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Queen's Wish: The Conqueror

Queen's Wish: The Conqueror Game Cover
85%Game Brain Score
story, gameplay
grinding, music
85% User Score Based on 323 reviews

Platforms

PCTabletMac OSPhoneiPadMobile PlatformiPhoneWindows
Queen's Wish: The Conqueror Game Cover

About

Queen's Wish: The Conqueror is a single player role playing game with a fantasy theme. It was developed by spidweb and was released on September 10, 2019. It received positive reviews from players.

"Queen's Wish: The Conqueror" is a fantasy role-playing game where you, as the reluctant heir to the throne, must explore, conquer, and rule territories in the name of your mother, the Queen. With turn-based combat and various character classes, players must make strategic decisions to expand their kingdom, face challenges, and interact with diverse characters. The game offers a rich storyline, multiple endings, and challenging moral dilemmas in a vast, unique game world.

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85%
Audience ScoreBased on 323 reviews
story93 positive mentions
grinding22 negative mentions

  • Excellent writing and compelling story with amazing world-building.
  • Tactical combat is turn-based and fast-paced, providing reasonable depth.
  • Character progression and equipment procurement are meaningful, with each level bringing significant ability increases.
  • The game lacks meaningful loot and experience from combat, making battles feel less rewarding.
  • Character customization is simplified, leading to less variety in builds and strategies.
  • Some mechanics, like dungeon respawning and limited inventory, can be frustrating and detract from the overall experience.
  • story
    283 mentions Positive Neutral Negative

    The story in "Queen's Wish: The Conqueror" is praised for its excellent writing, engaging world-building, and the depth of choices it offers players, allowing for a variety of outcomes based on decisions made throughout the game. While some players find the narrative compelling and immersive, others criticize it for being repetitive or lacking in excitement compared to previous titles in the developer's catalog. Overall, the game is recognized for its strong storytelling elements, though opinions vary on its execution and depth.

    • “It has excellent writing and a compelling story with amazing world-building, which is my personal biggest driver, and the game loop is just right.”
    • “The true draw of Queen's Wish: The Conqueror comes in the form of the world-building, the writing, the storyline itself, the fort-building mechanics, and the fact that the player is presented with numerous choices throughout the game on a variety of topics and issues.”
    • “The story is engaging and full of decision opportunities that I'm sure will affect things later - I've been really sticking hard to a certain character/morality that I want to portray, and it helps with the decisions.”
    • “The story is also very basic and dull!”
    • “The story feels a bit too linear in consequence.”
    • “The story was something you would expect from a 5th grader's fan-fiction... actually I take that back, I bet their fan fiction would be better.”
  • gameplay
    122 mentions Positive Neutral Negative

    The gameplay of "Queen's Wish: The Conqueror" has received mixed reviews, with many praising its innovative fort-building mechanics and streamlined systems that enhance accessibility, while others criticize the simplification of combat and character progression compared to previous titles. Players appreciate the engaging story and world-building, but some feel that the gameplay lacks depth and can become repetitive. Overall, the game offers a fun experience for those who enjoy narrative-driven RPGs, though it may not satisfy players seeking complex mechanics.

    • “The core gameplay loop this time is a lot more fun, while still feeling rewarding in the long term.”
    • “The gameplay systems are simple and easy to pick up—the gameplay is entirely made up of going around the map, killing things, and doing dialogue trees.”
    • “The various mechanics—building up forts, unlocking new equipment, attaching runes/augments to equipment, unlocking abilities that have a synergistic effect—all begin to come together toward the middle-end of the game, and it feels quite satisfying.”
    • “If you are looking for an RPG with deep gameplay and combat mechanics and detailed character progression, then this game is unlikely to fulfill those desires.”
    • “With the only solution to every problem you're presented with being 'combat', and the combat almost instantly devolving to 'slow enemy, remove dots', there is essentially nothing of interest to be found here after the first few hours of gameplay.”
    • “Gameplay lacks the depth of previous Spiderweb titles, and the story isn't good enough compared to Geneforge/Avernum to make up for this.”
  • graphics
    73 mentions Positive Neutral Negative

    The graphics in "Queen's Wish" and other Spiderweb games are generally described as simple, retro, and functional, often reflecting a minimalist aesthetic that prioritizes gameplay and storytelling over high-fidelity visuals. While some players appreciate the charm and artistic style, others find the graphics dated and lacking in consistency. Overall, the visuals are considered adequate for the game's budget and appeal to those who value narrative and mechanics over graphical prowess.

