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Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven shows the SaGa series at its best. It may be a remake but it is one with a lot of love for the series.
Romancing SaGa 2: Revenge of the Seven Game Cover
90%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, monetization
91% User Score Based on 1,117 reviews
Critic Score 78%Based on 15 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox Cloud GamingXboxWindowsPlayStation
Romancing SaGa 2: Revenge of the Seven Game Cover

About Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven is a single player tactical role playing game with fantasy, romance, anime, medieval and others themes. It was developed by xeen Inc. and was released on October 24, 2024. It received mostly positive reviews from critics and very positive reviews from players.

In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.

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Reviews

91%Audience ScoreBased on 1,117 reviews
story156 positive mentions
grinding58 negative mentions

  • Unique generational gameplay mechanic where the emperor and party skills and progression carry over through time skips, adding depth and replayability.
  • Fast-paced, strategic turn-based combat with a variety of classes, abilities, and formations that encourage experimentation and adaptability.
  • Open-ended, non-linear quest structure with meaningful choices that impact the game world, offering a high degree of player freedom and multiple outcomes.
  • Time skips occur suddenly and can cause progress loss or force unwanted party changes, which may disrupt narrative flow and player attachment.
  • Enemy scaling based on number of battles can punish grinding and exploration, leading to frustrating difficulty spikes and uneven combat pacing.
  • Story and character development are minimal due to generational mechanics and non-linear progression, making it hard to form emotional connections with the cast.
  • story

    678 mentions Positive Neutral Negative
    23% positive mentions, 72% neutral mentions, 5% negative mentions

    The story in Romancing Saga 2: Revenge of the Seven is a sprawling, non-linear narrative spanning generations with a focus on strategic choice and empire management rather than deep character development or a tightly woven plot. While it offers interesting mechanics like time skips and impact of player decisions on quests and world state, the storytelling is often seen as sparse, loose, and sometimes disjointed, with many characters feeling generic or emotionally detached. Overall, the story serves more as a framework to support the gameplay and freedom rather than being the central focus, making it appealing mainly to players who prioritize mechanics and open-ended progression over traditional JRPG storytelling.

    • “The quests are mostly fine, with some surprising moments offering multiple approaches, beginnings, and even endings.”
    • “Your choices influence whether specific kingdoms and NPCs live or die, which in turn impacts future quests and unlocks.”
    • “The story unfolds through player choices and exploration rather than heavy-handed exposition, encouraging curiosity and discovery.”
    • “It feels like they intentionally left things open-ended, but not in a good way - it made the world feel less coherent, with plot holes that pulled me out of the experience.”
    • “Where the game is set up to get you to play past the point you can request a refund and then completely falls apart with no real story and a bunch of generic pseudo sidequests acting like they are the real plot.”
    • “Terrible game, the story spends a lot of time to set up the inheritance plot, then kills the main character in a time skip and makes you pick random generic characters to be leaders after, that's the dumbest story move in the world after trying to invest you in an inheritance system and the main character's background and story. It throws all of what the story has been building up to that point out the window, and is the biggest let down I personally have seen in a video game in a long time.”
  • gameplay

    443 mentions Positive Neutral Negative
    33% positive mentions, 65% neutral mentions, 2% negative mentions

    Romancing Saga 2: Revenge of the Seven offers a deep and engaging turn-based JRPG experience centered on unique generational and inheritance mechanics that encourage diverse party building and strategic combat. While the gameplay is praised for its complexity, addictiveness, and variety of systems like glimmers, formations, and kingdom management, it features some opaque mechanics and a steep learning curve that may require external guides. Overall, the game excels in delivering a fresh, challenging, and non-linear gameplay loop with strong replayability, albeit at the expense of a lighter and less cohesive story.

