The Dark Eye: Chains of Satinav Game Cover
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"The Dark Eye: Chains of Satinav" is a point-and-click adventure game set in the fantasy kingdom of Andergast. Players control Geron, a skilled bird catcher, who is tasked with investigating a plague of aggressive crows causing disturbing nightmares among the citizens. As Geron delves deeper into the mystery, he uncovers a darker conspiracy that threatens the fragile peace between Andergast and Nostria. The game features challenging puzzles, intricate storylines, and a rich, immersive game world.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

84%
Audience ScoreBased on 748 reviews
story344 positive mentions
grinding19 negative mentions
  • Beautiful hand-painted visuals that create an immersive atmosphere.
  • Engaging story with interesting characters and emotional depth.
  • Logical puzzles that provide a satisfying challenge without being overly frustrating.
  • Some puzzles can be obscure or illogical, leading to frustration and reliance on walkthroughs.
  • Voice acting quality is inconsistent, with some performances feeling flat or unconvincing.
  • The ending feels abrupt and lacks a satisfying resolution, leaving some plot threads unresolved.
  • story789 mentions

    The story of "The Dark Eye: Chains of Satinav" is a blend of dark fantasy and fairy tale elements, featuring a young bird catcher named Geron on a quest to save his fairy companion, Nuri. While many players appreciate the engaging narrative, beautiful artwork, and character development, some criticize the pacing and predictability of the plot, noting that it can feel linear and occasionally lacks depth. Overall, the game is praised for its immersive storytelling and emotional impact, though opinions vary on the execution and complexity of the narrative.

    • “What I probably loved the most about the game is the world of Schwarze Auge - a nice balance of a fairytale story and dark fantasy elements.”
    • “The story is captivating, the characters are likable, the visuals are beautiful, and the gameplay is very good.”
    • “The story is immersive and doesn’t lack in tension and plot twists, and the dialogues have a smooth flow.”
    • “One of the only few negatives is that at the beginning the story doesn't make too much sense; why is your mentor Gwinnling so knowledgeable about the seer, and killed for it?”
    • “The plot is predictable, characters are one-dimensional, and most of the puzzles can be solved without looking at a walkthrough.”
    • “The story has an okay ending, but the rest of it varies between silly and bland and slow.”
  • graphics244 mentions

    The graphics of the game are widely praised for their beautiful hand-painted visuals and charming art style, which enhance the overall atmosphere and storytelling. While many reviewers commend the stunning artwork and detailed backgrounds, some note issues with animation quality and occasional graphical glitches. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal despite some technical shortcomings.

    • “The graphics are stunning and adorable at the same time, the gameplay is easy and it is not a very complex game.”
    • “The artwork is gorgeous, but the animation is kind of stiff.”
    • “Gorgeous hand-painted graphics, hard puzzles and a charming fairytale atmosphere have won over my heart instantly.”
    • “I cannot fathom why you would bankroll so much on visuals and have basic, jerky animations that have one or two frames.”
    • “The graphics could be better, and the art style is a hit and miss.”
    • “Not sure what was up with the graphics in this game - there was quite a bit of stuttering and from other reviews I see other people have had similar problems.”
  • music120 mentions

    The music in the game is widely praised for its ability to enhance the atmosphere, fitting seamlessly with the visuals and story. While many reviewers appreciate the soundtrack's beauty and emotional resonance, some note that it can be inconsistent in volume and occasionally lacks memorability. Overall, the music contributes significantly to the game's immersive experience, with a mix of haunting and pleasant tracks that complement the fantasy setting.

    • “The soundtrack in the game is very pleasant and fits perfectly into the theme of the game itself, and the game itself passes quickly enough, but leaves only positive impressions.”
    • “The music was wonderful, giving it that sad, kind of decaying world but still somehow enchanting vibe.”
    • “The soundtrack fits the atmosphere and is efficient if you consider that between two gaming sessions, the music was haunting me until I play again.”
    • “Music is solid, fits well with what is happening on the screen, but isn't particularly memorable though.”
    • “The music, even when turned down to 25%, is often still loud enough to drown out the dialogue (at 100%).”
    • “Every scene in the game was beautifully drawn, but the sound effects and music left a lot to be desired.”
  • gameplay94 mentions

    The gameplay is characterized as a traditional point-and-click adventure, featuring beautiful hand-painted visuals and a mix of engaging puzzles, though some players find it clunky and occasionally tedious. While the unique break/repair magic mechanic adds an interesting layer, many reviews note that the gameplay can feel simplistic and sometimes frustrating, with pacing issues that disrupt the narrative flow. Overall, it offers a nostalgic experience for fans of the genre, balancing enjoyable storytelling with standard gameplay mechanics.

