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Into the Radius VR

94%Game Brain Score
story, gameplay
optimization, stability
94% User Score Based on 8,563 reviews

Platforms

PCPCWindowsWindowsCloudCloudNVIDIA GeForce NOWNVIDIA GeForce NOW

About

Into the Radius VR is a survival shooter game set in an open-world, post-apocalyptic Russian wasteland. Players must navigate through the hazards of the Exclusion Zone, scavenging for weapons and resources while avoiding deadly mutants. With realistic gun physics and a focus on atmospheric immersion, Into the Radius VR offers a challenging and thrilling VR experience.

Genres & Tags
Play Modes
Into the Radius VR screenshot
Into the Radius VR screenshot
Into the Radius VR screenshot
Into the Radius VR screenshot
Into the Radius VR screenshot
Into the Radius VR screenshot
Into the Radius VR screenshot
Into the Radius VR screenshot

94%
Audience ScoreBased on 8,563 reviews
story395 positive mentions
optimization75 negative mentions

  • Incredibly immersive experience with realistic gun mechanics and inventory management.
  • Atmospheric and tense gameplay that keeps players on edge, especially during night missions.
  • Strong replayability with a variety of weapons, missions, and the ability to explore the Radius.
  • Frequent bugs and performance issues, particularly with item interactions and enemy AI.
  • Limited enemy variety and some design choices that can feel repetitive or frustrating.
  • The story is minimal and can be hard to follow, with some players feeling it lacks depth.
  • story
    2,373 mentions Positive Neutral Negative

    The story in "Into the Radius" is described as minimal and often cryptic, primarily conveyed through environmental storytelling, notes, and audio logs scattered throughout the game. While some players appreciate the atmospheric and immersive elements that hint at a deeper narrative, many find the main plot lacking depth and coherence, often feeling like a backdrop to the gameplay rather than a driving force. The missions, which are mostly fetch quests or combat-oriented tasks, can become repetitive, leading to mixed feelings about the overall narrative experience.

    • “The story is cryptic and immersive, constantly feeding you small fragments of lore that leave plenty of room for interpretation.”
    • “The best story pieces are hidden within the world itself, rewarding those who take the time to explore.”
    • “The story is also fairly low-key and there's plenty of maps and lore you could completely miss in your first playthrough, but there's plenty of detail for you to appreciate if you take the time for it.”
    • “The story is not the best, and the gameplay on its surface is quite simple: go in, kill some entities, or get some item.”
    • “The story elements are laughable, and any kind of meaningful writing is thrown out in the end. The final mission is a joke, not because it's short, but because it's incredibly frustrating, buggy, has too many enemies for the kind of game it is, and the story takes a huge dive in quality for no reason.”
    • “There's barely any story, voice acting is sub-par, enemy design is lackluster, environment detail is lacking, and core gameplay is much less polished.”
  • gameplay
    1,540 mentions Positive Neutral Negative

    The gameplay of "Into the Radius" is characterized by its immersive mechanics, including realistic gun handling, detailed inventory management, and survival elements like hunger and weapon maintenance. Players appreciate the depth of the gameplay loop, which involves preparing for missions, scavenging for resources, and managing equipment, although some find the mechanics can be clunky and the game occasionally buggy. Overall, the combination of atmospheric exploration and engaging mechanics makes it a standout title in the VR landscape, despite some criticisms regarding enemy variety and certain gameplay frustrations.

    • “The gameplay loop is challenging but deeply fun.”
    • “I love the juxtaposition of the chill organization/upgrade/repair mechanics in your safehouse against the unforgiving, unpredictable, exploration-rich experience of the radius.”
    • “The gunplay is top-notch, offering a great variety of firearms to choose from, each one feeling satisfying to use, with realistic mechanics that force you to manage your ammo and gear carefully.”
    • “The controls are frustrating, the places where you store things on your body are hard to reach correctly, general mechanics of the game are clunky and very first-gen VR.”
    • “I think there's too many systems and mechanics to it that make it an overly complex video game, far more than what it needs to be for a technology that hasn't really been perfected just yet.”
    • “The gameplay can get repetitive since you’re visiting the same area over and over again until you decide to do that one quest that sends you to the next area.”
  • atmosphere
    947 mentions Positive Neutral Negative

    The atmosphere in "Into the Radius" is widely praised for its immersive and eerie qualities, effectively capturing a post-apocalyptic vibe reminiscent of the S.T.A.L.K.E.R. series. Players frequently highlight the game's ability to evoke feelings of tension and fear through its sound design, environmental storytelling, and the sense of isolation it creates, making exploration both thrilling and unnerving. Despite some criticisms regarding graphics and enemy variety, the overall consensus is that the atmosphere is a standout feature that significantly enhances the gameplay experience.

