Necrosmith 2
- March 27, 2024
- Alawar
- 30h median play time
In "Necrosmith 2," create unique undead warriors from different body parts, each with unique abilities and skills, to fight through procedurally generated worlds. Upgrade your necromancer tower, construct necro labs, and utilize darkness to gain strength in this fantasy simulator.
Reviews
- Great value for the price, offering hours of fun and engaging gameplay.
- Improvements over the first game include better AI, more diverse body parts, and the addition of titans, enhancing the overall experience.
- The gameplay loop is addictive, with a satisfying mix of strategy and creativity in assembling undead minions.
- Significant performance issues, including lag and crashes, especially in later missions.
- The AI can be frustratingly poor, often leading minions to their deaths without proper strategy.
- The game feels short and lacks replay value, with many players expressing disappointment over the limited content and grindy mechanics.
- gameplay41 mentions
- 27 % positive mentions
- 66 % neutral mentions
- 7 % negative mentions
The gameplay is generally praised for its satisfying loop and engaging mechanics, particularly with the introduction of titans, bosses, and various upgrades that enhance the experience. However, some players feel it lacks depth and strategic complexity, with certain mechanics being underutilized or unclear, leading to a perception of limited replayability. Overall, while the game offers fun and creative elements, there are calls for more content and clearer mechanics to improve the overall experience.
“The gameplay loop is satisfying for what it is.”
“Love the new additions to gameplay with titans, bosses, different stages, more upgrades, and individual orders for each unit.”
“Gameplay loop is addictive af.”
“Doesn't feel like enough gameplay.”
“Do not expect any deep strategy elements; there are no rock paper scissors systems that have any meaningful impact on the gameplay.”
“But it suffers a lot from artificial difficulty due to poorly implemented game mechanics.”
- grinding24 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be quite tedious and time-consuming, often requiring significant effort for minimal rewards. While some enjoy the casual nature of grinding and find it fun, many express frustration with the lack of quality-of-life features, unclear mechanics, and the overall grindiness that detracts from the experience. The game is described as a "gold farming simulator," with players noting that the grind can become increasingly burdensome, especially when pursuing 100% completion or facing difficulty spikes.
“Insanely grindy, literally no purpose to running stages late if you have any idea how to play at all because enemies literally just stop spawning after you've destroyed all the bases.”
“Add on to that, it's super grindy with no real payoff or change to the actual game.”
“Farming gold simulator for tiny, nearly meaningless gains.”
- story20 mentions
- 15 % positive mentions
- 70 % neutral mentions
- 15 % negative mentions
The game's story is generally perceived as short and lacking depth, with many players completing it in under ten hours and feeling that it doesn't significantly enhance gameplay. While some find the concept intriguing and appreciate the nods to previous installments, others criticize the execution and repetitiveness, suggesting that the narrative fails to engage or provide substantial content beyond the main missions. Overall, the story serves more as a backdrop to the gameplay rather than a compelling element in its own right.
“The titans is a great addition to the series, and while not being too deep or that good, the story was a nice way to intrigue players to future installments.”
“And I am actually curious about the slim but interesting story.”
“If you liked Necrosmith 1, this is simply a no-brainer. For those that have not played either, you can start with this one and not really miss anything in the way of story, other than a couple of nods to the original's plan of escape.”
“Pretty quick story mode, and after trying one of the post-game maps after finishing the story half accidentally, I've hit 100% on the achievements, and there's not much to bring me back.”
“The story seemed short and not to be related to gameplay at all.”
“Cool concept, interesting story, not the greatest execution.”
- graphics11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The graphics of the game have received mixed reviews, with many praising the charming and cohesive art style, likening it to a Tim Burton aesthetic, and appreciating the improved cutscenes and overall visual appeal. However, some users noted issues with sprite layering and clipping, suggesting that while the art is generally enjoyable, it may not be as polished as in the previous installment. Overall, the graphics contribute significantly to the game's charm and enhance the gameplay experience.
