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About Element Space

Element Space is a single player tactical role playing game with a science fiction theme. It was developed by Sixth Vowel and was released on February 14, 2019. It received mostly positive reviews from players.

Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.

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Reviews

63%Audience ScoreBased on 162 reviews
story39 positive mentions
stability18 negative mentions

  • Engaging turn-based tactical combat with unique character abilities and interesting combat mechanics that differ from standard XCOM clones.
  • Compelling sci-fi setting and story with political intrigue, character loyalty systems, and meaningful choices impacting endings.
  • High production values in graphics, animations, and soundtrack with developers responsive to community feedback and actively improving the game.
  • Severe and frequent game-breaking bugs including save file corruption, crashes, characters getting stuck or disappearing, and gameplay freezes severely impacting playability.
  • Lack of manual saves or mid-mission checkpoints requiring replay of entire lengthy missions on failure, causing frustration and loss of progress.
  • Balance issues with difficult difficulty spikes, unfair enemy advantages, and RNG inconsistencies; plus a clunky UI and camera issues reducing game polish.
  • story

    230 mentions Positive Neutral Negative
    17% positive mentions, 79% neutral mentions, 4% negative mentions

    The story is generally praised for its intriguing sci-fi setting, political intrigue, and character-driven narrative with multiple endings influenced by player choices. However, many find it somewhat linear, clichéd, or disjointed, with pacing issues and limited side content, which detracts from replayability. Technical issues such as bugs, lack of in-mission saves, and mission replay limitations significantly disrupt the storytelling experience for some players.

    • “The storyline is very compelling even from the start, featuring a character wrongly accused of treason trying to rally support from various factions and clear their name.”
    • “Throughout the game, missions affect four main ideologies—humanity, autocracy, independence, and democracy—and your choices and loyalties with companions shape the story's progression and different endings.”
    • “From mission to mission, you gain new weapons and allies; companions have unique abilities and backstories, and completing their loyalty missions unlocks special missions and bonuses, making the story rich and immersive.”
    • “Story is short and messy, there is no side quest or anything, it's just the old model of 'choose a planet, do a mission, reward, repeat'.”
    • “The story is sucked from the finger and recorded on the knee.”
    • “- no save game system coupled with multiple tasks on each mission is extremely aggravating if your play is interrupted (you have to start from the first task all over again) or if you want to try a different team/tactics.”
    • “Lazy filler missions with no dialogues.”
    • “Pointless exploration with no interaction (you get to run around in story missions, but there's no interaction with the environment? missed opportunity.)”
    • “We need to be able to save the game, or at least have the ability to replay a battle without replaying the whole mission.”
    • “Again, this can be painful since you don't know how many battles there will be in the mission, the consumables do not reset, and you only have 3 team members. So if you lose or just decide to restart, whole mission will be restart.”
    • “Story isn't that amazing.”
    • “The story is sci fi video game blah blah.”
    • “What game lacks is a story-telling: while the story itself is good (although not that much extraordinary but really in place for the setting) the way it is told is not that satisfying.”
  • gameplay

    60 mentions Positive Neutral Negative
    28% positive mentions, 67% neutral mentions, 5% negative mentions

    The gameplay offers a clear, turn-based tactical experience akin to XCOM, featuring a dual action point system, varied equipment, and some innovative mechanics like close-quarters combat and a time-based element. While generally smooth and accessible, the gameplay can feel rudimentary, occasionally clumsy, and lacks depth compared to genre leaders, with limited squad customization and some frustrating design choices like no saves between battles. Despite these flaws, the core tactical mechanics are engaging and the game provides a solid, if somewhat brief, strategic experience for fans of sci-fi turn-based RPGs.

    • “If you like indie, turn-based and some unusual gameplay experiments: just give it a try.”
    • “It's a good game, the gameplay is very clear to understand and makes great tactical battles, with a lot of different equipment possibilities to switch between.”
    • “"element: space" is an incredibly well-designed, tactical turn-based game that doesn't only have some breathtaking artwork and a really cool sci-fi theme; the gameplay itself and also the storyline are both amazingly entertaining.”
    • “Game mechanics are very rudimentary and clumsy.”
    • “Flawed mechanics: for example, enemies can throw grenades, but unlike the player, friendly fire does not affect them, missing opportunities to make combat more flexible and responsive.”
    • “You make a great game and then throw all the hard work out the window by forcing the player to go through a large chunk of very difficult gameplay without the ability to save, so if you fail, you have to redo everything.”
  • graphics

    29 mentions Positive Neutral Negative
    66% positive mentions, 24% neutral mentions, 10% negative mentions

    The graphics of the game receive mixed feedback, with many praising its polished, colorful, and stylistic sci-fi visuals and combat animations, often described as glossy and well-designed. However, some users find the graphics dated or lacking in detail, particularly in character close-ups and animations, with occasional performance issues noted. Overall, the aesthetic and art direction are viewed as a strong point that enhances the tactical gameplay experience.

