OASIS: Tokyo
- November 3, 2023
- skaaie
In "OASIS: Tokyo," players take on contract missions in a procedurally generated FPS set in an alternate history near-future Japan. Fight against various enemies in six distinct environments while completing objectives like retrieving information or defusing EMPs. Dying means losing items and gear, but cyberware and character progress remain constant. Choose from over 19 weapons, some with attachments, and engage in melee combat in close-range situations. The goal is to find the rumored secret location, Oasis.
Reviews
- The game offers a fun and engaging single-player experience with solid gunplay and a variety of weapons and customization options.
- It successfully captures the looter-shooter mechanics, providing a satisfying inventory management system and rewarding gameplay loop.
- Despite its flaws, the game has great potential and is considered a good value for its price, with enjoyable mechanics and a unique atmosphere.
- The game suffers from numerous bugs, including AI issues, clunky movement, and a confusing user interface, which can lead to frustrating gameplay experiences.
- Many features are missing or underdeveloped, such as crouching, leaning, and a proper health system, which detracts from the overall experience.
- Repetitive missions and a lack of content can make the gameplay feel stale over time, and the enemy AI often behaves in a bewildering manner.
- story12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The game's story is structured around a mission-based system where players engage in various tasks such as eliminating gangs and completing objectives, reminiscent of extraction shooters like Tarkov. Players appreciate the variety in mission types and the satisfaction of inventory management and character progression, although some find the narrative elements and mission clarity could be improved. Overall, the setting combines a gritty underworld theme with engaging gameplay mechanics, making for an enjoyable experience.
“There's a nice bit of mission type variety, and the locations get more varied as you progress in the reputation system.”
“Getting back to my apartment and sorting through my stash after a grueling mission was extremely satisfying, and with enough work, I built myself up to a tuxedo and armor-wearing John Wick, eliminating gang after gang with my rifle and sidearm, only to get wiped out by a tactical team and start from square one again.”
“For instance, after traversing the station, I didn't even know I was in a bomb defusing mission until it was a bit too late.”
“The game operates on a mission system similar to the raids of Tarkov, where players will deploy to wipe out gangs of thugs, assassinate high-value targets, or upload viruses in server networks.”
“[spoiler] You could use the intro section and one or two missions the player can do, with stuff like shops maybe cut out so people can't access them with external bypasses. [/spoiler]”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by well-developed gunplay and core mechanics, with effective ammo and inventory management that enhances the FPS experience. While the combat is enjoyable, players express a desire for additional movement options like leaning and crouching, as well as some frustration with the limited stamina mechanic that can slow down exploration. Despite some repetitiveness in randomly generated maps, the addictive core gameplay loop keeps players engaged, making it a worthwhile experience overall.
“Gunplay and core game mechanics are far more developed than a first impression might imply.”
“Ammo and inventory management are meaningfully integrated into FPS gameplay.”
“Some of the randomly generated maps can get repetitive, but the core gameplay loop is so addictive that it doesn't matter that much after a while.”
“The limited stamina mechanic is hard to get used to and can lead to some very awkward moments of just walking down corridors at a snail's pace looking for something, but if you build a quick, high stamina build, the game is great.”
“The combat feels good enough; it's not the best shooter I've ever played mechanically, but it does the job. What I wouldn't give for a lean function or even just a crouch to better loot low items.”
“Now to the gunplay: it feels like a simpler, weighty version of Tarkov, but in a Yakuza subway mafia type setting. It's very pleasing, but every time I played a mission, all I was thinking was I want to lean around corners with Q and E, and I want to be able to crouch. The stamina mechanic, which also slightly doubles as a health/shield, is fine, but the movement just feels limited.”
- music7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The music in the game is notably limited, featuring only a couple of tracks and a few voice lines, which many players feel detracts from the overall experience. Reviewers suggest that adding more diverse soundtracks for different environments could enhance immersion, while some appreciate the existing music's fun and atmospheric qualities, particularly for fans of the cyberpunk genre.
“Graphics aren't anything to write home about, but the music is fun and the overall atmosphere is on the cusp of cyberpunk if you like that.”
“There can't be more than 3 songs and a couple dozen voice lines in the whole game.”
“As far as I can tell, and from the point I've played up to, there's only really 2 music tracks that play in the background one after the other.”
“To counteract this, you could have varying soundtracks for different sections of the 'lobby' of the game (i.e.: soundtrack for being inside the house; background noises for being just outside; soundtrack for being inside the shopping mall; reduced/no background noise when inside the train station - it'll usually be tense since people here will often be heading to their mission.)”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics are considered mediocre, described as "bog-standard unity schlock," and do not stand out significantly. While they may not impress, the overall atmosphere leans towards a cyberpunk aesthetic, complemented by enjoyable music.
“Graphics are bog-standard Unity schlock.”
“Graphics aren't anything to write home about, but the music is fun and the overall atmosphere is on the cusp of cyberpunk if you like that.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its significant stability issues, with users reporting numerous bugs, including instances of invincible enemies. While some bugs appear to have been addressed in updates, the overall experience remains frustratingly unstable for many players.
“I really, really want to recommend this, but it's an unbelievably buggy mess.”
“It is buggy; there was a bug where random enemies would be invincible, but it seems to have been stealth patched out.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is characterized by a fun musical score and a cyberpunk aesthetic, despite the graphics being underwhelming.
“The music is fun and the overall atmosphere is on the cusp of cyberpunk, which is a great touch for fans of the genre.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players appreciate the grinding aspect of the game, finding it engaging as they invest time in completing missions to earn resources for character and weapon customization. The process of min-maxing builds and enhancing equipment adds depth and enjoyment, making the grinding feel rewarding rather than tedious.
“I spent countless hours grinding for resources, and it felt more like a chore than fun.”
“The grinding in this game is tedious and repetitive, making it hard to stay engaged.”
“I found myself stuck in an endless loop of grinding, which took away from the overall enjoyment of the game.”