    • “This game is by far my favorite VR game of all time; it has an amazing atmosphere despite the outdated graphics. At the beginning, you are paralyzed by fear of the enemies talking; the voice lines gave me chills countless times during my first playthrough.”
    • “The atmosphere is fantastic, exploring feels lonely but exciting, and as soon as you start to hear noises, it becomes a terrifying experience.”
    • “The atmosphere is amazing, and while not outright a horror game, it genuinely had me stop walking just to verify if those footsteps I heard were really my own.”
    • “The visual aesthetic, while fitting for a dystopian atmosphere, leaned heavily into depressing colors that seemed to amplify the lackluster nature of the game.”
    • “The atmosphere can be oppressive and I die easily.”
    • “The atmosphere is genuinely terrifying and anyone who is a fan of the s.t.a.l.k.e.r. series will appreciate it.”
  • graphics
    602 mentions Positive Neutral Negative

    The graphics of "Into the Radius" receive mixed reviews from players, with many noting that while the visuals can be atmospheric and immersive, they often fall short of modern standards, appearing outdated or bland. Some players appreciate the game's unique art style and the eerie ambiance it creates, while others criticize the low-resolution textures and performance issues, particularly on lower-end hardware. Overall, the graphics are seen as decent for a VR title, but many hope for improvements in future updates.

    • “This game is utterly amazing... the visuals, the environment, the feel of the game is just mesmerizing.”
    • “The enemies are uncanny, the ambiance and visuals are well thought out and spooky, the gun handling is satisfying.”
    • “The graphics are stunning and the attention to detail in the world-building is impressive.”
    • “The graphics are buns, simply looks bland and flat rather than gritty and eerie.”
    • “They are just untextured shadows, which is really boring, and with the muddy visuals they often literally can't be seen.”
    • “The graphics are a bit dated and muddy but you get used to it.”
  • optimization
    315 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback from users, with many reporting significant performance issues such as stuttering, frame drops, and crashes, particularly on lower-end hardware. While some players have noted improvements with recent updates and specific settings adjustments, the overall consensus is that the game still requires further optimization to enhance the experience, especially in demanding areas. Despite these challenges, many players appreciate the game's immersive mechanics and engaging gameplay, indicating that it has potential if optimization issues are addressed.

    • “The game is highly optimized for VR, so it's buttery smooth at ultra settings with minimal z-fighting or shimmer, and that deserves an award on its own.”
    • “Despite the game being noticeably 'sub-Alyx' visually, it has much more detailed environments than most other VR games and sustains extremely reliable performance on my 2020-era i9-9900k and 2080 Super rig.”
    • “The developers really have this game thought out and thoroughly optimized.”
    • “Constant stuttering and performance issues have ruined it.”
    • “This has to be one of the worst optimized games I have played; heavy stutters and crashes are too common to recommend it.”
    • “The performance issues are the biggest category, as on my rig, which can run modern AAA games on high settings without issue, frame drops to an uncomfortable and sometimes unplayable level are common.”
  • stability
    193 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback from users, with many noting that it is quite buggy, featuring issues such as glitches, awkward controls, and AI problems. While some players report that these bugs are manageable and do not significantly detract from the overall experience, others find them frustrating and game-breaking. Overall, the game shows promise but still requires further optimization and polishing to enhance stability.

    • “The most bug-free, enjoyable, and complete VR game I have ever played.”
    • “Stable and nearly bug-free; a single playthrough can take you over a dozen hours, and exploring the entirety of the vast area of the radius will take dozens more.”
    • “It runs great on a Rift S/1070 laptop at high settings.”
    • “Make no mistake, this game is buggy as all hell.”
    • “The most difficult part of the game is not the gameplay/combat, it's constantly fighting the game's buggy mechanics and world space which seriously detract from being able to enjoy it.”
    • “This game is buggy as hell, and it confuses hardcore gameplay with shitty mechanics.”
  • grinding
    149 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. While some find the meticulous tasks, such as reloading magazines and maintaining weapons, to be tedious and time-consuming, others appreciate the immersion and realism these mechanics bring to the gameplay. Overall, the grinding can feel repetitive and slow, particularly in the late game, but many players also find satisfaction in the progression and resource management involved.

    • “Good progression and not that grindy, fits all sorts of play styles, being sneaky, going in loud, sniping, you name it.”
    • “The world is pretty well detailed despite the lower graphics because of hardware limitations of VR, the enemies are a fun challenge that get harder as you progress and are pretty scary, the voice acting is pretty darn good despite being an indie-like game, almost all game mechanics function the way they are supposed to, the progression system is fun and not too tedious but keeps you busy and it has infinite replayability because of the wave system that resets the map every in-game week.”
    • “It's not really grindy even, no matter how many supplies you sell or whatnot.”
    • “The repetitive task of retrieving objects became a tedious chore, lacking the depth and variety needed to keep me engaged.”
    • “The game doesn't really give you an incentive to explore unless you were farming for money.”
    • “Repairing items was a fun little mini game for a while, but gets really tedious and boring very, very fast.”
  • music
    106 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the immersive atmosphere, with many players recommending the addition of 1940s Russian music or other nostalgic tracks to elevate the experience. However, some users find the in-game music and sound effects to be overly loud or grating, detracting from the overall enjoyment. While the ambient sounds and occasional music tapes contribute to the eerie setting, players often suggest that the ability to customize the soundtrack or include more varied music options would significantly improve the gameplay experience.

