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Fairy Fencer F

"Not a perfect RPG but a very good first step for a new IP with a lot of potential."
Fairy Fencer F Game Cover
77%Game Brain Score
story, gameplay
grinding
88% User Score Based on 1,499 reviews
Critic Score 70%Based on 14 reviews

Platforms

Playstation 3PCWindowsPlayStation
Fairy Fencer F Game Cover

About

Fairy Fencer F is a single player role playing game. It was developed by Compile Heart and was released on August 3, 2015. It received mostly positive reviews from critics and positive reviews from players.

"Fairy Fencer F" is an RPG with updated 1080p graphics where a lazy young man named Fang becomes involved in a war between the Vile God and the Goddess. Players can find fairies to gain special abilities and combine with them in battle to create a super-powerful form. The game is filled with humor and features a high tension battle system.

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88%
Audience ScoreBased on 1,499 reviews
story372 positive mentions
grinding214 negative mentions

  • Charming characters with humorous dialogue that keeps the game engaging.
  • Fun and fast-paced turn-based combat system with a unique weapon and skill customization mechanic.
  • Colorful graphics and a catchy soundtrack that enhance the overall experience.
  • Repetitive dungeon design and enemy encounters that can lead to boredom.
  • The story is predictable and lacks depth, with some plot points feeling forced.
  • Grindy gameplay, especially for achievements, which may deter some players.
  • story
    1,071 mentions Positive Neutral Negative

    The story of "Fairy Fencer F" is a classic fantasy narrative centered around a reluctant hero, Fang, who embarks on a quest to collect magical weapons and revive a goddess while battling an evil god. While the plot is often described as cliché and predictable, it is infused with humor, anime tropes, and engaging character dynamics that keep players entertained. Despite some criticisms regarding its repetitiveness and lack of depth, many players appreciate the lighthearted tone and the charm of the characters, making it a fun experience for fans of the genre.

    • “The story starts with a classic fantasy hook: magical weapons are stuck in the world, and pulling them out awakens powers tied to ancient conflict.”
    • “The plot is filled with humor, plot twists, and enough anime tropes to make any fan feel right at home.”
    • “The story is lighthearted for the most part, barely dipping into troubled territory later on.”
    • “The story is bland and painfully boring, the combat is just button mashing and grinding.”
    • “The story is mediocre and quite basic.”
    • “The plot is weak for a few reasons: the world, the characters, and the pacing.”
  • gameplay
    362 mentions Positive Neutral Negative

    The gameplay of "Fairy Fencer F" is characterized by its turn-based combat system, which shares similarities with the "Hyperdimension Neptunia" series, featuring simple mechanics and a focus on character growth through weapon collection and world shaping. While some players appreciate the engaging mechanics and lighthearted tone, others criticize the repetitive gameplay and lack of depth, noting that it often feels grindy and easy, with a narrative that sometimes overshadows the gameplay experience. Overall, it offers a mix of fun and frustration, appealing primarily to fans of anime-style RPGs.

    • “A defining mechanic is the sword system: you find and pull weapons (fencers) from the environment, and those choices feed directly into character growth and world effects.”
    • “While it may not reinvent the genre, its charm, engaging mechanics, and lighthearted tone make it a thoroughly enjoyable experience.”
    • “The gameplay is fun overall, and you don't even realize how fast time passes.”
    • “This game feels like a cheap, uninspired anime RPG with a basic plot, uninteresting characters full of clichés and fanservice, and a repetitive gameplay loop where only the final bosses require any real strategy.”
    • “So you'll spend a huge amount of time not playing the game, but watching extremely poorly made cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with Netflix for your time.”
    • “The gameplay is very boring, and the story does not seem very promising.”
  • music
    258 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its catchy and immersive soundtrack that complements the whimsical tone of the game, particularly during battles and character transformations. Notable contributions from renowned composers like Nobuo Uematsu enhance the experience, although some players find the repetition of tracks, especially during grinding or combat, to be a drawback. Overall, while the soundtrack is generally well-received, it can become monotonous over time, leading to a varied reception among players.

    • “The soundtrack, featuring contributions from Nobuo Uematsu and the Earthbound Papas, is a highlight, with energetic battle themes and atmospheric dungeon tracks.”
    • “The soundtrack is catchy and immersive, with tracks that perfectly complement the game’s whimsical and adventurous tone.”
    • “Music is actually one of the strong points of this game and it has way better in-game music than most Neptunia games.”
    • “While it has a couple of decent music tracks—one even by Nobuo Uematsu—it doesn’t do much to elevate the experience.”
    • “The soundtrack became very repetitive (which turns into an earsore) and so is the battle.”
    • “The music feels repetitive and every song feels like the other; seriously, I'd rather listen to my own songs than to the in-game music at some points.”
  • humor
    235 mentions Positive Neutral Negative

    The humor in "Fairy Fencer F" is a standout feature, characterized by witty dialogue, self-aware jokes, and a playful tone that often undercuts dramatic moments. Players appreciate the quirky, lazy protagonist and the humorous interactions among a diverse cast, which evoke a lighthearted atmosphere reminiscent of anime tropes. While some humor may not resonate with everyone, the overall comedic elements contribute significantly to the game's charm and enjoyment.

