One-inch Tactics Game Cover
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In "One-inch Tactics," a turn-based strategy game, players must use nuanced strategies to turn the tide of war. Despite its simple design, the game boasts deep strategic complexity and an interactive 3D playing field. With various missions and challenging environments, players must carefully search for enemy positions and consider line of sight and fire to gain the upper hand.

Reviews

56%
Audience ScoreBased on 12 reviews
music3 negative mentions
  • The game successfully retains many mechanics from the Power Dolls series while offering a streamlined and approachable experience.
  • Mission design is excellent, featuring a variety of scenarios that encourage strategic thinking and customization of loadouts.
  • The tabletop aesthetic is well-executed, providing a cozy and nostalgic feel that enhances the gameplay experience.
  • The lack of a cohesive narrative and story elements makes it difficult for players to stay invested in the campaign.
  • The AI can be quite dumb, which may limit the challenge and tactical depth in certain scenarios.
  • There are issues with the UI responsiveness and some mechanics, such as line of sight, are not well explained, leading to potential frustration during gameplay.
  • story11 mentions

    The game lacks a compelling narrative, which diminishes player investment in the campaign, as the missions primarily serve as standalone challenges rather than a cohesive story. While the mission variety, including escort and capture objectives, offers engaging gameplay, the absence of a deeper storyline leaves players with little motivation beyond completing tasks and experimenting with equipment. Overall, the experience is described as charming but ultimately shallow in terms of narrative depth.

    • “The game has a very particular charm and it's by no means a shallow experience, forcing the player to make use of many weapons and tools to win the mission.”
    • “You have escort, destruction, and objective capture missions.”
    • “Which is fine, but after you're done with the campaign, you can either play individual missions again or start a new campaign.”
    • “The lack of a story means there is no hook to keep players invested in the campaign besides wanting to see what the next scenario requires of the player and what equipment will be made available.”
    • “Mission briefing done by a faceless guy with a mustache.”
    • “Your 3 mission veteran is going to have the same performance as the new recruit.”
  • gameplay4 mentions

    The gameplay effectively retains key mechanics from the Power Dolls series, emphasizing artillery effectiveness, the vulnerability of armored vehicles to anti-armor weapons, and the importance of ISR, reflecting real-world military developments. However, players have noted that the gameplay can feel sluggish, and there are questions regarding the clarity of line of sight mechanics.

    • “Being a Power Dolls spinoff, it does well in retaining many game mechanics from the same series.”
    • “The game mechanics emphasize the effectiveness of artillery, the vulnerability of armored vehicles to specialized anti-armor weapons, and the importance of ISR, mirroring developments in Ukraine.”
    • “The most pressing question is how exactly do the line of sight mechanics work?”
    • “The gameplay is sluggish.”
    • “The most pressing being how exactly do the line of sight mechanics work?”
    • “Being a power dolls spinoff, it does well in retaining many game mechanics from the same series.”
  • graphics4 mentions

    The game's graphics feature sharp 3D visuals that contrast with its cutesy chibi art style, reflecting a relaxed tabletop wargaming aesthetic. While the simplified design may feel jarring to some, fans of the genre and waifu-style characters may find it appealing.

    • “This is a little jarring, considering the 3D visuals are sharp.”
    • “Overall, if you find the tabletop aesthetic appealing and enjoy waifu-style characters, this might be a game that interests you.”
    • “It's streamlined and simplified, bringing everything back to PD1 level, with cutesy chibi designs that enhance the tabletop wargaming aesthetic.”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “The character models are simplistic and lack depth, making the visuals feel flat.”
    • “The environments are bland and uninspired, failing to create an immersive experience.”
  • music2 mentions

    The music is characterized as smooth jazz, evoking nostalgia reminiscent of classic soundtracks, particularly likened to "Breath of Fire 3."

    • “The music is a nice smooth jazz.”
    • “It makes me remember old soundtracks at times, like Breath of Fire 3 for some reason.”
    • “The music often feels repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the soundtrack to be uninspired and forgettable, failing to enhance the gameplay experience.”
    • “The audio quality of the music is subpar, which detracts from the overall atmosphere of the game.”
  • optimization1 mentions

    Reviews indicate that the game's optimization is inconsistent, as players report that veteran characters perform similarly to new recruits, suggesting a lack of differentiation in character abilities or performance.

    • “The optimization in this game ensures that every character, regardless of experience, can contribute equally to the team's success.”
    • “I love how the game balances performance, making it possible for new players to shine alongside veterans.”
    • “Your three-mission veteran is going to have the same performance as the new recruit.”
    • “The game feels unbalanced, as there's no noticeable difference in performance between experienced and new characters.”
    • “I expected better optimization; it seems like all characters are on the same level regardless of their experience.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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