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Quasimorph Game Cover

About Quasimorph

Quasimorph is a single player tactical role playing shooter game with a science fiction theme. It was developed by Magnum Scriptum and was released on August 16, 2023. It received positive reviews from players.

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

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Games Like Quasimorph

Looking for games like Quasimorph? Here are top tactical role playing shooter recommendations with a science fiction focus, selected from player-similarity data — start with ZERO Sievert, Quasimorph: End of Dream or Stoneshard.

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Reviews

85%Audience ScoreBased on 4,019 reviews
story157 positive mentions
grinding103 negative mentions

  • Unique and immersive blend of turn-based tactical combat and extraction roguelike with deep customization and a rich sci-fi setting.
  • Highly rewarding gameplay loop involving managing clones, inventory, and faction relations with meaningful progression through ship and gear upgrades.
  • Active development and community support with frequent updates and quality-of-life improvements, plus a highly praised heavy metal soundtrack enhancing atmosphere.
  • Steep learning curve and poor in-game explanations of key mechanics which can lead to frustration and require consulting external guides.
  • Difficulty balance issues with unpredictable mission scaling, random one-shot kills, punishing RNG elements, and potential save/mission softlocks.
  • Clunky and unintuitive UI with cumbersome inventory management, awkward controls especially on controllers/Steam Deck, and confusing trade/economy systems.
  • story

    1,853 mentions Positive Neutral Negative
    8% positive mentions, 87% neutral mentions, 5% negative mentions

    The story in the game serves mostly as background flavor and is often criticized for being sparse, unclear, and poorly integrated, leaving players feeling lost or unengaged. While the game features factions, lore, and some narrative content, many users find the story missions too difficult, lengthy, repetitive, and disconnected from an overarching narrative arc. The game's focus remains on challenging, grind-heavy tactical missions with emergent storytelling rather than a strong, guided plot progression.

    • “There's a good variety of missions, biomes and factions.”
    • “The story and ideas they have are all really cool and super exciting.”
    • “The game has some really interesting plot and world building thrown in there too so it doesn't get too monotonous.”
    • “What's the point of having interesting factions filled with lore and background story, but the only way to interact with them is by fighting them or listening to a single person who just screams at you endless monologues.”
    • “There's not really a sense of an overarching arc in which you are progressing, as the sandbox aspect of the game is not well paced nor well explained, so you kinda end up feeling you were thrown into this universe just to play around with a lot of random stuff the devs put together in the missions and items.”
    • “The story is based off a Russian writer and reading his work just comes across as schizophrenic ranting with very little point, someone with terrible neurosis explaining what the voices in their head tell them, it's the sort of nonsense you expect to see carved in the walls of an asylum in a horror movie, to indicate the killer is a nutjob. It's full of drawings of concentric circles within circles and all sorts of schitzobabble that doesn't really add anything to the story, and at the end, the story is "demons are invading from another dimension", he just feels the need to explain the pseudoscience behind how that happens.”
  • gameplay

    910 mentions Positive Neutral Negative
    32% positive mentions, 63% neutral mentions, 5% negative mentions

    The gameplay is a deep, challenging, and rewarding turn-based extraction roguelike with complex mechanics that require significant learning and experimentation, appealing mainly to hardcore and patient players. While the core combat and mission gameplay are praised for their tactical depth, intensity, and addictiveness, many players find the game’s steep learning curve, sparse tutorials, unclear or poorly explained systems, and punishing RNG frustrating and off-putting. Ongoing developer support and frequent updates are improving balance, accessibility options, and content variety, making it a promising but currently niche experience that excels once its mechanics are understood and mastered.

    • “The gameplay loop is tense and addictive, and despite being constantly filtered by enemies blowing my head off in one turn every day, I keep coming back to play again.”
    • “It's one of those rare games where the gameplay, world-building, atmosphere, and progression all come together perfectly.”
    • “After understanding the mechanics, the game is fun and fair.”
    • “The gameplay feels clunky and unnecessarily frustrating, especially on normal difficulty.”
    • “Clunky controls, unexplained obscure systems/mechanics, terrible UI and UX, unclear visuals, boring gameplay and unfair (unfun) gameplay.”
    • “It is genuinely made to be frustrating and not fun to engage with the core mechanics of the game.”
  • music

    247 mentions Positive Neutral Negative
    46% positive mentions, 52% neutral mentions, 2% negative mentions

    The music in this game is widely praised for its intense, heavy metal soundtrack that dynamically escalates with gameplay intensity, significantly enhancing the dark, gritty atmosphere and immersion. While some users note a limited variety leading to repetition, overall the soundtrack is considered a standout feature, often described as exceptional, adrenaline-pumping, and integral to the game’s unique vibe and player engagement.