    • “The story doesn’t take itself too seriously, leaning into humor and anime tropes with a self-aware wit that keeps the tone fun.”
    • “Fairy Fencer F is a delightful JRPG that blends classic turn-based combat with a quirky, humorous narrative and a surprising amount of depth in its customization systems.”
    • “The humor is good, and the fourth wall-breaking moments every now and then are also entertaining.”
    • “All he wants is tasty food (a running obsession that becomes unfunny almost instantly), but, upon yanking out the sword, he is greeted by semi-amnesiac Eryn, told he is a legendary fencer, and asked to free the world's goddess from her stasis by finding and using furies, fairies trapped in mythical weapons.”
    • “Eryn is more likable, though the moment another female appears on the scene she goes into (similarly unfunny) jealous-possessive-angry mode.”
    • “Fang - whatever he says... it's just not funny.”
  • grinding
    217 mentions Positive Neutral Negative

    The grinding aspect of the game is a significant point of contention among players, with many noting it as a typical feature of JRPGs. While some find the grinding enjoyable and a natural part of the experience, others criticize it for being tedious and overly repetitive, particularly when pursuing achievements or completing side quests. Overall, the game offers a mix of fun grinding opportunities and frustratingly excessive requirements, making it a polarizing element for players.

    • “The game is only challenging if you are not grinding a couple of levels before progressing.”
    • “The main story requires little to no grinding, which I personally appreciate.”
    • “The game is not that grindy, unless you aim to get all trophies/achievements.”
    • “Fairy Fencer F is the epitome of repetitive gameplay and tedious grind.”
    • “The biggest issue I have with the game is that it feels like it sacrificed any depth of its mechanics for lengthy grinding on meaningless stats.”
    • “The grinding elements of the game are overly tedious and the math behind several of the attacks just comes out as completely wasted as an attack.”
  • graphics
    208 mentions Positive Neutral Negative

    The graphics of the game are characterized by a vibrant anime aesthetic, featuring colorful character designs and expressive portraits that enhance its charm, despite some repetitive and simplistic dungeon environments. While the visuals are generally appealing and well-executed, they show signs of aging, reflecting the game's PS3 origins, and may not meet the expectations of players seeking modern graphical fidelity. Overall, the art style is a strong point, contributing to the game's personality, even if the graphical performance can be inconsistent at times.

    • “Visually, the game has a vibrant, anime-inspired aesthetic, with colorful character designs and flashy battle animations.”
    • “The effects and cutscenes are remarkable and everything is uniform with the same art style; cutscenes aren't pre-rendered either, meaning you can watch them with whatever weird and wonderful attire you have chosen to equip.”
    • “The graphics are great (and run decently well on my potato laptop), and with full controller support and a compelling story, this game is definitely a nice little jewel to enjoy and thrive in.”
    • “The graphics are adequate but the PS3 roots really show, and there's a bizarre stuttering when loading in new areas.”
    • “Exploring dungeons is pointless, there's nothing to look at (graphics are console/outdated), nothing to explore too.”
    • “Compile Heart games tend to suffer from this problem, even though the visuals aren't terribly complex, but Fairy Fencer F is particularly awful, to the point where dungeon crawls can lead to motion sickness and headaches.”
  • character development
    55 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with some characters like Fang and Tiara receiving notable growth, while others remain one-dimensional or lack depth. The vibrant character designs and engaging interactions are praised, but many players feel that overall character arcs are underdeveloped, particularly for the supporting cast. While the game offers enjoyable character dynamics and a few touching moments, it often falls short of the depth expected in JRPGs, leading to a somewhat superficial experience.

    • “The best thing in my opinion would be the character development the main character has.”
    • “The characters are one of the best parts of the game; the main character, Fang's character development was really incredible as he retains his attitude but at the same time turns into an empathetic character who genuinely cares about his friends.”
    • “While the story starts with a silly premise, it soon ends on a high note with an emotional twist and a great sense of progression and character development.”
    • “Overall, a fun cast of characters, but after playing this game after ADF, I can see a lot of their glaring flaws without a lot of their character development.”
    • “Character development is what you would expect from badly done Japanese fiction: the protagonist gets super serious for a fight, becoming a stoic hero, then he goes back to his old ways until the next super serious fight, at which point he's a stoic hero again until it's over, at which point he becomes a joke yet again.”
    • “It doesn't help that the game resets about halfway through, resetting character development for everyone except the main character in the process, and further shortening the character arcs (if you can even call them that) of the party members.”
  • optimization
    32 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing smooth performance and low system requirements, while others report significant issues such as low framerates, stuttering during enemy spawns, and occasional crashes. Overall, many users note improvements over previous titles in the series, but there are still notable glitches and performance hiccups that detract from the experience.

