- December 16, 2022
- Absurd Walls
Of Moons and Mania
82%Game Brain Score
emotional, gameplay
story
100% User Score 33 reviews
Platforms
About
Of Moons and Mania is an interactive psychostic break, based on lived experience. It uses elements of its design to explain the struggles of psychosis, and tells a personal story about mental illness.




Audience ScoreBased on 33 reviews
emotional7 positive mentions
- The game beautifully captures the experience of living with mental illness, providing a relatable and emotional journey for players.
- It serves as a powerful tool for understanding psychosis and mental health struggles, making it a valuable resource for those seeking to empathize with such experiences.
- The developer's personal story shines through, creating a deeply authentic and touching narrative that resonates with many players.
- The gameplay is minimal and may feel clunky at times, which could detract from the overall experience for some players.
- As a short experience, it may leave some players wanting more in terms of gameplay depth and challenge.
- The emotional weight of the story can be triggering for some, so it's important for players to approach it with caution and in the right mindset.
story
12 mentions Positive Neutral NegativeThe game's story is a deeply personal and touching narrative that explores themes of mental illness, offering players a profound and surreal experience. Despite its short duration of about an hour, it effectively conveys an important message and resonates emotionally, making it a worthwhile experience for those willing to engage with its interactive storytelling. While the gameplay may be simplistic and occasionally clunky, it complements the storytelling, enhancing the overall impact of the narrative.
“A deeply touching story, short but profound.”
“It's a very touching and personal story, and well worth the hour it takes to play.”
“This game tells a profoundly important story that I’d love everyone to experience.”
“It's more of an interactive story.”
“If you have an hour to burn on being presented with a story of someone who went through something quite intense using a simple game for telling it, do it!”
“This short (1 hour-ish) story game is very personal.”