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Queen's Wish: The Conqueror

85%Game Brain Score
story, gameplay
grinding, music
87% User Score Based on 315 reviews

Platforms

PCPCiPhoneiPhoneWindowsWindowsMac OSMac OSMobile PlatformMobile PlatformiPadiPadPhonePhoneTabletTablet

About

"Queen's Wish: The Conqueror" is a fantasy role-playing game where you, as the reluctant heir to the throne, must explore, conquer, and rule territories in the name of your mother, the Queen. With turn-based combat and various character classes, players must make strategic decisions to expand their kingdom, face challenges, and interact with diverse characters. The game offers a rich storyline, multiple endings, and challenging moral dilemmas in a vast, unique game world.

Queen's Wish: The Conqueror screenshot
Queen's Wish: The Conqueror screenshot
Queen's Wish: The Conqueror screenshot
Queen's Wish: The Conqueror screenshot

87%
Audience ScoreBased on 315 reviews
story89 positive mentions
grinding22 negative mentions

  • Engaging story with interesting characters and moral dilemmas that impact gameplay.
  • Streamlined mechanics that reduce busywork, allowing for a more focused experience on exploration and resource management.
  • The fort-building system adds a new layer of strategy and progression, enhancing the overall gameplay.
  • Combat feels repetitive and lacks depth due to a limited skill tree and the absence of meaningful loot from enemies.
  • The game requires clearing dungeons in one go, which can lead to frustration if players need to retreat for healing.
  • Character customization is simplified, leading to a lack of unique builds and making party members feel less distinct.
  • story
    270 mentions Positive Neutral Negative

    The story in "Queen's Wish" has received mixed reviews, with some praising its engaging narrative, moral choices, and rich world-building typical of Spiderweb Software, while others criticize it for being repetitive, basic, and lacking depth compared to previous titles. Players appreciate the unique quest structure that rewards completion over combat, but some feel that the character development and NPC interactions are underwhelming. Overall, the game offers a solid story experience, though opinions vary on its execution and depth.

    • “If you're new to Spiderweb games, this is a great RPG with fantastic exposition and an enthralling plot line.”
    • “The story is engaging and full of decision opportunities that I'm sure will affect things later - I've been really sticking hard to a certain character/morality that I want to portray and it helps with the decisions.”
    • “The makers of the game deliver everything they said they would, the world is enormous, the story poses interesting decisions, and your choices will significantly shape the outcome.”
    • “The story feels a bit too linear in consequence.”
    • “The story was something you would expect from a 5th grader's fan-fiction... actually I take that back, I bet their fan fiction would be better.”
    • “I got 30ish hours in before I realized it wouldn't get any better and it consistently spiraled into awful predictable storytelling.”
  • gameplay
    115 mentions Positive Neutral Negative

    The gameplay of "Queen's Wish" has received mixed reviews, with many players appreciating the streamlined mechanics and new base-building features that enhance progression and exploration. While some find the combat system simplistic and repetitive, others enjoy the engaging gameplay loop that combines resource management with traditional RPG elements. Overall, the game offers a fun experience, particularly for fans of the genre, despite some critiques regarding depth and complexity compared to previous titles from Spiderweb Software.

    • “The gameplay systems are simple and easy to pick up—the gameplay is entirely made up of going around the map, killing things, and doing dialogue trees.”
    • “The core gameplay loop this time is a lot more fun, while still feeling rewarding in the long term.”
    • “The good things: a new world to explore, interesting lore, a good story (so far) with lots of promise, and new game mechanics: instead of only controlling a party of adventurers, you also need to build and upgrade forts to re-conquer the continent.”
    • “With the only solution to every problem you're presented with being 'combat', and the combat almost instantly devolving to 'slow enemy, remove dots', there is essentially nothing of interest to be found here after the first few hours of gameplay.”
    • “Gameplay lacks the depth of previous Spiderweb titles, and the story isn't good enough compared to Geneforge/Avernum to make up for this.”
    • “It seems though that all this work on new mechanics came with a cost, as Queen's Wish has a far less robust skill tree, inventory, and lost lockpicking compared to the previous games I've played like the Geneforge series.”
  • graphics
    69 mentions Positive Neutral Negative

    The graphics in this game are generally described as simple, old-school, and sometimes charming, reflecting its indie roots and limited budget. While many players appreciate the nostalgic aesthetic and focus on storytelling over visual fidelity, some criticize the graphics for being dated and inconsistent. Overall, the visuals serve their purpose in supporting the gameplay and narrative, appealing primarily to those who prioritize depth and writing over high-end graphics.

