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Agatha Christie: The ABC Murders

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Agatha Christie: The ABC Murders Game Cover
73%Game Brain Score
story, gameplay
stability, grinding
77% User Score Based on 1,363 reviews
Critic Score 65%Based on 11 reviews

Platforms

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Agatha Christie: The ABC Murders Game Cover

About

Agatha Christie: The ABC Murders is a single player arcade action adventure game with mystery and thriller themes. It was developed by Artefacts Studio and was released on February 4, 2016. It received mostly positive reviews from both critics and players.

"Agatha Christie: The ABC Murders" is a 3rd person perspective adventure game based on the classic novel, where players step into the shoes of the famous detective Hercule Poirot. As ABC's mysterious opponent, players must explore various crime scenes, gather evidence, and solve puzzles to reveal the murderer's identity. The game demands intelligence and quick wit to outsmart the cunning adversary.

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77%
Audience ScoreBased on 1,363 reviews
story302 positive mentions
stability63 negative mentions

  • Excellent adaptation of Agatha Christie's novel with a captivating story.
  • Great atmosphere and charming art style that captures the essence of the 1930s.
  • Engaging puzzles that, while not overly difficult, provide a satisfying challenge.
  • Clunky controls and slow movement can hinder the gameplay experience.
  • Frequent bugs and glitches, including issues with dialogue and interactions.
  • Linear gameplay with little room for player agency or meaningful choices.
  • story
    742 mentions Positive Neutral Negative

    The story of "Agatha Christie - The ABC Murders" is a faithful adaptation of the classic novel, featuring the iconic detective Hercule Poirot as he unravels a series of murders linked by the letters of the alphabet. While the narrative is engaging and well-paced, some players find the gameplay mechanics, particularly the puzzles, to be clunky and at times detracting from the overall experience. Overall, the game offers a solid, if linear, storytelling experience that appeals to fans of mystery and detective genres, though it may not provide surprises for those familiar with the source material.

    • “The story kept me engaged the whole way through, and the overall presentation is solid.”
    • “It captures the thoughtful pacing, quiet tension, and refined atmosphere of a classic whodunit, supported by a respectful portrayal of Poirot and a mystery that remains satisfying even for those familiar with the original story.”
    • “The game doesn’t try to reinvent the story—it embraces the original plot and lets it unfold naturally, which works in its favor.”
    • “The story is terrible and boring.”
    • “However, the developers of this game decided to change the story so much that even if it still registers as basically the same story, it's so poorly written, and with so much unnecessary pieces added, that they managed to turn a great story into a terrible one.”
    • “The story is so badly told, that there is absolutely no feeling of mystery, no suspense, and no climax with a payoff.”
  • gameplay
    360 mentions Positive Neutral Negative

    The gameplay of "Agatha Christie - The ABC Murders" is characterized by a mix of point-and-click mechanics, simple puzzles, and a focus on observation and deduction, which some players find engaging while others deem it tedious and repetitive. While the game captures the essence of being a detective through its narrative and character interactions, many reviews highlight issues such as clunky controls, linear progression, and a lack of depth in puzzle complexity, making it more suitable for casual gamers or fans of the source material rather than those seeking a challenging experience. Overall, the gameplay is seen as accessible but flawed, with a charming story that is often overshadowed by mechanical shortcomings.

    • “While it remains accessible and streamlined in its mechanics, the game focuses primarily on delivering the experience of being Poirot—methodical, composed, and always attentive to the smallest clue.”
    • “Gameplay is built around careful observation and deduction rather than trial-by-error puzzle chains.”
    • “Just a fun mystery game with simple point-and-click mechanics, incredible visuals, fun puzzles, and using the little grey cells (your brain!) to make deductions based on clues and evidence.”
    • “The mechanics feel tedious; you wade through tons of dialogue for very few puzzles, and at no point do you actually 'solve' anything.”
    • “The gameplay is rather slow, and the storyline is very linear - you can't possibly get anything wrong, and there is no need for creative thinking to solve any mystery.”
    • “The gameplay got repetitive, and it started to annoy me more and more that the game did not allow me to think for myself.”
  • graphics
    334 mentions Positive Neutral Negative

    The graphics of the game are characterized by a stylized cel-shaded aesthetic that evokes a warm, storybook quality, reminiscent of classic point-and-click adventures. While many players appreciate the charming art style and its ability to convey the game's atmosphere, some have noted graphical errors and limitations in animation that detract from the overall experience. Overall, the visuals are generally well-received, though opinions vary on their execution and appeal, with some finding them simplistic or outdated.

