- November 3, 2023
- skaaie
OASIS: Tokyo
Platforms
About
In "OASIS: Tokyo," players take on contract missions in a procedurally generated FPS set in an alternate history near-future Japan. Fight against various enemies in six distinct environments while completing objectives like retrieving information or defusing EMPs. Dying means losing items and gear, but cyberware and character progress remain constant. Choose from over 19 weapons, some with attachments, and engage in melee combat in close-range situations. The goal is to find the rumored secret location, Oasis.
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- The game offers a fun and engaging single-player experience with solid gunplay and a variety of weapons and customization options.
- It successfully captures the looter-shooter essence, providing meaningful inventory management and a satisfying progression system.
- Despite its flaws, the game has a great value for its price and shows promise for future updates and improvements.
- The game is plagued by numerous bugs, including issues with enemy AI, clunky movement mechanics, and a confusing user interface.
- Many features are missing or underdeveloped, such as leaning, crouching, and a proper health system, which detracts from the overall experience.
- Repetitive missions and a lack of content can lead to a feeling of stagnation, making it hard to stay engaged over time.
story
24 mentions Positive Neutral NegativeThe game's story is structured around a mission-based system where players engage in various tasks such as eliminating gang members and completing objectives, reminiscent of extraction shooters like Tarkov. Players appreciate the variety in mission types and locations, as well as the satisfaction of inventory management and character progression, which adds depth to the gameplay experience. Overall, the narrative elements are engaging, providing a fun backdrop for the action and character development.
“There's a nice bit of mission type variety, and the locations get more varied as you progress in the reputation system.”
“The game operates on a mission system similar to the raids of Tarkov, where players will deploy to wipe out gangs of thugs, assassinate high-value targets, or upload viruses in server networks.”
“Getting back to my apartment and sorting through my stash after a grueling mission was extremely satisfying, and with enough work, I built myself up to a tuxedo and armor-wearing John Wick eliminating gang after gang with my rifle and sidearm, only to get wiped out by a tactical team and start from square one again.”
“For instance, after traversing the station, I didn't even know I was in a bomb defusing mission until it was a bit too late.”
“Now to the gunplay, it does feel like a simpler, weighty version of Tarkov, but in a Yakuza subway mafia type setting. It's very pleasing to be honest, but every time I played a mission, all I was thinking was I want to lean around corners with Q and E, and I want to be able to crouch. The stamina mechanic, also slightly doubling as a health/shield, is fine, but the movement just feels limited.”
“[spoiler] You could use the intro section and one or two missions the player can do, with stuff like shops maybe cut out so people can't access them with external bypasses. [/spoiler]”