Mugen Souls Game Cover
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In Mugen Souls, players control Chou-Chou, an aspiring goddess, and her companions as they explore a vibrant world, battling various enemies and converting them to be loyal to Chou-Chou. The game features turn-based combat with strategy elements and various customization options for characters. The story is filled with humor and fourth-wall-breaking moments, making for a lighthearted and entertaining experience.

  • Nintendo Switch
  • PC
  • Windows
  • Play​Station
  • Play​station 3

Reviews

65%
Audience ScoreBased on 346 reviews
story34 positive mentions
gameplay22 negative mentions
  • The game features a humorous and lighthearted story with entertaining character interactions.
  • It offers a unique combat system with various mechanics, including the 'Moe Kill' system and airship battles.
  • The character customization options are extensive, allowing players to create and dress their characters in various outfits.
  • The game suffers from frequent crashes and performance issues, particularly during transitions and battles.
  • Many mechanics are poorly explained, leading to confusion and reliance on external guides to understand gameplay.
  • The grinding required for progression can be excessive and tedious, detracting from the overall enjoyment of the game.
  • story147 mentions

    The story of the game is characterized as a light-hearted and humorous adventure, featuring an egocentric goddess on a quest for galactic domination, with plenty of quirky character interactions and comedic elements. While some players appreciate the colorful characters and comedic writing, others find the plot to be mediocre and repetitive, often relying on dialogue boxes rather than engaging cutscenes. Overall, the narrative is entertaining for fans of the genre, but it may not satisfy those seeking a more profound or well-developed storyline.

    • “The characters are brilliant and the story is quite fun and entertaining!”
    • “The story is a light-hearted comedy about an egocentric goddess conquering worlds by befriending the designated most powerful (and eccentric) people of these planets.”
    • “Overall, the game does quite a few amusing things story-wise.”
    • “Practically the entire story is told through dialogue boxes with animated character cut-outs, even when events are happening that should really be portrayed by machinima or cutscenes.”
    • “In fact, once you're past the first chapter, it becomes an afterthought story-wise.”
    • “The problem here is that this game is made by Compile Heart and at the same time it tries way too hard to imitate a Disgaea game; most characters are rip-offs of NIS characters with bland personalities, and by the end of the game the story never takes a proper evolution, ending silly and little enjoyable.”
  • gameplay138 mentions

    The gameplay of this RPG is characterized by a plethora of unique but often convoluted mechanics, such as the "moe kill" system, which can frustrate players due to poor explanations and excessive complexity. While some players appreciate the experimental nature and depth of the mechanics, many find the gameplay tedious and overwhelming, leading to a lack of enjoyment. Overall, the game struggles to balance its ambitious systems, resulting in a mixed reception regarding its playability and fun factor.

    • “Gameplay-wise, each world is a one-floor semi-linear map, where you travel from story event to story event while avoiding/fighting enemies on the path.”
    • “The gameplay for this RPG is surprisingly unique, so I'll try my best to cover all of the different mechanics because many people seem to get confused by the decent yet fairly terrible tutorial.”
    • “It takes the best parts of Disgaea (the elaborate customization options) and Agarest (some battle mechanics) and smooshes them together to make this awesome hybrid of both games.”
    • “This game just has a bunch of mechanics in it that make it not fun to play.”
    • “Mugen Souls tries very, very hard to be deep and interesting but it ends up as a pile of game systems and mechanics that don't mesh together at all.”
    • “The gameplay is boring, the characters are unlikable, and the whole experience felt like they were trying too hard to be other games which were better than this one.”
  • grinding70 mentions

    The game is heavily focused on grinding, with players noting that it can be tedious and time-consuming, especially for leveling up and collecting resources. While some enjoy the grind as part of the experience, comparing it to titles like Disgaea and Persona, others find it slow-paced and lacking in fun. Overall, the grinding is seen as a core aspect of gameplay, rewarding those who invest the time, but potentially off-putting for players who prefer a more streamlined experience.

    • “The game has decent balance, and as long as you aren't grinding a bunch (or even if you are), the battles remain enjoyable throughout.”
    • “I was trying to get the true ending and after grinding for 8 hours having 41k peons, 2 of the personalities were still at 18% and you need 20% to get the true ending.”
    • “Then you start feeling the abysmal amount of grinding this game forces you to do.”
    • “I usually enjoy these Idea Factory JRPG-type games, but this one is just so slow-paced, boring, tedious, and vague that I just can't find any fun in it.”
  • humor51 mentions

    The humor in the game is widely praised for its irreverent and adult themes, featuring hilarious dialogues and character interactions that often include fourth-wall breaking and absurd exchanges. While some players appreciate the comedic subversions of RPG tropes, others note that the humor can be hit or miss, with a few finding the dialogue bland. Overall, the game's lighthearted and fun approach to humor makes it a standout for fans of the genre.

    • “Very good JRPG, genuinely hilarious dialogues and characters.”
    • “The characters all have funny personalities and the comedy comes from their ridiculous exchanges as they pass each other the idiot-ball.”
    • “This game is pretty freakin' adorable, the humor and hero puns have me rollin' with laughter.”
    • “The world is completely uninteresting and the dialogue is utterly bland and unfunny, which is a shame because I at least get a small chuckle out of other indie games.”
    • “The humor falls flat, making the experience feel dull and lifeless.”
    • “I expected some laughs, but the jokes are so forced that they just make me cringe.”
  • graphics44 mentions

    The graphics of the game receive mixed reviews, with many users noting that the 3D visuals are subpar and could benefit from updates, especially given its origins on the PS3. However, the 2D art style, character designs, and overall aesthetics are praised for their charm and cuteness, drawing inspiration from the Disgaea series. While the game runs smoothly at 60fps, some players find the graphics to be blurry and lacking in options, which detracts from the overall experience.