    • “Artefacts studio opted for a clean, stylized cel-shaded aesthetic rather than realistic graphics, a choice that gives the game a warm, polished, slightly storybook quality.”
    • “The cel-shaded art style lends an almost storybook charm to the murder scenes, softening the macabre without robbing it of intrigue.”
    • “The graphics and sound are good too.”
    • “There are many graphical errors where the game makes you think you're interacting with something, but you really aren't.”
    • “The parts where you have to examine a suspect and figure out certain characteristics are more difficult because the graphics aren't done well enough for that.”
    • “The game tries for a certain art style but it has not been executed properly; I can't quite figure out why that is, perhaps lighting and shadows?”
  • music
    138 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating its atmospheric qualities and how well it fits the time period and narrative, particularly in enhancing the detective vibe. While some found the soundtrack to be repetitive and lacking in variety, others praised it for its elegance and ability to immerse players in the story. Overall, the music, alongside the voice acting and art style, contributes positively to the game's ambiance, though it may not stand out as particularly memorable.

    • “Poirot’s voice acting - mannered, faintly arch - matches the character’s literary persona well, and the musical score drapes each scene in genteel suspense.”
    • “The music is just about perfect.”
    • “The music, background sounds, and voice acting are superb, no clumsy accents in this game!”
    • “The soundtrack is forgettable but fitting.”
    • “It feels like it has the same 2 or 3 music tracks that play over and over and it was driving me bonkers.”
    • “The music was the kind that repeats itself throughout the entire game and gets on your nerves after a while.”
  • stability
    65 mentions Positive Neutral Negative

    The game's stability is notably poor, with numerous users reporting frequent glitches, bugs, and crashes that significantly hinder gameplay. While some players managed to enjoy the experience despite these issues, many found the game frustratingly unoptimized, with certain puzzles becoming unplayable due to bugs. Overall, the consensus suggests that the game requires substantial fixes to improve its stability and user experience.

    • “The game is old, but it runs great.”
    • “The rest of the game wasn't buggy for me.”
    • “The game is very buggy and full of glitches which one would have expected to be remedied after this amount of time.”
    • “This game is very very buggy and has super slow pacing; at times it feels like a chore just to get through certain parts if it's not crashing.”
    • “Game is incredibly buggy, and certain parts cause the game to crash.”
  • atmosphere
    58 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its faithful capture of Agatha Christie's classic detective style, immersing players in a polished, 1930s English setting. The combination of cel-shaded art, atmospheric music, and engaging voice acting enhances the experience, making it a cozy and enjoyable homage to the source material. While some players noted minor issues with presentation and voice acting, the overall ambiance and narrative depth are considered the game's standout features.

    • “The game does a good job capturing the classic detective atmosphere, and the puzzles are satisfying without being frustrating.”
    • “It captures the thoughtful pacing, quiet tension, and refined atmosphere of a classic whodunit, supported by a respectful portrayal of Poirot and a mystery that remains satisfying even for those familiar with the original story.”
    • “The developers succeeded in capturing the atmosphere of the source material just right.”
    • “Honestly, I was in a bit of shock right away when they show absolutely zero introduction, no atmosphere, no nothing. The intro is over in 30 seconds and you barely get anything to set up the story. It's as if they are expecting you to have seen the David Suchet series, so just substitute the presentation and storytelling yourself, and you can just engage in a bare-bones adventure game.”
    • “While there are some light puzzles, the core experience lies in soaking in the atmosphere and unraveling the case alongside Poirot.”
    • “The game is rather a slow-paced one, but in a way, once you are used to moving around slowly, it works for the better as it encourages you to look at every area in more detail and adds to the old-fashioned mystery story atmosphere.”
  • grinding
    43 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and frustrating, with many citing slow walking speeds, repetitive dialogue, and unengaging puzzles as significant drawbacks. While some appreciate the atmosphere and story, the gameplay mechanics often lead to a laborious experience that detracts from enjoyment. Many reviews highlight that the game can feel like a chore, especially during repeated interactions and lengthy sequences.

    • “I don't often write a negative review...but this game is incredibly tedious.”
    • “The game is so tedious and slow moving that I was nodding off waiting for unskippable scenes and dialogue to finish.”
    • “It's really tedious to play a point-and-click when it takes upwards of 10 seconds for the computer to churn through most of the clicks.”
  • replayability
    36 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, primarily appealing to completionists seeking achievements or those interested in exploring different choices, though these choices have minimal impact on the narrative. Many players noted that the tightly scripted nature of the game and its short length contribute to a lack of substantial replay value, making it feel more suited for a single playthrough. While some found enjoyment in collecting trophies, the general consensus is that the game does not offer enough incentive for multiple runs.

