"OmniFootman" is a single-player action game with a rogue-lite system and souls-like combat, offering around 20 hours of playtime. Engage in challenging battles using over 40 different weapons, shields, and spells, while dodging, blocking, and parrying. Gain powers from power crystals to enhance your character and activate strong combination effects, but be aware that dying means losing most abilities and starting anew in a different world layout with new encounters and treasures.
The combat system is engaging and reminiscent of the Souls-like genre, with a variety of weapons and abilities that allow for deep customization and strategic gameplay.
The game offers a fun roguelike experience with a synergy system that rewards experimentation and progression, making each run feel unique.
Despite its flaws, the game provides a surprising amount of enjoyment and replayability, especially for fans of the roguelike and Souls-like genres.
The game suffers from poor sound design, with distracting audio issues and a lack of variety in sound effects that detracts from the overall experience.
Many aspects of the game feel unpolished, including UI bugs, awkward controls, and repetitive environments that can lead to a grindy experience.
The reliance on RNG can make gameplay feel inconsistent, with runs heavily influenced by luck rather than skill, which may frustrate players.
gameplay
30 mentions Positive Neutral Negative
10%
80%
10%
The gameplay of Omnifootman is a mixed bag, featuring a roguelike structure with souls-like mechanics that offer strategic depth through class systems and ability synergies. While the combat is engaging and responsive, players note issues with poor graphics, unpolished physics, and a lack of clarity in mechanics, leading to frustration, especially for newcomers. Overall, it provides around 15-20 hours of content, appealing primarily to fans of the genre despite its shortcomings.
“The souls-like gameplay is actually well done and the class system makes you want to do another run, so it scratches that part of the roguelike fun.”
“The game is a dungeon-crawler RPG with souls-like gameplay, items, procedural maps, and permanent items.”
“It's a fun game with good combat mechanics that feel real.”
“Omnifootman offers poor graphics, unpolished physics interactions, and generally low production value alongside straightforwardly souls-derivative basic combat mechanics, but it redeems itself with a selection of thoughtfully-implemented abilities with interesting synergies and strategic decisions to make in trying to create a functioning build out of whatever one happened to find on any given run.”
“Mechanics are very poorly explained and 'inventory' is more of a concept.”
“The visual cues are lacking; I'm dying pretty often right now as I'm getting a feel for the mechanics and basically never can tell when it actually happens other than eyeing my own health bar.”
graphics
14 mentions Positive Neutral Negative
21%
50%
29%
The graphics of Omnifootman are generally considered subpar, with many reviewers noting amateurish design, unpolished physics, and low production value. While the visuals may not impress, some players find them sufficient for enjoyment, especially if they appreciate the game's strategic elements and can overlook the graphical shortcomings. The art style leans towards a cartoony aesthetic, which may appeal to some but detracts from the experience for others.
“Based on a few sessions, I would say that the combat is solid (which is the most important part in my opinion) and the visuals are more than sufficient.”
“The graphics style comes down to personal preference; I enjoy it, but it does have more of that cartoony look as you've probably noticed from the screenshots.”
“I easily looked past the graphics and the sound quality (I just had my own music on).”
“Omnifootman offers poor graphics, unpolished physics interactions, and generally low production value alongside straightforwardly souls-derivative basic combat mechanics.”
“If you enjoy learning, adapting to, and strategically 'solving' a new game and aren't put off too much by low-rent graphics and physics, Omnifootman may be your style.”
“It's about the price of a movie ticket, but you'll get more enjoyment out of this than a single 2-hour movie - as long as you can look past all of the amateurish mistakes like UI bugs, spelling errors, lack of settings, audio bugs, subpar graphics, etc.”
music
6 mentions Positive Neutral Negative
33%
67%
The music in the game is described as tedious, repetitive, and generic, contributing to a sparse soundscape that may not enhance the gameplay experience. Many players found it necessary to play their own music to avoid boredom during extended play sessions.
“The soundscape seems really sparse, the music is repetitive and generic.”
“I easily looked past the graphics and the sound quality (I just had my own music on).”
“If you enjoy dodge-parry-roll combat, and really like it (you wouldn't get bored after hours and hours...) and are okay with tedious music, this will give you unending content.”
replayability
6 mentions Positive Neutral Negative
33%
34%
33%
The game offers decent replayability typical of roguelikes, but several issues hinder its overall value. Enhancements or changes could significantly improve the replay experience.
“It has some good replayability, as roguelikes must have.”
“If some or all of the following were added/changed, this would significantly boost the replay value.”
“This game has potential, but I see a couple of issues that together severely limit its replay value.”
“If some or all of the following were added or changed, this would significantly boost the replay value.”
grinding
5 mentions Positive Neutral Negative
100%
The grinding aspect of the game is noted to be somewhat tedious, particularly for those who may not enjoy repetitive combat mechanics like dodge-parry-roll. While it offers extensive content for dedicated players, some reviewers feel that the grind can become monotonous and question the value of the game at its price point.
“It's a little grindy, it feels a little barebones and maybe asking $16 for it is a bit of a stretch.”
“This begins to feel grindy.”
“This begins to feel grindy.”
optimization
2 mentions Positive Neutral Negative
100%
The game suffers from poor optimization, which detracts from the overall experience, alongside issues like awkward English and the use of recognizable store assets. However, its engaging gameplay mechanics, including a variety of powers, spells, and weapons, manage to keep players invested.
“Despite recognizable store assets, weird English, and poor optimization, this game managed to get me hooked with all the different powers, spells, and weapons you can unlock.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is negatively impacted by the presence of persistent damage numbers, which many players find unattractive and distracting, especially since enemies already display health bars. This design choice detracts from the overall immersion and aesthetic experience.
story
2 mentions Positive Neutral Negative
150%
The story aspect of the game has been criticized for lacking quality storytelling, with multiple users expressing disappointment in this area.
“There is no good storytelling.”
“The narrative is lacking depth and engagement.”
“The plot feels disjointed and fails to captivate.”