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A New Beginning: Final Cut

It's a great game, that's recommended to anyone with any interest in science fiction, eco-criticism, or environmental politics.
A New Beginning: Final Cut Game Cover
67%Game Brain Score
story, graphics
stability, grinding
64% User Score Based on 888 reviews
Critic Score 80%Based on 1 reviews

Platforms

PCMac OSWindows
A New Beginning: Final Cut Game Cover

About

A New Beginning: Final Cut is a single player puzzle game with post-apocalyptic and science fiction themes. It was developed by Daedalic Entertainment and was released on December 11, 2012. It received mostly positive reviews from both critics and players.

A New Beginning is a cinematic adventure-thriller done graphic novel-style.

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64%
Audience ScoreBased on 888 reviews
story339 positive mentions
stability44 negative mentions

  • Intriguing and thought-provoking story addressing climate change with a time travel twist
  • Beautifully hand-drawn comic-book style artwork and cutscenes
  • Logical puzzles with a fair difficulty level and option to skip
  • Clunky and unintuitive user interface with awkward click and hold mechanics
  • Poor English voice acting and localization issues including untranslated texts and audio sync problems
  • Some puzzles require pixel hunting or have obscure solutions, and the game suffers from several bugs and occasional crashes
  • story
    936 mentions Positive Neutral Negative

    The story in "A New Beginning – Final Cut" is a time-travel, eco-thriller focusing on climate change with a strong environmental message. While it offers intriguing twists, well-drawn characters, and a comic-book style presentation that immerses players, many reviewers found it preachy, heavy-handed, and sometimes inconsistent or clichéd. Despite some narrative flaws, awkward voice acting, and occasional plot holes, the story remains engaging enough for fans of story-driven point-and-click adventures.

    • “A new beginning – final cut is a story-driven point-and-click adventure that exemplifies Daedalic Entertainment’s early commitment to narrative ambition, artistic presentation, and classic adventure design.”
    • “While the game’s environmental message is overt and sometimes heavy-handed, it is anchored by character-focused storytelling that gives emotional context to its broader themes.”
    • “The story is well written and while it may sound cliched, it makes enough interesting twists and turns to never make it seem boring or repetitive.”
    • “The story isn't engaging and the game doesn't offer good direction.”
    • “As for the rest: the plot is ridiculous, nonsensical, inconsistent and contradictory.”
    • “The overall story and messages are preachy in an extremely annoying way, with the game often stopping to make a very ham-fisted environmentalist pitch to the player, and that pitch itself isn't even very compelling - the game treats nuclear power like the most environmentally destructive form of energy, and the game revolves around a character who has apparently invented a magical energy-producing algae, rather than being about wind or solar or anything like that.”
  • graphics
    211 mentions Positive Neutral Negative

    The game features a distinctive and visually pleasing comic book-inspired art style with hand-drawn, colorful 2D graphics and well-crafted backgrounds that create a cohesive and timeless aesthetic. While animations are generally smooth, some are minimalist or slightly choppy, and occasional low resolution and bugs slightly detract from the presentation. Overall, its graphics are praised for enhancing the narrative atmosphere and standing out within the point-and-click adventure genre, despite being somewhat dated compared to contemporary titles.

    • “This artistic direction allows the game to maintain a cohesive and timeless aesthetic, even years after its release, and helps differentiate it from more minimalist or pixel-based adventure titles.”
    • “It is indeed a beautifully illustrated game with a combination of beautiful gameplay visuals in conjunction with comic-book-style cutscenes.”
    • “Love overall comics aesthetic, visually is stunning and beautiful and on top of that those animated comics boxes showing up from time to time in something like cinematics, this is nice touch and not something you see everyday in games.”
    • “Graphics and animations look cheaper than, for example, Deponia's graphics (which released with a difference of 1 year).”
    • “I had minor graphical/sound issues: subtitles going too fast, whole last chapter 8 was silent, and some minor items were changed to Cyrillic language for some reason.”
    • “The game does also have its bad sides, like low resolution graphics and overcomplicated controls.”
  • gameplay
    139 mentions Positive Neutral Negative

    Gameplay in this point-and-click adventure is generally standard and solid, featuring thoughtful puzzles and deliberate exploration that appeal to fans of classic adventure games. However, it is often criticized for sluggish mechanics, occasional illogical or frustrating puzzles, clunky controls, and bugs that interrupt flow. While some enjoy its nostalgic style and puzzle depth, many find the gameplay tedious, overly slow, and marred by interface and voice acting issues, limiting its wider appeal.

