- May 3, 2023
- FirePillar2
Room of Depression
Platforms
About
"Room of Depression" is an adventure game that offers a glimpse into the world of depression through the character Moon. Players will experience Moon's daily life and the unique way depression affects her, with the goal of increasing understanding of the mental illness. The game is donating a portion of its revenue to charity fundraising projects to further raise awareness.
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- The game beautifully portrays the experience of depression, allowing players to empathize with the protagonist's struggles.
- The art style and music are charming and enhance the overall atmosphere of the game.
- It successfully raises awareness about mental health issues and encourages players to seek help and support.
- The gameplay can feel monotonous and repetitive, particularly with the frequent tunnel sequences that may bore players.
- The narrative is overly explanatory, often telling rather than showing, which can detract from the emotional impact of the story.
- The inclusion of religious themes may alienate some players and detracts from the game's focus on personal experiences with depression.
story
40 mentions Positive Neutral NegativeThe game's story, centered around the character Moon and her experience with depression, receives mixed reviews; while some players appreciate its emotional depth and artistic presentation, many criticize its heavy-handed narration and lack of subtlety in conveying its themes. Reviewers suggest that the storytelling would benefit from a more focused approach on Moon's personal journey rather than attempting to generalize the experience of depression, which can detract from player engagement. Overall, the narrative is seen as a commendable effort to address mental health, but it often feels more like a lesson than an immersive story.
“I played it with a friend who is also depressed and we were remarking on how good the mechanics and storytelling gel with each other.”
“These chapters contain a part of Moon's story of battling depression, being combined with a little mini-game or interactable to display her story.”
“It's a short, sweet game with beautiful art and storytelling which captures how it is in ways I can't articulate.”
“I found that while there are good intentions behind the game, it fell short on the plot and gameplay aspect.”
“The message is very in-your-face and over-explains everything instead of sharing the message through storytelling, which would allow the player to analyze the story themselves.”
“Basically, I think the game would be much better if it focused just on Moon's story as one instance of depression, without trying to generalize things, and let the story tell itself instead of lecturing the player through the tunnel notes.”