- September 9, 2022
- Alexander Tarvet
The Longest Walk
97%Game Brain Score
story, graphics
gameplay, music
97% User Score 262 reviews
Platforms
About
The Longest Walk is a deeply personal biographical documentary walking simulator game about my father's experience of living with depression and suicidal thoughts.



Audience ScoreBased on 262 reviews
story26 positive mentions
gameplay3 negative mentions
- The game offers a deeply personal and emotional narrative about living with depression, making it relatable for many players.
- The unique art style and sound design enhance the immersive experience, allowing players to focus on the story being told.
- It's a short but impactful experience that raises awareness about mental health issues and encourages discussions around depression.
- The gameplay is minimal, with very little interactivity, which may leave some players feeling like it lacks the depth of a traditional game.
- The experience is very short, lasting only about 10 minutes, which some players felt was not enough to fully explore the themes presented.
- Technical issues, such as the lack of a menu and low audio levels, detracted from the overall experience for some players.
story
75 mentions Positive Neutral NegativeThe story is a poignant and personal narrative centered on a man's struggles with depression, delivered through a unique walking simulator format that combines audio storytelling with striking visuals. Players appreciate the emotional depth and relatability of the tale, which resonates particularly with those facing similar mental health challenges. While the experience is brief and minimalist, it effectively conveys a powerful message about finding hope and connection amidst personal struggles.
“It's super personal and yet I feel a lot of people can relate - it kinda tells the story of a 'normal bloke' with depression, which is especially important in Dundee and the rest of the UK, as it helps to stop the stigmatization of people, especially men, with depression.”
“The art style is just gorgeous and adds to the atmosphere/direction of the story and the environment being left open and blank really made me feel like I was in my own little void, dissociated from the rest of the world, I'm not sure if this was intentional but it certainly worked in making me feel like I was experiencing the father's story for myself and all the loneliness/emptiness that comes with the struggles of anxiety, depression, and suicidal feelings.”
“A beautiful, touching, and relatable story.”
“Not a game but a short story.”
“There is not much detail and it's just walking, but that doesn't matter as it's about the story 100%.”
“As someone who has been suffering from depression for years, the story was quite relatable.”