Necrosmith 2
- March 27, 2024
- Alawar
- 30h median play time
In "Necrosmith 2," create unique undead warriors from different body parts, each with unique abilities and skills, to fight through procedurally generated worlds. Upgrade your necromancer tower, construct necro labs, and utilize darkness to gain strength in this fantasy simulator.
Reviews
- Improvements over the first game with better mechanics and more diverse gameplay.
- Fun and engaging creature creation system that allows for unique combinations.
- Addictive gameplay loop that keeps players coming back for more.
- AI can be frustratingly poor, leading to units making poor decisions in combat.
- Game can feel grindy, especially when trying to progress through levels.
- Performance issues and bugs, including problems with saving progress and frame drops.
- gameplay56 mentions
- 30 % positive mentions
- 63 % neutral mentions
- 7 % negative mentions
The gameplay has seen notable improvements since the first installment, with players appreciating the engaging mechanics of creature creation and the introduction of new features like titans and unique undead types. However, some reviewers noted a lack of depth in strategy and balance, with certain mechanics feeling underutilized or unnecessary. Overall, while the gameplay loop is addictive and offers room for experimentation, many players desire more complexity and clarity in the mechanics to enhance the experience further.
“You definitely can feel your progression, and they certainly improved gameplay since the first one.”
“The short version is that the art, music, and general gameplay are good, and the game lets you be experimental to find your own favorite combinations and strategies.”
“Love the new additions to gameplay with titans, bosses, different stages, more upgrades, and individual orders for each unit.”
“There are a few annoying gameplay features as well.”
“No strategy, no complex mechanics or anything really.”
“But it suffers a lot from artificial difficulty due to poorly implemented game mechanics.”
- grinding33 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be excessive and often tedious, with many noting that it detracts from the overall enjoyment. While some appreciate the ability to farm passively, the grind is frequently described as lacking meaningful rewards and can lead to frustration, especially when faced with difficulty spikes and unclear progression mechanics. Despite these criticisms, a few players still managed to find fun in the grind, suggesting that it may appeal to those who enjoy extended play sessions.
“And includes a lot of grinding... the game could also use some quality of life improvements for UI, navigation, etc. It's kind of annoying to get used to.”
“Insanely grindy, literally no purpose to running stages late if you have any idea how to play at all because enemies literally just stop spawning after you've destroyed all the bases.”
“Add on to that, it's super grindy with no real payoff or change to the actual game.”
- story26 mentions
- 12 % positive mentions
- 77 % neutral mentions
- 12 % negative mentions
The story in this game is generally perceived as underwhelming and lacking depth, with many players noting that it has little impact on gameplay. While some find the concept intriguing, the execution is often criticized for being thin and not engaging enough to warrant attention. Overall, the narrative is seen as a minor aspect of the experience, with players more focused on gameplay mechanics and completionist elements.
“Haven't played these vampire survivor-like games before; this genre has potential, but next time I want a game with more game mechanics and a grander story.”
“The titans are a great addition to the series, and while not being too deep or that good, the story was a nice way to intrigue players for future installments.”
“This sequel massively improves on the previous game, with the addition of story elements, commands for your dead, titans, and multiple worlds with better bosses.”
“The story is not great, but who is playing these types of games for that?”
“The story seemed short and not related to gameplay at all.”
“The game becomes too repetitive very quickly; the plot is too thin, and I summoned the final boss on the final island just by not looking at what my minions do.”
- graphics14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
The graphics of the game have received mixed reviews, with some players appreciating the improved visuals, charming art style, and engaging cutscenes, while others feel that the graphics are merely adequate and sometimes suffer from technical issues like sprite clipping. Overall, the art style is described as adorable and cohesive, contributing positively to the game's atmosphere, though some fans of the original feel it may not have captured the same quality.
“It is definitely prettier (I love the cutscenes and the artwork in general - they're awesome), and I appreciate some of the new gameplay mechanics.”
