Phantom Brigade Game Cover
An exciting concept begging for structural refinements and more meat on its robot bones.
Starting at €28.99Buy now

"Phantom Brigade" is a turn-based tactical RPG with strategy elements, where players control a team of mech pilots fighting in a war-torn region. Customize and upgrade your mechs and pilots, engage in tactical combat, and make decisions that impact the story in this challenging and immersive game. With its deep mechanics and high replayability, "Phantom Brigade" offers a rich and engaging experience for fans of the genre.

Reviews

75%
Audience ScoreBased on 1,889 reviews
gameplay280 positive mentions
story148 negative mentions
  • Unique and engaging combat mechanics that allow players to predict enemy actions and plan accordingly.
  • Visually appealing graphics and animations that enhance the overall experience.
  • Extensive customization options for mechs, allowing for diverse builds and strategies.
  • Lacks a compelling story and character development, making the narrative feel shallow.
  • Repetitive gameplay with limited mission variety, leading to a sense of monotony after a few hours.
  • No pilot progression or meaningful consequences for losing pilots, reducing emotional investment in the characters.
  • story999 mentions

    The story in "Phantom Brigade" is widely criticized for being minimal and lacking depth, with many players noting that it essentially boils down to a generic premise of reclaiming a homeland from invaders. While the game features some initial narrative elements and character introductions, these quickly fade, leaving players with repetitive missions and little to no character development or engaging plot. Overall, the game is seen as a tactical experience that prioritizes gameplay mechanics over storytelling, leading to a sense of monotony and disconnection from the narrative.

    • “The game feels like the tedium was intentional, in order to pad out the play time, even the story feels hollow and generic.”
    • “The first and the final missions are scripted and tell a story; everything in between is randomly generated standard encounters and a few story missions every once in a while that are randomly generated from a pool of about 5 different templates.”
    • “While the story is not its strongest suit, the gameplay loop is great.”
    • “The story is non-existent, I have no idea what country we're fighting or what country we're fighting for; it's not that I missed it... it's never mentioned, which is so weird because each province of the country we fight over has a name and lore info to go along with it.”
    • “The campaign is basically an empty sandbox with some skirmishes for you to fight, pilot progression is nonexistent, the actual mech building is limited to swapping out a handful of parts for higher level objectively stronger ones, and the story is limited to 'some other country took over your country, fight back against the invaders'.”
    • “The story is so sparse that your foe does not even have a name, nor does the country you're liberating.”
  • gameplay745 mentions

    The gameplay of "Phantom Brigade" is characterized by its innovative timeline mechanic, allowing players to predict and plan their moves in a unique turn-based format, which many find engaging and satisfying. However, while the core mechanics are praised for their depth and tactical potential, the overall gameplay loop can become repetitive and lacks sufficient variety in missions and content, leading to a sense of stagnation after several hours of play. Additionally, the game suffers from poor explanations of mechanics and a weak narrative, which detracts from the overall experience despite the solid combat mechanics and customization options available.

    • “The core gameplay loop is incredibly satisfying.”
    • “The mechanics are great, the gameplay is amazingly cathartic, and it's definitely worth the price.”
    • “The prediction mechanic makes this game super unique and very cinematic for a turn-based strategy game especially since you can rewatch the round again.”
    • “The gameplay loop ends up becoming very repetitive and offers little variety: 1) go to this point, 2) kill everyone, 3) take their gear, 4) repeat.”
    • “Unfortunately, Phantom Brigade is extremely plagued with poor design choices, an extremely shallow gameplay loop, zero story, and not much to look forward to at this time past 10 hours of gameplay.”
    • “The core gameplay loop is what carries this game, because it's that damn good.”
  • graphics155 mentions

    The graphics of the game are generally praised for their clean and appealing style, with many reviewers noting the impressive animations and visual effects that enhance the gameplay experience. However, some players criticize the lack of variety in mech designs and the game's optimization issues, which can lead to performance problems even at lower settings. Overall, while the visuals are considered a strong point, they are sometimes overshadowed by concerns about repetitiveness and the need for better quality-of-life improvements.

    • “The art style and animations are superb, and you can slow down and review the last turn's gameplay to watch the action from any angle at any speed (perfect for making the best screenshots).”
    • “The liberation of territories, rendered with great graphics, becomes a visual feast as your mechs stomp through landscapes, toppling trees, and leaving destruction in their wake.”
    • “The graphics are awesome and the way the mechs move is natural.”
    • “Worse yet, you have limited graphics options.”
    • “Performance is atrocious and GPU heavy for no apparent reason as the graphics are mediocre at best.”
    • “Unfortunately, the game has zero optimization when it comes to graphics.”
  • grinding74 mentions

    The grinding aspect of the game has been widely criticized for being excessively tedious and repetitive, particularly in the early and mid-game stages. Players express frustration with the cumbersome UI, lack of meaningful progression, and the monotonous nature of grinding for resources and upgrades, which detracts from the overall enjoyment of the gameplay loop. Despite some fun mechanics and tactical challenges, many reviewers feel that the grind ultimately overshadows the game's potential, leading to a lack of engagement and motivation to continue playing.