    • “The soundtrack is incredibly well done, and such a standout surprise for such a small team to be able to produce such quality music.”
    • “The music is an endless collection of bangers that scale in intensity with the danger of the gameplay itself.”
    • “The soundtrack is epic and orchestrated to fit every environment and situation perfectly.”
    • “Music - so so so repetitive, it's like a 6/10 at best.”
    • “Music soundtrack is quite limited, and becomes repetitive too fast.”
    • “Very limited soundtrack, so you hear the same song over and over again.”
  • graphics

    142 mentions Positive Neutral Negative
    42% positive mentions, 56% neutral mentions, 2% negative mentions

    The game's graphics feature highly detailed and evocative pixel art that masterfully blends retro aesthetics with modern lighting to create a unique, atmospheric world praised for its style and mood-setting. While the art style and visual design are widely celebrated for their depth and artistic flair, some users find the visuals modest or occasionally unclear, with critiques often pointing to a rough UI rather than the graphics themselves. Overall, the graphics strongly complement the game's immersive atmosphere and lore, making the aesthetic one of its standout aspects despite not focusing on cutting-edge visuals.

    • “The pixel art style is fantastic and beautiful to look at, with such tiny and incredible detail and love put into it.”
    • “Graphics: 5/5 – the pixel art in this game is some of the best I've ever seen.”
    • “Honestly a masterclass of blending visual aesthetics with music to build a vibe.”
    • “The art style/visual queuing tells you nothing about anything, so get ready to check every enemy.”
    • “Honestly the graphics are modest, and the onboarding makes it easy to get lost (I accidentally amputated my own arm — it happens).”
    • “Because I do like the aesthetic of the game, but some of the graphical effects create eye strain that can cause the game to be a little bit less enjoyable.”
  • grinding

    104 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding in the game is widely described as tedious, repetitive, and often frustrating due to excessive RNG, slow progression, and clunky mechanics like inventory management and travel. While some players find satisfaction in loot farming and gradual upgrades, many feel the grind lacks meaningful challenge or skill, turning gameplay into a chore rather than an engaging experience. Additionally, severe setbacks like losing hours of progress contribute to a sense of wasted effort, making the overall grind feel punishing and unenjoyable for many.

    • “There is nothing fun about losing hours of gear grinding because the quasimorph meter suddenly spikes on 1-2 skull maps.”
    • “The ship upgrade system and bartering system is unrewarding, grindy, and overall the progression is not fun aside from the tech equipment that naturally evolves.”
    • “I started noticing how tedious it can get having to grind back my better gear playing missions with multiple floors facing dozens of enemies, with equipment constantly breaking and buffs getting wiped upon death, leaving you with no real sense of progression.”
  • atmosphere

    85 mentions Positive Neutral Negative
    68% positive mentions, 28% neutral mentions, 4% negative mentions

    The game’s atmosphere is widely praised for its dark, gritty, and immersive sci-fi setting, enhanced by excellent pixel art and a fitting, intensifying soundtrack that creates tension and urgency. Reviewers highlight its unique world-building and mood, often comparing it favorably to classic sci-fi horror, though some note that clunky gameplay or UI can detract from the overall experience. Overall, the atmosphere is considered one of the game's strongest and most memorable aspects, contributing significantly to its appeal.

    • “It’s one of those rare games where the gameplay, world-building, atmosphere, and progression all come together perfectly.”
    • “The vibes, aura, atmosphere, universe, world-building is incredible, very much its own thing while also being full of loving homages across a bunch of sci-fi, and a very competent entry in the 'demons in space' canon (Doom, Dead Space, Event Horizon, etc.).”
    • “From the moment you start the game, you're immersed in a surreal, atmospheric world filled with mysterious visuals and haunting sound design that evoke a sense of curiosity and unease.”
    • “Despite being into the atmosphere, the premise, the lore and the idea of the gameplay mechanics for this game, I cannot get into it.”
    • “Atmosphere?”
    • “I really like the idea of this game, its interface, the idea of an extraction shooter as a tactical RPG, the look and atmosphere of everything, but the difficulty cliff is complete aids.”
  • humor

    57 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is dark, absurd, and often revolves around unexpected, gruesome events like self-inflicted injuries and bizarre enemy behaviors, blending tension with comedic moments. Its witty, dystopian sci-fi setting and quirky mechanics foster both frustration and amusement, making for memorable, sometimes hilarious gameplay experiences. However, some elements—like repetitive death laughter and unbalanced features—can be funny initially but grow tiresome over time.

    • “Amputating body parts to steal them from bad guys is hilarious.”
    • “A sci-fi roguelike looter shooter with a dark sense of humor.”
    • “You can be leaning around the corner shooting the funny circular saw weapon and the thing would bounce off and cut your own arm off (true story).”
  • replayability

    38 mentions Positive Neutral Negative
    55% positive mentions, 37% neutral mentions, 8% negative mentions

    Players consistently praise the game’s high replayability, highlighting its diverse builds, faction choices, challenging gameplay, and extensive content that keeps each run fresh and engaging. The combination of roguelike elements, sandbox freedom, and tactical depth, along with active developer support and modding, contributes to an almost infinite replay value. Some note minor repetitiveness or grind, but overall, replayability is a standout feature that keeps players returning.

