- May 19, 2024
- KOGADO STUDIO
One-inch Tactics
Platforms
About
In "One-inch Tactics," a turn-based strategy game, players must use nuanced strategies to turn the tide of war. Despite its simple design, the game boasts deep strategic complexity and an interactive 3D playing field. With various missions and challenging environments, players must carefully search for enemy positions and consider line of sight and fire to gain the upper hand.





- The game offers a deep, strategic turn-based experience with engaging mechanics that emphasize careful planning and tactical depth.
- It successfully simulates the feel of a tabletop game, providing a cozy and nostalgic atmosphere with its unique 3D playing field and minimalist design.
- Gameplay is fun and accessible, with a variety of missions and customization options for pilots and mechs, making it enjoyable for both newcomers and veterans of the genre.
- The lack of a cohesive narrative and animated intros can make the campaign feel less engaging and immersive.
- Some crucial gameplay mechanics and details are not adequately covered in the tutorial, leading to potential confusion for new players.
- The user interface can be sluggish, and the gameplay may feel repetitive due to the lack of character progression and the need for multiple clicks during combat.
story
16 mentions Positive Neutral NegativeThe story in this strategy game is minimal and largely secondary to the gameplay, with plot details hidden in mission briefings rather than being a central focus. Players engage in varied missions that require strategic thinking, but the lack of a compelling narrative may leave some feeling less invested in the campaign. Overall, while the missions are distinct and enjoyable, the game does not offer a strong narrative hook to keep players engaged beyond the tactical challenges.
“Each mission feels distinct, with various strategies to explore depending on how players choose to engage their enemies.”
“It has a very particular charm and it's by no means a shallow experience, forcing the player to make use of many weapons and tools to win the mission.”
“You have escort, destruction, and objective capture missions.”
“The lack of a story means there is no hook to keep players invested in the campaign besides wanting to see what the next scenario requires of the player and what equipment will be made available.”
“It’s a solid little strategy game built around the idea of two people playing a miniature war game together, the overall plot is hidden in the situation tab on each mission but it’s not the main focus of the game.”
“- mission briefing done by a faceless guy with a mustache”