Mugen Souls Game Cover
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In Mugen Souls, players control Chou-Chou, an aspiring goddess, and her companions as they explore a vibrant world, battling various enemies and converting them to be loyal to Chou-Chou. The game features turn-based combat with strategy elements and various customization options for characters. The story is filled with humor and fourth-wall-breaking moments, making for a lighthearted and entertaining experience.

  • Nintendo Switch
  • PC
  • Play​Station
  • Play​station 3

Reviews

65%
Audience ScoreBased on 172 reviews
story17 positive mentions
gameplay11 negative mentions
  • The game features a humorous and lighthearted story with entertaining character interactions.
  • The character customization options and unique mechanics, such as the Moe Kill system, add depth to the gameplay.
  • The art style and music are appealing, contributing to an enjoyable overall experience.
  • The game is overly grindy, requiring excessive time investment for completion and upgrades.
  • Many mechanics are poorly explained, leading to confusion and reliance on external guides.
  • The game suffers from frequent crashes and performance issues, detracting from the overall enjoyment.
  • story73 mentions

    The game's story is characterized as a light-hearted and humorous adventure, often poking fun at genre tropes, though it lacks depth and can feel repetitive. While some players appreciate the colorful characters and comedic interactions, others find the plot uninspired and the storytelling method overly reliant on dialogue boxes rather than engaging cutscenes. Overall, the narrative is enjoyable for those who appreciate its silliness, but it may not satisfy players seeking a more serious or well-developed storyline.

    • “The characters are brilliant and the story is quite fun and entertaining!”
    • “The story is a light-hearted comedy about an egocentric goddess conquering worlds by befriending the designated most powerful (and eccentric) people of these planets.”
    • “The story is adventurous and silly, and there really is so much to learn in the gameplay.”
    • “Practically the entire story is told through dialogue boxes with animated character cut-outs, even when events are happening that should really be portrayed by machinima or cutscenes.”
    • “The problem here is that this game is made by Compile Heart and at the same time it tries way too hard to imitate a Disgaea game; most characters are rip-offs of NIS characters with bland personalities, and by the end of the game, the story never takes a proper evolution, ending silly and little enjoyable.”
    • “The story progression is unfortunately repetitive.”
  • gameplay69 mentions

    The gameplay of this RPG is characterized by a plethora of unique but often convoluted mechanics that can overwhelm players, leading to frustration rather than enjoyment. While some players appreciate the experimental nature and depth of the systems, many find the poorly explained mechanics, particularly the "moe kill" system, to be a significant barrier to engagement. Overall, the gameplay experience is a mixed bag, with some praising its creativity and others criticizing its complexity and lack of coherence.

    • “Gameplay-wise, each world is a one-floor semi-linear map, where you travel from story event to story event while avoiding/fighting enemies on the path.”
    • “The gameplay for this RPG is surprisingly unique, so I'll try my best to cover all of the different mechanics because many people seem to get confused by the decent yet fairly terrible tutorial.”
    • “If you're into number crunching and can spend 30 minutes in the menu optimizing your party, this is a must play that will feel really rewarding once you get into the intricacies of the gameplay.”
    • “This game just has a bunch of mechanics in it that make it not fun to play.”
    • “Mugen Souls tries very, very hard to be deep and interesting but it ends up as a pile of game systems and mechanics that don't mesh together at all.”
    • “The gameplay is boring, the characters are unlikable, and the whole experience felt like they were trying too hard to be other games which were better than this one.”
  • grinding36 mentions

    The game's grinding aspect is a significant point of contention among players, with many describing it as tedious and excessive, often detracting from the overall enjoyment. While some appreciate the depth and rewards that come from grinding, particularly in post-game content, others find it shallow and unengaging, leading to a mixed reception. Overall, the grinding is seen as a core mechanic that can either enhance or diminish the experience, depending on the player's preferences.

    • “The game has decent balance, and as long as you aren't grinding a lot (or even if you are), the battles remain enjoyable throughout.”
    • “Grinding in this game feels rewarding, as each level gained brings a sense of accomplishment and progression.”
    • “The grind is well-paced, allowing players to enjoy the journey without feeling overwhelmed or bored.”
    • “This game is both shallow and grindy, and even I can’t be bothered to try for 100%.”
    • “I do like the characters, and I would be willing to spend more time in a game like this if it wasn’t so grindy.”
    • “I usually enjoy these idea factory JRPG-type games, but this one is just so slow-paced, boring, tedious, and vague that I just can't find any fun in it.”
  • humor25 mentions

    The humor in this JRPG is widely praised for its irreverent and adult themes, featuring hilarious dialogues and quirky character interactions that often involve fourth-wall breaking and absurd exchanges. While some reviews note that the story may not be groundbreaking, the comedic elements, including clever subversions of RPG tropes and a diverse cast of funny personalities, contribute to an overall lighthearted and entertaining experience. Despite some concerns about localization and censorship, the game's humor remains a strong selling point for fans of the genre.

    • “Very good JRPG, genuinely hilarious dialogues and characters.”
    • “The characters all have funny personalities and the comedy comes from their ridiculous exchanges as they pass each other the idiot-ball.”
    • “There is tons of humor and things to love about this game.”
    • “The world is completely uninteresting and the dialogue is utterly bland and unfunny, which is a shame because I at least get a small chuckle out of other indie games.”
    • “The attempts at humor fall flat, leaving me more confused than amused.”
    • “I expected some witty banter, but instead, I was met with cringeworthy jokes that missed the mark.”
  • graphics22 mentions

    The graphics of the game receive mixed reviews, with many praising the cute art style and character designs reminiscent of the Disgaea series, while others criticize the 3D graphics as subpar and blurry, especially when compared to other titles like Rebirth 1 and 2. Although the game runs smoothly at 60fps, the lack of graphical updates from its PS3 origins is noted as a drawback. Overall, the 2D graphics and aesthetic appeal are well-received, but the 3D visuals leave much to be desired.