    • “Gameplay adheres closely to traditional point-and-click conventions, favoring deliberate exploration and logical puzzle solving over experimentation or action.”
    • “First game I can say I've enjoyed in the last 8 years, I've never been a big point-and-click adventure game type of person but this made me fall in love with the gametype again. It took me about 11 hours of gameplay to complete, much better than the normal 5 hours of horrible gameplay with no thinking involvement of current "gen" games; this actually had me thinking for once and was a refreshing game.”
    • “The gameplay and use of right click and combination is a little refreshing and is a step in the right direction as far as point-and-click interaction in a game.”
    • “The gameplay is not fun, the puzzles are often extremely illogical and tough to figure out, or (when they are more sensible) it becomes very frustrating to figure out the exact pedantic tweak that the game needs you to make to your plan before it will allow it.”
    • “The gameplay and puzzles are tedious, and normally I'd stick it out if I liked the story, but that's not so great either with really stilted and off-putting dialogue.”
    • “The gameplay is ridiculously messy and tedious (for example, why do we have to hold the mouse button for every single interaction, why?? and why are some elements in big puzzles so hard to click?), which is quite mind-boggling for a point & click game.”
  • music
    86 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric, emotional, and fitting qualities that enhance both intimate moments and dramatic scenes. While some found the soundtrack to be excellent and well-integrated, others noted it could be sporadic, sometimes overly dramatic or forgettable, with occasional audio balance and sound effect issues. Overall, the soundtrack is a strong point that significantly contributes to the game's immersive and engaging experience.

    • “The soundtrack underscores both intimate character moments and large-scale dramatic turns, reinforcing the sense of urgency and emotional weight behind the plot.”
    • “The games soundtrack fits its theme and purpose, the music is not demanding but adds to the emotional effect during various scenes.”
    • “The dramatics were well played out; the soundtrack compliments each scene perfectly, the build-ups to climatic events were exciting, and the graphics were outstanding in their details -- the images used had the right angles and impacts on the viewer.”
    • “Sound too quiet and not memorable, so you end up playing without music at all.”
    • “There is a complete lack of sound control; voices and music get louder and quieter throughout the game.”
    • “Unfortunately, the music is forgettable, the voice acting is terrible, the puzzles are bizarre, and during my playthrough, I encountered several bugs.”
  • stability
    46 mentions Positive Neutral Negative

    The game suffers from numerous stability issues, including frequent bugs, crashes, freezing, and audio glitches such as cut-off dialogue and syncing problems. Translation inconsistencies and random language swaps further disrupt gameplay, and some show-stopping bugs have caused players to lose progress or become stuck. While not always game-breaking, these technical flaws significantly undermine the overall experience and polish expected, especially from a "director's cut" edition.

    • “The game worked without any bugs or losses; savegames loaded and saved as intended, with no glitches or broken parts causing crashes or getting stuck.”
    • “Bug free.”
    • “But the problem is much worse than that; the game felt incomplete, a mess of glitches with many users asking for save fixes in the discussion tab!”
    • “Horrible buggy experience, lost 6 hours of gameplay because the character got stuck in front of the mirror in Act 7.”
    • “The result is an infuriating slow and unstable gaming environment, with crashes, freezes, and game-breaking bugs to be expected.”
  • humor
    45 mentions Positive Neutral Negative

    The game’s humor is mixed, featuring occasional witty and sarcastic remarks, especially from certain characters, and some genuinely funny moments often tied to absurd or unexpected interactions. However, many find the humor sparse, dry, or overshadowed by serious themes, with some voice acting unintentionally amusing but overall inconsistent comedic delivery. While some appreciate the subtle, intelligent humor scattered throughout, others feel the game lacks the funny charm typical of classic point-and-click adventures.

    • “And during that trial & error what I liked the most is that a lot of combinations between items and other objects or even people produce different, sometimes funny, sometimes just informative comments from the characters.”
    • “The puzzles were interesting and there was a thoughtful backstory, but the dry humor totally made the game for me!”
    • “The game's humor, although used much too infrequently, is top-notch and intelligent.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its detailed and diverse locations, emotional and atmospheric music, and strong visual presentation, creating an immersive and reflective experience. However, some reviewers find the mood depressing or bland, with occasional issues like inaccurate scientific details and inconsistent voice acting detracting from immersion. Overall, its thoughtful pacing and story-driven ambiance are considered the main strengths, drawing players into its somber yet compelling world.

    • “Locations range from icy arctic research stations to tropical islands and industrial facilities, each rendered with care and a distinctive atmosphere.”
    • “The game is very atmospheric, has great graphics, music and sound effects and the voice acting is top notch.”
    • “Beautifully drawn backgrounds and landscapes, well done comic-like cut-scenes and great voiceovers accompanied with an atmospheric soundtrack make for a great gaming experience.”
    • “The characters aren't really likable either; the overall atmosphere is bland.”
    • “Such atmosphere also does not allow much positive rating of this game for me...”
    • “(Like in Deponia or Anna's Quest) there is no immersion in the atmosphere.”
  • emotional
    24 mentions Positive Neutral Negative

    The game delivers an emotionally resonant story centered on environmental themes, supported by an atmospheric soundtrack that enhances key moments. However, its emotional impact is frequently undermined by weak, robotic English voice acting and awkward dialogue, which detracts from character depth and emotional nuance. While some players found the narrative touching and thought-provoking, others were frustrated by its heavy-handed messaging and pacing.