    • “Choices may not have long-term effects, but you can make a lot of choices, which is nice, and makes it quite replayable.”
    • “There is some replayability for all the achievements.”
    • “The game has a medium replay value and I bought it very cheap - so it's worth it for that price.”
    • “Replay value exists mainly for completionists or players who wish to see how different decisions shape the ending, but the game’s tightly scripted mystery lends itself more to a single polished run.”
    • “There isn't much replayability in this game.”
    • “Unfortunately it isn't a very long game with little replay value, but the time I did spend was well worth the price.”
  • humor
    28 mentions Positive Neutral Negative

    The humor in the game is characterized by its unintentional quirks, such as awkward pauses in dialogue, robotic voice acting, and amusing character interactions, particularly involving Poirot. Players appreciate the blend of funny lines, humorous achievements, and the overall lighthearted tone that enhances the cozy detective experience. While some technical issues add to the comedic effect, the game successfully delivers a mix of clever writing and entertaining moments that keep players engaged.

    • “It just adds a kind of unintentional offbeat weirdness that is also honestly pretty funny.”
    • “Funny dialogues, humorous, relaxing and tense music when appropriate and good graphics overall.”
    • “The voice acting was pretty good, and the script was excellent; there were some very funny lines from Poirot, actually!”
  • optimization
    24 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting issues such as stuttering animations, unresponsive controls, and frequent bugs that hinder progress. Many users experienced difficulty getting the game to run smoothly, often spending more time troubleshooting than playing. Despite some redeeming qualities in the narrative and character performances, the overall lack of optimization detracts from the experience, leading to a general recommendation against the game.

    • “Not fully optimized controls, but otherwise a very good and entertaining game.”
    • “It seems that the game is not well optimized, but still I recommend it.”
    • “In fact, the performance in the game really kept me interested and obliterated the few flaws I encountered from my experience.”
    • “One last thing that I didn't like is how badly optimized the game is.”
    • “Extreme lack of optimization.”
    • “I don't think I can recommend this game to anyone, because players not knowing the plot of 'The ABC Murders' may get extremely disappointed by the performance and optimization issues, and Agatha Christie's fans, who may overcome the optimization ugliness, may end up bored.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is hampered by stiff character animations and misaligned dialogue, which detract from the intended emotional weight of key scenes. While the gameplay offers opportunities for emotional engagement through interviewing, the overall sound design and cinematic execution fall flat, leading to a more puzzle-focused experience rather than one driven by urgency or emotional stakes. Players often feel disconnected from the narrative, with some expressing frustration over the lack of immersive storytelling elements.

    • “Actually made me feel like Poirot, my favorite detective behind Monk.”
    • “The enjoyment came more from solving puzzles than any sort of 'oh no we have to catch this evil killer quickly!' sort of emotional response.”
    • “This game made me feel powerless as I came up with the correct conclusions before the story railroaded me along.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the charming environments and character designs that convey personality, while others criticize the lack of depth, stating that characters remain static and true to their initial portrayals. Additionally, the adaptation of the original novel's plot and characters is seen as faithful but lacking in engaging development, with some reviewers finding the character design and voice acting to be subpar. Overall, the consensus suggests that while the aesthetic elements may appeal to some, they do not compensate for the shortcomings in character growth and narrative engagement.

    • “Environments—from English villages to bustling train platforms—are rendered with charming detail, and the character designs convey personality without leaning too heavily on realism.”
    • “I thought the character designs were just different enough, and the environments were beautiful.”
    • “The plot and characters of the original novel are faithfully recreated, with character designs and performances that are... fine.”
    • “It also takes unwarranted liberties with the narrative of the novel, and the character design is aesthetically questionable.”
    • “You have lacks in character development in the sense that most end up being exactly the way they seem to be in the first place, but that's also valid for the book.”
    • “Art is horrible, the character design is bad, voice acting isn't that special either.”
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8h Median play time
7h Average play time
6-9h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

Agatha Christie: The ABC Murders is a arcade action adventure game with mystery and thriller themes.

Agatha Christie: The ABC Murders is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

On average players spend around 7 hours playing Agatha Christie: The ABC Murders.

Agatha Christie: The ABC Murders was released on February 4, 2016.

Agatha Christie: The ABC Murders was developed by Artefacts Studio.

Agatha Christie: The ABC Murders has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Agatha Christie: The ABC Murders is a single player game.

Similar games include Agatha Christie Hercule Poirot: The First Cases, Sherlock Holmes The Devil's Daughter, Sherlock Holmes: Crimes and Punishments, Sherlock Holmes: Crimes & Punishments, The Testament of Sherlock Holmes and others.