Skip to main content

Everybody's Gone to the Rapture

A John Wyndhamesque story placing you at ground zero of a strange event. Can you unravel the truth of what has happened?
Everybody's Gone to the Rapture Game Cover
71%Game Brain Score
story, music
gameplay, optimization
68% User Score Based on 1,466 reviews
Critic Score 73%Based on 28 reviews

Platforms

PCPlaystation 5Playstation 4WindowsPlayStation
Everybody's Gone to the Rapture Game Cover

About

Everybody's Gone to the Rapture is a single player casual simulation game with drama and science fiction themes. It was developed by The Chinese Room and was released on April 14, 2016. It received mostly positive reviews from both critics and players.

Everybody’s Gone to the Rapture™ tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding. Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative int…

Skip User Reviews

68%
Audience ScoreBased on 1,466 reviews
story579 positive mentions
gameplay21 negative mentions

  • Stunning visuals and beautifully detailed English countryside setting, offering an immersive and atmospheric experience.
  • Emotionally engaging and well-told, non-linear story with superb voice acting and a haunting, award-winning soundtrack.
  • Unique walking simulator gameplay that encourages exploration and reflection, creating a deeply memorable narrative-driven experience.
  • Severe and persistent performance and optimization issues on PC, causing frequent frame rate drops and stuttering even on high-end hardware.
  • Extremely slow walking speed with a largely ineffective run function, leading to tedious backtracking and frustrating pacing.
  • Limited interactivity and unclear save system with scarce autosave points, resulting in potential progress loss and a lack of player agency.
  • story
    1,704 mentions Positive Neutral Negative

    Everybody's Gone to the Rapture offers a deeply immersive, non-linear, and emotionally rich story set in a quaint English village, blending sci-fi elements with personal dramas and existential themes. The narrative unfolds through environmental storytelling, fragmented memories, and character perspectives, supported by standout voice acting and a haunting soundtrack. While praised for its atmosphere and storytelling innovation, some players find the story slow-paced, occasionally confusing, and less interactive, with a conclusion that divides opinions.

    • “Everybody’s Gone to the Rapture is something else entirely — a slow, haunting walk through the ghost of a village, where the story seeps into you rather than being told outright.”
    • “The beauty of its world, the emotional precision of its writing, and the majesty of its score combine to create something uniquely affecting—a story not just about the end of humanity, but about the traces of love and meaning that remain when everything else is gone.”
    • “It’s a meditation on loss and discovery, a story told through silence as much as through sound.”
    • “If you want to know the story, 100% just search up a YouTube video; this isn't worth your time or money.”
    • “The problem was, this game is a gameplay structural and therefore somewhat storywise an absolute catastrophe.”
    • “And if you think that story somehow will be worth all the torture then you are mistaken, story is nothing special.”
  • music
    615 mentions Positive Neutral Negative

    The music in "Everybody's Gone to the Rapture" is widely praised as a hauntingly beautiful, emotionally powerful, and exceptionally well-composed soundtrack by Jessica Curry, often cited as one of the best in gaming. It greatly enhances the game's immersive atmosphere and storytelling, with many reviewers recommending the game solely for its outstanding musical score. While some found the constant music overwhelming at times, overall it is considered a standout feature that deeply enriches the emotional and atmospheric experience.

    • “The music swells not to emphasize action but to accompany realization—when you uncover a key memory or watch the light of someone’s last moment fade, the score rises like a requiem, elevating the experience from storytelling to something spiritual.”
    • “The soundtrack was something I absolutely adored and it often moved me to tears for how well they implemented the soundtrack with the story and the memory points you were watching.”
    • “The music was absolutely enrapturing on every level... I can think of few pieces of musical work on this earth that so deeply have impacted me, I cannot thank Jessica Curry enough for the gift that is this soundtrack.”
    • “The music is terrible, the graphics a show-off, the story ... well, don't mention it.”
    • “Boring as hell, very unintuitive at the beginning, terrible soundtrack (I like choirs, but it didn't fit this game for me).”
    • “I can deal with the visual stuff to an extent, but when I can't turn music down or off, I'm going to leave a negative review.”
  • graphics
    486 mentions Positive Neutral Negative

