Skip to main content

Moebius: Empire Rising

If you like a straightforward plot and don't mind Lovecraftian-like animations.
Moebius: Empire Rising Game Cover
56%Game Brain Score
story, graphics
stability, grinding
73% User Score Based on 208 reviews
Critic Score 50%Based on 11 reviews

Platforms

LinuxPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Moebius: Empire Rising Game Cover

About

Moebius: Empire Rising is a single player arcade puzzle game with a thriller theme. It was developed by Phoenix Online Studios and was released on April 15, 2014. It received neutral reviews from critics and mostly positive reviews from players.

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

Skip User Reviews

73%
Audience ScoreBased on 208 reviews
story113 positive mentions
stability20 negative mentions

  • Engaging and intriguing story that keeps players invested throughout the game.
  • Unique gameplay mechanics, such as analyzing characters and matching them to historical figures, add depth to the puzzles.
  • Strong voice acting and a captivating soundtrack enhance the overall experience.
  • Poor character animations and graphics detract from the overall presentation of the game.
  • Some puzzles are overly simplistic or illogical, leading to frustration rather than challenge.
  • The main character, Malachi, is often unlikable, which can hinder player investment in the story.
  • story
    257 mentions Positive Neutral Negative

    The story of "Moebius: Empire Rising" is generally praised for its intriguing premise and engaging narrative, characteristic of Jane Jensen's writing style, which blends historical elements with metaphysical themes. While many players found the plot compelling and the character development satisfying, some criticized the execution, noting issues with pacing, character depth, and dialogue quality. Overall, the game is seen as a solid adventure with a captivating story, despite some technical shortcomings and a linear structure that limits replayability.

    • “The story is creative and fascinating as you take the role of an antiques dealer with a sky-high IQ and eidetic memory.”
    • “The story was brilliant and that's what will keep you playing.”
    • “Moebius has a gripping story that takes you all over the world searching for the perfect match for someone in the past.”
    • “Where the plot is weakest is the fact that this is essentially the first part of a story that hasn't been completed.”
    • “While the story itself, concerning historical patterns and family bloodlines, is a worthy device for a political thriller, the dialogue itself is dry and witless in the way that it portrays its characters as insular and anti-charismatic.”
    • “The story is where the game rests its hopes and it feels very much like a dime store novel in plot and characterization.”
  • graphics
    74 mentions Positive Neutral Negative

    The graphics in the game are a mixed bag, with many reviewers noting a significant disparity in quality, ranging from decent hand-drawn backgrounds to poorly animated character models and awkward lip-syncing. While some appreciate the game's artistic style and find it charming, others criticize the overall visual presentation as outdated and lacking polish, with animations described as stiff and clunky. Overall, the graphics are seen as a weak point, but some players are willing to overlook these flaws for the sake of the gameplay and story.

    • “Good graphics with some particularly excellent animation.”
    • “+ well drawn, colorful and detailed hand-drawn pre-rendered background graphics.”
    • “Graphics are nice and crisp and fit very well with the game's nature.”
    • “Graphically horrendous, and it gets worse in motion.”
    • “The graphics are terrible, the animations are atrocious, the conversation options are there just for the sake of you having to talk to people, and the puzzles are downright boring.”
    • “The animations and character graphics are bad.”
  • gameplay
    69 mentions Positive Neutral Negative

    The gameplay in "Moebius: Empire Rising" features innovative mechanics, such as character analysis and historical comparisons, which add a unique twist to the traditional point-and-click format. However, players have noted issues with technical execution, including slow animations, confusing interface mechanics, and a restrictive item collection system that can detract from the overall experience. While the game offers engaging puzzles and a compelling narrative, its gameplay often feels secondary to the story, leading to mixed reviews regarding its effectiveness and enjoyment.