    • “Queen's Wish doesn't try to be flashy (on the contrary, it embraces its scrappiness), but I find the graphics appealing nevertheless, and they are very readable and quite varied.”
    • “The graphics are sublime, somewhat simple, but things like animated weapons and weapon and armor sprites being visible on your characters adds a ton to the charm.”
    • “The graphics are still classic Spiderweb style, but they have been improved upon.”
    • “The graphics are a wild mixture of different styles, and I don't like them; the top-down perspective is, in principle, okay with me, but this one is just lacking consistency.”
    • “Graphics and sound are comically bad, basically no improvement from the games Spiderweb Software made 20 years ago.”
    • “Still, graphics have never really been a selling point for Spiderweb, seeing as they've been consistently about 20 years behind the curve on that count - which is fine.”
  • grinding
    28 mentions Positive Neutral Negative

    Reviews indicate a significant shift away from traditional grinding mechanics, with many players appreciating the elimination of tedious combat encounters and the focus on quest-based experience gain. While some miss the depth of character development tied to grinding, the streamlined approach is praised for enhancing story pacing and making level progression feel more rewarding. Overall, the game is seen as a refreshing alternative for those who prefer narrative-driven experiences without the burden of grinding.

    • “No grinding trash mobs, and dungeons have to be completed in one attempt.”
    • “The 'no experience for trash monsters' design means you can't tediously grind easy monsters to level up.”
    • “The result is a very playable, enjoyable journey where story and progression are the heart of the game, not the tedious busywork that bogs down the experience.”
    • “The level progression may have done away with traditional RPG grinding, but it's certainly back in an even worse format with gating progression behind resource acquisition.”
    • “After a while, you'll just want to finish the game as quickly as possible since battling enemies becomes more and more tedious for no XP.”
    • “So, there isn't any grinding, and... there also isn't really any reward to a lot of the bread and butter activities of gameplay and combat, like character development and powerful and unique items.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many users noting its dullness, repetitiveness, and minimal presence, particularly during gameplay. While some appreciate the nostalgic feel of the game despite its lack of a robust soundtrack, others express disappointment over the absence of music, especially given the availability of free options. Overall, the sound design is seen as a significant shortcoming, detracting from the immersive experience.

    • “If you can look past the dated graphics and cheap animation, the basic sounds and music, you will find an old-school RPG with some depth and nostalgia... and I imagine that's all QWTC ever wanted to be.”
    • “Yes, you can't pick up items, lockpick, steal, or earn XP killing enemies; however, the music, artwork, story, writing, and sound effects make up for all these major changes one is normally used to when playing a Jeff Vogel game.”
    • “The sound effects and music are top notch.”
    • “After a couple of decades in the business and kickstarted funded games, Jeff Vogel still categorically refuses to invest in soundtracks.”
    • “It's dull, repetitive, and there is not even any combat music.”
    • “Sounds are similarly minimalist, with no voice acting (but still decent characterizations in dialogues), a couple of music tracks that become repetitious, and stock sounds.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game has been criticized for being overly simplified and lacking depth, with players primarily focusing on their own progression rather than engaging with a diverse cast of characters. Many reviewers noted that the system feels bare-bones, offering limited rewards and choices, which detracts from the overall RPG experience. Overall, the character development aspect is seen as a significant shortcoming, failing to meet the expectations typically associated with the genre.

    • “I don't know if this game is for everyone, but if you like adventure, character development, tactical combat, and a good story, I think you will find this game worth your time.”
    • “In general, RPGs operate on three vectors -- writing and story, character development, and combat.”
    • “Now that I finished the game, I can see it still allowed for very tactical fights, yet I still could expect a bit more character development from an RPG.”
    • “Likewise, the only real character development that happens in this game is the player's, which is fine, but there isn't really anyone else in the game to have a love/hate relationship with.”
    • “Character development is similar - when you do level up, you just get points to spend on abilities, and your stats are essentially tied to what abilities you have.”
    • “The character development is stripped down and bare bones.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is characterized by playful dialogue options that allow for a range of responses, from serious political stances to lighthearted complaints about personal issues, particularly in the ukat region. While some players find the story and characters to be quirky and amusing, others feel that the humor doesn't consistently land, with mixed opinions on its effectiveness. Overall, the game retains the charm of Spiderweb's previous titles, featuring interesting characters and light humor amidst its classic RPG elements.

