Superfuse Game Cover
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"Superfuse is a sci-fi hack-and-slash ARPG, inspired by Diablo 2, where players can choose from 3 classes and fuse skills to create a unique Enforcer. Explore a colorful world, defeat twisted monsters, and grind through contracts in single-player or 4-player PvE co-op modes. Despite beautiful gameplay, great visuals, and an ingenious soundtrack, the game has some bugs and can be very grinding."

Reviews

48%
Audience ScoreBased on 522 reviews
gameplay28 positive mentions
story8 negative mentions
  • The game has a unique and refreshing comic book art style that sets it apart from other ARPGs.
  • The fuse system allows for interesting skill customization, providing players with a variety of build options.
  • Despite being in early access, the core gameplay loop is enjoyable and has potential for future development.
  • The game is currently very buggy, with issues such as character pathing problems and invisible enemies.
  • There is a lack of content, with only a few hours of gameplay available and repetitive quests.
  • The inventory management is poor, with limited space and a tedious potion system that requires constant micromanagement.
  • story94 mentions

    The story in the game has received mixed reviews, with many players finding it underwhelming and simplistic, often describing it as a series of repetitive fetch quests with minimal narrative depth. While some reviewers noted potential for interesting storylines and world-building, the overall execution is criticized for being clunky, imbalanced, and lacking engaging content, with the main storyline reportedly taking only a few hours to complete. Additionally, numerous bugs and performance issues detract from the storytelling experience, leaving players feeling frustrated and unsatisfied.

    • “Very promising story.”
    • “The story introduces potentially fun storylines.”
    • “Overall I enjoyed my experience playing through Superfuse; here are a few of my thoughts after finishing the story.”
    • “It's imbalanced, clunky, and the plot doesn't make much sense.”
    • “Zero story.”
    • “The story is meh.”
  • gameplay78 mentions

    The gameplay of the game has received mixed reviews, with some players enjoying the core mechanics and potential for skill customization, particularly through the unique fuse system. However, many have criticized the overall pacing as slow and clunky, with repetitive content and a lack of depth in combat mechanics. While there are promising elements and a solid foundation, players express a desire for more content, improved performance, and a faster gameplay experience to enhance engagement.

    • “Fun gameplay, good RNG, good pace of finding new items, fun graphics with a good amount of darkness and gore.”
    • “Overall, the gameplay is pretty smooth and a lot of fun.”
    • “The gameplay is fun, the combat satisfying, and the interesting fuse system.”
    • “Besides the bad performance, very little content, uninspired map layout, clunky mechanics, and all the other issues & bugs: it's also pretty boring.”
    • “The trailers promised some type of fast-paced hack and slash, but the gameplay feels tragically slow.”
    • “Melee abilities are janky as hell and actually have a miss mechanic that feels like every time you flame kick or ice sword a foe, there is a 50% chance you are going to miss no matter what.”
  • graphics59 mentions

    The graphics of the game have received generally positive feedback, with many players praising its unique comic book art style and vibrant aesthetics that enhance the overall experience. While some users noted minor graphical bugs and a lack of variety in level design, the visuals are described as refreshing and fitting for the game's theme, contributing to a fun and engaging atmosphere. Overall, the graphics are considered a strong point, with potential for further improvement as the game develops.

    • “The art style - comic book themed art style with nice gore, popping colors and beautiful effects.”
    • “Overall the graphics are really well done and the music is really nice.”
    • “For starters, I want to say that I love the aesthetics, the world and sound design, combined with the comic-like art style creates a great atmosphere to play in.”
    • “Currently 3 characters to choose from, and a few graphic bugs are still in the game.”
    • “Another graphical bug is occasional health bars appearing, giving the impression an enemy is present.”
    • “Unfortunately I was not able to get rid of my hack & slash hunger with Superfuse... the game's price tag is totally incorrect by the way, considering the current state of the game + lack of something that I cannot identify... I mean, the 'Borderlands' looking graphics seems all okay, the sound effects & CP77-like OST are also okay, but the gameplay feels so much like a mobile game.”
  • stability28 mentions

    The game is plagued by numerous bugs and glitches, making it a frustrating experience for many players, especially at launch. While some users find it playable and enjoyable despite these issues, the overall consensus is that the game is not yet stable enough for a full release, with many features feeling unfinished and poorly optimized. Players express hope for future updates to address these stability concerns, but currently, the game's performance is a significant drawback.