    • “Brilliant remake all around, which streamlines a classic JRPG of the early 16-bits era by making its convoluted systems accessible to modern players without sacrificing its challenging core identity, and a new take on the original's ambitious core mechanic revolving around playing throughout multiple generations of characters while building your empire.”
    • “The game has been absolutely fantastic so far with more than I could ever ask for and I avoided all demos and watching gameplay to be surprised since I haven't done an OG runthrough of RS2 in quite a while.”
    • “At the core of Romancing Saga 2: revenge of the seven lies its distinctive gameplay loop that spans multiple generations of rulers, each inheriting traits, skills, and consequences from their predecessors. This intergenerational aspect enriches the gameplay, fostering a deep connection to the game world and a sense of legacy rarely seen in RPGs.”
    • “There's also some more opaque mechanics that are explained better in the remake than they were in the original, but could still leave players confused about what exactly is occurring in some scenarios.”
    • “The "inheritance" generational system is conceptually intriguing, but in practice it’s clunky and poorly explained, forcing players to rely on external guides to understand core mechanics like enemy scaling or missable classes.”
    • “There's a timeskip mechanic it has that's completely obscure unless you're using an FAQ which locks you out of massive portions of the game, classes, quests, everything unless you follow one of the guides religiously.”
  • music

    121 mentions Positive Neutral Negative
    57% positive mentions, 39% neutral mentions, 4% negative mentions

    The game's music, composed and remastered by Kenji Ito, is widely praised for its memorable, epic, and emotional themes that enhance the gameplay experience, with many enjoying the option to switch between original and remastered soundtracks. However, a common critique is the limited variety and repetitive use of tracks, particularly in battles, which can lead to the music fading into the background over time. Despite this, the soundtrack remains a standout aspect, with its orchestral arrangements and nostalgic charm earning high acclaim among fans.

    • “The music, composed by Kenji Ito, delivers memorable themes that capture the game’s epic and sometimes melancholic tone, reinforcing the emotional weight of the story and the grandeur of the world.”
    • “The music is absolutely phenomenal—every track is a burst of energy and emotion that keeps you hooked throughout.”
    • “Kenji Ito did an amazing job transforming his old MIDI OST into HD. The soundtrack has been remastered with the option to switch between remake or original audio, showcasing masterful music composition in all its glory.”
    • “The soundtrack is extremely repetitive, which might be fine in the original game, but orchestral tracks just fade into the background.”
    • “Many tracks are used a lot in the soundtrack, with battle and exploration/town themes recurring very frequently.”
    • “Kenji Ito, the only returning original staff member, delivered a fantastic OST, but outside two new tracks for the dread queen fight, the OST leaves something to be desired. The game needed more content, especially since normal bosses still reuse Kujinshi's battle theme for no good reason.”
  • graphics

    117 mentions Positive Neutral Negative
    40% positive mentions, 57% neutral mentions, 3% negative mentions

    The game's graphics offer a significant and well-received upgrade from the original, featuring clean, charming 3D visuals with a vibrant, timeless art style that lovingly modernizes the classic JRPG aesthetic without overwhelming hardware. While not hyper-realistic or flashy, the graphics balance nostalgia and accessibility, complemented by solid performance and tasteful design choices, though some users noted occasional lack of polish, repeated assets, and missed opportunities for enhanced animations or visual cues. Overall, the graphics successfully preserve the series' spirit while providing a fresh, immersive experience suited to both longtime fans and new players.

    • “It's a remake, but the graphics and gameplay feel distinctly improved compared to other remakes from the saga series.”
    • “As a remake, it's a masterpiece on its own: charming 3D graphics, good UI, great music, intuitive controls, buttery smooth performance, zero bugs (so far), fast-paced combat, quick cutscenes/transitions, text skip, etc.”
    • “The graphics and quality of the game are remarkable.”
    • “It's hard to find a game like this these days since many AAA developers shift to graphical fidelity rather than innovative/creative gameplay.”
    • “It's the same visual fidelity (equivalent) of DQXI minus Toriyama's art style (RIP).”
    • “If you're feeling nostalgic for PS2 era JRPGs, this is where this game takes its roots, not just in the designs but down to the graphics and animations which are unfortunately very dated, not an issue for fans of the genre, but will obviously drive away potential newcomers.”
  • grinding

    61 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Grinding in the game is a double-edged sword: while combat requires significant effort and can be satisfying, the game employs enemy level scaling that often punishes excessive grinding by making enemies tougher, discouraging mindless repetition. This system promotes strategic play and careful party building over simple level grinding, though some players find extended battles and micromanagement tedious. Overall, grinding exists but is balanced by mechanics that challenge players to overcome obstacles through skill and decision-making rather than sheer repetition.