    • “Great fun - neat mechanics, good characters, and a cool story!”
    • “The game was fun, not too easy but not impossible, the plot was enjoyable, the characters were likable and played well, the look of the game was nice, and gameplay was easy to understand.”
    • “It's a good adventure itself, but the investigation and story-matching mechanic make it unique and absolutely worth playing.”
    • “The only time I got stuck was when the game mechanics didn't work and certain items didn't show in certain positions until the third or fourth mouse click.”
    • “The main issue with this game is not the ugly graphics, nor the wooden animations, but the awful combination of a poor array of very shallow puzzles and a core game mechanic which appears to be totally disrespectful of the player's time and intelligence.”
    • “The gameplay is irritating as well with lots of animations that go on too long.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game, primarily composed by Robert Holmes, is widely praised for its atmospheric quality and nostalgic ties to the Gabriel Knight series, enhancing the overall experience with its catchy themes and evocative soundscapes. While many reviewers highlight the music's ability to set the mood and complement the story, some note inconsistencies in voice acting and occasional repetitiveness in the soundtrack. Overall, the music is considered a standout feature, contributing significantly to the game's immersive environment.

    • “Not just because it's a really great game with a cool storyline and gameplay, but what really stood out for me was the music!”
    • “The music was very comfy and felt like it belonged in every place that it played, the main theme is catchy and felt like something out of a Bond film.”
    • “Robert Holmes, again, paired the game seamlessly with a terrific soundtrack, ranging from mysterious ambient themes to action-packed thrilling rock pieces.”
    • “The music is forgettable.”
    • “Terrible, terrible music.”
    • “I had to turn off the music (volume down) after 10 minutes, because it was giving me a headache.”
  • stability
    21 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some players experiencing significant bugs and freezes that hinder gameplay, particularly on the Mac version. While a few users reported a mostly bug-free experience, many noted frequent glitches, interface issues, and occasional crashes that detracted from the overall enjoyment. Overall, the game appears to require further polishing to address these stability concerns.

    • “The voice acting is excellent, and the game ran bug-free for me.”
    • “The current version is extremely buggy and it is impossible to finish the game as it freezes at several points.”
    • “The game also freezes quite often and crashes sometimes.”
    • “The tech really needs a lot of polishing: character animation is almost universally terrible, the interface is buggy, inconsistent, or simply non-intuitively designed, and character models don't even begin to look human, much less realistic or evocative.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of dry wit, snarky dialogue, and absurd situations that often lead to unexpected laughter, despite some janky animations and voice mismatches. Players appreciate the clever writing and character interactions, particularly enjoying the cynical remarks of Malachi and the comedic timing of scripted scenes. Overall, the game successfully blends humor with its narrative, making for a fun and entertaining experience.

    • “The animation is janky and the voices don't cross over, so there's some accidentally hilarious exchanges, especially when characters are laughing, but ignore that and the game is actually very solid.”
    • “The writing was wonderful from start to finish, with a nice sense of humor; all the characters felt human and nobody acted out of character.”
    • “The game has a certain offbeat graphical charm, but I've found myself laughing out loud a few times at some of the scripted scenes that are supposed to be the most dramatic.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is praised for its suspenseful music and mysterious adventure elements reminiscent of Gabriel Knight, creating an engaging experience. However, some reviewers noted a lack of character depth that detracted from the overall atmosphere, and while the animations were criticized, the compelling story and historical mechanics helped maintain an enjoyable ambiance, particularly in the first half of the game.

    • “The music of the game brings a suspenseful atmosphere that will be familiar to Gabriel Knight fans.”
    • “A different, atmospheric, and mysterious adventure game from Jane Jensen.”
    • “The music is beautiful and atmospheric.”
    • “The only negative point are the animations, which are really awful. However, thanks to the story and overall atmosphere, you can ignore this.”
    • “Gabriel Knight was beautifully written (and admittedly a little hammy from a not-so-rose-tinted perspective) - but it had atmosphere.”
    • “Also, the music of the game brings a suspenseful atmosphere that will be familiar to Gabriel Knight fans.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, citing slow animations, frustrating mini-games, and excessive backtracking as major drawbacks. Many reviewers noted that certain tasks felt unnecessarily prolonged and required external help, such as walkthroughs, to navigate effectively. Overall, the grinding elements detract from the overall enjoyment and fluidity of gameplay.

    • “But in practice, it's tedious having to go pick up the special item for the special use case because it's now plot relevant.”
    • “Not to mention that very annoying instance where you have to climb a rope in Malachi's apartment to reach a balcony, and you're greeted by a very tedious mini pseudo-QTE thing, which was totally out of character and unpleasantly unexpected, for how the game instructed you on game interactions thus far.”
    • “Another tedious part was all the backtracking.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game is criticized for its lackluster performances, with frequent stuttering and cursor glitches detracting from the experience. While some voice acting is commendable, the overall quality is inconsistent, leading to a mixed reception.

