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About Overlooting

Overlooting is a single player tactical role playing game with fantasy, medieval and historical themes. It was developed by Posing Possums and was released on September 1, 2025. It received mostly positive reviews from players.

An inventory management roguelite game. Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you.

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Reviews

78%Audience ScoreBased on 821 reviews
gameplay46 positive mentions
grinding17 negative mentions

  • Addictive and fun gameplay loop with satisfying loot collection and build experimentation.
  • Good variety of items and set bonuses allowing many viable build paths and strategies.
  • Simple to pick up but offers meaningful decisions and strategic depth for customization.
  • High dependency on RNG can lead to frustrating runs where luck determines success or failure.
  • Limited content, repetitive runs and lack of variety in enemies, characters, and progression reduce replayability.
  • Balance issues with some sets and characters being overwhelmingly stronger, leading to a narrow viable meta.
  • gameplay

    115 mentions Positive Neutral Negative
    40% positive mentions, 55% neutral mentions, 5% negative mentions

    The gameplay is centered on a simple yet addictive roguelike loot and build system that is easy to learn but offers some strategic depth through item synergies and mechanics. However, many reviewers note that heavy RNG reliance, limited build variety, and shallow combat mechanics cause the gameplay loop to become repetitive and boring after a few runs. While some find the core loop fun and well-executed, others feel it lacks mechanical depth, progressing too slowly with little player agency, making it less engaging over time.

    • “Really enjoyed this one — smart mechanics, satisfying builds, and a roguelike loop that stays engaging.”
    • “Overlooting, developed and published by posing possums, is a pixel-art roguelite that manages to carve a distinct identity in a crowded genre by doing something deceptively clever: it turns inventory management—a mechanic usually taken for granted—into the beating heart of its gameplay loop.”
    • “It has a solid core gameplay but the complete dependency on RNG makes it feel terrible at times; I would say not worth the full price, but if it goes for around 6€, it’s worth a try.”
    • “The gameplay loop gets boring quickly as while you have the build making of what items you'll wear, you'll be set in stone on a build before you finish the first zone.”
    • “Extremely RNG based, there is very little mechanics that bypass RNG so progressing and unlocking new sets actually makes you weaker as you will be receiving the few items you need less and less as time goes on.”
    • “A gameplay is boring, 90% of your time you read a loot description.”
  • replayability

    43 mentions Positive Neutral Negative
    35% positive mentions, 51% neutral mentions, 14% negative mentions

    Replayability in the game is generally seen as moderate, with many players enjoying the initial variety from different characters, gear sets, and RNG elements. However, after completing high-level challenges or multiple runs, replay value tends to diminish due to repetitive enemies, limited meaningful unlocks, and a lack of deeper content or variety. While some find it addictive and fun for extended play, others feel it becomes a chore without more substantial incentives for continued replay.

    • “Solid roguelike that had a lot of replayability due to the different gear sets you could experiment with.”
    • “It also means that no two runs play out exactly the same, which gives the game significant replay value.”
    • “It encourages you to play the long game, to think like a dungeon-crawling accountant juggling a bag of cursed artifacts, and it pulls that off in a way that’s both satisfying and replayable.”
    • “But after beating corruption 5 and getting level 7 on most of the characters, the replayability was nonexistent. Almost same enemies, same run, and trying to 100% the game was more of a chore than enjoyment. Still, I had fun beating the game for the first time on corruption 5, so it's still a recommendation from me (less so as a warning/review on what to expect).”
    • “The replayability is also highly lacking. Even with achievements to go, it is a slog to want to play more.”
    • “Very little variety, heavy RNG, low replayability.”
  • graphics

    31 mentions Positive Neutral Negative
    26% positive mentions, 64% neutral mentions, 10% negative mentions

    The game features a charming, cute pixel art style that many find nostalgic and cozy, contributing positively to its overall vibe. While some criticize the graphics as outdated or lazy compared to modern standards, others appreciate the visual simplicity as fitting and polished for the gameplay experience. Overall, the graphics are seen as adequate and lovingly crafted, enhancing the game's atmosphere despite their simplicity.

    • “The pixel art aesthetic is charming, UI is suitably clear, and everything runs smoothly.”
    • “The art style is quirky and full of personality, the mechanics are easy to learn but surprisingly deep, and the sheer volume of loot you can collect, combine, and chaosify is ridiculous in the best way.”
    • “The music is neat, the graphics are cute and made with love.”
    • “This game fails on the visuals because of the use of incredibly lazy, ugly pixelcrap.”
    • “Whether the developer lacked the skill or the budget for modern visuals is irrelevant; this looks bad because of that developer decision.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 11% neutral mentions, 89% negative mentions

    Grinding in the game is generally seen as tedious and repetitive, with limited content leading to repetitive loops focused on achievements and loot collection. While some appreciate the fast-paced skill use and quick runs, many find the grinding, especially for 100% completion, to be tiresome and monotonous. Overall, the gameplay can feel shallow after initial play, making the grind a less rewarding experience for some players.

