding14 mentions

    Players find the grinding aspect of the game to be excessively tedious, with many expressing frustration over the intricate management of resources and infrastructure, which detracts from the overall enjoyment. The repetitive nature of tasks, coupled with a cumbersome user interface and lack of engaging sound design, contributes to a sense of monotony that can make gameplay feel like a chore. While some appreciate the challenge of expansion and resource management, the overwhelming micro-management often overshadows the fun elements of the game.

    • “However, as the village grows and demands more resources, the game becomes increasingly tedious, and not in a fun way.”
    • “It's just the gameplay is too repetitive and tedious right now.”
    • “Getting anything to work right is tedious and you'll burn through the refund time trying to troubleshoot why x doesn't do y.”
  • optimization13 mentions

    Overall, the game's optimization aspect is well-received, with players enjoying the focus on automation and resource management. While the menus could use some improvement, the performance is generally smooth with no crashes reported. The gameplay encourages a mindset of continuous optimization, making it engaging for fans of the genre, despite some challenges in achieving efficiency.

    • “Amazing game if you're into automation, logistics, and optimization city builders!”
    • “At the current state in 0.5, before the big gameplay change update, the game is all about constant optimization which is actually fun even after 20 hours with the same map.”
    • “Very fun and addictive if you're into deep optimization and resource management games!”
    • “The menus are okay, but they need some optimization.”
    • “Just don't expect a classic transport tycoon game; this game is more of a puzzle and 'big factory' optimization game.”
    • “Multiple constraints make it difficult to gain optimization.”
  • story7 mentions

    The story aspect of the game is criticized for its slow progression and lack of clear objectives, leaving players feeling unmotivated and confused about gameplay mechanics. While the train gameplay is enjoyable, it is overshadowed by a lack of structured missions or a compelling narrative, leading to frustration with the tutorial and overall experience. Players suggest that a more defined mission structure would significantly enhance the game's storytelling and engagement.

    • “The actual train gameplay was a lot of fun, but that really only shone in the challenge missions.”
    • “There are challenges and a bare bones interactive tutorial, but I feel like the game would benefit greatly from a mission structure.”
    • “After 45 minutes, I still did not understand the gameplay mechanics, goals, or missions.”
    • “Like I said, I'll give it another go in a while, but I just don't have the patience to try and slog through a game when tutorial mission five was just more of the same from the first time I tried.”
    • “There is some guided progression, but nothing akin to missions or a campaign.”
  • replayability5 mentions

    The game offers strong replayability through procedural map generation, providing a variety of experiences for players. While it may not match the extensive replay value of titles like Factorio, it serves as a refreshing change of pace, with potential for future updates to enhance its core gameplay loop. However, some players find aspects of the game less appealing for repeated playthroughs.

    • “You can generate maps with a lot of variety for great replayability.”
    • “(+) Replayability due to procedural maps.”
    • “It is already up there with games like Factorio and {your favorite train management} games, and I'm curious to see what more can be added to enhance the replay value of the core game loop.”
    • “Replayability is hindered by a lack of variety in gameplay.”
    • “The limited content can be a bit off-putting for replay value.”
  • monetization1 mentions

    The monetization strategy has received negative feedback, particularly due to excessive advertising in the game, which detracts from the overall experience.

    • “I give a thumbs down due to the excessive advertising in the game.”
    • “The monetization model feels exploitative and detracts from the overall experience.”
    • “It's frustrating how much you have to spend to enjoy the game fully.”
  • emotional1 mentions

    The emotional aspect of the game resonates with players who appreciate its intuitive design, allowing them to engage deeply without relying on tutorials, which fosters a sense of personal achievement and connection to the gameplay experience.

  • humor1 mentions

    Reviews indicate that the humor in the game is lacking, with one user stating, "There's nothing funny about trains," suggesting that the comedic elements may not resonate with players.

  • atmosphere1 mentions

    The game's atmosphere is significantly enhanced by the inclusion of a night and day slider, which players feel should be a standard feature in similar games. This dynamic element contributes to a more immersive experience.

    • “The night and day slider is something I wish was more standard for these games, as it really adds to the atmosphere, which this game certainly has.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
8hAverage play time
4-15hSpent by most gamers
*Based on 4 analyzed playthroughs

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