    • “While the game’s environmental message is overt and sometimes heavy-handed, it is anchored by character-focused storytelling that gives emotional context to its broader themes.”
    • “The soundtrack underscores both intimate character moments and large-scale dramatic turns, reinforcing the sense of urgency and emotional weight behind the plot.”
    • “I loved the subject matter, and the game made me feel a sense of loss when I finished playing it as I grew close to the characters.”
    • “Very poor voice acting, boring story and locations, bland and uninteresting puzzles.”
    • “It's about global warming and environmental issues, which ended up being a more boring story base than I expected.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is generally described as tedious and slow, with gameplay and puzzles often feeling clunky, nitpicky, or unnecessarily prolonged. However, there are no excessively hard or grindy achievements, and some users appreciate the logical inventory system that reduces tedium. Overall, grinding detracts from enjoyment due to repetitive and frustrating mechanics.

    • “Most mini games feature original gameplay, but also tend to be more tedious than entertaining, with some exceptions.”
    • “The gameplay is ridiculously messy and tedious (for example, why do we have to hold the mouse button for every single interaction, and why are some elements in big puzzles so hard to click?), which is quite mind-boggling for a point & click game.”
    • “Would never have thought to do that to get one (I didn't on a couple), which then makes you redo everything on other items which starts to get tedious and annoying.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is generally viewed as shallow and predictable, with many players finding the protagonists unengaging or poorly explained. While some appreciate Fay's balanced development in relation to the plot, others criticize Bent's unclear motivations and lack of meaningful growth. Overall, character designs and development are seen as weak points that detract from the story's impact.

    • “I did enjoy seeing that there was some character development throughout the story, even if the way they developed seemed pretty predictable.”
    • “Fay: the girl you play in the game, has the best plot story. Although I'm almost done with it (1 chapter left), I find her character development a great balance between what the plot indicates and situational events occurring around her.”
    • “Bent: I find it difficult to understand his reasons for collaborating within the plot. In the first half, he goes into denial; in the second half, he goes through reasoning, but his character development doesn't change through that.”
    • “I wish they could have spent more time fixing this game and focusing the story more on the science instead of the bad character development.”
    • “Overall I'd give the game a 4/10; the story seemed lazy with no real character development or explanation, the puzzles seemed bizarre and poorly executed, and I found myself hating both protagonists.”
    • “The characters themselves are also shallow, and even though some reviews mention 'character development', that mostly means they grow from one-dimensional to maybe two.”
  • optimization
    10 mentions Positive Neutral Negative

    The optimization aspect is marked by clunky, janky performance with stuttering and laggy transitions, especially in voice acting, which often feels stiff, unnatural, or mismatched to the scenes. While some voice performances stand out positively, the overall experience suffers from poor pacing and immersion-breaking delivery.

    • “- Overall clunky and janky performance.”
    • “At the end of sentences, the next one starts almost instantly, leaving no room for a pause, making it a very stuttering and laggy experience.”
    • “The voice acting has some of the worst, most wooden performances I've ever heard.”
  • replayability
    10 mentions Positive Neutral Negative

    The game is largely linear with a single ending, resulting in minimal to no replayability. While there are some minor dialogue options, they do not significantly impact the story, making repeated playthroughs unnecessary. Overall, the lack of meaningful choices and variation leads reviewers to rate its replay value very low or nonexistent.

    • “I will say, however, that the game is linear and only has one ending, so it doesn't possess much replayability.”
    • “There is no replayability value; there might be some options that give you different responses, but they are not vital in understanding the full story.”
    • “Since the game is linear and there are no areas where choices are offered, a walkthrough pretty much means no replayability here.”
  • monetization
    1 mentions Positive Neutral Negative

    The provided texts do not address the "monetization" aspect, so no summary can be made for it.

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9h Median play time
8h Average play time
6-11h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

A New Beginning: Final Cut is a puzzle game with post-apocalyptic and science fiction themes.

A New Beginning: Final Cut is available on PC, Mac OS and Windows.

On average players spend around 8 hours playing A New Beginning: Final Cut.

A New Beginning: Final Cut was released on December 11, 2012.

A New Beginning: Final Cut was developed by Daedalic Entertainment.

A New Beginning: Final Cut has received mostly positive reviews from both players and critics. Most players liked A New Beginning: Final Cut for its story but disliked it for its stability.

A New Beginning: Final Cut is a single player game.

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