    • “High production value graphics, animations, sound effects and music.”
    • “The visuals, graphics, and animations are very good in combat.”
    • “Graphic quality is great, runs perfect without any bugs, has plenty of characters to have fun with with different characteristics and scenarios are very well designed.”
    • “Poor graphics that look like they used 3D modeling tools dated back to the 1990s (reminds me of FF7 era; this game looks like it predates FF7/PS1 days).”
    • “My PC configuration seemingly met the minimum and was close to the recommended requirements, but even on the lowest graphics settings, my frame rate wouldn't go over 11 after a certain point.”
    • “The character visuals up close, especially in the profile sections, lack detail.”
  • stability

    21 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    The game is widely reported to be very buggy, with frequent glitches, crashes, and freezes—especially early on—impacting combat and overall stability. While developers have issued updates and troubleshooting tools that have improved stability somewhat, many users still experience occasional freezes and bugs. Despite these issues, some players appreciate the gameplay and hope for further polish in future updates.

    • “If there were absolutely no glitches in this game, I would definitely replay it.”
    • “Other than that, the game appears pretty polished and bug-free to me.”
    • “But since I have plenty of other games to play that most likely hold no glitches, I will not replay... for now.”
    • “Even for a dollar this is too buggy to really get into.”
    • “Extremely buggy, locks up all the time.”
    • “This has so many glitches and crashes that you wonder how it was released.”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Replayability in this game is mixed: while some appreciate multiple endings, varied companions, and strategic combat that encourage multiple playthroughs, others find it limited by bugs, save file issues, fixed maps, and forced repetition. The story's impact and gameplay depth affect whether replaying feels rewarding or tedious, with potential replay value largely dependent on player preference for combat and decision-making.

    • “Turn-based battles drenched heavily in story - with multiple endings for replayability.”
    • “This is a challenging turn combat game with a great deal of replayability; choosing different companions not only allows for different combat styles but also different endings. Make the wrong choices and you will end up losing it all.”
    • “You can make some different decisions during the campaign, so there is some replayability in terms of that and in terms of choosing what new characters to go after and add to your roster.”
    • “Element Space would be okay if not for the bugs, and it could have replay value if it didn't eat save files.”
    • “The game boasts replayability, but I don't see it.”
    • “Due to the use of fixed, 'hand-crafted' maps, and the requirement for your storyline character to always be part of your trio, replayability is somewhat limited.”
  • music

    13 mentions Positive Neutral Negative
    54% positive mentions, 23% neutral mentions, 23% negative mentions

    The music in the game is widely praised for its high quality, fitting atmosphere, and nostalgic sci-fi vibe, effectively enhancing combat tension and overall immersion. While the soundtrack is generally well-received, some users note a desire for more variety in battle tracks and improvements in voice work and combat sounds. Overall, the music is considered a strong and memorable aspect of the game.

    • “The music is very good and is one of the aspects I like the most, bringing me back to the golden age of sci-fi of the 70s and 80s.”
    • “The battle scenarios are well planned and the music stands out really well.”
    • “Could use some improvements on voices and music.”
    • “My only real concern at the moment is the length of the final finished game and the sad lack of variety in battle tracks (though I really like the soundtrack so far, just want more of it).”
    • “I'm not looking up the OST and downloading it, but it fits each moment well, it doesn't intrude on the experience and enhances the tension of combat really well.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is praised for being entertaining and hilarious, contributing to an enjoyable gameplay experience despite a clichéd story. It shows strong potential for creating many funny moments.

    • “Gameplay is hilarious and the story is cliché, yeah, but it entertains.”
    • “And with plenty of potential for funny moments.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the game emotionally impactful, praising its challenging combat that evoked strong feelings like tears and sweat, despite some bugs. Overall, it delivered a rewarding and intense emotional experience.

    • “The combats, despite some bugs, made me cry and sweat; it's good to see a challenge nowadays.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is described as tedious and repetitive, with players needing to repeatedly clear enemies to progress. While rushing through missions can lead to failure, adopting a slower, more methodical approach involving extensive grinding is necessary but can feel boring.

    • “You have to do this 3 times and it's just tedious and boring.”
    • “I failed a lot of times in this mission because I tried rushing it... Leeroy Jenkins style. Eventually, I realized that strategy just won't work and used a rather tedious route (by killing all enemies) to complete the level.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is praised for its great atmosphere, immersive animations, and detailed environments, offering a unique blend of classic and modern styles that create a fresh and engaging experience.

    • “Great atmosphere, animations, and environments.”
    • “Normally I would stay away from early access games as a recommendation, but this game is a fresh and interesting gem with some great atmosphere and fun gameplay in a very old and new school way.”
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Play Times

188h Median play time
258h Average play time
20-381h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Element Space is a tactical role playing game with science fiction theme. Common tags for Element Space include turn-based, indie, early access, combat, nonlinear and others.

Element Space is available on PC, PlayStation 4, Xbox One, Windows and others.

On average players spend around 258 hours playing Element Space.

Element Space was released on February 14, 2019.

Element Space was developed by Sixth Vowel.

Element Space has received mostly positive reviews from players. Most players liked Element Space for its story but disliked it for its stability.

Element Space is a single player game.

Similar games include Star Wars Zero Company, Classified: France '44, Dead State: Reanimated, Every Day We Fight, Wasteland 3 and others.