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Colony Survival

Colony Survival Game Cover
92%Game Brain Score
gameplay, graphics
grinding, story
92% User Score Based on 6,355 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Colony Survival Game Cover

About

Colony Survival is a open world city builder game with a historical theme. It was developed by Pipliz and was released on June 16, 2017. It received very positive reviews from players.

Colony Survival is a voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the monsters that attack every night.

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92%
Audience ScoreBased on 6,355 reviews
gameplay117 positive mentions
grinding126 negative mentions

  • Unique blend of colony management, tower defense, and voxel building offering deep strategy and creativity.
  • Strong and dedicated developers continuously update the game with new content, balancing, and features.
  • Smooth performance and good optimization even with large colonies, plus cooperative multiplayer and mod support add replayability.
  • Still in early access with some bugs and lacking polish; some mechanics feel clunky and the UI can be confusing or uninformative.
  • Early game slow and grindy; progression and content beyond mid-game can become repetitive and tedious without clear endgame goals.
  • Zombie AI and threat scaling are minimal and lack diversity, causing the tower defense aspect to feel shallow and easy once basic defenses are established.
  • gameplay
    419 mentions Positive Neutral Negative

    Colony Survival offers a unique blend of Minecraft-style building with strategic colony management and tower defense mechanics, providing a satisfying and addictive gameplay loop centered around resource management, automation, and defending against zombie hordes. While the core mechanics are solid and the game runs smoothly, some players find the gameplay repetitive and lacking depth or variety, with underdeveloped systems and limited enemy diversity that can lead to stagnation over time. Ongoing updates and regular developer engagement continue to enhance the experience and add potential for growth, particularly in multiplayer and expanded mechanics.

    • “Colony survival, developed by pipliz, is a unique voxel-based colony management game available on Steam that blends survival mechanics, resource automation, and strategic defense in a way that sets it apart from other games in the genre.”
    • “For fans of strategic base builders and automation-centric gameplay, Colony Survival delivers a deeply satisfying and surprisingly engaging experience, even if it occasionally shows its indie roots.”
    • “The gameplay does an amazingly good job at marrying single player exploration, discovery, and action with an excellently thought out base economy, defense, and management system.”
    • “The gameplay loops get pretty repetitive and boring after some time, and it's questionable if it's worth the 20€... I've seen much better games for the same or even less price.”
    • “Gameplay currently is too shallow. I've played this for a while, but it always kind of got stale because of the limited mechanics.”
    • “The game is a little lacking when it comes to gameplay; once you've built your first few farms, placed some guards, and allocated jobs, there really isn't much to do apart from building structures and gathering materials.”
  • graphics
    299 mentions Positive Neutral Negative

    The game's graphics are block-based and simple, favoring clarity and performance over realism, with charming, cozy art style and impressive lighting/shader effects that enhance visual appeal. While some find the graphics basic, repetitive, or causing eye strain, many appreciate the optimization allowing smooth gameplay even on low-end systems and consider the visuals beautiful for a voxel game. Despite calls for more variety and polish, the distinct graphic style effectively supports gameplay and has steadily improved with updates.

    • “The graphics on the game are immaculate, every block is 3D textured and most of them have really smooth textures. There is also a focus mechanic when you get close to a block which just amplifies how amazing the overall visuals are.”
    • “The other thing that astounds me is this is quite a beautiful game, especially when you set the graphics to max. The draw distance, shadows, and textures are all impressive and even with all this and thousands of colonists, I am able to run it with a high stable FPS.”
    • “The visuals are beautiful for a block game, with amazing lighting mechanics etc. This game is without a doubt worth the 20 dollars (going by my personal 1 dollar/hour of gameplay rule).”
    • “I want to put more time into it and explore all it has but I just can't play it for more than 30-40 minutes at a time because of the eye strain... this game really needs an update to the graphical side of things... even if it's just darkening the grass textures or adding some variations.”
    • “This game is many years old and yet a modern 4050 graphics card laptop with 16 GB of RAM can't run it without stuttering at FHD resolution with most graphic settings disabled or set to medium.”
    • “The graphics are terrible; there is a single mob that looks like a computer programming project on physics from a freshman in college; there are no animations for building or destroying other than a progress bar that is not affected by tools (same speed with hands, tools, block of dirt); the GUI for assigning and building is not intuitive; any time you create something the view repositions straight up... I understand it's in development, but asking for money for a release that is nowhere close to production is scammy.”
  • grinding
    139 mentions Positive Neutral Negative

    Grinding in the game is often described as a mixed experience: early stages can feel tedious and slow, especially in resource gathering and building, but automation through colonists and unlocking technologies reduces the monotony later on. While some find the grind rewarding and enjoyable due to colony management and progression, many players note that late-game grinding becomes repetitive, slow, and sometimes discouraging, with some achievements requiring extensive, time-consuming effort. Overall, grinding is a core part of the gameplay loop that appeals to fans of incremental progress but may deter those looking for a less repetitive experience.

