- May 24, 2019
- WT Studio
- 20h median play time
OmniFootman
Platforms
About
OmniFootman is a single player action game. It was developed by WT Studio and was released on May 24, 2019. It received positive reviews from players.
"OmniFootman" is a single-player action game with a rogue-lite system and souls-like combat, offering around 20 hours of playtime. Engage in challenging battles using over 40 different weapons, shields, and spells, while dodging, blocking, and parrying. Gain powers from power crystals to enhance your character and activate strong combination effects, but be aware that dying means losing most abilities and starting anew in a different world layout with new encounters and treasures.







- The combat system is engaging and reminiscent of the Souls-like genre, with a variety of weapons and abilities that allow for deep customization and strategic gameplay.
- The game offers a fun roguelike experience with a synergy system that rewards experimentation and progression, making each run feel unique.
- Despite its flaws, the game provides a surprising amount of enjoyment and replayability, especially for fans of the roguelike and Souls-like genres.
- The game suffers from poor sound design, with distracting audio issues and a lack of variety in sound effects that detracts from the overall experience.
- Many aspects of the game feel unpolished, including UI bugs, awkward controls, and repetitive environments that can lead to a grindy experience.
- The reliance on RNG can make gameplay feel inconsistent, with runs heavily influenced by luck rather than skill, which may frustrate players.
- gameplay30 mentions Positive Neutral Negative
The gameplay of Omnifootman is a mixed bag, featuring a roguelike structure with souls-like mechanics that offer strategic depth through class systems and ability synergies. While the combat is engaging and responsive, players note issues with poor graphics, unpolished physics, and a lack of clarity in mechanics, leading to frustration, especially for newcomers. Overall, it provides around 15-20 hours of content, appealing primarily to fans of the genre despite its shortcomings.
“The souls-like gameplay is actually well done and the class system makes you want to do another run, so it scratches that part of the roguelike fun.”
“The game is a dungeon-crawler RPG with souls-like gameplay, items, procedural maps, and permanent items.”
“It's a fun game with good combat mechanics that feel real.”
“Omnifootman offers poor graphics, unpolished physics interactions, and generally low production value alongside straightforwardly souls-derivative basic combat mechanics, but it redeems itself with a selection of thoughtfully-implemented abilities with interesting synergies and strategic decisions to make in trying to create a functioning build out of whatever one happened to find on any given run.”
“Mechanics are very poorly explained and 'inventory' is more of a concept.”
“The visual cues are lacking; I'm dying pretty often right now as I'm getting a feel for the mechanics and basically never can tell when it actually happens other than eyeing my own health bar.”
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Frequently Asked Questions
OmniFootman is a action game.
OmniFootman is available on PC and Windows.
On average players spend around 20 hours playing OmniFootman.
OmniFootman was released on May 24, 2019.
OmniFootman was developed by WT Studio.
OmniFootman has received positive reviews from players. Most players liked this game for its atmosphere but disliked it for its gameplay.
OmniFootman is a single player game.
Similar games include Lost Castle / 失落城堡, Ember Knights, Neverinth, bit Dungeon II, Death Must Die and others.