    • “Lastly, I'm satisfied that the game runs smoothly as I expected on my potato PC.”
    • “I also wanted to throw out as an almost last note that the game is very well optimized right out the gate like everyone else has been saying.”
    • “The port is well optimized, runs smoothly on my Phenom II X4 CPU with 4 GB DDR2 RAM.”
    • “But the optimization and performance is just horrible. The majority of the time I have around 23 fps, and I experience random crashes to desktop with no error. I have to replay many levels over and over again.”
    • “The graphics are adequate, but the PS3 roots really show, and there's a bizarre stuttering when loading in new areas.”
    • “My system stutters a bit during the FMV sequences, so I don't think they were well-optimized.”
  • emotional
    27 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its heartfelt storytelling and character development, which resonate deeply with players, often eliciting strong feelings such as laughter and tears. Many reviewers note the game's ability to create touching moments and memorable endings, making it a standout experience that engages players on an emotional level, even those who typically consider themselves stoic. Overall, the combination of engaging gameplay and a compelling narrative results in a powerful emotional journey.

    • “If you’re looking for a game that combines heartfelt storytelling with engaging gameplay and a healthy dose of shenanigans, this is it.”
    • “I laughed, I glared, I cried.”
    • “I can't even remember the last time I shed a tear, and I am a rather stoic man, so it symbolizes a lot that this amazingly emotional game managed to make me cry in different ways at the same time.”
    • “Cliché early 2000s anime boring story.”
  • replayability
    27 mentions Positive Neutral Negative

    The game's replayability is generally considered moderate to high, with multiple endings (typically three) and a new game+ feature that allows players to carry over stats. While some players appreciate the variety of routes and achievements that encourage multiple playthroughs, others feel that the lack of increased difficulty in subsequent runs diminishes the incentive to replay. Overall, the presence of sub-quests and missable content adds to the replay value, though opinions vary on how engaging the experience is for repeated playthroughs.

    • “There are multiple endings giving the game some good replay value.”
    • “Next, the replayability potential is high as there are four different routes you may choose from and because there is also a new game+ type system where your stats from your previous run will be brought over to your next run and don't worry, the enemies won't get easy because of this.”
    • “The game has 3 different endings which does also increase the replayability of the game.”
    • “There is replayability (3 endings) but I don't really feel like starting over for the other endings.”
    • “While the replayability is kind of low in my opinion (the 2nd playthrough thing is completely useless) and some of the secrets you won't even have a chance to think about unless you knew it was coming, but the characters are fun, the skits are really funny and of course, the fan-service isn't too bad.”
    • “I've still yet to beat it so I can't say much for replay value, but judging from what I've played it doesn't seem like there could be much, at least until more of the DLC is released.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with many users reporting smooth performance at 60 fps on PC. However, some players have encountered bugs, particularly on Windows 10 with controller issues, as well as minor glitches and occasional stuttering in open areas.

    • “Also, runs great on PC, no issues.”
    • “To me, the main thing is that it is fun, bug-free, and is a very solid JRPG.”
    • “Solid 60 FPS at 1080p and not buggy.”
    • “This game is buggy on Windows 10, especially with controller attachment.”
    • “I noticed some minor glitches here and there, such as the map appearing pixelated at times, and some stuttering for a few seconds when entering an open area.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is highlighted by an impressive soundtrack featuring Nobuo Uematsu and the Earthbound Papas, which enhances the experience with energetic battle themes and atmospheric dungeon music. However, some users criticize the lack of a unique atmosphere and repetitive plot, suggesting that it detracts from the overall engagement. Despite these mixed feelings, many still find the atmosphere to be fun and engaging.

    • “The soundtrack, featuring contributions from Nobuo Uematsu and the Earthbound Papas, is a highlight, with energetic battle themes and atmospheric dungeon tracks.”
    • “Fun engaging atmosphere”
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16h Median play time
19h Average play time
6-33h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Fairy Fencer F is a role playing game.

Fairy Fencer F is available on PC, Windows, PlayStation 3 and PlayStation.

On average players spend around 19 hours playing Fairy Fencer F.

Fairy Fencer F was released on August 3, 2015.

Fairy Fencer F was developed by Compile Heart.

Fairy Fencer F has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Fairy Fencer F is a single player game.

Similar games include Agarest: Generations of War, Tales of Berseria, Tales of Zestiria, Megadimension Neptunia VII, Tales of Arise and others.