    • “The graphics are sublime, somewhat simple, but things like animated weapons and weapon and armor sprites being visible on your characters adds a ton to the charm.”
    • “The writing is solid, the graphics are perfectly fine, and it has a lot of meaty things to find and choices that matter.”
    • “I just started to play this game, having played several of his older games which I quite enjoyed. This one looks like it will be even better than his older games; the graphics are a good improvement on the older tile sets, much more colorful and detailed.”
    • “The graphics are a wild mixture of different styles, and I don't like them; the top-down perspective is, in principle, okay with me, but this one is just lacking consistency.”
    • “Graphics and sound are comically bad, basically no improvement from the games Spiderweb Software made 20 years ago.”
    • “Still, graphics have never really been a selling point for Spiderweb, seeing as they've been consistently about 20 years behind the curve on that count - which is fine.”
  • grinding
    28 mentions Positive Neutral Negative

    Reviews indicate a significant shift away from traditional grinding mechanics, with many players appreciating the elimination of tedious enemy encounters and the focus on quest-based experience gain. While some miss the depth of character development associated with grinding, the streamlined approach is praised for enhancing story pacing and making level progression feel more rewarding. Overall, the game is seen as a refreshing alternative for those who prefer narrative-driven experiences without the busywork of grinding.

    • “No grinding trash mobs and dungeons have to be completed in one attempt.”
    • “The result is a very playable, enjoyable journey where story and progression is the heart and meat of the game, not the tedious busywork that bogs down the experience and disrupts flow.”
    • “No grinding, you cannot repeat fights.”
    • “The level progression may have done away with traditional RPG grinding, but it's certainly back in an even worse format with gating progression behind resource acquisition.”
    • “After a while, you'll just want to finish the game as quickly as possible since battling enemies becomes more and more tedious for no XP.”
    • “So, there isn't any grinding, and... there also isn't really any reward to a lot of the bread and butter activities of gameplay and combat, like character development and powerful and unique items.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many users noting its dullness, repetitiveness, and minimal presence, particularly during gameplay. While some appreciate the nostalgic feel of the game despite its lack of a robust soundtrack, others express disappointment over the absence of music, especially given the availability of free options. Overall, the sound design is seen as a significant shortcoming, detracting from the immersive experience.

    • “If you can look past the dated graphics and cheap animation, the basic sounds and music, you will find an old-school RPG with some depth and nostalgia... and I imagine that's all QWTC ever wanted to be.”
    • “Yes, you can't pick up items, lockpick, steal, earn XP killing enemies; however, the music, artwork, story, writing, and sound effects make up for all these major changes one is normally used to when playing a Jeff Vogel game.”
    • “The sound effects and music are top notch.”
    • “After a couple of decades in the business and kickstarted funded games, Jeff Vogel still categorically refuses to invest in soundtracks.”
    • “It's dull, repetitive, and there is not even any combat music.”
    • “Sounds are similarly minimalist, with no voice acting (but still decent characterizations in dialogues), a couple of music tracks that become repetitious, and stock sounds.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game has been criticized for being overly simplistic and lacking depth, with players primarily focusing on their own progression rather than engaging with a diverse cast of characters. Many reviewers noted that the system feels bare-bones, offering limited rewards and choices, which detracts from the overall RPG experience. Overall, the character development aspect is seen as a significant shortcoming, failing to meet the expectations typically associated with the genre.