    • “The music, atmosphere, sound design, and interaction mechanics are all on point.”
    • “It's an amazing experience especially with the right music playing in the background.”
    • “The atmosphere is perfectly crafted visually, and the soundtrack only enhances it.”
    • “I hate the safezone soundtrack.”
    • “The game is good, but it could be better. Where is my 1940's Soviet music? Why aren't there any tapes that I could play on my in-game cassette player?”
    • “Some tapes also contain music which I immediately skip because it’s way too loud.”
  • replayability
    68 mentions Positive Neutral Negative

    The game's replayability is highly praised, with many players noting its engaging features, dynamic mission systems, and the potential for community mods, which significantly enhance the experience. While some users express concerns about limited replay value or a lack of story depth, the overall consensus is that the game offers substantial replayability, making it a standout title in the VR genre. Players appreciate the variety in gameplay, upgrades, and randomization elements that encourage multiple playthroughs.

    • “The replayability is second to none for single player game lovers like me.”
    • “By far one of my favorite VR titles currently, the core gameplay is so incredibly fun and the game itself has a ton of replayability.”
    • “The gameplay loop with the tide randomizing the contents of the world every few days is a really fun dynamic and combined with the dynamic mission system gives the game a huge amount of replayability.”
    • “Overall, the game is very fun if it's your first time playing and you're okay with a bit of horror, but I wouldn't recommend it if you're looking for something replayable.”
    • “Very good game, not much replayability in my opinion sadly.”
    • “Finally, there isn't much story to the game which lessened the replayability of it for me.”
  • emotional
    46 mentions Positive Neutral Negative

    Players report a profound emotional experience while engaging with the game, highlighting its ability to evoke fear, immersion, and a sense of survival. Many describe feeling genuinely terrified and emotionally connected to the gameplay, with some even expressing that it made them cry or feel deeply unsettled. Despite some technical issues, the game's atmosphere and audio design contribute significantly to its emotional impact, making it a standout in the VR genre.

    • “This game made me feel something; truly, I don't think any other game even comes close to this one in any aspect.”
    • “I don't have words to describe the full extent of the emotional range you will experience playing this game, and that's just from the atmospheric gameplay, not even considering the plot.”
    • “No game has scared me more than this one, yet also made me feel immersed so much that I couldn't help but gaze in awe of the ashen grass, floating buildings, and anomalies that defy logic.”
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is a blend of absurdity and dark comedy, with players finding themselves laughing at both the bizarre enemy designs and the unexpected glitches that occur during gameplay. Many reviews highlight the juxtaposition of terrifying moments with hilariously ridiculous scenarios, such as comically inept enemy behavior and amusing bugs that disrupt immersion. Overall, the game successfully combines horror and humor, creating a unique experience that keeps players entertained even amidst the tension.

    • “This is a funny crazy game where you fight off the voices in your head; honestly, my only complaint is that you can't wear both a gas mask and a helmet.”
    • “It's a fantastic mix of horror and dumb fun, being scared to death by a baseball spider and then laughing your ass off as it hits a car and gives itself brain damage.”
    • “I start laughing because I had never seen that enemy type before, and as I'm laughing, a little spaghetti sea urchin comes up behind me and attacks.”
    • “While climbing a crane in the game, I fell off so many times because my arms decided to get stuck under a bar. It was not funny, especially considering my slight fear of heights, which was already nerve-wracking. If it weren't for the arm problem, I think it would have been much more enjoyable.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization model is primarily free-to-play with in-game microtransactions, and players appreciate that the developers seem committed to creating a quality survival experience rather than focusing on profit. While some users find the ads and certain weapon handling aspects lacking, overall, the game is viewed positively in terms of its monetization approach.

    • “The game offers a fair balance between free-to-play and paid options, allowing players to enjoy the experience without feeling pressured to spend money.”
    • “I appreciate that the microtransactions are purely cosmetic and don't affect gameplay, making it easy to enjoy the game without spending a dime.”
    • “The monetization model is transparent and reasonable, providing value for those who choose to invest while still allowing free players to progress comfortably.”
    • “The bad: ads (aim down sight) is kinda garbo at least with the attachments, based on the holo-sight/red-dot and what I assumed was supposed to be a scope you get in the tutorial phase, iron sights were fine.”
    • “You can tell that the devs have a passion for making a good survival game that works and it isn't a cash grab like a lot of games nowadays.”
    • “f2p (in-game microtransactions)”

Buy Into the Radius VR

18h Median play time
67h Average play time
6-50h Spent by most gamers
*Based on 76 analyzed playthroughs

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