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Necroking Game Cover

About Necroking

Necroking is a single player action game with fantasy and dark fantasy themes. It was developed by KORO.GAMES and was released on September 4, 2024. It received mostly positive reviews from players.

Troubles and decay struck the cities, the villages were mired in the vices of madness, and people began to look for a reason for battle in order to throw out their aggression. You are the Necroking. Put on the crown of a powerful necromancy magic and embark on a dark and twisted journey to bring chaos and destruction to settlements desecrated by life itself. Raise an army of skeletons and other vi…

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Looking for games like Necroking? Here are top action recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Roguebook, Loop Hero or 9 Kings.

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Reviews

76%Audience ScoreBased on 411 reviews
gameplay40 positive mentions
grinding8 negative mentions

  • Engaging and innovative deckbuilding mechanics with a necromancer theme and a unique blend of turn-based tactics and auto-battler elements.
  • Charming pixel art, animations, and sound design that create an immersive and appealing atmosphere.
  • Good value for money with a satisfying core gameplay loop, replayability through multiple difficulty levels, and steady progression unlocking new units and cards.
  • Gameplay becomes repetitive and easy on lower difficulties, with limited strategic depth and deck variety leading to dominant spamming strategies.
  • Lack of clear tutorials, UI polish, and in-game information that hampers understanding of mechanics and some cryptic resource systems.
  • Technical issues including bugs, UI awkwardness, and frustration with slow pacing, frequent load times, and deck resets between levels that undermine long-term engagement.
  • gameplay

    114 mentions Positive Neutral Negative
    35% positive mentions, 57% neutral mentions, 8% negative mentions

    The gameplay is generally praised for its unique deck-building mechanics, accessible yet strategic combat, and satisfying core loop, though it can feel simple and repetitive with limited depth and synergy. While the gradual introduction of mechanics and neat art style enhance enjoyment, some critiques highlight a lack of meaningful challenge, content variety, and clear explanations, which can hinder long-term engagement. Overall, it offers a fun, well-polished experience with potential that could be improved by expanded mechanics and better pacing.

    • “I'm loving this game, very fresh, the difficulty ramp is very enjoyable across the first few wins. It transitions from introducing you to the mechanics to challenging you to think strategically and improve your plays at a very enjoyable pace.”
    • “It has a well-made turn-based combat and a fun and flexible deck building mechanic with resource management aspects that add more to the strategic aspect of the game. It offers a good challenge depending on the difficulty level with many different biomes, a great assortment of cards, and a story that develops in complexity along with your progress. The characters are simple yet quite appealing in an exquisite pixel art style.”
    • “With over 30 types of units and real-time strategic gameplay, the game offers an experience that’s both accessible and deep, making it ideal for relaxed sessions as well as strategic challenges.”
    • “It's not and you can see that a lot of effort has gone into the game but there's a lack of descriptions and direction in the game (not that it matters because you mostly just throw stuff at the wall and see what sticks), there isn't really a difficulty curve that encourages players to develop better strategies and a better deck over time (not that it matters because there is very little strategy required and there isn't much in the way of synergies between cards or making builds that have certain strengths at the cost of making compromises elsewhere), and there's a glut of excess resources and mechanics that don't really do much and feel pretty tacked-on.”
    • “Simply put: this game is a thousand yards long and as shallow as a puddle; entire systems and gameplay loops are broken due to poor design choices.”
    • “The main deck feels very same-y, with lots of skeletons that are bland and indistinct visually and in gameplay.”
  • graphics

    44 mentions Positive Neutral Negative
    61% positive mentions, 32% neutral mentions, 7% negative mentions

    The game features a charming, cohesive pixel art style with a gothic, minimalist aesthetic that many find cute and visually appealing, though it doesn't aim for high-end graphical polish. While some praise the smooth animations and unique artistic direction, others find the visuals repetitive or simple but still effective in creating an engaging atmosphere. Overall, the graphics are considered a strong, defining aspect that enhances the game's mood and appeal despite minor shortcomings.

    • “The pixel graphics and animations are excellent, smooth, and charming.”
    • “Graphics and audio are top tier, the gameplay is simple but hard to master, and the overall feel of the game is incredibly addicting and well polished.”
    • “It has a well made turn-based combat and a fun and flexible deck building mechanic with resource management aspects that adds more to the strategic aspect of the game, a good challenge depending on the difficulty level with many different biomes, a great assortment of cards and a story that develops in complexity along with your progress, the characters are simple yet quite appealing in an exquisite pixel art style.”
    • “While the visuals stop short of the polish seen in some of the genre’s flashier titles, the style remains cohesive and effective throughout.”
    • “The aesthetic doesn’t aim for cutting-edge spectacle, but its commitment to gothic minimalism works in its favor.”
    • “The core mechanics are a new twist on tabletop, the pixel graphics are really well made and the look of the game is one of its own.”
  • story

    27 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    The story is minimalist and straightforward, focusing on a dark fantasy premise where you play an undead lich aiming to defeat an evil king. While it sets the mood and provides some charm, it is generally considered light, repetitive, and lacks deep character development or elaborate lore. Fans appreciate its presentation and thematic twists but view the narrative more as a backdrop to gameplay than a compelling plot.

