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Necrosmith 2 Game Cover

About

Necrosmith 2 is a single player simulation game. It was developed by Alawar and was released on March 27, 2024. It received positive reviews from players.

In "Necrosmith 2," create unique undead warriors from different body parts, each with unique abilities and skills, to fight through procedurally generated worlds. Upgrade your necromancer tower, construct necro labs, and utilize darkness to gain strength in this fantasy simulator.

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81%
Audience ScoreBased on 648 reviews
gameplay22 positive mentions
grinding48 negative mentions

  • The game offers a fun and addictive gameplay loop, allowing players to create unique undead minions and engage in strategic battles.
  • Improvements over the first game include better control over minions, the introduction of titans, and a more streamlined experience.
  • Great value for the price, providing hours of entertainment with a mix of tower defense and roguelite elements.
  • The AI can be frustratingly poor, often leading minions to die unnecessarily and making strategic gameplay more challenging.
  • The game suffers from performance issues, including lag and crashes, especially in later levels.
  • Many players feel the game is too short and lacks replay value, with only three levels and a grindy progression system.
  • gameplay
    82 mentions Positive Neutral Negative

    The gameplay is generally satisfying and engaging, featuring a mix of tower defense elements, new mechanics like titans and unique undead types, and a creative gameplay loop that keeps players invested. However, some reviewers noted a lack of depth in strategy, limited replayability, and a need for clearer mechanics, suggesting that while the game is fun and visually appealing, it could benefit from more content and refinement. Overall, it serves as a solid sequel with minor improvements but may feel too easy for those familiar with the original.

    • “Love the new additions to gameplay with titans, bosses, different stages, more upgrades, and individual orders for each unit.”
    • “There's a lot of fun in mixing and matching monster parts, and the gameplay loop kept me engaged for almost the entire time I played.”
    • “Great improvement from the first game; some mechanics like commanding your undead have been added, which was a much-needed feature.”
    • “Doesn't feel like enough gameplay.”
    • “Do not expect any deep strategy elements; there are no rock-paper-scissors systems that have any meaningful impact on the gameplay.”
    • “A lot of game mechanics are useless or not required at all to finish the game.”
  • grinding
    48 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessive and often tedious, with many noting that it detracts from the overall enjoyment. While some players appreciate the casual fun of grinding, they also express frustration over the lack of meaningful rewards and the cumbersome controls, which make the farming experience less enjoyable. Overall, the game is described as a "gold farming simulator" that requires significant time investment for minimal payoff.

    • “Insanely grindy, literally no purpose to running stages late if you have any idea how to play at all because enemies literally just stop spawning after you've destroyed all the bases.”
    • “Add on to that, it's super grindy with no real payoff or change to the actual game.”
    • “Trying to discover all the recipes is so insanely tedious.”
  • story
    40 mentions Positive Neutral Negative

    The story in the game is generally perceived as short and lacking depth, with many players completing it in under ten hours and feeling that it does not significantly enhance gameplay. While some find the concept intriguing and appreciate nods to the original game, others criticize the execution and repetitiveness, suggesting that the narrative fails to engage players beyond the main missions. Overall, the story serves more as a backdrop for gameplay rather than a compelling element in its own right.

    • “The titans is a great addition to the series, and while not being too deep or that good, the story was a nice way to intrigue players to future installments.”
    • “And I am actually curious about the slim but interesting story.”
    • “If you liked Necrosmith 1, this is simply a no-brainer. For those that have not played either, you can start with this one and not really miss anything in the way of story, other than a couple of nods to the original's plan of escape.”
    • “Pretty quick story mode, and after trying one of the post-game maps after finishing the story half accidentally, I've hit 100% on the achievements, and there's not much to bring me back.”
    • “The story seemed short and not to be related to gameplay at all.”
    • “The game becomes too repetitive very quickly, the plot is too thin and I summoned the final boss on the final island just by not looking at what my minions do and I killed it from the first try without even having to buy top-tier upgrades.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charming and cohesive art style, with many noting the improvement in cutscenes and overall aesthetic compared to the first installment. However, some users pointed out issues like sprite clipping and a perceived decline in art quality from the original. Overall, the visuals are described as delightful and fitting for the game's theme, reminiscent of a Tim Burton-inspired mobile game.