    • “Not too grindy; in fact, it technically discourages grinding, which is a common complaint/issue with JRPGs specifically.”
    • “The game is so well designed that even on hard mode, you can beat the whole thing with no grinding, just by using the correct equipment, spells, evasions, and skills.”
    • “There is also no grinding.”
    • “The final location before the final boss is a multi-layer dungeon literally exploding with enemies that weren't necessarily difficult, just tedious, making it a real slog to get through.”
    • “The battle system is simple and requires endless grinding.”
    • “Instead of making armor values visible they're now gone entirely and regressed to rudimentary physical & magical defense values. Sparking weapon techs now requires a minimum proficiency level, and so does inheriting techs in the dojo which adds a lot of unnecessary grinding. They nerfed all the core functions such as debuff or counter accuracy only to tie them to switchable class passives which, guess what, also require you to fight a grand total of 60 fights per class (different genders have different passives so in most cases 120 fights!) only for your counters to work, and this is also locked behind the main story progression for some reason, not to mention it makes classes less unique as well since even the four elementals lost their identity entirely.”
  • character development

    44 mentions Positive Neutral Negative
    30% positive mentions, 47% neutral mentions, 23% negative mentions

    The game features vibrant and appealing character designs praised for their unique flair, but it suffers from limited character development due to mechanics like generational shifts, time skips, and a large rotating cast. While the story offers some interesting premises and backstory, it is often described as shallow, with minimal emotional depth or growth for most characters beyond a few exceptions. Overall, character development is sparse, impacting player investment despite the game's strong combat and customization elements.

    • “It appeals to players who enjoy thoughtful character development, open-ended exploration, and challenging combat, while offering a unique take on legacy and consequence rarely seen in the genre.”
    • “The game masterfully combines deep storytelling, rich content for completionists, and engaging character development.”
    • “If you are looking for interesting character development and team composition, tactical engagement and innovative concepts with generation skip, class development and engaging encounters this game is for you.”
    • “Only bad part was I was hoping for more character development (but obviously not due to the generational mechanic). Story kinda felt like we were just pounding people that got betrayed into the dust over and over.”
    • “It's doing some different things that are interesting, but it's completely lacking in character development, interactions, and a coherent story.”
    • “I cannot understand how this game got positive reviews with just outright no character development past Gerard and the final emperor.”
  • replayability

    33 mentions Positive Neutral Negative
    30% positive mentions, 61% neutral mentions, 9% negative mentions

    The game offers substantial replayability through mutually exclusive choices, multiple characters and storylines, and a nonlinear open-world structure that allows varied approaches and quest orders. Its diverse classes, leveling system, and New Game+ modes further enhance replay value, appealing especially to those who enjoy experimenting with different playstyles and challenges. While its length may deter some, the depth of decisions, hidden content, and multiple endings make each playthrough unique and rewarding.

    • “It shares similarities with Octopath in that regard, and gives the game a great deal of replayability, further compounded by mutually exclusive choices over the course of the game, which affect rewards and overall approaches to how certain sections are dealt with.”
    • “Endless replayability is guaranteed through multiple characters and storylines, each playthrough offering a unique challenge.”
    • “The two new game plus difficulties add a bunch more replayability as you can see all of the variations to the main campaign across multiple playthroughs.”
    • “I'm one for replayability and all but this is the type of game that is way too long for that kind of mechanic.”
    • “Now to some this adds replayability while to those like me who struggle to replay a game this can be upsetting.”
    • “Now that I think of it, it definitely lends itself to a higher replay value but the stakes are mostly gone because of it.”
  • optimization

    19 mentions Positive Neutral Negative
    58% positive mentions, 26% neutral mentions, 16% negative mentions

    The game is consistently praised for its smooth and well-optimized performance across various platforms, including low-end hardware and the Steam Deck, with minimal load times and stable frame rates. Users appreciate the polished visuals, fluid gameplay, and thoughtful quality-of-life features that enhance the experience without major performance hitches. However, a few minor optimization concerns arise during late-game farming and specific gameplay elements, but overall, the technical execution is strong and reliable.