    • “Feels more like a cool tech demo than an actual finished game, with only 3 characters, a handful of gear sets and maybe a dozen enemies. You've seen everything the game has to offer in the first 2 hours; after that it's just grinding for achievements, nothing left to unlock or discover.”
    • “There's a basic encounter, encounter, loot, encounter, encounter, loot flow similar to Slay the Spire... incredibly tedious and repetitive.”
    • “Amazing game, but the loop hole for 100% completion is just grinding over and over and over.”
  • story

    19 mentions Positive Neutral Negative
    0% positive mentions, 58% neutral mentions, 42% negative mentions

    The game lacks a traditional story or plot, relying instead on minimal environmental storytelling and repetitive procedural generation. Players note the absence of depth or meaningful narrative, with gameplay focused more on looting and combat rather than story progression. While enjoyable for some, many express a desire for a richer story or more varied content.

    • “There is no story in game, relying on environmental storytelling for you to assume about what's going on.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “There's no story, no depth or reason to keep playing.”
  • music

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    The music in the game receives mixed feedback, ranging from poor and forgettable to surprisingly nice and fitting the game's tone. While some find the soundtrack repetitive or mediocre, others appreciate its modest yet effective design that supports the mood without being intrusive. Overall, the music is simple but enjoyable for many players.

    • “Music is surprisingly nice in some stages.”
    • “The music is neat, the graphics are cute and made with love.”
    • “Love the characters you can choose, and I'm a big fan of them acquiring new skills through a level up system that gains exp for every run (even failed ones!). The music is enjoyable and really fits the tone and feel of the game.”
    • “The music is poor, some of the sound effects are poor or questionable.”
    • “All while listening to a pretty bad soundtrack and sound effects.”
    • “Give it 1 hour or 3 runs and your brain will start playing elevator music.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for being chaotic, hilarious, and consistently entertaining, especially highlighted by the pirate class. Players find the comedic elements add to replayability and make each round feel fresh, though some frustration with RNG humor is noted. Overall, the humor enhances the enjoyable and varied gameplay experience.

    • “Very funny and replayable!”
    • “The pirate class is also hilarious and very strong.”
    • “A chaotic, hilarious loot-fest in the best way possible.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Optimization in the game is well-executed, providing a smooth performance and clear UI that enhances the gameplay loop. While it runs smoothly overall, Steam Deck support is functional but could benefit from improvements to text size and some UI elements for better usability.

    • “What starts as a deceptively simple loop quickly becomes an endlessly compelling cycle of experimentation, optimization, and pure dopamine.”
    • “The pixel art aesthetic is charming, UI is suitably clear, and everything runs smoothly.”
    • “Performance has been smooth, and I haven't run into any major bugs so far.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is hindered by bugs in the inventory and unclear combo mechanics, leading to some combo effects failing to trigger as intended. This impacts the overall gameplay experience and clarity during combat.

    • “The inventory is buggy as well.”
    • “Meanwhile, the simplistic interface works for basic attack and defense, but when you do get the interesting combo effects, it's just not clear what's happening, which in turn obscures the fact that certain combos seem to be buggy and just don't trigger.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of Overlooting is criticized for its high price of $10 USD, which many users feel is steep compared to the value offered, especially when compared to older AAA games available at similar or lower costs.

    • “Overlooting has the cash grab price of $10 USD, for which you could easily get any number of older AAA games.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users generally find the atmosphere to be very engaging and well-crafted, contributing positively to the overall experience.

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Play Times

14h Median play time
13h Average play time
10-20h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Overlooting is a tactical role playing game with fantasy, medieval and historical themes. Common tags for Overlooting include turn-based, roguelite, pixel graphics, deckbuilding, inventory management and others.

Overlooting is available on PC and Windows.

On average players spend around 13 hours playing Overlooting.

Overlooting was released on September 1, 2025.

Overlooting was developed by Posing Possums.

Overlooting has received mostly positive reviews from players. Most players liked Overlooting for its gameplay but disliked it for its grinding.

Overlooting is a single player game.

Similar games include He is Coming, Dice & Fold, Astronarch, Megaloot, 9 Kings and others.