- September 4, 2024
- KORO.GAMES
- 6h median play time
Necroking
Platforms
About
"Necroking" is a single-player Adventure game where you become the Necroking, harnessing dark necromancy powers to command an army of undead minions and conquer desecrated settlements. With real-time tactical gameplay, vast skull deckbuilding, and roguelite elements, every playthrough is unique with procedurally generated levels and unpredictable challenges. The pixel art visuals immerse you in a beautifully haunting world.







- The game offers a fun and engaging deck-building experience with a charming necromancer theme and cute pixel art.
- It provides good replayability with multiple difficulty levels and a variety of units and strategies to explore.
- The price is very reasonable for the amount of content and enjoyment it offers, making it a great value.
- The game can feel too easy and repetitive, especially on lower difficulty levels, leading to a lack of challenge.
- There are issues with balancing, as certain units and strategies can dominate gameplay, reducing the need for diverse deck-building.
- The game suffers from some bugs and UI issues that can disrupt the experience, such as slow loading times and unclear mechanics.
gameplay
66 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of engaging mechanics, including a unique deck-building system and turn-based combat that allows for strategic depth, though it suffers from a lack of challenge and depth as players quickly master the systems. While many players appreciate the polished design and addictive nature, some criticize the repetitive gameplay and excess mechanics that feel tacked-on, leading to a sense of missed potential. Overall, the game offers a fun experience with captivating art and sound, but it may not provide enough variety or difficulty to sustain long-term interest.
“The mechanics to change up battles can be quite interesting with units flung around or the turn order reversing every turn; I quite enjoyed it and it occasionally caught me in a misplay.”
“The gameplay system is so interesting and fresh, but it's held back by a lack of progression.”
“With over 30 types of units and real-time strategic gameplay, the game offers an experience that’s both accessible and deep, making it ideal for relaxed sessions as well as strategic challenges.”
“It's not and you can see that a lot of effort has gone into the game but there's a lack of descriptions and direction in the game. There isn't really a difficulty curve that encourages players to develop better strategies and a better deck over time, and there's a glut of excess resources and mechanics that don't really do much and feel pretty tacked-on.”
“Simply put: this game is a thousand yards long and as shallow as a puddle; entire systems and gameplay loops are broken due to poor design choices.”
“The only flaw is the lack of depth and lack of difficulty; it is tremendously fun to learn the battle system and learn the many mechanics powering the various units, but once one understands how the game works, completing it on the highest difficulty is trivial.”