    • “In fact, the art style overall is adorable, super cohesive, and really brings so much charm to what might otherwise be a very gory and visceral game!”
    • “The graphics are very charming, and upgrading your meta progression is very rewarding.”
    • “Also, this might be just me, but the general art style/art quality of the first Necrosmith seemed nicer than in this part.”
    • “And the graphics are also meh with sprites layered incorrectly clipping through all of your mobs.”
    • “Graphics are like if Tim Burton made a mobile game, but in a good way.”
  • replayability
    18 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players find it enjoyable initially, many express disappointment with its lack of depth and variety in subsequent runs. Despite the developers' intentions to create a roguelite experience, players feel that the game becomes repetitive and short-lived, with little incentive to return after completing it. Suggestions for improvement include enhancing the core gameplay loop and incorporating multiplayer features to boost replay value.

    • “There's plenty of replay value!”
    • “Good fun, nice replayability.”
    • “(this is where multiplayer would make the game have great replay value)”
    • “It's a fun game, but has little to no replay value.”
    • “Personally saw the ending cutscene after like 5 hours and was like 'wtf that's the end, that's it.' I think it's fine for games to be not replayable and have short length, but as a roguelite, you don't really get that excuse. Clearly, with the items you find, the dev indicates replayability, but it's just not there. There's nothing really different between runs for me to want to play anymore; I've seen the whole game and what it has to offer in 5 hours.”
    • “Not much replay value as I've completed it and found nothing left to do.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as fun and pleasant, enhancing the overall experience. However, some players feel that during intense moments, the overlapping sounds can become overwhelming. Overall, the soundtrack contributes positively to the game's atmosphere, making it a worthwhile addition.

    • “Music and sound effects will have you dancing like a possessed marionette and smiling wicked as you press the pause button, freezing all before you like a 1990's VHS horror movie to construct morbid monolithic upgrades for your tower of terror!!!”
    • “More content, more monsters, quality of life improvements, great art and music - definitely worth the money and a great side game.”
    • “All this is accompanied by pleasant music.”
    • “Sounds and music are fine on their own, but when things get hectic in the game, they overlap too much in my opinion.”
    • “(Background music still plays)”
    • “Music and sound effects will have you dancing like a possessed marionette and smiling wickedly as you press the pause button, freezing all before you like a 1990s VHS horror movie to construct morbid monolithic upgrades for your tower of terror!”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is a significant issue, with frequent crashes and freezes reported during play sessions, rendering it unplayable at times. Users have noted that the game is plagued by numerous bugs, affecting both gameplay mechanics and AI behavior, which detracts from the overall experience. This instability, combined with a lack of content and balance, has led to widespread frustration among players.

    • “Game crashes and freezes at least once a play session.”
    • “Game freezes up and becomes unplayable.”
    • “It's also super buggy.”
  • humor
    8 mentions Positive Neutral Negative

    Players consistently highlight the game's humor as a standout feature, particularly enjoying the comedic elements associated with new features like titans and the "dead man constructor." The humor effectively enhances the gameplay experience, making it a fun option for casual play and providing plenty of laughs.

    • “I also enjoy the bits of humor throughout.”
    • “The dead man constructor is very funny; I create it and laugh.”
    • “Funny game to kill time.”
  • optimization
    6 mentions Positive Neutral Negative

    The game suffers from notable optimization issues, particularly after extended play sessions, leading to significant performance degradation. Players have reported that the abundance of trivial resources negatively impacts both gameplay and AI performance, detracting from the overall experience. Despite these flaws, some users still found enjoyment in the game.

    • “There are significant performance issues once the round has been running for a longer period of time (>30 minutes).”
    • “(Pardon the pun) but there's no real joy in unlocking the 'secret recipes' for undead; the titans are bland, and there are so many unnecessary +1 gold, +1 ore, etc. resources all over the map that it just bogs down performance and makes the AI go stupid.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized, with many users labeling it as excessively exploitative and likening it to the worst practices in sales, suggesting a strong negative sentiment towards its approach.

    • “Calling this a cash grab is an insult to used car salesmen.”
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30h Median play time
36h Average play time
20-59h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Necrosmith 2 is a simulation game.

Necrosmith 2 is available on PC, Mac OS and Windows.

On average players spend around 36 hours playing Necrosmith 2.

Necrosmith 2 was released on March 27, 2024.

Necrosmith 2 was developed by Alawar.

Necrosmith 2 has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Necrosmith 2 is a single player game.

Similar games include Necrosmith, Monsters are Coming! Rock & Road, Age of Darkness Final Stand, The King is Watching, Grim Nights and others.