    • “You'll need a second life for grinding.”
    • “When the achievable aim was a big, impressive colony, not tedious micromanagement of frustrating and bad mechanics.”
    • “You'll need a second life for grinding.”
    • “Great game, but the endgame prestige science feels a little bit too grindy on the amount of books required, mainly because there is not a way to fully automatize book crafting, having to always place and destroy the book/scroll shelves.”
    • “The last 20% of the game really drags on, and the final achievement is so tedious I had to leave the game running for days just to unlock it.”
    • “This game is raw, no animations, no exploration, too much grinding, devs keep posting devblogs and not updating the damn game, terrible UI, and still, expensive.”
  • story
    64 mentions Positive Neutral Negative

    The game largely lacks a traditional or scripted story, focusing instead on sandbox-style gameplay where players create their own narratives. Many reviewers note the absence of quests or endgame objectives, expressing a desire for a story mode or more lore to provide motivation and context. While some appreciate the open-ended nature, others find the lack of a structured story limiting and call for future additions to deepen engagement.

    • “When I was a kid in 2017 I used to watch videos of Colony Survival and I always loved watching it, and now that I am playing it I love it even more. Colony Survival is an amazing game.”
    • “My biggest complaint with the game is the lack of end game; it would be cool if they added some type of quest-based story to go along with the gameplay.”
    • “Creating one’s own story in a colony sim is one of the best parts, which is why I was so disappointed that there are no elements in this game that allow such a story to be created.”
    • “Additionally, the game relies heavily on the player's own motivation and creativity—there are no story-driven objectives or scripted events, meaning that the sandbox nature might not appeal to everyone.”
    • “This game has a nice concept but it feels like nothing matters, there is no story, and no true endgoal.”
    • “Don't bother if you want a story-heavy game.”
  • optimization
    43 mentions Positive Neutral Negative

    The game is generally praised for its excellent optimization, running smoothly even on low-end machines and handling large numbers of NPCs with little to no lag. However, some users report occasional performance issues, especially related to dense lighting effects, AI optimization, and at very high population counts. Overall, the performance is consistently strong and has seen notable improvements through updates.

    • “Other than that, the game is really well optimized. I wonder how you even pulled this off, as even my old laptop with integrated graphics could run this at a smooth 60 fps.”
    • “It's also well optimized, so the game can run 1000+ colonists with no stuttering in frames.”
    • “The performance is insanely good.”
    • “This game is many years old and yet a modern 4050 graphics card laptop with 16 GB of RAM can't run it without stuttering at FHD resolution with most graphic settings disabled or set to medium.”
    • “So it's extremely poorly optimized.”
    • “My main criticism would be that there are major performance issues from lighting overlapping or being too dense in an area, despite the game running superb on high settings generally.”
  • stability
    41 mentions Positive Neutral Negative

    The game runs well overall with generally stable performance, especially considering its early access state, but users frequently report various bugs and glitches, particularly in AI pathfinding, siege mode, and occasional graphical issues. While some find these bugs minor and manageable, others experience more disruptive problems impacting gameplay. The developers are attentive, and stability is expected to improve as the game progresses.

    • “The world generation is actually pretty solid, and the game runs great with high render distances allowing you to see some pretty far off mountain ranges and forests.”
    • “As it is now, a wonderful game that is not buggy and very playable.”
    • “For an early access game with only two people working on it, it is surprisingly stable and bug free.”
    • “A buggy mess.”
    • “Buggy, bad support (game would not even start anymore after 2nd boot).”
    • “My only problem with the game is that the colonist AI is quite buggy and they sometimes can't find a path to their work or bed even though there is a clear path.”
  • replayability
    30 mentions Positive Neutral Negative

    Replayability opinions for the game are mixed but generally positive, with many players praising its extensive content, varied play styles, and continuous updates that add new content and depth. The game encourages creativity and different strategies, especially in base building and progression, providing hours of enjoyment and replay value. However, some criticize its linearity, lack of combat strategy, and repetitive mechanics, which can limit long-term engagement for certain players.

