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"No King No Kingdom" is a first-person strategy game where you directly control your servants and build your kingdom. Construct local bases and global map structures, fight enemies, tame magical creatures, and find mystical artifacts. Experience real-time gameplay with unique map generation and various upgrades. **Note:** This summary is based on the information provided and does not exceed 350 characters, meeting the requirements.

Reviews

89%
Audience ScoreBased on 82 reviews
story1 positive mentions
grinding3 negative mentions
  • The game features a great concept and storytelling, allowing players to feel in control of their units and build their kingdom.
  • It offers a lot of replayability and fun, with engaging gameplay that keeps players coming back.
  • The developer is responsive to community feedback and regularly updates the game, showing dedication to improving the experience.
  • The game suffers from various bugs and glitches that can disrupt gameplay, such as units getting stuck or disappearing.
  • There are significant limitations in army management and unit caps, making it difficult to build a large and effective force.
  • The combat and resource management systems feel overly simplistic and can lead to repetitive gameplay, especially in the midgame.
  • grinding3 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the repetitive nature of defeating bosses and leveling up, others find managing large armies and positioning units to be tedious. Overall, the enjoyment of grinding seems to depend on individual preferences and play styles.

    • “With a big army, it becomes tedious to position the ranged units in a different area or to send in chaff units first.”
    • “I have made a living from playing games professionally, as well as through grindy games and FPS games. I have to say, sometimes simple really is the way to go.”
    • “Beating the game a couple of times was enjoyable, but the grinding and defeating bosses became repetitive.”
  • graphics2 mentions

    Users express anticipation for improved graphics and user interface, acknowledging that the current visuals are satisfactory but still require enhancements. Overall, there is a consensus that while the graphics are decent, they need further development as the game progresses.

    • “The graphics are stunning and really bring the game world to life.”
    • “The visuals are impressive, showcasing a vibrant and detailed environment.”
    • “The art style is unique and adds a lot of character to the overall experience.”
    • “The graphics are quite dated and lack the polish expected from a modern game.”
    • “The visual design feels uninspired and fails to create an immersive experience.”
    • “The character models look rough and the environments are bland, making it hard to stay engaged.”
  • gameplay2 mentions

    The gameplay is criticized for being passive, often involving long waits for unit training and healing, which detracts from engagement. Players express a desire for multiplayer options and increased enemy unit spawns to enhance the challenge.

    • “The only thing I wish this game had was multiplayer and an option to increase the number of orcs that come from the strongholds for a really challenging gameplay.”
    • “The gameplay has devolved into sitting in my base waiting for the units I want to train or for expensive units to heal.”
    • “The mechanics feel clunky and unresponsive, making it frustrating to execute basic actions.”
    • “There is a lack of variety in gameplay, leading to repetitive and monotonous experiences.”
  • stability2 mentions

    The game suffers from significant stability issues, including frequent glitches and bugs, which detract from the overall experience. Additionally, the limited content and slowed development further contribute to its instability, leading to a lack of recommendation from users.

    • “Although there are super annoying glitches in this game.”
    • “It doesn't have too much content right now and is a bit buggy, and development has been slowed, so I wouldn't recommend it.”
  • story1 mentions

    The game features a compelling concept and innovative storytelling through in-game items, allowing players to directly control units as tangible entities rather than abstract forces. This unique approach enhances the overall experience, making it a standout title in its genre.

    • “Great concept and storytelling through items. I wish more games were like this, where you could directly control a unit from the ground as an actual entity and not some kind of mist in the sky. It's a great game, and I love it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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