    • “One of the best open-ended JRPGs, loved the open world and freedom to choose, multiple playthroughs for different outcomes, well optimized, enjoyed the grind and different classes.”
    • “As a remake, it's a masterpiece on its own: charming 3D graphics, good UI, great music, intuitive controls, buttery smooth performance, zero bugs (so far), fast-paced combat, quick cutscenes/transitions, text skip, etc.”
    • “The performance is optimized to minimize load times, ensuring you spend more time adventuring and less time waiting for your character to breathe.”
    • “Optimization kills the magic: when you start chasing specific unlocks, the game turns into a spreadsheet simulator.”
    • “If you don’t care about all that optimization and clearing harder difficulties, I’d nab it on discount and give it a solid casual playthrough for sure!”
    • “As a remake, it's a masterpiece on its own: charming 3D graphics, good UI, great music, intuitive controls, buttery smooth performance, zero bugs (so far), fast-paced combat, quick cutscenes/transitions, text skip, etc. There are a few aspects they could have improved as well, like adding visual cues for elemental resistances in armors and block types in shields, describing glimmering prerequisites across generations so that they are more intuitive, decreasing the amount of mobs in certain maps, or improving the base drop of certain items so that you are not forced to farm them using drop boost equipment in NG+, wherein all your gear is already far better by that point.”
  • emotional

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience, featuring a touching and sometimes melancholic story that resonates with players through heartfelt moments, memorable music, and a legacy-driven narrative. While some note limited character development and expression, many players feel genuine connection and nostalgia akin to classic JRPGs, culminating in a powerful and memorable ending that evokes strong emotional responses.

    • “This game also has one of the most emotional endings I've seen; I was legitimately teary-eyed by the end of the post-credits.”
    • “That said, while the story is fairly simple, the ending was pretty touching, making it feel like there was a legacy being made and you had finally finished a struggle that lasted for centuries.”
    • “Building relationships with these characters feels genuine, like hanging out with friends who are always ready with a witty remark or a heartfelt moment.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is consistently praised for its clever dialogue, quirky character interactions, and amusing enemy designs, adding a lively and entertaining layer to the experience. Comedic timing in voice acting and witty banter enhances both intense and casual moments, making the humor a standout element that complements the game's heartfelt storytelling and strategic gameplay.

    • “It's like chess, but with dragons and way more explosive humor.”
    • “And let’s not forget the voice acting—every character’s lines are delivered with such passion and comedic timing that you might find yourself chuckling during even the most intense moments.”
    • “Each party member has a rich backstory and a personality that shines through with delightful quirks and humorous banter.”
  • stability

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game runs smoothly and stably, even on the Steam Deck, maintaining mostly 60fps at 1080p with minor customization like disabling motion blur. Overall, it offers a solid and consistent performance without major technical issues.

    • “The game runs great on the Steam Deck; I played mostly docked at 1080p and maintained mostly 60fps throughout, with the only adjustment being disabling motion blur via config files.”
    • “The game looks and runs great, offering solid performance even if it's not next-gen; you can disable motion blur by editing a configuration file.”
    • “I really like how hard the game can be on classic difficulty and how your choices impact the world and gameplay, supported by smooth and stable performance.”
  • monetization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The monetization is praised for being straightforward and free of intrusive microtransactions or always-online requirements, providing a classic "press start and play" experience. However, some fans feel the game's broader marketing and budget focus may have alienated the original fanbase by prioritizing a wider audience over core enthusiasts.

    • “Challenging, simple to get into, no annoying modern microtransactions or always-online stuff, it really feels like a disc based game in the sense that it's 'press start and play the game'. Fantastic, highly recommended.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The atmosphere is often compared to that of Dragon Quest, but some users find it dull and sleep-inducing rather than engaging.

    • “It has the Dragon Quest-like atmosphere, and that really puts me to sleep.”
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Play Times

50h Median play time
40h Average play time
30-50h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Romancing SaGa 2: Revenge of the Seven is a tactical role playing game with fantasy, romance, anime, medieval and others themes. Common tags for Romancing SaGa 2: Revenge of the Seven include turn-based, trading, gaming, emotional, third person and others.

Romancing SaGa 2: Revenge of the Seven is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 40 hours playing Romancing SaGa 2: Revenge of the Seven.

Romancing SaGa 2: Revenge of the Seven was released on October 24, 2024.

Romancing SaGa 2: Revenge of the Seven was developed by xeen Inc..

Romancing SaGa 2: Revenge of the Seven has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Romancing SaGa 2: Revenge of the Seven for its story but disliked it for its grinding.

Romancing SaGa 2: Revenge of the Seven is a single player game.

Similar games include Bravely Default 2, Octopath Traveler, Metaphor: ReFantazio, DRAGON QUEST I & II HD-2D Remake, Chained Echoes and others.