- June 21, 2012
- Daedalic Entertainment
- 15h median play time
The Dark Eye: Chains of Satinav
Platforms
About
"The Dark Eye: Chains of Satinav" is a point-and-click adventure game set in the fantasy kingdom of Andergast. Players control Geron, a skilled bird catcher, who is tasked with investigating a plague of aggressive crows causing disturbing nightmares among the citizens. As Geron delves deeper into the mystery, he uncovers a darker conspiracy that threatens the fragile peace between Andergast and Nostria. The game features challenging puzzles, intricate storylines, and a rich, immersive game world.
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- Beautiful hand-drawn graphics that create an immersive atmosphere.
- Engaging story with interesting characters and emotional depth.
- Logical puzzles that provide a satisfying challenge without being overly frustrating.
- Some puzzles can be obscure and require trial and error, leading to frustration.
- Voice acting quality is inconsistent, with some performances feeling lackluster.
- Technical issues such as laggy animations and mouse cursor problems can detract from the experience.
story
1,575 mentions Positive Neutral NegativeThe story of "The Dark Eye: Chains of Satinav" is generally well-received, characterized by its emotional depth and engaging narrative, though it starts slowly and can feel convoluted at times. Players appreciate the rich world-building and character development, despite some critiques regarding predictability and linearity in choices. Overall, the game offers a captivating fairy-tale experience with dark themes, making it a worthwhile adventure for fans of story-driven games.
“It has fantastic voice acting and an emotional story.”
“The story develops well and the ending is quite satisfying.”
“The story is captivating, the characters are likable, the visuals are beautiful and the gameplay is very good.”
“One of the only few negatives is that at the beginning the story doesn't make too much sense; why is your mentor Gwinnling so knowledgeable about the seer, and killed for it?”
“The plot is predictable, characters are one-dimensional, and most of the puzzles can be solved without looking at a walkthrough.”
“The story itself has an okay concept but was obviously inspired only in the beginning.”