- October 13, 2019
- Talentplace
Noise
Platforms
About
"Noise" is a narrative-driven game set in 1988 USSR, where you uncover terrifying secrets about a mysterious, uncharted signal. As a radio amateur, the radio is your main tool to navigate the game, choosing waves to contact people, understand what's happening, or listen to USSR radio. The game aims to tell a unique, non-faceless horror story.








- The game has an interesting and enigmatic storyline with unique concepts, such as using radio for detection.
- Despite being short, the game offers a decent length and some engaging puzzles.
- The atmosphere is reminiscent of classic games like Half Life, providing a nostalgic feel.
- The game suffers from numerous bugs and poor execution, making it frustrating and often unplayable.
- Voice acting is subpar, especially in English, which detracts from the overall experience.
- Graphics and audio quality are lacking, with many players finding them to be below standard.
story
40 mentions Positive Neutral NegativeThe game's story is described as intriguing and filled with interesting concepts, such as using radio waves for detection, reminiscent of a "Soviet Half-Life." However, many players feel that the execution is poor, with issues like bad voice acting and frustrating controls detracting from the experience, leading to a lack of engagement with the plot. Overall, while the storyline has potential, its delivery leaves much to be desired, resulting in a mixed reception.
“A short game with an interesting story that had a Half-Life-like feel to it (Soviet Half-Life 😊).”
“The plot is interesting and enigmatic, and it has some interesting concepts like using the radio for detection.”
“Very interesting story...”
“I can't say if there are jump scares because, between the horrible voice acting, uncomfortable controls, and impossible to advance plot, I couldn't bear with it for more than a little over 10 minutes.”
“Overall, the game is a walking simulator with dialogue created to progress the story's core elements, which is noise.”
“The plot is unfinished (what happened with the employee that you talked with?).”