- April 16, 2014
- Slitherine Ltd.
Battle Academy
Platforms
About
Battle Academy is a turn-based strategy game set in World War II, where players command a group of units and use real-world tactics to secure victory. With a wide range of unit types, missions, and multiplayer options, the game offers high replayability and a host of user mods and scenarios. Players must use ambushes, suppressing fire, and flanking movements to outmaneuver and defeat the enemy.
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- Battle Academy offers a fun and engaging turn-based strategy experience, reminiscent of classic games like Steel Panthers, with a good balance of challenge and accessibility.
- The game features a variety of scenarios and troop types, making it enjoyable for both beginners and seasoned wargamers, with a decent learning curve.
- Despite its dated graphics, the gameplay mechanics are robust, and the attention to historical detail adds depth to the experience.
- The tutorial is poorly designed, providing minimal guidance on game mechanics, which can lead to confusion for new players.
- Many scenarios are locked behind expensive DLC, which can feel like a cash grab and detracts from the overall value of the game.
- The game suffers from issues like infinite reaction fire mechanics and a lack of unit information, which can lead to frustrating gameplay experiences.
story
74 mentions Positive Neutral NegativeThe game's story is conveyed through a series of interconnected campaign missions that present varied and challenging scenarios, allowing players to engage with the narrative while strategizing their approach. Each mission starts with a fresh set of troops, which adds a layer of tactical depth and reduces the pressure of losing upgraded units, although some players wish for more continuity in unit progression. Overall, the campaigns are well-received for their engaging design, though some players note a lack of detailed information about units and mission objectives.
“Campaigns in the game are a series of related scenarios that sort of tell a story.”
“The game is shipped with three campaigns sporting a dozen missions each (Desert War, Normandy, and the Battle of the Bulge), plus a special game mode and a user-friendly level editor.”
“I loved how each mission was set up and you could go into it with a plan only to fail because you prepared wrong!”
“My biggest gripes are: (1) the lack of information about units under your command, including weapons and effective ranges, and (2) the lack of information about the order of battle for each mission, with the responsibility for selecting additional forces from a limited force pool without knowing what forces are already organic to the scenario.”
“I’ve given this game so many opportunities, but the deflection all the time is frustrating. There’s one particular mission where you are totally outmatched; your tanks break down every turn. I wish I had a physical copy so I could smash it against the wall.”
“However, due to mission and map design, if you stray from the standard mix of tanks and infantry, you will have a very difficult time.”