    • “I think of this game as a rogue-like wrapped in a rogue-lite, wrapped in a sandbox, wrapped in a grand strategy game, and it has the added bonus of challenging story-line quests, tons of lore-building, stupendous replayability, and too many things to recommend it than I can possibly think of in one sitting.”
    • “The loop is unique, the difficulty is punishing but fair, and the replayability is basically infinite once you get into the faction warfare.”
    • “For being an early access title, this game has quite a lot of content, with a large variety of equipment, characters, and classes which allows for a variety of different builds, making the game highly replayable.”
    • “Great game for a couple hours but once you realize the post-mission rewards don't have a payoff and that there's only one viable way to play the game (door sneak peek-a-boo) because of how easy it is to die... well, there's not a lot of replayability at the moment.”
    • “The core gameplay loop is a blast but the replay value is stunted by a lack of variety and meta progression.”
    • “I have not gotten to the end game and I do not know how replayable this game is, but I am giving it a thumbs up because I am hoping I do not get to 'the end game'.”
  • stability

    15 mentions Positive Neutral Negative
    7% positive mentions, 0% neutral mentions, 93% negative mentions

    The game's stability is currently hindered by numerous bugs, glitches, and control freezes that disrupt gameplay, especially in its early access phase. Frequent updates cause save compatibility issues and a buggy UI, leading to frustration among players. While substantial improvements and fixes are expected by the full release, the present experience is marred by inconsistent performance and run-killing glitches.

    • “Still early access, while full of hours of content with more on the way, the base game is relatively bug-free outside of some minor bugs that appear between major update rollouts and get fixed within the month.”
    • “The other, in my opinion very problematic thing are the control mission freezes.”
    • “However, I would probably suggest holding off till 1.0, not because it's buggy, but because the game is very much in the cooking phase... things are changing, growing, improved, added, and occasionally removed by a fairly notable degree in each version update... which isn't bad per se, it's just that your saves probably aren't going to be compatible every time the game updates and as someone who plays sporadically it's a bit annoying having to start a new game almost every time I go to play.”
    • “Most importantly, however, I can't abide by the current run-killing glitches.”
  • optimization

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game boasts excellent optimization, delivering smooth performance with very few bugs and efficient gameplay mechanics that appeal to players seeking strategic depth. Its flexible turn-based combat and diverse enemy variations enhance optimization potential, while overall technical execution stands out, especially compared to other indie titles.

    • “The step-by-step combat with flexible turn economy is a dream for turn-based players looking for depth and optimization rather than just vaguely seeing a number go up based on RNG.”
    • “The optimizations and upgrades are so good!”
    • “On my system, the game runs smoothly.”
    • “So many indie devs do more than their budget/technical abilities allow and it turns into one of hundreds of unfinished, poorly optimized and bloated projects.”
    • “Cannot remember a single game other than this one where I had mental spreadsheets about optimized human meat acquisition.”
    • “The step-by-step combat with flexible turn economy is a dream for turn-based players looking for depth and optimization of a player rather than just vaguely seeing a number go up based on the RNG of a run.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players find the game deeply emotional and immersive, evoking strong feelings of attachment, heartbreak, and introspection. Its engaging narrative and thoughtful design create a compelling experience that resonates personally, making failures impactful yet rewarding. Overall, it’s praised for sparking genuine emotional investment and delivering a heartfelt adventure.

    • “It made me feel like I'd actually just ruined the lives of innocent people.”
    • “It’s heartbreaking, because it’s probably the game I loved the most out of the 200 games I own.”
    • “For those seeking a game that stimulates the mind and evokes emotional introspection, Quasimorph offers a compelling and rewarding adventure into the surreal and the subconscious.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Players criticize the monetization for feeling like a quick cash grab driven by misleading advertising and poor in-game explanations, resulting in disappointment. The promotional efforts create false expectations, making the game seem more complex or rewarding than it actually is. Overall, the monetization approach is seen as exploitative and frustrating.

    • “It's not a 'hardcore RPG'; it's a pathetic attempt to throw out some garbage game with poor mechanics and make it seem stand apart by having people complain on YouTube about how difficult it is when it's just a mess of good ideas thrown together into an unplayable mess for a quick cash grab.”
    • “That said, I think the advertising is misleading and the tutorials plus in-game explanations are lacking, which is what's leading a lot of people to disappointment.”
    • “There is only one solution to ending the pollution of over advertisement and extreme consumerism rip and tear!”
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Play Times

19h Median play time
128h Average play time
10-70h Spent by most gamers
*Based on 46 analyzed playthroughs
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Frequently Asked Questions

Quasimorph is a tactical role playing shooter game with science fiction theme. Common tags for Quasimorph include turn-based, indie, pixel graphics, cyberpunk, dystopian and others.

Quasimorph is available on PC, Steam Deck and Windows.

On average players spend around 128 hours playing Quasimorph.

Quasimorph was released on August 16, 2023.

Quasimorph was developed by Magnum Scriptum.

Quasimorph has received positive reviews from players. Most players liked Quasimorph for its story but disliked it for its grinding.

Quasimorph is a single player game.

Similar games include ZERO Sievert, Quasimorph: End of Dream, Stoneshard, SULFUR, MENACE and others.