    • “The storyline and the concept are perfectly fine.”
    • “Charming story where the lich for once is not the antagonist.”
    • “It has a well made turn-based combat and a fun and flexible deck building mechanic with resource management aspects that adds more to the strategic aspect of the game, a good challenge depending on the difficulty level with many different biomes, a great assortment of cards and a story that develops in complexity along with your progress, the characters are simple yet quite appealing in an exquisite pixel art style.”
    • “So, the storyline is a dud.”
    • “There is a 'story' but it's just text in between swapping areas.”
    • “Also the story is next to nonexistent.”
  • music

    20 mentions Positive Neutral Negative
    45% positive mentions, 40% neutral mentions, 15% negative mentions

    The music is generally praised for its calming, cozy, and fitting style that complements the pixel art and atmosphere well, often described as groovy and retro. However, some find the soundtrack repetitive, mediocre, or boring during combat, and feel it lacks variety and lasting impact. Overall, the music supports the game's mood but doesn't stand out as exceptional.

    • “Beautiful bit aesthetics pair nicely with a simple soundtrack--it just works!”
    • “The soundtrack is nice too, which is an achievement in this kind of game where you hear the same songs many times.”
    • “What I like though, is the concept, art-style, music (which is quite groovy) and the atmosphere.”
    • “Don't let the 8-bit music and pixel art charm you into buying this like it did me; there is no substance here.”
    • “The music direction, while not directly offensive, gets really stale after a while; the game is just too freaking easy and yet from what I hear, the hardest difficulty isn't really even 'hard' just really long and tedious.”
    • “The overworld music is somewhat cute, but the music during the fights, even the boss fights, is just really boring.”
  • replayability

    12 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The game offers solid replayability through a variety of card combinations and enjoyable gameplay, making it worth multiple playthroughs, especially at its price point. However, some users note that its replay value diminishes after completing the main story, and higher difficulty levels or additional in-game events could enhance long-term engagement. Overall, it is considered fun and replayable, though not infinitely so.

    • “The variety of cards and combinations offer great replayability value.”
    • “Tons of replayability, solid pixel art, fun gameplay loop, amazing price!”
    • “Well balanced with high replay value and fun gameplay that kept me playing enough times to 100% the achievements.”
    • “One area where the game might feel limited is in its long-term replay value.”
    • “Now that I finished the game, there's no replayability to it, I would guess.”
    • “In-game or map events could also increase replayability.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and monotonous, primarily due to resource management and lengthy farming requirements. While the early gameplay is entertaining, it quickly devolves into a repetitive grind to unlock units and progress, diminishing overall enjoyment.

    • “It was a very tedious experience for me.”
    • “All in all this game is entertaining for an hour, after which it becomes a tedious grind.”
    • “I see that there are more units in the game, but they're hidden behind hours of grinding.”
  • optimization

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The game's optimization is mixed: while there are many units and potential strategies, players often resort to repetitive, optimized team builds due to a lack of combat depth. The graphics suffer from poor optimization, causing performance issues, and at higher difficulties, gameplay slows significantly as resource management and prolonged battles demand conservative, drawn-out tactics.

    • “On the highest difficulty, at the most optimized level of play, where the player is forced to be as conservative as possible with their resources, fights that are four to five enemy waves long can take dozens of rounds.”
    • “Even in spite of every aforementioned problem the game has, I may have yet persevered and learned, and optimized my gameplay, until I realized that doing so would dramatically slow the game down.”
    • “There's a bunch of different units to gather and develop, but there's such an abundance of units that you're free to quickly build the same, optimized team each time.”
    • “It's the worst kind of forced optimization in that you either do it or you don't play the difficulty.”
    • “On the highest difficulty, at the most optimized level of play, where the player is forced to be as conservative as possible with their resources, fights that are four to five enemy 'waves' long can take dozens of rounds.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Necroking delivers a distinctive dark-fantasy atmosphere that blends necromancy with roguelite deck-building, enhanced by its stylish pixel art and groovy music. The game's tone is both playful and immersive, offering a streamlined experience that feels fresh and engaging with each run. Overall, its well-crafted aesthetic and unique concept strongly define its compelling atmosphere.

    • “Necroking sets out to merge dark-fantasy necromancy with roguelite deck-building, and it does so with a tone and atmosphere that immediately assert its identity.”
    • “Taken as a whole, Necroking is a stylish and engaging roguelite that knows exactly what it wants to be: a streamlined, atmospheric, and approachable experience built on necromancy and tactical deck-building.”
    • “The roguelite elements, procedurally generated levels, and an extensive unlockable skill tree ensure fresh, unique runs, while its pixel art creates an immersive atmosphere.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is genuinely enjoyable, with spooky skeleton characters providing consistently funny moments. Overall, the comedic elements are well-received and add charm to the experience.

    • “Has genuinely good humor and the spooky skeletons are always the best, especially the spooky funny skeletons.”
    • “I like the funny bone man. 8/10 :)”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is somewhat affected by the game's auto-pause feature when switching screens, which interrupts the flow during easy battles that require minimal interaction, potentially reducing player engagement and immersion.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization for deceptive advertising and overall poor design, advising others to avoid it.

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Play Times

10h Median play time
9h Average play time
6-11h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Necroking is a action game with fantasy and dark fantasy themes. Common tags for Necroking include turn-based, indie, trading, roguelite, magic and others.

Necroking is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 9 hours playing Necroking.

Necroking was released on September 4, 2024.

Necroking was developed by KORO.GAMES.

Necroking has received mostly positive reviews from players. Most players liked Necroking for its gameplay but disliked it for its grinding.

Necroking is a single player game.

Similar games include Roguebook, Loop Hero, 9 Kings, Hadean Tactics, Vampire Crawlers: The Turbo Wildcard from Vampire Survivors and others.