    • “Constant stuttering with the cursor glitching all over the place.”
    • “Voice acting is mixed; some performances land, while others drag the writing down further.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a compelling blend of excitement and significant emotional stakes, particularly through the deep connection and growth between the protagonists. Players feel a strong bond with the characters, enhancing their investment in the narrative and its emotional finale. However, a lack of connection to the main character can diminish the overall emotional experience.

    • “The way they met, their shared adventure, the emotional finale.”
    • “I felt close with the characters, and the emotional growth and connection between the two protagonists was deep and fulfilling.”
    • “Nice blend of excitement and emotional stakes.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is criticized for being poorly executed and bland, with some reviewers noting that it feels like a novice effort from a new studio. While the narrative is intended to be central to the experience, it often falls short, relying on clichéd tropes and leaving plot holes that detract from character depth. Overall, the game struggles to deliver meaningful character arcs amidst its adventure framework.

    • “Too many adventure games construct a story as merely a frame to hold actions and puzzles, but in Jane's games, story and character development is primary.”
    • “The character development is a classic 'taming of the shrew', but then again, what isn't.”
    • “Everything from the character designs to the plot full of holes makes the game seem like it was developed by a studio of 20-somethings just starting in PC development.”
    • “He suffers from bland and poorly executed character development.”
    • “[spoiler] The character development is a classic 'Taming of the Shrew', but then again, what isn't?”
  • replayability
    3 mentions Positive Neutral Negative

    The reviews highlight a mixed perspective on replayability; while some players appreciate the multiple solutions to certain sections that enhance replay value, others criticize the linear story structure that limits replayability and express frustration over the need to replay the game for missed achievements. Overall, the consensus suggests that a balance between linear storytelling and player choice is crucial for enhancing replayability.

    • “Several sections have multiple ways of solving them, which adds to the replay value.”
    • “A game designer should always keep in mind that their game may have replay value for a player; if a player goes through a game for a second or third time, they should be given the option to approach it differently.”
    • “Since this type of game has a completely linear story, it has next to no replayability. I don't really like this approach; I don't want to spoil the game by using a guide, but I'm not going to play through it all again just to get missed achievements.”
    • “A game designer should always keep in mind that their game may have replay value for a player. If a player goes through a game for a second or third time, they already know what to do and they should be given the option to do just that.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game appears to be linked to its intensity and engagement, as highlighted by comparisons to other titles like Gabriel Knight. Additionally, there seems to be a marketing strategy that emphasizes the game's depth, as suggested by Jane Jensen's promotional efforts for Moebius.

    • “The monetization in this game feels overly aggressive, making it hard to enjoy without spending extra money.”
    • “I feel like the game is designed to push players towards microtransactions rather than providing a balanced experience.”
    • “It's frustrating that essential features are locked behind paywalls, which detracts from the overall enjoyment of the game.”
Skip Critic Reviews
Skip Game Offers

Buy Moebius: Empire Rising

Skip Videos

Videos

Skip Games Like Moebius: Empire Rising

Games Like Moebius: Empire Rising

Gray Matter ImageGray Matter ImageGray Matter Image
Cognition: An Erica Reed Thriller Image
Runaway, A Road Adventure ImageRunaway, A Road Adventure ImageRunaway, A Road Adventure Image
The Dark Eye: Chains of Satinav Image
Yesterday Origins Image
Skip FAQs

Frequently Asked Questions

Moebius: Empire Rising is a arcade puzzle game with thriller theme.

Moebius: Empire Rising is available on PC, Mac OS, Phone, iPad and others.

Moebius: Empire Rising was released on April 15, 2014.

Moebius: Empire Rising was developed by Phoenix Online Studios.

Moebius: Empire Rising has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

Moebius: Empire Rising is a single player game.

Similar games include Gray Matter, Cognition: An Erica Reed Thriller, Runaway, A Road Adventure, The Dark Eye: Chains of Satinav, Yesterday Origins and others.