OASIS: Tokyo Game Cover
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In "OASIS: Tokyo," players take on contract missions in a procedurally generated FPS set in an alternate history near-future Japan. Fight against various enemies in six distinct environments while completing objectives like retrieving information or defusing EMPs. Dying means losing items and gear, but cyberware and character progress remain constant. Choose from over 19 weapons, some with attachments, and engage in melee combat in close-range situations. The goal is to find the rumored secret location, Oasis.

  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 59 reviews
story4 positive mentions
music3 negative mentions
  • The game offers a fun and engaging single-player experience with solid gunplay and a variety of weapons and customization options.
  • It successfully captures the looter-shooter essence, providing meaningful inventory management and a satisfying progression system.
  • Despite its flaws, the game has a great value for its price and shows promise for future updates and improvements.
  • The game is plagued by numerous bugs, including issues with enemy AI, clunky movement mechanics, and a confusing user interface.
  • Many features are missing or underdeveloped, such as leaning, crouching, and a proper health system, which detracts from the overall experience.
  • Repetitive missions and a lack of content can lead to a feeling of stagnation, making it hard to stay engaged over time.
  • story24 mentions

    The game's story is structured around a mission-based system where players engage in various tasks such as eliminating gang members and completing objectives, reminiscent of extraction shooters like Tarkov. Players appreciate the variety in mission types and locations, as well as the satisfaction of inventory management and character progression, which adds depth to the gameplay experience. Overall, the narrative elements are engaging, providing a fun backdrop for the action and character development.

    • “There's a nice bit of mission type variety, and the locations get more varied as you progress in the reputation system.”
    • “The game operates on a mission system similar to the raids of Tarkov, where players will deploy to wipe out gangs of thugs, assassinate high-value targets, or upload viruses in server networks.”
    • “Getting back to my apartment and sorting through my stash after a grueling mission was extremely satisfying, and with enough work, I built myself up to a tuxedo and armor-wearing John Wick eliminating gang after gang with my rifle and sidearm, only to get wiped out by a tactical team and start from square one again.”
    • “For instance, after traversing the station, I didn't even know I was in a bomb defusing mission until it was a bit too late.”
    • “Now to the gunplay, it does feel like a simpler, weighty version of Tarkov, but in a Yakuza subway mafia type setting. It's very pleasing to be honest, but every time I played a mission, all I was thinking was I want to lean around corners with Q and E, and I want to be able to crouch. The stamina mechanic, also slightly doubling as a health/shield, is fine, but the movement just feels limited.”
    • “[spoiler] You could use the intro section and one or two missions the player can do, with stuff like shops maybe cut out so people can't access them with external bypasses. [/spoiler]”
  • gameplay20 mentions

    The gameplay is characterized by well-developed gunplay and core mechanics, with meaningful integration of ammo and inventory management that enhances the FPS experience. While the movement feels fast and engaging due to energy drink buffs, the limited stamina system can lead to frustrating moments, and players express a desire for additional mechanics like leaning and crouching. Despite some repetitiveness in randomly generated maps, the addictive core gameplay loop keeps players invested, making it a worthwhile experience overall.

    • “Gunplay and core game mechanics are far more developed than a first impression might imply.”
    • “Ammo and inventory management are meaningfully integrated into FPS gameplay.”
    • “And gameplay never feels slow, thanks to stacking energy drink buffs cranking your character's movement up to speeds that would put Sonic the Hedgehog in the ER.”
    • “The limited stamina mechanic is hard to get used to and can lead to some very awkward moments of just walking down corridors at a snail's pace looking for something, but if you build a quick, high stamina build, the game is great.”
    • “Its really frustrating because this game mechanically is everything I've wanted, a tactical customization single-player looter shooter like Tarkov.”
    • “Now to the gunplay, it does feel like a simpler, weighty version of Tarkov but in a Yakuza subway mafia type setting. It's very pleasing to be honest, but every time I played a mission, all I was thinking was I want to lean around corners with Q and E and I want to be able to crouch. The stamina mechanic also slightly doubling as a health/shield is fine, but the movement just feels limited.”
  • music14 mentions

    The music in the game is notably limited, featuring only a couple of tracks and a few voice lines, which many players feel detracts from the overall experience. Reviewers suggest that the game would benefit from a more diverse soundtrack, with different music for various environments to enhance immersion. While some appreciate the fun and cyberpunk atmosphere of the existing music, the consensus is that more variety is needed.

    • “Graphics aren't anything to write home about, but the music is fun and the overall atmosphere is on the cusp of cyberpunk if you like that.”
    • “[spoiler] As far as I can tell, and from the point I've played up to, there's only really 2 music tracks that play in the background one after the other.”
    • “There can't be more than 3 songs and a couple dozen voice lines in the whole game.”
    • “As far as I can tell, and from the point I've played up to, there's only really 2 music tracks that play in the background one after the other.”
    • “To counteract this, you could have varying soundtracks for different sections of the 'lobby' of the game (i.e.: soundtrack for being inside the house; background noises for being just outside; soundtrack for being inside the shopping mall; reduced/no background noise when inside the train station - it'll usually be tense since people here will often be heading to their mission.)”
  • graphics4 mentions

    The graphics are generally considered mediocre, described as "bog-standard Unity schlock," and fail to impress. While they don't stand out, the game's music and atmosphere offer a fun, cyberpunk-inspired experience.

    • “Graphics are bog-standard Unity schlock.”
    • “Graphics aren't anything to write home about, but the music is fun and the overall atmosphere is on the cusp of cyberpunk if you like that.”
  • stability4 mentions

    The game is plagued by significant stability issues, with users reporting numerous bugs, including instances of invincible enemies. While some bugs appear to have been addressed through stealth patches, the overall experience remains frustratingly unstable.

    • “I really want to recommend this, but it's an unbelievably buggy mess.”
    • “It is buggy; there was a bug where random enemies would be invincible, but it seems to have been stealth patched out.”
  • atmosphere2 mentions

    The atmosphere is characterized by a fun musical score and a cyberpunk aesthetic, despite the graphics being underwhelming. Overall, it creates an engaging environment for fans of the genre.

    • “The music is fun and the overall atmosphere is on the cusp of cyberpunk, which adds a unique charm to the experience.”
  • grinding2 mentions

    Players find the grinding aspect of the game engaging, as it allows for deep customization and optimization of character builds and equipment. Many report losing track of time while completing missions to earn resources for upgrades, indicating that the grind is both enjoyable and rewarding.

    • “I lost track of time grinding missions in order to afford a new rifle, and then lost track of time again fleshing my rifle out with scopes, stocks, grips, and other attachments.”
    • “Grinding for resources feels tedious and repetitive, making the game less enjoyable over time.”
    • “The constant need to grind for upgrades takes away from the overall experience and makes it feel like a chore.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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