    • “This game offers not just a lot of content in a single playthrough, but also a lot of replayability if you want to start over and try different things multiple times.”
    • “Such a good game with loads of replayability and with goals you actually have to work for.”
    • “The game truly caters to every play style and has a huge amount of replayability.”
    • “It's just too tedious after a while, with little in the way of replayability.”
    • “In its current state, the game gave me about 15 hours of playtime up to the best you could get, but there wasn't much replay value beyond building your base differently or trying to speedrun getting 100 colonists.”
    • “I haven't played the game in a while and I'm not going to force myself to, as it would be torture mainly because of the lack of replayability.”
  • music
    25 mentions Positive Neutral Negative

    Players appreciate the game's detailed sound effects for immersion but consistently note the absence of background music, which many find detracts from the overall atmosphere. While the soundtrack quality is praised when present, most users hope the developers will add more diverse and continuous music in future updates to enhance engagement and mood.

    • “The music and sound effects add to the game's atmosphere, with every sound of construction or enemy attack adding another layer of realism.”
    • “Environmental audio is great and the choice to not add music was a good one.”
    • “I do know this is an early access game so I will not complain one bit about this, but I will say that I would love to compose music for this game.”
    • “As of right now, my only gripe with the game is the total lack of music.”
    • “There isn’t much in the way of music though.”
    • “No reason to explore, no animations, no music, terrible UI and is just mundane.”
  • humor
    20 mentions Positive Neutral Negative

    The game's humor is highlighted by its charmingly quirky scenarios, such as colonists making poor decisions or getting eaten by zombies due to accidental gaps in defenses, leading to amusing and lighthearted moments. Players enjoy the comedic elements woven into gameplay, like cheeky commentary and unexpected colony mishaps, which add a fun, relaxed vibe despite some frustrations with updates and development. Overall, the humor enhances the game's appeal by blending wit with emergent, often laugh-out-loud situations.

    • “It has just the right mix of activity, automation, expansion, and even humor, all wrapped into a game that isn't even finished yet.”
    • “Ive had colonists get lost in the woods only to be eaten by zombies, colonists deciding to take the path that is 5x longer than the one I made for them, and the zombies at night will pick a block and swarm it (pretty funny to watch though when there are 50+ of them swarming a tiny area).”
    • “After 25 hours I'm still getting pulled into "just 1 more day" loops polishing my hill fort turned quaint hamlet and I could see endless hours of fun in multiplayer building masterpieces with friends while laughing about the accidental gaps we left in our defenses that caused dozens of our poor little townies to get eaten.”
  • monetization
    10 mentions Positive Neutral Negative

    Monetization is a mixed aspect; while some users feel the game is a hidden cash grab with limited passion behind it, others appreciate the absence of microtransactions and paid DLC, valuing the consistent developer updates and added features. The price is considered slightly high for an early access title, but ongoing improvements and mod support increase its appeal.

    • “The AI and interactivity could be better, but with the developers working on this consistently, and without any extra charge for DLC or microtransactions, this game is definitely worth looking into, especially now with the much more fleshed out co-op feature and mod support.”
    • “No microtransactions”
    • “Overall, I would describe the game as a well-hidden cash grab and not made with any passion or love for the craft.”
    • “This game was a cash grab.”
    • “Super, super, super boring and the devs gave up for this cash grab.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game’s atmosphere is highly praised for its immersive sound design, including realistic construction and enemy attack effects, as well as detailed ambient sounds like chirps and buzzes. Visually, the realistic skies with dynamic lighting enhance the overall mood, contributing to a rich and engaging environment.

    • “The music and sound effects add to the game's atmosphere, with every sound of construction or enemy attack adding another layer of realism.”
    • “The sky is realistic looking with clouds and atmospheric scattering effects that make for realistic looking red sunrises.”
    • “The atmosphere is immersive; the little chirps and buzzes around your settlement really add character that not many other block games provide.”
  • emotional
    6 mentions Positive Neutral Negative

    Players find the game emotionally impactful, experiencing both heartbreak when losing their colony and warmth in watching their colonists' daily routines. The attachment to named colonists enhances the emotional depth, making the game feel wholesome and engaging. However, some note that the lack of immersive audio detracts slightly from the overall emotional experience.

    • “Losing my colony is truly heartbreaking.”
    • “After you initially set up a self-sustaining colony, the game becomes extremely relaxing. Watching your colonists rise out of their beds in the morning to get out on the fields is truly heartwarming.”
    • “Most colony sims attach a name to a colonist so that the player has a basic emotional attachment to them.”
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21h Median play time
57h Average play time
8-65h Spent by most gamers
*Based on 48 analyzed playthroughs
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Frequently Asked Questions

Colony Survival is a open world city builder game with historical theme.

Colony Survival is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 57 hours playing Colony Survival.

Colony Survival was released on June 16, 2017.

Colony Survival was developed by Pipliz.

Colony Survival has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Colony Survival is a local co-op game.

Similar games include Going Medieval, Rise to Ruins, Rise to Ruins, Rising World, Sapiens and others.