    • “You'll need a second life for grinding.”
    • “The early game being this tedious and sloggy only makes me dread mid and late game.”
    • “Even if the gameplay is super fun, it still gets tedious without a good incentive, and that just leads to everything being boring.”
    • “After all the novelty wears off, this game is just tedious.”
  • optimization74 mentions

    The game's optimization has received widespread criticism, with many users reporting significant performance issues, including lag, stuttering, and crashes, particularly on lower-end systems. While some players have managed to achieve smooth performance on older hardware by adjusting settings, the overall consensus is that the game requires substantial optimization improvements to reduce its heavy resource demands and enhance stability. Many reviewers express hope for future updates to address these concerns, as the current state is deemed unacceptable for a polished gaming experience.

    • “This game is well-produced, with smooth and responsive performance on my 10-year-old machine.”
    • “It is a bit of a performance hog if you run at max settings, but there are plenty of options for mitigating this if your GPU is not new.”
    • “Despite this, it ran perfectly without frame drops, stutters, or any noticeable performance issues.”
    • “Performance is subpar and extremely demanding.”
    • “Crashes are common and performance is awful.”
    • “As of this review, it has performance issues, as it is clearly not optimized at all.”
  • music57 mentions

    The music in the game receives mixed reviews, with some praising its dynamic and atmospheric qualities that enhance gameplay, while others find it forgettable or overly dramatic. Many players appreciate the soundtrack's ability to reflect the game's themes and situations, though some note issues with volume levels and a lack of distinctiveness over time. Overall, while the music contributes positively to the experience for many, there are calls for improvement and more memorable compositions.

    • “The music is excellent and it shifts dynamically depending on environment or game mode.”
    • “The soundtrack is an absolute beast and I found myself just sitting there listening to the opening screen for a long time.”
    • “Great gameplay loop and overall combat mechanics and awesome presentation from the music and the visuals.”
    • “The gaudy and intense music and visuals make it seem like the game is trying to sell you this epic tale, but it isn't.”
    • “The music sounds the way the game looks, just kind of flat and you hear it and go 'sure.'”
    • “The campaign is sub-par, the story lacking, and the soundtrack forgettable.”
  • stability21 mentions

    The game's stability is a mixed bag, with many users reporting significant bugs and unfinished elements that hinder gameplay, such as broken combat systems and mission completion issues. While some players note that the game runs smoothly and is mostly bug-free, others express frustration over persistent glitches and crashes that detract from the overall experience. Overall, the game appears to require further polish and optimization to justify its price and enhance player enjoyment.

    • “All that being said, the game is absolutely fun, runs great, and I do recommend you buy this.”
    • “This is a well-made, almost entirely bug-free game with cool time prediction turn-based combat.”
    • “The art is stylized enough that it looks good despite being low budget, and performance overall is shockingly bug-free.”
    • “The game is buggy and clearly unfinished.”
    • “It's buggy (missions can't be completed, combat systems are broken, long range missiles are grossly overpowered and dodging doesn't break the missile lock), and they asked me for $30, so until they step up the level of polish to warrant that price, stay away.”
    • “I want to love this game more, but it is an unbalanced and buggy mess.”
  • replayability16 mentions

    Overall, the game's replayability is considered low, with many players expressing a desire for more varied battles, procedural generation, and additional content to enhance the experience. While some features, like detailed animations and gear variety, offer potential for replayability, the current state of the game feels content-light, and the mandatory tutorial for new sessions detracts from the willingness to replay. Players hope for future updates that could significantly improve replay value.

    • “The animations and details present when you scrub through the timeline to see each individual missile shot, explosion, and impact add a lot to the replayability of the game, if you're into that thing.”
    • “I feel like having this feature would increase the replayability a lot since watching the cool fight you choreographed after 20-60 minutes of intense deliberation would be an amazing way to let you sit back and be rewarded for playing well.”
    • “I really hope the developers add some kind of procedural generation to the game to allow more replayability.”
    • “Low replayability value other than to experience it all.”
    • “There's really not much room for replayability; you'll start off in one province, the map doesn't change, you take the provinces around the capital and then the capital... game over.”
    • “Likely not the most replayable game though, at least in its current, content-anemic state.”
  • emotional14 mentions

    The emotional aspect of the game is mixed; while players form attachments to their mechs and feel the weight of their losses, the lack of a deep narrative and character development diminishes overall emotional investment. Many reviewers noted that despite the game's attempts at heartfelt storytelling, the emotional impact is often undermined by generic characters and a disjointed narrative. Ultimately, while the combat is engaging, the emotional depth and connection to the story and characters fall short, leaving players wanting more.