“In fact, the art style overall is adorable, super cohesive, and really brings so much charm to what might otherwise be a very gory and visceral game!”
“Graphics are like if Tim Burton made a mobile game, but in a good way.”
“I wish I could say more for a game like this, but the graphics are what they are, and while the game itself is fun, it really isn't anything special.”
“Also, this might be just me, but the general art style/art quality of the first Necrosmith seemed nicer than in this part.”
“And the graphics are also meh, with sprites layered incorrectly clipping through all of your mobs.”
- replayability11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
Overall, the game's replayability is a mixed bag; while some players find it enjoyable and see potential for multiple playthroughs, many others feel that it lacks depth and variety, leading to a short experience with little incentive to replay. The consensus suggests that despite the game's initial fun, it ultimately falls short in providing meaningful content for repeated runs, especially for a roguelite. Enhancements in core gameplay and multiplayer options could significantly improve its replay value.
“There's plenty of replay value!”
“Good fun, nice replayability.”
“I see a lot of replayability without losing fun.”
“It's a fun game, but has little to no replay value.”
“Personally saw the ending cutscene after like 5 hours and was like 'wtf that's the end, that's it.' I think it's fine for games to be not replayable and have short length, but as a roguelite, you don't really get that excuse. Clearly, with the items you find, the dev indicates replayability, but it's just not there. There's nothing really different between runs for me to want to play anymore; I've seen the whole game and what it has to offer in 5 hours.”
“Not much replay value as I've completed it and found nothing left to do.”
- music9 mentions
- 56 % positive mentions
- 11 % neutral mentions
- 33 % negative mentions
Overall, the music in the game receives mixed reviews; while some players find it enjoyable and fitting for the gameplay, others describe it as generic and repetitive, especially during hectic moments. Despite these criticisms, many appreciate the fun and engaging background music that enhances the overall experience.
“The art, music, and general gameplay are good, and the game lets you be experimental to find your own favorite combinations and strategies.”
“All this is accompanied by pleasant music.”
“Idle simulator with extra steps; also, no support for widescreen, and the music is the most generic and boring music you can imagine.”
“Sounds and music are fine on their own, but when things get hectic in the game, they overlap too much, in my opinion.”
“Music and sound effects will have you dancing like a possessed marionette and smiling wickedly as you press the pause button, freezing all before you like a 1990s VHS horror movie to construct morbid monolithic upgrades for your tower of terror!”
- optimization6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The game's optimization is notably poor, with frequent late-game FPS drops and stuttering reported by users, particularly after extended play sessions. While some players enjoyed the gameplay, they highlighted significant performance issues that detracted from the overall experience.
“There are some optimization issues, but despite that, I liked it.”
“Performance: late game FPS drops and/or stuttering are quite common; otherwise, the game is good.”
“The game is cool, the gameplay is somewhat reminiscent of Majesty, but there is no optimization at all.”
“There are significant performance issues once the round has been running for a longer period of time (>30 minutes).”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably poor, with frequent crashes and freezes reported during play sessions, rendering it unplayable at times. Users have highlighted numerous bugs that affect gameplay, including issues with AI behavior and balance, which detract from the overall experience. These stability problems contribute to a frustrating gaming environment, overshadowing the game's potential.
“Game crashes and freezes at least once per play session.”
“Game freezes up and becomes unplayable.”
“A lot of grinding and very buggy.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is widely praised for its humor, with players finding it entertaining and enjoyable, particularly highlighting features like the "dead man constructor" and the addition of titans. Overall, it serves as a lighthearted way to pass the time, filled with amusing elements that enhance the gameplay experience.
“Funny little game.”
“I also enjoy the bits of humor throughout.”
“The dead man constructor is very funny; I create it and laugh.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game has been heavily criticized, with users labeling it as excessively exploitative and likening it to the worst practices in sales, suggesting a strong negative sentiment towards its approach.
“Calling this a cash grab is an insult to used car salesmen.”
“The monetization system feels exploitative and designed to squeeze every penny from players.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra.”