- June 23, 2020
- Captain Bear Games
ODIA
Platforms
About
"ODIA is a single-player shooter game with a slow, deliberate pace, inspired by early first-person shooters. As a demonic force, wield a bone-rifle and shield to fight your way through the Gottheim army and ascend the citadel. Grinding is required to unlock your march forward, as you scour the land and slaughter enemies for keys to victory."




- The game offers a unique and interesting concept of playing as expendable soldiers in a war, providing a fresh take on the typical power fantasy in video games.
- The atmosphere and aesthetics are praised, with many players appreciating the retro graphics and the immersive feeling of being part of a large invasion force.
- Despite its flaws, the game can be rewarding for those who enjoy challenging gameplay and are willing to invest time to learn its mechanics.
- The game suffers from poor AI pathfinding, leading to frustrating moments where allies get stuck or fail to assist effectively.
- Many players find the combat mechanics clunky and unrefined, with issues such as a lack of crosshairs, slow movement speed, and inconsistent shield functionality making gameplay tedious.
- Bugs and progression issues, including disappearing items and game-breaking glitches, detract from the overall experience and can lead to significant frustration.
gameplay
27 mentions Positive Neutral NegativeThe gameplay of Odia is a polarizing aspect, characterized by its slow, methodical approach reminiscent of retro FPS games, which some players find tedious while others appreciate its unique mechanics and strategic depth. While the combat system introduces intriguing elements like shield blocking and overpowered enemies, the lack of aiming functions and exploration rewards can lead to frustration and a sense of stagnation. Overall, the game offers a distinct experience that may resonate with players seeking a challenging and atmospheric journey, but its flaws may deter those expecting a more traditional fast-paced shooter.
“Odia deliberately eschews all of that, instead opting for slow-paced strategic gameplay (some might say 'ponderous trial-and-error') as you slow-walk through a reasonably-sized open map to a central cathedral that's implied to be your goal.”
“Yet the unique gameplay and atmosphere make this a very interesting title to play.”
“I love the shield mechanic; it's intuitive and really makes the combat feel unique.”
“Gameplay: this is the main draw of Odia and also somehow its biggest negative; some parts of this page and the developer page describe it like a retro FPS game with lots of powerful weapons.”
“While there are some easter eggs to find for achievements, there are no health pickups, secrets, or anything gameplay-changing to find across the various sections - exploration is often underwhelming, boring, and useless.”
“The lack of any aiming mechanic is crippling and makes any ranged fight a 'toss the coin' game.”