    • “It is not a story-heavy experience, but you get very attached to your mechs, and getting them injured or killed in battle is sometimes even more heart-wrenching than losing your favorite character in XCOM.”
    • “The emotional depth of the characters and the moral dilemmas they face mirror the complexities of life and leadership that I encountered throughout my own journey.”
    • “With these personalities, you have figures to root for, to worry for, to despise, who are worth remembering and emotionally investing in until they die tragically because you made a mistake or got unlucky in a turn.”
  • humor12 mentions

    The humor in the game is characterized by a blend of absurdity and irony, with bright and naive flavor text contrasting sharply with the chaotic and often unbalanced gameplay. Players find amusement in the ridiculous mechanics, such as overpowered weapons and comically ineffective melee attacks, leading to entertaining scenarios like "return to sender" moments. Additionally, the dialogue is humorously bad, contributing to the overall comedic experience of being a "funny mech guy."

    • “The flavor text is usually hilariously bright-eyed and naive, in a way that shouldn't exist in a world where we can open Twitter and see war crimes happen between Hello Fresh advertisements.”
    • “The feeling of shield-bashing an oncoming mech so hard that it cripples the mech and kills the enemy pilot on impact is a wonderful mix of satisfying and hilarious, to name one example of the quality situations the collision system creates.”
    • “The dialog is funny, but not because it is good or intended to, but because it is so bad.”
  • atmosphere12 mentions

    The atmosphere in the game receives mixed reviews, with some praising its unique visual style and engaging music that evokes tension and emotion, reminiscent of titles like Mass Effect. However, others criticize the lack of immersive elements, such as dialogue or varied soundscapes, leading to a feeling of sterility and disconnection during gameplay. Overall, while there are moments of atmospheric strength, many players feel it falls short of creating a consistently engaging environment.

    • “The visual/art style is amazing and atmospheric, and such a unique take on the tactical genre!”
    • “The music is reminiscent of Mass Effect, atmospheric and tense at times, militant or melancholic at others.”
    • “There's no undo button for when every plan goes to s**t, but it adds even more to the tension and helps to create an engaging atmosphere.”
    • “I waited the early access period for the same maps, procedurally generated squads of bad guys, and a lack of atmosphere.”
    • “Just give me something to distract from how the lack of atmosphere makes this game feel dead outside of random encounters and navigating enemy territory.”
    • “Just an absolute lack of atmosphere or tone of any sort.”
  • character development7 mentions

    The reviews highlight a significant deficiency in character development, with players expressing frustration over the lack of depth and engagement with the pilots and their stories. Many feel that the absence of meaningful character arcs detracts from the overall experience, leaving the game feeling hollow despite its mechanical and visual appeal. Overall, the consensus is that the game fails to invest in its characters, resulting in a disconnection from the narrative.

    • “The plot doesn't need much more, nor does it offer more, but I'd have liked to see more character development anyway.”
    • “Further negatives include a total lack of character development for your pilots: these guys are literally just the meat, and the metal is all that matters.”
    • “As it stands now, I am not sure I am even going to be bothered trying to finish it, given that there is no story to drag me in, no character development to get the feels going, and the missions are clunkily executed aside from the neat predictive combat system.”
    • “I don't mean the dialogue is bad, or the end was rushed, or there isn't much character development... I mean there is nothing.”
  • monetization4 mentions

    The monetization model is straightforward, with a one-time purchase of $30 and no additional DLC or microtransactions, making it a reasonable investment for players. However, concerns arise from limited and repetitive content, as well as the game's short duration, which may leave players feeling underwhelmed despite the initial value.

    • “For the $30 asking price with no DLC, gated content, or microtransactions, it is a perfectly good use of your gaming budget.”
    • “Limited and repetitive content, developers laid off in mass due to poor sales (had no advertisement/outreach), most of the story and scenes play within the first 30 minutes.”
    • “The flavor text is usually hilariously bright-eyed and naive, in a way that shouldn't exist in a world where we can open Twitter and see war crimes happen between Hello Fresh advertisements.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
14hAverage play time
5-22hSpent by most gamers
*Based on 20 analyzed playthroughs

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