    • “A fun old-school point-and-click adventure with beautiful hand-painted visuals, mostly fun riddles, and well-balanced gameplay - very rarely does one get stuck, but it's still challenging.”
    • “The gameplay is smooth, the story is awesome, and the puzzles were creative and challenging.”
    • “They perfectly married puzzles and gameplay with great character development and storytelling.”
    • “It's pretty but the actual gameplay is the equivalent of putting triangle shapes in the triangle-shaped hole.”
    • “Not a fan of the gameplay, very long and tedious at times.”
    • “The gameplay and visuals are quite literally worse than adventure games I played 20 years ago.”
  • atmosphere48 mentions

    The atmosphere of "The Dark Eye: Chains of Satinav" is widely praised for its gothic and immersive qualities, enhanced by stunning hand-painted graphics and a fitting soundtrack. Players appreciate the blend of dark and fairy-tale elements, creating a captivating medieval fantasy setting, although some find the pacing slow and certain aspects, like voice acting, lacking. Overall, the game successfully establishes a memorable and engaging atmosphere that draws players into its story and world.

    • “The game's atmosphere is a mix between old fairy tales and more modern fantasy.”
    • “The storyline is really charming and has a strong 'dark European medieval fantasy' feel to it, and the backdrops are breathtakingly beautiful, each scene working towards creating a memorable atmosphere for the whole game.”
    • “It is very atmospheric due to the incredible hand-drawn backgrounds, some of which are beautiful, and some are moody or even downright scary, but never bland or boring.”
    • “It's difficult to explain, but I didn't like the atmosphere, the 'energy' of the game.”
    • “The characters and plot really failed to draw me in at all; there's a serious lack of good music to set the appropriate ambience and atmosphere of the locations I saw, and I found myself pretty distracted by the bad voice acting.”
    • “The atmosphere in the game is... weird.”
  • humor33 mentions

    The humor in the game is described as a mix of light-hearted moments and darker themes, with some players appreciating the snide comments and character interactions, while others found it lacking compared to classic titles like Monkey Island. The writing is noted for its charm, but the overall tone leans more towards serious and bittersweet, with humor often arising from character dynamics rather than overt comedic elements. While there are funny moments, many reviewers felt the game could benefit from more humor to balance its darker narrative.

    • “The writing is lovely and humorous, the story bittersweet, and the voice acting quite a pleasure.”
    • “Good story, but Geron is hilariously toxic to Nuri, to the point of self-parody.”
    • “Mostly light and humorous at first, but there are definitely some darker moments.”
    • “Some gothic games manage to handle those two mindsets well enough, but in The Dark Eye, it's more of a mess; it comes out as unfunny and uncaring.”
    • “The attempts at humor feel forced and often fall flat, leaving me more confused than amused.”
    • “I expected clever jokes and witty banter, but instead, I was met with cringeworthy attempts that just didn't land.”
  • emotional25 mentions

    The emotional aspect of the game is highlighted by its touching story and strong character relationships, particularly the romance between the protagonists, which resonates deeply with players. While many reviews praise the emotional depth and voice acting, some criticize the delivery and pacing, suggesting that it occasionally falls short of its potential for a powerful emotional impact. Overall, the game successfully elicits a range of feelings, from heartwarming moments to heartbreaking experiences, making it a memorable journey for players.

    • “With that said, the overall experience was positive and the romance between the main characters was touching enough to engrave itself in my memory.”
    • “The story really hit me at the end; I didn't expect to be emotionally affected by a point-and-click game, but here we are.”
    • “The relationship between Geron and Nuri was wonderful to watch unfold, and I found myself investing emotionally in the characters and their quest.”
  • grinding19 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, with many describing the gameplay as slow and boring. Achievements often require frustratingly repetitive tasks, and the puzzle-solving elements can feel more like a chore than an engaging challenge. While some appreciate the story, the overwhelming sentiment is that the game suffers from a lack of pacing and intuitive design, leading to a tedious experience.

    • “Then it gets more and more complicated, unintuitive, tedious, and boring.”
    • “Slow, tedious, and boring.”
    • “I found it tedious in the extreme.”
  • optimization17 mentions

    The game's optimization has been widely criticized, with many players reporting significant performance issues such as frame rate drops, stuttering, and choppy animations, which detract from the overall experience. Despite some solid moments, the inconsistent performance and poor technical execution overshadow the otherwise engaging story and voice acting. Overall, the game feels poorly optimized, leading to a jarring experience that fails to meet the expectations set by its recommended system requirements.