“It is definitely prettier; I love the cutscenes and the artwork in general - they're awesome.”
“In fact, the art style overall is adorable, super cohesive, and really brings so much charm to what might otherwise be a very gory and visceral game!”
“Also, this might be just me, but the general art style/art quality of the first Necrosmith seemed nicer than in this part.”
“And the graphics are also meh with sprites layered incorrectly clipping through all of your mobs.”
“Graphics are like if Tim Burton made a mobile game, but in a good way.”
- replayability9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, the game's replayability is a mixed bag; while some players find it enjoyable and engaging initially, many express disappointment with its lack of depth and variety in subsequent runs. Despite the developers' intentions to create a roguelite experience, players feel that once the game is completed, there is little incentive to return, especially without multiplayer options or a more compelling core gameplay loop.
“In theory, the game has a lot of replayability, but most of the time you just watch your fully stacked team of minions doing their thing.”
“There's plenty of replay value!”
“Good fun, nice replayability.”
“It's a fun game, but has little to no replay value.”
“Personally saw the ending cutscene after like 5 hours and was like 'wtf that's the end, that's it.' I think it's fine for games to be not replayable and have a short length, but as a roguelite, you don't really get that excuse. Clearly, with the items you find, the dev indicates replayability, but it's just not there. There's nothing really different between runs for me to want to play anymore; I've seen the whole game and what it has to offer in 5 hours.”
“Not much replay value as I've completed it and found nothing left to do.”
- music7 mentions
- 57 % positive mentions
- 0 % neutral mentions
- 43 % negative mentions
The music in the game is generally well-received, with many players enjoying its fun and engaging quality, which enhances the overall experience. However, some users noted that during intense gameplay moments, the overlapping sounds can become overwhelming. Overall, the soundtrack contributes positively to the game's atmosphere, making it a worthwhile addition.
“Music and sound effects will have you dancing like a possessed marionette and smiling wicked as you press the pause button, freezing all before you like a 1990's VHS horror movie to construct morbid monolithic upgrades for your tower of terror!”
“More content, more monsters, quality of life improvements, great art and music - definitely worth the money and a great side game.”
“All this is accompanied by pleasant music.”
“Sounds and music are fine on their own, but when things get hectic in the game, they overlap too much, in my opinion.”
“The background music still plays.”
“Music and sound effects will have you dancing like a possessed marionette and smiling wickedly as you press the pause button, freezing everything before you like a 1990s VHS horror movie to construct morbid monolithic upgrades for your tower of terror!”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with frequent crashes and freezes reported during play sessions, rendering it unplayable at times. Users also note numerous bugs that affect gameplay, including issues with AI and balance, leading to a frustrating experience overall.
“Game crashes and freezes at least once per play session.”
“Game freezes up and becomes unplayable.”
“A lot of grinding and very buggy.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the humor in the game, highlighting features like the "dead man constructor" and the comedic elements that provide entertainment and laughter. Overall, the game is seen as a fun way to pass the time, with humor woven throughout the experience.
“Funny game, I really like that new feature with titans!”
“I also enjoy the bits of humor throughout.”
“The dead man constructor is very funny; I create it and laugh.”
- optimization3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game faces notable optimization issues, particularly after extended play sessions, leading to performance degradation and AI problems. Despite these shortcomings, some players still find enjoyment in the overall experience.
“There are significant performance issues once the round has been running for a longer period of time (>30 minutes).”
“There's no real joy in unlocking the 'secret recipes' for undead; the titans are bland, and there are so many unnecessary +1 gold, +1 ore, etc. resources all over the map that it just bogs down performance and makes the AI go stupid.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game has been widely criticized, with users labeling it as excessively exploitative and likening it to the worst practices in sales, suggesting a strong negative sentiment towards its financial practices.
“Calling this a cash grab is an insult to used car salesmen.”
“The monetization system feels exploitative and designed to squeeze every penny from players.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending money.”