    The game features stunning, highly detailed graphics that vividly capture the English countryside with impressive lighting and atmospheric design, often regarded as a visual masterpiece. However, despite its visual appeal, the game suffers from significant performance issues and poor optimization, even on high-end modern hardware, causing frustrating frame rate drops and lag. Overall, the graphics are a major highlight and contribute strongly to immersion, though technical problems can hinder the experience.

    • “The visuals are absolutely stunning, like walking through a peaceful countryside holiday in the UK, if that holiday included mysterious disappearances and ghostly light trails.”
    • “The graphics and scenery and music were beautiful.”
    • “The graphics here are sublime.”
    • “I am running on a high spec machine that should not struggle with a ten year old game, but even on the lowest graphic settings I am dealing with unacceptable lag.”
    • “Just like others have already mentioned, this game is so poorly optimized that it runs like frozen crap at all times, even with graphics turned down to the barely minimum, despite the machine exceeding the recommended specifications.”
    • “Before I start my review, warning: on Nvidia graphics cards this game, running on the CryEngine, runs absolutely terrible, even on high-end systems.”
  • gameplay
    250 mentions Positive Neutral Negative

    Gameplay in "Everybody's Gone to the Rapture" is minimalistic and largely consists of slow-paced walking, exploration, and triggering story-related events, fitting the walking simulator genre but offering little in terms of interaction or challenge. Many players found the pacing tedious and the mechanics frustrating or unintuitive, though some appreciated the serene, atmospheric experience and narrative focus. Overall, the gameplay is highly niche, best suited for those who prioritize storytelling and mood over traditional game mechanics.

    • “The gameplay is unique — I haven’t seen this specific style anywhere else.”
    • “It has aspects of both a visual novel and traditional point-and-click gameplay (though without the obtuse puzzles, thankfully).”
    • “Between the stunning visuals and impeccable audio, the gameplay is purely an atmospheric walking simulator.”
    • “You spend hours trudging at a snail's pace through a ghost town with zero mechanical depth and no way to sprint.”
    • “Even when using cheats on PC to fix the infamously slow walking speed, the pace of the game and its narrative is still far too slow, with a frustrating and unintuitive central mechanic; obviously, I'm supposed to follow these glowing orbs, but sometimes simply following them triggers more story scenes, and other times button prompts appear to trigger a simple but nonetheless tedious frequency-tuning minigame.”
    • “The little 'saving' text appears but when I try to quit the game it still tells me that 'the game hasn't saved wanna quit?' so lost about 2 hours of gameplay for the third time.”
  • atmosphere
    224 mentions Positive Neutral Negative

    The atmosphere of "Everybody's Gone to the Rapture" is widely praised as stunning, immersive, and richly detailed, combining beautiful visuals, evocative music, and expertly crafted ambient sounds to create a hauntingly serene and melancholic setting. Many reviewers highlight its unique ability to evoke a sense of mystery, nostalgia, and emotional depth through slow-paced exploration and superb voice acting, though some note that the game's deliberate slowness and technical issues can hinder the experience. Overall, the atmosphere is considered the game's strongest and most memorable aspect, offering a distinctive, artful, and deeply atmospheric journey.

    • “The atmosphere, music and story make this unforgettable.”
    • “The atmosphere and attention to detail is astounding.”
    • “Everyone’s gone to the rapture is a stunningly gorgeous, and incredibly atmospheric walking simulator.”
    • “It mistakes "tedium" for "atmosphere." The performance is abysmal and it runs like a slideshow, stuttering constantly despite the lack of actual gameplay.”
    • “When a game relies 100% on its atmosphere, this is unacceptable.”
    • “Even not knowing the ending, I still think the atmosphere and dialogues were way too soft for an apocalyptic-esque story.”
  • optimization
    209 mentions Positive Neutral Negative

    The game suffers from widespread and severe optimization issues on PC, with frequent stuttering, low and inconsistent frame rates, and occasional crashes even on high-end hardware, making gameplay frustrating and sometimes nearly unplayable. While some community fixes and tweaks, such as adjusting GPU settings or running in certain modes, can alleviate problems, the overall port feels poorly optimized compared to console versions, detracting significantly from the otherwise strong story, visuals, and audio experience.