    • “The performance is very weird; the game plays well and never gave me a problem, but the frame rate is all over the place. Sometimes it's 90, sometimes it's 70, making it feel very janky.”
    • “Although the game should be more than able to run smoothly on almost any computer you could find today, it often slows down and feels sluggish between important actions and in scenes where the main character has to move from one side of the screen to the other.”
    • “Performance was an issue, which is strange because the computer I played the game on far exceeds the recommended requirements.”
    • “The performance is very weird; the game plays and never gave me a problem, but the frame rate is all over the place. Sometimes it's 90, sometimes it's 70, making it feel very janky.”
    • “It's poorly optimized, and I saw frame rate drops, stuttering, and choppy animations while I was playing.”
    • “Overall, the game engine just didn't feel very optimized.”
  • character development13 mentions

    Character development in the game is a mixed bag, with some players appreciating the solid pacing and integration of character arcs into the storytelling, while others criticize the rushed introductions and lack of depth in character interactions. While certain characters show growth and humor, others feel flat and underdeveloped, leading to a disconnect between the engaging world and the characters themselves. Overall, the game offers glimpses of potential character evolution, but it often prioritizes story and gameplay over deeper character exploration.

    • “Great pacing, solid character development, and often funny.”
    • “They perfectly married puzzles and gameplay with great character development and storytelling.”
    • “Character development is certainly second fiddle to the story, but they do a decent job of showing Geron's evolution throughout, along with the response choices you get to make along the way.”
    • “We are rushed through introductions of them because the game has a quest it needs to get to and character development is interspersed via the cutscenes between locations.”
    • “The non-existent character development and the awkward voice acting made it feel like I was playing an online point-and-click flash game, where the characters' existence was just for solving ridiculous puzzles.”
    • “The main character is a wimp, his protégé is a complete helpless lady and there is no character development - oh, and the evil guy wants to destroy the world because he is evil.”
  • stability11 mentions

    Overall, the game's stability has been criticized for various graphical glitches and minor bugs that can disrupt gameplay, particularly towards the end. While these issues are generally not game-breaking, they do detract from the experience, with players noting occasional freezes and animation problems. Many users suggest that patches are needed to improve the overall stability.

    • “The game is a bit buggy, running with a few hiccups and some visual glitches here and there, more towards the end.”
    • “I loved the art and story for this game, but there were many glitches trying to walk around and move between areas.”
    • “The only flaws of this game I came to notice are some technical hiccups; between actions there can be very brief 'freezes' which didn't annoy me but which I heard one or another player complain about on the hub.”
  • replayability9 mentions

    Overall, the game's replayability is largely criticized, with many reviewers noting its linear structure and lack of meaningful choices or multiple endings, which significantly diminishes the incentive to replay. While some players appreciate the story and achievements as potential motivators for revisiting the game, the consensus is that it lacks substantial gameplay variety to encourage immediate replay.

    • “It has a medieval steampunk-esque vibe and offers a fair amount of replay value, though you probably won't want to replay immediately unless you're achievement hunting.”
    • “The game has achievements and two levels of difficulty for replayability.”
    • “As with most point-and-click games, once completed there isn't really much challenge that would entice a replay; however, the charming fairy-tale-like story could lead to a replayability factor in much the same way that we return to and revisit beloved children's stories.”
    • “This decreases dramatically the replay value of the game.”
    • “It's a linear railroad, so basically has zero replay value in my humble opinion.”
    • “The game does not include choice-making and appears to have a single ending, so replayability is out of the question.”
  • monetization1 mentions

    The monetization aspect of the game is subtly tied to its narrative structure, with the story's unresolved elements serving as a promotional tool for a sequel. While players are intrigued by the potential for a happy ending, there is skepticism about the developer's track record, suggesting that the monetization strategy may rely on continued engagement rather than providing a conclusive resolution.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without constantly being bombarded by prompts to spend money.”
    • “It's frustrating that key features are locked behind paywalls, which makes the game feel more like a cash grab than a genuine experience.”
    • “I was really enjoying the game until I realized that progressing without spending money is nearly impossible, which completely ruined my enjoyment.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
14hAverage play time
12-15hSpent by most gamers
*Based on 3 analyzed playthroughs

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