    • “There are several voices in every dialogue tree that the player can respond with: authoritarianism versus idealism; pragmatism versus activism; even eschewing it all and spurning every bit of political intrigue or impassioned pleas in favor of whining at the locals about how much it sucks that your mother is forcing you to subjugate them (the Ukat region is particularly humorous here).”
    • “Anyway, Queen's Wish is the first new series for them since Avadon in 2011, and it contains everything that makes Spiderweb games a treat: excellent world-building, satisfying progression, playful humor, and classic dungeon-delving pleasures.”
    • “The story is quirky and can be funny so far, so it has a bit of light humor which I enjoyed.”
    • “Maybe it's supposed to be funny, but it's just not.”
    • “The jokes fall flat and feel forced.”
    • “I found the humor to be cringeworthy rather than entertaining.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the replayability of the game is highlighted positively, with many users noting that choices and their consequences lead to different endings, enhancing immersion and encouraging multiple playthroughs. However, there are some contrasting opinions, with at least one user stating a lack of replay value.

    • “Spiderweb's games always have great replay value.”
    • “This created replay value to see what the other sides and endings had to offer.”
    • “No replayability.”
    • “This game has lots of replay value.”
    • “Choices and reactions to events and conversations impact further events and endings, adding to immersion and potential replayability.”
  • stability
    3 mentions Positive Neutral Negative

    Players appreciate the stability of the game, noting a relatively bug-free experience that allows them to focus on the engaging writing, meaningful choices, and challenging combat.

    • “You play them for the writing, choices, challenging combat, and a relatively bug-free experience.”
    • “The game runs smoothly without any crashes, making for an enjoyable experience.”
    • “I appreciate how stable the game is; I can focus on the story and gameplay without worrying about technical issues.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised for its smooth performance, even on low-end systems, and the efficient design of builds and abilities. However, some users report occasional random hangs lasting 5-10 seconds, indicating that there are still optimization issues to address.

    • “Builds and abilities are lean and optimized, but there are interesting combinations and nothing feels useless.”
    • “The game runs smoothly even on a low-end PC, and it's a cinch to reconfigure.”
    • “The optimization allows for a seamless experience, making it accessible for a wide range of hardware.”
    • “The only other complaint I have is that it's weirdly unoptimized, and so randomly hangs for 5-10 seconds at a time.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere in "Queen's Wish" is characterized by a blend of engaging exploration and fast-paced, challenging combat, which some players find refreshing compared to traditional mechanics that involve sifting through less valuable items. While it may lack the depth of story and character development found in other titles, it retains the charm of Spiderweb's games, providing a satisfying experience overall.

    • “Ultimately, while part of me misses the atmospheric elements of sifting through 50 useless bricks on the ground to find a valuable item, Queen's Wish offers enough in exchange that it's a great experience while keeping all of the charm of Spiderweb's games.”
    • “The game focuses on atmosphere, fast and difficult combat, and exploration, allowing players to enjoy the experience without needing to invest effort in story, character, or dialogue.”
    • “The atmosphere feels empty and lifeless, making it hard to immerse myself in the game.”
    • “Despite the fast-paced combat, the lack of a compelling atmosphere leaves the experience feeling hollow.”
    • “The exploration is hindered by a bland atmosphere that fails to engage or inspire.”
  • emotional
    2 mentions Positive Neutral Negative

    The game features a touching narrative centered on family, but it lacks the deep emotional resonance typically found in classic Bioware RPGs, particularly during its climax.

    • “The story is also enjoyable, with a soft focus on family that was touching.”
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44h Median play time
38h Average play time
25-50h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Queen's Wish: The Conqueror is a role playing game with fantasy theme.

Queen's Wish: The Conqueror is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 38 hours playing Queen's Wish: The Conqueror.

Queen's Wish: The Conqueror was released on September 10, 2019.

Queen's Wish: The Conqueror was developed by spidweb.

Queen's Wish: The Conqueror has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Queen's Wish: The Conqueror is a single player game.

Similar games include Avadon: The Black Fortress, Zoria: Age of Shattering, Encased, Queen's Wish 2: The Tormentor, Romancing SaGa 2: Revenge of the Seven and others.