- August 31, 2017
- Primary Games
- 10h median play time
Never Again
Platforms
About
"Never Again" is a narrative-driven first-person shooter set in an alternative 1960s world. The game follows the story of a member of a resistance group fighting against a totalitarian regime. Players will engage in thrilling gunfights, solve puzzles, and make decisions that impact the narrative outcome. It offers a unique blend of action, adventure, and stealth, with a profound story that explores themes of freedom, oppression, and morality.











- The game features a captivating and emotional story that resonates deeply with players, making it a memorable experience.
- The atmosphere, music, and art style are beautifully crafted, enhancing the horror elements and immersing players in the game world.
- The puzzles are challenging and engaging, providing a good mix of difficulty that keeps players invested in the gameplay.
- The controls can be clunky and frustrating, making certain gameplay mechanics difficult to navigate, especially during tense moments.
- Some puzzles are overly obscure or require excessive trial and error, leading to frustration and a feeling of being stuck.
- The game can feel short and may leave players wanting more content, as well as having some bugs that affect the overall experience.
story
97 mentions Positive Neutral NegativeThe story is a complex and emotional narrative centered around a young girl named Sasha Anders, exploring themes of trauma and personal struggle, particularly related to her asthma. While some players found the storytelling engaging and impactful, others criticized its clarity and pacing, noting that key plot points are often revealed only at the end, leaving the narrative feeling opaque. Overall, the game is praised for its atmosphere and depth, though it may require players to piece together the story through environmental cues and collectibles.
“The story is deep, emotional, exceptional, dark, and important.”
“The storyline starts off cryptic with subtle hints but the ending reveal is excellent and hard-hitting.”
“The story-telling, the graphics, and some sections were lovely.”
“The story kind of sucked and the ending felt like they just needed to come up with a way to explain away a lot of nonsense, and instead of just coming up with something straightforward, they decided to tie it into a WWII story.”
“You can't really feel connected to the story; they tried to tell the dramatic story of a little girl who suffers from asthma, but they are far away from depicting it well.”
“However, the entire lead-up to the end is very opaque; some major plot points are left out until the very end, and this is all taking into account that you've read the in-game memories and notes.”