    • “I don't know if this game is for everyone, but if you like adventure, character development, tactical combat, and a good story, I think you will find this game worth your time.”
    • “Now that I finished the game, I can see it still allowed for very tactical fights, yet I still could expect a bit more character development from an RPG.”
    • “In general, RPGs operate on three vectors -- writing and story, character development, and combat.”
    • “Likewise, the only real character development that happens in this game is the player's, which is fine, but there isn't really anyone else in the game to have a love/hate relationship with.”
    • “Character development is similar - when you do level up, you just get points to spend on abilities, and your stats are essentially tied to what abilities you have.”
    • “The character development is stripped down and bare bones.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is described as playful and quirky, with a mix of light-hearted dialogue and amusing character interactions, particularly in the ukat region. While some players find the humor engaging and enjoyable, others feel it falls flat at times. Overall, the game maintains a balance of interesting characters and tough choices, contributing to its charm despite some criticisms of the humor's effectiveness.

    • “There are several voices in every dialogue tree that the player can respond with: authoritarianism versus idealism; pragmatism versus activism; even eschewing it all and spurning every bit of political intrigue or impassioned pleas in favor of whining at the locals about how much it sucks that your mother is forcing you to subjugate them (the Ukat region is particularly humorous here).”
    • “Anyway, Queen's Wish is the first new series for them since Avadon in 2011, and it contains everything that makes Spiderweb games a treat: excellent world-building, satisfying progression, playful humor, and classic dungeon-delving pleasures.”
    • “The story is quirky and can be funny so far, so it has a bit of light humor which I enjoyed.”
    • “Maybe it's supposed to be funny, but it's just not.”
    • “The jokes fall flat and feel forced.”
    • “I found the humor to be cringeworthy rather than entertaining.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game's replayability is highlighted positively, with many users noting that choices and their consequences lead to different endings and experiences, enhancing immersion. However, there are some contrasting opinions, with at least one user stating a lack of replay value.

    • “Spiderweb's games always have great replay value.”
    • “This created replay value to see what the other sides and endings had to offer.”
    • “No replayability.”
    • “This game has lots of replay value.”
    • “Choices and reactions to events and conversations impact further events and endings, adding to immersion and potential replayability.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised for its smooth performance, even on low-end systems, and the efficient design of builds and abilities. However, some users report occasional random hangs lasting 5-10 seconds, indicating that there are still optimization issues to address.

    • “Builds and abilities are lean and optimized, but there are interesting combinations and nothing is useless.”
    • “Runs smoothly even on a potato, and it's a cinch to reconfigure.”
    • “The only other complaint I have is that it's weirdly unoptimized, and so randomly hangs for 5-10 seconds at a time.”
  • emotional
    2 mentions Positive Neutral Negative

    The game features a touching narrative centered on family, but it lacks the deep emotional resonance typically found in classic Bioware RPGs, particularly during its climax.

    • “The story is also enjoyable, with a soft focus on family that was touching.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in "Queen's Wish" is characterized by a blend of engaging exploration and fast-paced, challenging combat, which some players find refreshing compared to traditional elements like story and dialogue. While there is a nostalgic longing for the more immersive experiences of sifting through items, the game successfully maintains the charm of Spiderweb's titles, offering a satisfying experience overall.

    • “Ultimately, while part of me misses the atmospheric elements of sifting through 50 useless bricks on the ground to find a valuable item, Queen's Wish offers enough in exchange that it's a great experience while keeping all of the charm of Spiderweb's games.”
    • “- Focus on atmosphere, fast difficult combat, exploration, no need to waste effort on story/character/dialogue.”
    • “The atmosphere feels empty and lacks any real immersion, making it hard to get invested in the game.”
    • “While the combat is fast and challenging, the overall atmosphere is dull and uninspired.”
    • “The exploration is hindered by a lack of atmospheric detail, leaving the world feeling lifeless.”
  • stability
    1 mentions Positive Neutral Negative

    Players appreciate the stability of the game, noting a relatively bug-free experience that allows them to focus on the engaging writing, meaningful choices, and challenging combat.

    • “You play them for the writing, choices, challenging combat, and a relatively bug-free experience.”

Buy Queen's Wish: The Conqueror

44h Median play time
38h Average play time
25-50h Spent by most gamers
*Based on 6 analyzed playthroughs

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