Mirador
- July 26, 2019
- Sauropod Studio
"Mirador is a hack-and-slash Role Playing Game featuring cute, anthropomorphic animals in a dangerous alien world. Play solo or with a friend in co-op mode, battling powerful bosses and grinding for loot to build and customize your own Sentinel. With ever-changing abilities and configurations, the player-made boss fights are endless and challenging."
Reviews
- The game features a unique concept of player-created bosses, which adds a layer of creativity and engagement.
- The art style is visually appealing and the soundtrack enhances the overall experience.
- The controls are polished and responsive, making the combat feel satisfying once players learn the mechanics.
- The game feels unfinished and lacks substantial content, making it repetitive and shallow.
- There are numerous bugs and technical issues, including hitbox problems and crashes, which detract from the gameplay experience.
- The absence of character progression and customization options leaves players feeling disconnected from their avatars.
- graphics46 mentions
- 39 % positive mentions
- 54 % neutral mentions
- 7 % negative mentions
The graphics of the game are generally praised for their cute, semi-simplistic art style and beautiful landscapes, which many players find charming and enjoyable. However, some reviewers note that the visuals are too basic and lack depth, with concerns about performance issues and repetitive boss designs detracting from the overall experience. While the aesthetic appeal is strong, it is often overshadowed by gameplay limitations and a lack of character customization.
“The art style is simply put, semi-simplistic and outright adorable.”
“Graphics are simple and yet beautiful.”
“The soundtrack is beautiful, and the graphics are great.”
“I can run more graphically demanding games than this no problem.”
“Sorry devs - love the aesthetic and love the idea, but it's too much headache for so little payoff right now, especially with no breadth of character building/customizing/anything-ing.”
“The bosses themselves, while aesthetically unique, tend to all behave the exact same way.”
- gameplay42 mentions
- 24 % positive mentions
- 69 % neutral mentions
- 7 % negative mentions
The gameplay is characterized by polished controls and an engaging boss-fighting system, but it suffers from repetitiveness and a lack of depth, particularly in boss customization. While the concept of creating and battling unique bosses is appealing, many players find the mechanics shallow and the overall experience marred by bugs and a need for more content. The game has potential, but it feels incomplete and could benefit from additional features and a tutorial to enhance player understanding.
“The gameplay - the controls, especially for controller, feel very polished and reactive, and while the control scheme is simple, it very much complements the system they have in place for boss fights and learning them.”
“The gameplay loop consists of boss battles, looting said bosses, and creating your own bosses for other players to fight (known as sentinels).”
“The boss customization is interesting, unique, and provides a different approach to asymmetrical gameplay.”
“Really neat visuals and concept, but unfortunately abandoned, and the gameplay gets really stale very fast with the same bosses over and over right from the start.”
“A cool idea with very shallow gameplay, as well as being technically buggy.”
“For a game where the fun comes from creating unique bosses and being able to battle each other's bosses, there comes a large problem when the boss customization is shallow, making the gameplay feel repetitive after a few fights.”
- music16 mentions
- 63 % positive mentions
- 19 % neutral mentions
- 19 % negative mentions
The music in the game is consistently praised for its beauty and mellowness, enhancing the overall experience with a dynamic and engaging soundtrack that complements the visuals. Players appreciate how the music sparks curiosity and fits well within the game's cooperative hack-and-slash format, making it a standout feature alongside the appealing graphics. Overall, the soundtrack is considered a significant draw, with many players expressing they would enjoy the game solely for its artistic and musical elements.
“The soundtrack is beautiful, and the graphics are great.”
“Dynamic soundtrack”
“This game is the soundtrack for the game; it is very mellow but also sparks a sense of curiosity when you first launch into the game and the fights. You don't have to worry about being drowned.”
“Firstly, I could play this game for the art style and soundtrack alone.”
“Dynamic soundtrack.”
- stability14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is plagued by numerous technical issues and bugs, leading to a frustrating experience, especially during boss fights. While it shows potential and can be enjoyable, many players recommend waiting for updates to address these stability problems before diving in. Overall, the game feels unfinished and lacks sufficient content at this time.
“Difficulty aside, the game is currently quite buggy, so if you aren't willing to overlook a handful of annoying technical issues and some missing quality of life features, most definitely give it a pass for now.”
“Fighting bosses is nothing but a buggy mess where you get hit and die no matter what you do, and making a boss simply doesn't work.”
“Had a lot of potential but is super buggy and unfinished, sadly.”
- grinding14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is heavily emphasized, with players often feeling like they are farming for gear that benefits other characters rather than their own. While the game features challenging boss fights reminiscent of the soulsborne genre, the repetitive nature of grinding can feel tedious, especially when progress is lost upon character deletion. Overall, the experience is best enjoyed with more players, as solo grinding can lead to a sense of idleness.
“The game itself is a grinding, boss-focused hack and slash.”
“Otherwise, the rest of the game is effectively you grinding bosses ranging from brokenly overpowered to literally broken to get gear for your own boss, who you never get to play and/or see how they operate.”
“As a metaphor, it feels a little like I'm farming equipment for someone else, so that they can use it.”
- story12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The game's story aspect is largely criticized for lacking depth, lore, and a clear progression system, leaving players without a compelling narrative or end goals. While there are suggestions for incorporating story elements to enhance player engagement, the current state is seen as insufficient, with many hoping for improvements in future updates. Comparisons to the developer's previous title, Castle Story, indicate a desire for a more developed narrative in potential sequels.
“Based on their other game, Castle Story, I know this game is going to be actively developed and will constantly be improved upon.”
“Hoping this game does well for the sake of seeing Castle Story 2...”
“No story, lore, or flavor at all, and no end goal. There's no progression or anything to work towards, other than rebuilding sentinels you totally deleted.”
“With the tutorial, you could introduce some story elements to get players more invested in the game and give them more of a reason to fight these sentinels.”
“That said, looking at Castle Story (Sauropod Studios' other game), I don't know if this game will ever truly be finished.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the game's humor, particularly in its quirky bugs, such as the barking crow and the overly lengthy stew preparation. While many issues have been addressed, the developers seem to embrace these humorous elements, indicating a commitment to both community feedback and maintaining the game's lighthearted charm.
“A lot of bugs have also been fixed, except for the more humorous ones (barking crow, stew that takes too long to prepare), and the change to sentinel loot gathering is well appreciated.”
“Funny aspects”
“And much more stuff to improve, but let's talk about the funny aspects of this game because developers are already working on those problems as fast as they can; they do care about the community.”
- optimization4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The optimization of the game has received mixed feedback, with some players appreciating the performance stats of sentinels that enhance loot gathering. However, many users report significant issues, including frequent crashes to the desktop and overall poor performance.
“The stats about your sentinels' performance show you how they're doing, and if they're performing well, they'll gather even more loot for you!”
“The optimization features allow you to fine-tune your strategies, making every decision impactful and rewarding.”
“I love how the game provides detailed analytics on my performance, helping me to optimize my gameplay and maximize my rewards.”
“Crashes back to desktop, really bad performance.”
“Crashes back to desktop, really bad performance.”
- character development2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Reviews highlight a strong appreciation for the art style and character design, as well as the charming vocalizations of the characters. However, there seems to be a lack of depth in character development, with users feeling that these aspects are not enough to enhance the overall experience.
“I love the art style and character design, but that's where the enjoyment ends.”