    • “I played on a Steam Deck, and performance was generally excellent.”
    • “Performance is good; game ran smoothly for me on max settings at 100fps locked with some slight dips to 80s and 90s.”
    • “At first it was very laggy even though I have a high performance gaming laptop; after a little tweaking with the settings I finally got it running smoothly.”
    • “It mistakes 'tedium' for 'atmosphere.' The performance is abysmal and it runs like a slideshow, stuttering constantly despite the lack of actual gameplay.”
    • “I have an i9 10900k, RTX 3070ti, 32GB RAM, and the game is installed on a PCIe Gen3 x4 NVMe SSD, yet the game is stuttering and rubber banding constantly. It's unplayable; the frame rate fluctuates between 20-130 FPS.”
    • “The game runs extremely poorly on my computer (RTX 2070 & Ryzen 7 4.1 GHz) despite its age, to the point it's unplayable unless you want stuttering and weird shadow behavior and just an all-around headache-inducing experience.”
  • emotional
    174 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its deeply touching, haunting, and heart-wrenching storytelling, enhanced by superb voice acting and a powerful, ethereal soundtrack that lingers long after play. While some find the slow pace and minimal gameplay a barrier to emotional engagement, many players describe it as a profoundly immersive and melancholic journey that elicits strong emotional responses including tears, nostalgia, and reflection on love, loss, and humanity. Overall, it stands out as an emotionally resonant experience that connects players intimately to richly developed characters and a beautifully rendered world.

    • “The beauty of its world, the emotional precision of its writing, and the majesty of its score combine to create something uniquely affecting—a story not just about the end of humanity, but about the traces of love and meaning that remain when everything else is gone.”
    • “The soundtrack, graphics and story made me more emotional than in any other game I have played.”
    • “Having immersed myself in the lives of all the residents of Yaughton, I found myself drawn into a deeply contrasting and emotionally charged story that left me with no doubt this would be a positive review.”
    • “Nice graphics but boring story and poor gameplay.”
    • “Boring story.”
  • grinding
    43 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as excessively slow, tedious, and frustrating, largely due to sluggish movement speeds, unintuitive mechanics, and lack of manual saving. Exploration feels drawn-out and unengaging, with many players finding backtracking and achievement hunting to be a time-consuming, joyless chore rather than a rewarding experience. Despite a well-crafted atmosphere, the slow pace and repetitive gameplay diminish overall enjoyment and motivation.

    • “Slow, tedious, with no workable save system (I lost over a hundred minutes on one occasion because you cannot save manually and have to rely on autosave), and framerates all over the place (I have a 3900X, 32GB RAM, and an RTX2080S, and was getting as low as 17 FPS throughout).”
    • “The achievements are also incredibly tedious, designed to waste hours of your time.”
    • “Losing track of the orb can cause you to easily miss the next POI, and given the above, leads to very tedious and very slow searching across the map.”
  • stability
    26 mentions Positive Neutral Negative

    The game's stability is widely criticized for frequent bugs, glitches, severe FPS drops, freezes, and crashes, leading to a frustrating and poorly optimized experience for many players. While some report minimal issues and bug-free gameplay, the majority find the technical problems significantly detract from enjoyment. Visual glitches and buggy game mechanics further undermine the overall stability and playability.