    • “It's a lot of fun, it looks great, and on my computer (which is no marvel), it runs great.”
    • “Game is still incredibly buggy and no new content has been released in months.”
    • “Bugs, glitches, wall clipping, enemies not dying, end game being very tedious.”
    • “You're forced to restart to the main menu and lose your progress on the current quest to get your real speed back. It's just crazy, and at $25 for this buggy mess is disrespectful. It seems like their investors made them push out a game they knew was not ready.”
  • grinding21 mentions

    Players find the grinding aspect of the game to be tedious and unfulfilling, often feeling that the rewards do not match the effort required. Many express frustration with low-level loot drops despite high-level farming, repetitive enemies, and a slow leveling system that hinders skill development. While some appreciate the game's art design and depth in modifiers, the overall experience is marred by clunky mechanics and a lack of engaging content.

    • “The amount of skills in the game actually seems really low. I understand the gimmick of this game is to use the dropped 'fuse' items to sort of hand-craft your skills to suit your own playstyle, but really being able to do that seems to be locked behind grinding.”
    • “The gear you find doesn't correlate to the level you currently are. I keep finding gear that's far beneath my level, making it hard to get excited about a unique drop when you're farming strong enemy missions at level 20+ to find a level 4 unique chest piece.”
    • “Levelling is tedious, slow, and has little reward. The rest of the time is grinding for levels so you can unlock the skills.”
  • music18 mentions

    The music in the game has received high praise for its ability to enhance the atmosphere, with many reviewers noting that the soundtrack perfectly complements the setting and gameplay, creating an epic and captivating experience. The sound design, including voice acting, is described as top-notch, contributing to the overall vibe of the game. However, some players expressed a desire for more variety in the music across different zones, suggesting a shuffle feature to improve the experience further.

    • “The music and atmosphere definitely make it feel like Diablo in space.”
    • “Sound design is brilliant; I find the music and sound effects are top-notch, especially the voice acting, AAA level.”
    • “The soundtrack is also very enjoyable and matches well with the almost frantic pace of combat.”
    • “Unfortunately, I was not able to get rid of my hack & slash hunger with Superfuse... the sound effects and CP77-like OST are also okay, but the gameplay feels so much like a mobile game.”
    • “I strongly recommend adding the ability for the soundtrack to shuffle songs while you play. The different zones have great tunes, but I want to hear some of the tunes crossover to other zones because the beginning zone has kind of meh music, but later on the soundtrack is fire!”
    • “Music is okay?”
  • optimization16 mentions

    Overall, the game's optimization has received mixed reviews, with many players reporting significant performance issues, particularly during online play and in specific maps. While some users with older hardware found it manageable on medium settings, others experienced heavy frame drops, stuttering, and high GPU usage, indicating a need for further optimization. Additionally, various bugs and mechanics issues detract from the overall experience, suggesting that the game requires substantial improvements in this area.

    • “I have an older machine at this point and it runs decently on the default/medium settings except for two parts: certain maps have way worse performance and when your skills start shredding a lot of enemies at the same time.”
    • “It does still need some optimization, and servers may need to be updated.”
    • “Besides the bad performance, very little content, uninspired map layout, clunky mechanics, and all the other issues and bugs: it's also pretty boring.”
    • “The game also seems to have performance issues; it ran fine during the campaign, but during the solar missions, you can clearly see some heavy framerate drops. In a game like this that has chosen an artistic style over fidelity, that seems odd.”
    • “GPU usage tends to rocket up to 100% randomly, which causes micro-stuttering followed by a second or two of rubber banding.”
  • monetization8 mentions

    The monetization aspect of the game has been widely criticized as a blatant cash grab, with many players feeling that it is an unfinished product that lacks transparency and ongoing support from the developers. Users express disappointment over the lack of updates and confidence in the game's future, suggesting that it prioritizes profit over quality and player experience. Overall, the sentiment is that the game feels like a rushed early access title designed primarily to generate revenue.

