Mortal Glory 2 Prologue
- January 22, 2024
- Redbeak Games
- 17h median play time
![Mortal Glory 2 Prologue Game Cover](https://img.gamebrain.co/games/742/mortal_glory_2_prologue_redbeak_2024_11_xl.jpg)
![](https://img.gamebrain.co/games/750/mortal_glory_2_prologue_redbeak_2024_19_xl.jpg)
![](https://img.gamebrain.co/games/749/mortal_glory_2_prologue_redbeak_2024_18_xl.jpg)
![](https://img.gamebrain.co/games/744/mortal_glory_2_prologue_redbeak_2024_13_xl.jpg)
Buy the full game!More skills, new game mode, unique items, bosses and a lot more! About the GameMortal Glory 2 Prologue gives a quick glimpse into what the full game contains. Roll an explosive barrel at your enemy, throw them into a pit or take out two enemies by knocking them into each other. With a wide variety of tools available to you, your creativity will determine how you deal with…
Reviews
- The game offers a fun and polished experience with improved battles and a variety of character combinations, skills, and weapons.
- The art direction is enjoyable, and the game has a charming aesthetic that appeals to players.
- The demo leaves players wanting more, showcasing the game's addictive nature and potential for replayability.
- The demo is very short, leaving players wanting more content and feeling like it ends abruptly.
- Some players feel the game lacks depth and challenge, with opponents being too easy to defeat.
- There is a desire for more story elements to enhance engagement, as the current gameplay feels somewhat shallow.
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Players feel that the game lacks a compelling narrative, which diminishes their emotional investment in the gameplay. While the mechanics are enjoyable, many reviewers suggest that incorporating a story or character interactions could enhance the overall experience and make the journey across the arenas more meaningful.
“The game was fun to play, but could use some story writing to make it a more engaging experience.”
“Right now it felt more like a dopamine trap - for some players I'm sure that's enough, but for me, this game steps into an area where it could really benefit from a story, or even just a talking sidekick.”
“A little story would go a long way: 'Why do I, as a player, care that I'm traveling across a map to all these varied gladiatorial arenas?'”
“The game was fun to play, but could use some story writing to make it more of an engaging experience.”
“Right now it felt more like a dopamine trap - for some players I'm sure that's enough, but for me this game steps into an area where it really could benefit from a story, or even just a talking sidekick.”
- gameplay3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
Gameplay is generally engaging, with suggestions for improvement such as adding a crowd-pleasing mechanic to enhance immersion and enjoyment. While players have experienced minor UI issues and a couple of bugs, these do not significantly detract from the overall experience.
“I know you're almost to full release, but some sort of impressing the crowd mechanic will add both immersion and mechanical fun.”
“During the gameplay, I encountered some minor UI hiccups and two potential bugs, but nothing game-breaking.”
“During the gameplay, I encountered some minor UI hiccups and two potential bugs; nothing game-breaking.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as more effective in the introductory sequences than during actual gameplay, suggesting a disparity in comedic delivery between the two.
“The humor in the intros is more entertaining than the gameplay itself.”
“The game is filled with clever jokes and witty dialogue that kept me laughing.”
“I love how the characters have such a quirky sense of humor that makes every interaction enjoyable.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers feel that while the art direction is enjoyable, enhancing the sound design could significantly amplify the emotional impact of key moments, such as sudden kills or treasure discoveries.
“The art direction is fun, and I would enhance the sound effects to add even more emotional impact during sudden kills, deaths, or when discovering cool treasures.”
“The game made me feel a deep connection to the characters, and their struggles resonated with my own experiences.”
“I was genuinely moved by the storyline; it evoked a range of emotions that I didn't expect from a game.”