    • “The 2D graphics (character portraits, etc.) are very well made.”
    • “+ Good-looking aesthetics overall, cute graphics and a neat, readable UI.”
    • “The game's art style is similar to that of the Disgaea series.”
    • “To me, the only real weak point is the 3D graphics, which are quite bad.”
    • “Then there's the graphics, which pale in comparison to Rebirth 1, 2 and Fairy Fencer F.”
    • “Graphic-wise, although it's constant 60fps (which is good), it's rather blurry.”
  • music18 mentions

    The music in the game receives mixed reviews; while many praise the whimsical and fitting musical scores, some players find certain background tracks, particularly during tutorials, to be unbearable. Overall, the soundtrack is highlighted as a strong point, contributing positively to the game's atmosphere, despite a few criticisms regarding specific pieces.

    • “The musical scores are very well done and are as fittingly whimsical as the cast of characters and story.”
    • “This game has a great premise, cute character designs, good artwork, and music by Tenpei Sato.”
    • “I'm really enjoying this game a lot and I must say it was a bad time to release it at almost the same time as Tales of Zestiria. Once I'm finished with TOZ, I will put more time into this game, but just trying it out... great soundtrack, fun battle system... reminds me of the characters of Disgaea and yeah, it's cool!”
    • “The music that plays in the background as you're reading was just awful, to the point where I had to mute the music to stop my ears bleeding as I tried to read through the tutorials.”
    • “The opening song in the game will make you rethink your entire life.”
    • “The music that plays in the background as you're reading was just awful, to the point where I had to mute the music to stop my ears bleeding as I tried to read through the tutorials.”
  • optimization8 mentions

    The PC version of the game is noted for its superior optimization and performance compared to the PS3 and Switch, with users reporting no significant performance issues. Overall, the PC port stands out as the best-performing platform, particularly in the main hub area.

    • “With PC, there were no performance issues, much to my relief.”
    • “Censorship and optimization issues aside.”
    • “With PC, there were no performance issues like this, much to my relief.”
    • “Performance: out of PC, PS3, and Switch, the PC port has the best performance of the platforms, with the main hub being used as an example.”
  • stability4 mentions

    The game's stability is heavily criticized, with players reporting numerous bugs and glitches, including audio issues and visual distortions during events. Clunky controls and an unreliable affinity system further complicate gameplay, leading to frustrating experiences, especially during battles. Frequent crashes and the need to restart the game due to unresponsive enemy turns contribute to an overall perception of poor stability.

    • “Game is buggy as hell; I end up in situations where during the enemy's turn, they do nothing, and I have to alt+F4 all the time to continue from where I left off.”
    • “Aside from clunky controls regarding battle and running around dungeons, after about halfway into the game, I started encountering bugs or glitches in the form of audio chirps and character portraits stretching across the screen during certain side events. The affinity system was so odd it was awkward just trying to memorize it. I had ludicrous stats and levels but was getting my ass handed to me thanks to random crystal effects that I had to check every single time a battle started. The g-castle battles were a nightmare until I realized how to grind for more peons to bring up its power, and even then most of it came down to rock-paper-scissors style combat, which wasn't made any easier with the 'helpful hints' in battle that were completely wrong at least half the time, even when it was Ryuto giving them and not the enemy.”
  • character development4 mentions

    Character development in this game is characterized by a lighthearted and whimsical approach, featuring cute character designs and humorous elements that contribute to its overall charm. While the premise is engaging, the focus seems to be more on fun and creativity rather than deep character growth.

    • “This game has a great premise, cute character designs, good artwork, and music by Tenpei Sato.”
    • “From the screen-sized chapter names to the ridiculous character design to the item flavor text, this is a game that doesn't take itself too seriously.”
    • “The character development feels shallow and lacks depth, making it hard to connect with any of the characters.”
    • “The characters are one-dimensional and their arcs are predictable, leaving little room for growth or surprise.”
    • “There is a noticeable absence of meaningful choices that impact character development, resulting in a linear and uninspired experience.”
  • replayability2 mentions

    Users consistently rate the game's replayability as exceptional, with multiple reviews giving it a perfect score of 10.0, indicating a strong incentive to revisit the game for new experiences or challenges.

    • “The replay value is outstanding, easily a 10.0!”
    • “This game offers incredible replay value, definitely a 10.0!”
    • “I can't get enough of this game; the replay value is a perfect 10.0!”
  • emotional2 mentions

    The game incorporates a unique emotional mechanic where players can engage in "moe kill" by switching between eight distinct kinks, allowing them to tailor their interactions based on the target's emotional state. This dynamic approach enables players to choose phrases that resonate with the character's feelings, creating a nuanced and engaging emotional experience during battles.

    • “During battle, the main character can engage in 'moe kill' by switching forms to one of eight kinks (masochist, sadist, terse, bipolar, ditz, ego, hyper, and graceful) and then selecting three of seven phrase options that appeal to the target's current emotional state. If the target is happy, they will react as expected, but if they are sad, instead of being slapped by a sadist, they might prefer a hug.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

430hMedian play time
430hAverage play time
430-430hSpent by most gamers
*Based on 2 analyzed playthroughs

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