Nomads of the Fallen Star
- January 30, 2019
- Huy Phan
- 10h median play time
"Nomads of the Fallen Star" is a story-driven, turn-based strategy game set in a post-apocalyptic world. Assemble a team of nomads and navigate through treacherous landscapes, making choices that impact the fate of your group. Engage in strategic combat, manage resources, and uncover the mysteries of the fallen star.
Reviews
- The game features a dynamic and engaging sandbox world with a living trade system and faction interactions.
- The turn-based combat is challenging and requires strategic planning, reminiscent of Battle Brothers.
- The developer is very responsive to feedback and frequently updates the game, improving quality of life and addressing player concerns.
- The tactical combat lacks depth, with no overwatch, cover, or terrain modifiers, leading to repetitive gameplay.
- The user interface is poorly designed and uncomfortable to navigate, detracting from the overall experience.
- Progression can feel heavily reliant on random events and luck, making it frustrating for players seeking a more balanced challenge.
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The game's story is described as intriguing and enriched with background lore, featuring a dynamic world with inter-faction conflicts and character development. However, some players feel that the mid-game lacks variety and progression, leading to a grind that detracts from the overall narrative experience. While the sandbox mechanics offer engaging gameplay, they can overshadow the story elements, resulting in a mixed reception regarding the narrative depth.
“There is an interesting story and background lore, a living, dynamic world with inter-faction wars, and a good core mechanic mix of both trading and turn-based combat encounters.”
“Nomads of the Fallen Star could be defined as a free-roaming, organic world with a living trade system, factions, topped with turn-based combat, resource management, and both character backstory and evolution through level up.”
“Game is smooth with nice flow and engaging story (so far) and actions can have serious consequences.”
“I enjoyed playing this 'version' of Battle Brothers a lot until maybe the mid-game when the lack of variety, progression, and story made the game a grind without reward.”
“The next mission was to search a wreckage, and that was the last straw.”
“Then after some story text, it was back to business.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is heavily luck-based, particularly in ironman mode, where any encounter can be fatal, and tight mission time limits can lead to significant reputation losses for failures. Despite these challenges, the game features a dynamic world with engaging story elements, a mix of trading and turn-based combat mechanics, and offers casual playability for those with limited time. The developer is open to improving user interface and interaction issues based on player feedback.
“There is an interesting story and background lore, a living, dynamic world with inter-faction wars, and a good core mechanic mix of both trading and turn-based combat encounters.”
“The mechanics are similar to Battle Brothers with more viability to trading.”
“There's also an intriguing story going on, even though the sandbox mechanics can keep you busy on their own (roaming groups, radio messages asking for help (defense or supplies)...”
“Honestly, it is one of the most luck-based games I've seen in my life. The idea of playing this in Ironman mode is unthinkable. Any encounter, and I mean any encounter, can be deadly for the first 10 hours you play it. Not to mention the absurdly low amount of time you have to complete the missions. Even after you complete a mission, if you don't return to the city in time, the mission fails and you lose reputation. It's not a little; if you fail a single mission because of the ridiculously low amount of time you have, you waste 2-3 hours of gameplay.”
“The mechanics are similar to Battle Brothers, but with more viability for trading.”
“Basically, the core mechanics are how he wants them, but if you have any issues with how you interact with the game (i.e., the UI, map, controls, tooltips, etc.), he is happy to improve it based on feedback.”
- graphics3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The graphics in the game are generally considered acceptable, with a visually appealing art style for the world map. However, character designs resemble simplistic "bb" styles, and while the gameplay is decent, the overall game progression has received criticism.
“The art style of the world map looks very good (although I’m no expert).”
“It's a turn-based RPG that features characters that graphically resemble the way BB characters look.”
“The graphics and gameplay are okay, but the game progress was poorly executed.”
“It's a turn-based RPG that features characters that graphically resemble the way Barbie characters look.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is reported to be well optimized and largely bug-free, with the solo developer actively releasing daily updates focused on quality of life improvements.
“The solo dev is still pushing updates almost daily, mostly for quality of life enhancements since the game seems bug-free and well optimized.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music in the game features heavy metal as the battle theme, enhancing the intensity and excitement of combat scenarios.
“And this whole time, heavy metal was playing as the battle music.”
“The soundtrack perfectly complements the game's atmosphere, enhancing every moment.”
“I love how the music changes dynamically based on the gameplay, making each encounter feel unique.”
“The battle music was heavy metal, which felt completely out of place.”
“The soundtrack was repetitive and lacked variety, making it hard to stay engaged.”
“The music didn't match the game's atmosphere, often feeling jarring and distracting.”