    • “Bug free, at least in my experience.”
    • “Looks great, runs great.”
    • “Runs horrifically despite extensive troubleshooting.”
    • “I had FPS drops (it was a stutter fest!), deathly freezes, and crashes.”
    • “Routine FPS chugs down to the single digits for no apparent reason, visual glitches, etc. Really disappointed and I just have no desire to go back to it.”
  • replayability
    22 mentions Positive Neutral Negative

    Replayability for the game is generally limited, with most players finding value primarily in experiencing the story again or pursuing achievements and exploration. While the narrative and atmosphere encourage some revisits, slow pacing and lack of significant variations reduce motivation for multiple playthroughs. Modifications to movement speed and embracing non-linear aspects can enhance replay appeal for some, but overall replay value remains modest.

    • “Although the story won't change, there are certain achievements you can get only with a second playthrough. Also, the story is really good and knowing how things end can change your outlook on earlier events if you want to revisit them.”
    • “Whether you are hunting for achievements, pieces of the story you may have missed, or want to set a personal speedrun record, there is more replayability to Everybody's Gone to the Rapture than you might expect.”
    • “The replay value is high since there is so much to discover if you veer off the beaten path. Exploring the forest paths was one of my favorite things to do.”
    • “Since the game has no replayability value, playing it three times is a pain.”
    • “There is also no replay value except if you are an achievement collector.”
    • “There are many achievements unlocked after finishing the story (for replay value I assume) and several of them are centered around exploring the environment thoroughly. However, due to how slow the player walks, I honestly cannot see myself going for any of the extra achievements, or even replaying the game for any missed story elements because of how much time it takes just to get around the map.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is a mixed experience, ranging from genuinely funny moments in dialogue and achievements to more tedious or lacking comedic elements. Players appreciate the amusing audio-visual cues and witty radio conversations, though humor is not its primary focus. Overall, the game offers occasional laughs amid its varied emotional tones.

    • “Your main purpose is to find visual and audio signals that will give you the next clue, and it's funny enough when you try to understand where a sound comes from or where that light went.”
    • “From downright sad and depressing scenes to heartfelt scenes and even a few genuinely funny ones for you to uncover.”
    • “Things you hear on the radio are hilarious and add more nonsensical plot holes to the story.”
  • character development
    7 mentions Positive Neutral Negative

    Character development is generally praised for its strong design, compelling arcs, and emotional depth, creating a beautiful and immersive journey. However, some users find it becomes tedious over time, lacking sufficient explanation and feeling gated in progression. Overall, the character development is seen as a highlight but could benefit from clearer guidance and more depth.

    • “I fell in love with the character design and the different character arcs.”
    • “I love the story arc and the branching off of character development.”
    • “Great character development.”
    • “Then it got to be more and more tedious, with poor character development, with too much gatekeeping on the navigation and movement.”
    • “I'd love for some more character development and a little more explanation.”
  • monetization
    3 mentions Positive Neutral Negative

    The reviews do not provide specific information about the game's monetization; instead, they focus on its narrative, visuals, and immersive details without mentioning pricing or in-game purchases.

Skip Critic Reviews
Skip Game Offers

Buy Everybody's Gone to the Rapture

5h Median play time
5h Average play time
5h Main story
9h Completionist
2-7h Spent by most gamers
*Based on 16 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Everybody's Gone to the Rapture
Skip FAQs

Frequently Asked Questions

Everybody's Gone to the Rapture is a casual simulation game with drama and science fiction themes.

Everybody's Gone to the Rapture is available on PC, PlayStation 5, PlayStation 4, Windows and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 9 hours to finish. On average players spend around 5 hours playing Everybody's Gone to the Rapture.

Everybody's Gone to the Rapture was released on April 14, 2016.

Everybody's Gone to the Rapture was developed by The Chinese Room.

Everybody's Gone to the Rapture has received mostly positive reviews from both players and critics. Most players liked Everybody's Gone to the Rapture for its story but disliked it for its gameplay.

Everybody's Gone to the Rapture is a single player game.

Similar games include Paradise Lost, Dear Esther, Fort Solis, Deliver Us The Moon, The First Tree and others.