- September 18, 2013
- Phoenix Online Studios
- 34h median play time
Cognition: An Erica Reed Thriller
Platforms
About
Cognition: An Erica Reed Thriller is a four-part series where players assume the role of FBI agent Erica Reed, who has the ability to see the past and solve crimes. The game follows Erica's investigation into her younger brother's murder and a new serial killer case in Boston, with Erica's unique abilities playing a crucial role. This award-winning game includes exclusive director commentary for all episodes.
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- The storyline is captivating with many twists and turns, keeping players engaged throughout the game.
- The game features unique mechanics, such as the protagonist's psychic powers, which add depth to the puzzle-solving experience.
- The voice acting and soundtrack are well-executed, enhancing the overall atmosphere of the game.
- The game suffers from technical issues, including bugs, glitches, and slow character movement, which can detract from the experience.
- Some puzzles can be overly complicated or illogical, leading to frustration for players.
- The character animations and graphics are dated, which may not appeal to all players.
story
554 mentions Positive Neutral NegativeThe game's story is widely praised for its engaging and complex narrative, featuring a mix of suspense, dark themes, and unexpected twists, particularly revolving around a serial killer plot. While some players found the pacing slow and the dialogue lengthy, many appreciated the depth of character development and the integration of supernatural elements, which added intrigue to the overall experience. Despite some criticisms regarding mechanics and occasional convolutions in the plot, the story remains a standout feature that captivates players throughout the game.
“The story was really engaging, and the puzzles were pretty good too.”
“The story is amazing, you can really see Jane Jensen's handiwork and are reminded of the suspense in the Gabriel Knight series.”
“The story gets more and more intriguing as it unfolds, all the puzzle pieces come together to form a clear and crazy picture at the end.”
“I must admit by the halfway point of the fourth episode I had more or less lost all interest in the story and the game but completed it because I’m a self-imposed victim of the sunk cost fallacy.”
“The only reason I drudged through the last two episodes was that I wanted to see the rest of the story, and it turned out to be disappointing as well.”
“My god this plot is painfully bad, I am baffled at what the writers were thinking.”