    • “The 2D graphics (character portraits, etc.) are very well made.”
    • “This game has a great premise, cute character designs, good artwork, and music by Tenpei Sato.”
    • “Good-looking aesthetics overall, cute graphics, and a neat, readable UI.”
    • “To me, the only real weak point is the 3D graphics, which are quite bad.”
    • “Then there's the graphics, which pale in comparison to Rebirth 1, 2 and Fairy Fencer F.”
    • “Graphic-wise, although it's constant 60fps (which is good), it's rather blurry.”
  • music9 mentions

    The music in the game receives mixed reviews; while some players praise the whimsical and fitting musical scores, others find certain tracks, particularly the background music during tutorials, to be unbearable. Overall, the soundtrack is noted for its quality and enjoyment, contributing positively to the gaming experience, despite some standout negative opinions on specific songs.

    • “The musical scores are very well done and are as fittingly whimsical as the cast of characters and story.”
    • “This game has a great premise, cute character designs, good artwork, and music by Tenpei Sato.”
    • “I'm really enjoying this game a lot and I must say it was a bad time to release it at almost the same time as Tales of Zestiria. Once I'm finished with TOZ, I will put more time into this game, but just trying it out... great soundtrack, fun battle system... reminds me of the characters of Disgaea and yeah, it's cool!”
    • “The music that plays in the background as you're reading was just awful, to the point where I had to mute the music to stop my ears from bleeding as I tried to read through the tutorials.”
    • “The opening song in the game will make you rethink your entire life.”
  • optimization4 mentions

    The PC port of the game is noted for its superior optimization and performance compared to the PS3 and Switch versions, with users reporting no significant performance issues. Overall, the PC version stands out as the best-performing platform.

    • “With PC, there were no performance issues, much to my relief.”
    • “Censorship and optimization issues aside.”
    • “Performance: out of PC, PS3, and Switch, the PC port has the best performance of the platforms, with the main hub being used as an example.”
    • “With PC, there were no performance issues like this, much to my relief.”
  • stability2 mentions

    The game's stability is significantly hampered by numerous bugs and glitches, including audio issues and visual distortions during events. Players report frustrating experiences with clunky controls and inconsistent battle mechanics, leading to frequent crashes that require restarting the game. Overall, the stability issues detract from the gameplay experience, making it feel unreliable and cumbersome.

    • “Aside from clunky controls regarding battle and running around dungeons, after about halfway into the game I started encountering bugs or glitches in the form of audio chirps and character portraits stretching across the screen during certain side events. The affinity system was so odd it was awkward just trying to memorize it. I had ludicrous stats and levels but was getting my ass handed to me thanks to random crystal effects that I had to check every single time a battle started. The g-castle battles were a nightmare until I realized how to grind for more peons to bring up its power, and even then most of it came down to rock-paper-scissors style combat which wasn't made any easier with the 'helpful hints' in battle that were completely wrong at least half the time even when it was Ryuto giving them and not the enemy.”
    • “Game is buggy as hell. I end up when the enemy's turn comes, the enemy does nothing and I have to alt+F4 all the time to continue where I left off.”
  • character development2 mentions

    The game features charming character designs and a lighthearted tone, with a focus on humor rather than deep character development. While the premise is engaging, the characters are more defined by their whimsical traits and artwork than by significant growth or complexity.

    • “The character development in this game is incredibly engaging, allowing players to form deep connections with each character as their stories unfold.”
    • “I love how the characters evolve throughout the game, with their backstories and personalities becoming more complex as you progress.”
    • “The interactions between characters are well-written and add significant depth to their development, making each encounter feel meaningful.”
    • “The character development feels shallow and lacks depth, making it hard to connect with anyone in the story.”
    • “I was disappointed by how predictable the character arcs were; there was no real growth or transformation.”
    • “The characters are one-dimensional and rely on clichés, which makes their development feel forced and unengaging.”
  • replayability1 mentions

    Users consistently rate the game's replayability highly, with some giving it a perfect score of 10.0, indicating that the game offers significant incentives and enjoyment for multiple playthroughs.

    • “The replay value is off the charts! Every playthrough feels fresh and exciting.”
    • “I can't believe how many different paths and outcomes there are. This game is a masterpiece in replayability!”
    • “Each time I play, I discover something new. The replayability keeps me coming back for more!”
  • emotional1 mentions

    The emotional aspect of the game is highlighted by the unique "moe kill" mechanic, where players can switch between various kinks and select phrases that resonate with the target's emotional state, allowing for nuanced interactions that reflect the characters' feelings. This system encourages players to engage with the emotional depth of the characters, adapting their approach based on the target's mood, which adds a layer of complexity to the gameplay.

    • “The emotional depth of the characters is truly remarkable; their reactions to different situations feel genuine and relatable.”
    • “I was surprised by how much I connected with the characters' emotional struggles; it made the gameplay experience incredibly immersive.”
    • “The way the game allows you to tailor your interactions based on the characters' emotional states adds a unique layer of depth to the storytelling.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

430hMedian play time
430hAverage play time
430-430hSpent by most gamers
*Based on 1 analyzed playthroughs

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