No King No Kingdom
- February 16, 2020
- Fullmetal Developer
"No King No Kingdom" is a first-person strategy game where you directly control your servants and build your kingdom. Construct local bases and global map structures, fight enemies, tame magical creatures, and find mystical artifacts. Experience real-time gameplay with unique map generation and various upgrades. **Note:** This summary is based on the information provided and does not exceed 350 characters, meeting the requirements.
Reviews
- The game features a unique concept and engaging storytelling, allowing players to control units directly from a first-person perspective.
- It offers a lot of replayability with enjoyable gameplay mechanics and a strong sense of progression as players build their kingdoms and defeat enemies.
- The developer is responsive to community feedback and regularly updates the game, showing promise for future improvements and additional content.
- The game suffers from various bugs and glitches, including issues with unit management and AI behavior, which can hinder the overall experience.
- Many players find the combat mechanics to be simplistic and repetitive, leading to a lack of depth in enemy encounters.
- There are concerns about the game's balance, particularly regarding unit caps and resource management, which can make gameplay feel restrictive and grindy.
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be both enjoyable and tedious, particularly when managing large armies and positioning units. While some appreciate the satisfaction of defeating bosses through grinding, others note that the repetitive nature can become cumbersome. Overall, the experience of grinding is seen as a double-edged sword, offering both enjoyment and frustration.
“With a big army, it becomes tedious to position the ranged units in different areas or to send in chaff units first.”
“I have made a living from playing games professionally, as well as through grindy games and FPS games. I have to say, sometimes simple really is the way to go.”
“Beat the game a couple of times; I really enjoyed grinding and defeating bosses.”
- graphics4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The graphics are currently considered decent but require significant improvements, particularly in the user interface and overall visual quality. Many users express anticipation for future enhancements as the game develops.
“Of course, being this early, it needs improvements to the UI, graphics, and such, but otherwise, it's pretty good.”
“The graphics are quite dated and lack the polish expected from a modern game.”
“The visual design feels uninspired and doesn't capture the essence of the game's theme.”
“Textures are low resolution, making the overall experience feel less immersive.”
- gameplay4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
Players feel that the gameplay has become stagnant, often involving long waits for unit training and healing, which detracts from the overall experience. Many express a desire for multiplayer options and increased enemy challenges to enhance engagement and excitement.
“The only thing I wish this game had was multiplayer and an option to increase the amount of orcs that come from the strongholds for a really challenging gameplay.”
“The gameplay has devolved into sitting in my base waiting for the units I want to train up, or expensive units to heal.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent glitches and bugs, which detract from the overall experience. Additionally, the limited content and slowed development further contribute to a lack of polish, leading to a general recommendation against playing it at this time.
“Although there are super annoying glitches in this game.”
“It doesn't have too much content right now and is a bit buggy, and development has been slowed, so I wouldn't recommend it.”
- story2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a compelling concept and innovative storytelling that is conveyed through in-game items, allowing players to engage with the narrative on a personal level by controlling units directly from the ground rather than from a detached perspective. This unique approach to storytelling has garnered positive feedback, with players expressing a desire for more games to adopt similar mechanics.
“Great concept and storytelling through items. I wish more games were like this, where you could directly control a unit from the ground as an actual entity and not some kind of mist in the sky. It's a great game, and I love it.”