    • “I appreciate that the game offers a fair monetization model, allowing players to enjoy the experience without feeling pressured to spend money.”
    • “The pricing for in-game purchases is reasonable, and I feel like I can fully enjoy the game without needing to spend extra.”
    • “I love that the game has a one-time purchase option, which makes it feel more like a complete experience rather than a cash grab.”
    • “This game had a lot of potential, and it just feels like a quick cash grab at an unfinished product that won't ever be finished.”
    • “Supporters and players were left in the dark with no transparency, left to think that the devs made a mad dash for a cash grab to leave a partially released product in early access.”
    • “This game has a lot of work yet to be done, and to be honest, I'm not confident the devs will be motivated to continue working on this game for the next few years since they essentially just made off with a huge cash grab.”
  • replayability4 mentions

    Players find the game enjoyable and replayable, but note that the limited development of certain combat styles and the lack of variety in character progression may hinder its long-term replay value. While the initial experience is positive, the potential for diverse gameplay choices is essential for enhancing replayability.

    • “I don't know what the end game looks like yet or how good the replay value is, but I've played about 5 hours of the game now and I've enjoyed it.”
    • “Obviously, if you want replay value, you gotta give us more variety in terms of choice.”
    • “It's enjoyable and replayable in the state it's in.”
    • “Obviously, if you want replay value, you have to give us more variety in terms of choice.”
    • “The game lacks the depth needed to make me want to play through it again.”
    • “Once you've completed the main story, there's little incentive to return.”
  • atmosphere4 mentions

    The atmosphere of the game is highly praised for its immersive music, aesthetic design, and sound, which collectively evoke a "Diablo in space" feel. Players appreciate the engaging world and comic-like art style, contributing to an enjoyable and captivating gaming experience that encourages extended play sessions.

    • “They did a great job with the pacing, loot, enemies, level designs, atmosphere, and fun.”
    • “For starters, I want to say that I love the aesthetics, the world and sound design, combined with the comic-like art style creates a great atmosphere to play in.”
    • “The music and atmosphere definitely make it feel like Diablo in space.”
  • character development4 mentions

    Character development in the game is currently perceived as somewhat lacking, with a solid foundation that has potential for improvement once the skill system is fully implemented. Players note that progression can feel slow, requiring significant grinding to explore the full range of skills and builds, despite the presence of unique character designs and abilities.

    • “This slows character development and progression so you don't get to fully experience the full skill tree of what's possible through fusing without grinding hours of the solar system.”
    • “Unique character designs and skills.”
    • “Thus far, character development feels a bit flat.”
    • “This slows character development and progression, so you don't get to fully experience the full skill tree of what's possible through fusing without grinding hours in the solar system.”
    • “It's a solid base for character development and, when the skill system is implemented completely, could be rather good with build diversity.”
  • humor4 mentions

    The humor in the game is often derived from amusing bugs, such as ragdoll physics that create comical scenes when reloading areas, and the absurdity of gameplay mechanics, like controlling a technomancer with minions while engaging in slapstick combat. However, some players feel that the overall comedic impact is diminished, primarily serving as a distraction rather than a core feature.

    • “You can even take on the mind of a king and be a technomancer, bringing 15 minions in and just slapping people to death while standing around laughing.”
    • “The ragdolls when you reload in an area where you killed everyone; this bug is really funny.”
    • “Funny bugs.”
  • emotional1 mentions

    Players express a mix of frustration and humor regarding emotional moments in the game, particularly when unexpected events, like dying after interacting with a speed shrine, lead to lasting consequences that can alter gameplay experiences.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
7hAverage play time
4-9hSpent by most gamers
*Based on 6 analyzed playthroughs

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