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Runaway, A Road Adventure is a single player role playing game with drama, mystery and comedy themes. It was developed by Pendulo Studios and was released on March 14, 2007. It received mostly positive reviews from players.

Runaway: A Road Adventure is a classic point-and-click game with humoristic elements. The story follows Brian, a college student who gets tangled in a series of dangerous events after witnessing a murder. He and his girlfriend, Gina, must then solve puzzles and escape various situations to clear their names and stay alive. With its engaging narrative and challenging puzzles, Runaway offers a thrilling and entertaining adventure game experience.

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67%
Audience ScoreBased on 332 reviews
story80 positive mentions
grinding15 negative mentions

  • Runaway: A Road Adventure features beautiful hand-drawn graphics and a unique art style that has aged well.
  • The game offers a charming story filled with quirky characters and humorous dialogue, reminiscent of classic adventure games.
  • The puzzles, while occasionally illogical, provide a satisfying challenge for players who enjoy classic point-and-click mechanics.
  • Many puzzles require pixel hunting for small items that are difficult to see, leading to frustration and reliance on walkthroughs.
  • The main character, Brian, is often portrayed as unlikable and self-centered, which detracts from player engagement with the story.
  • The game suffers from lengthy cutscenes and dialogue that cannot be skipped, interrupting the flow of gameplay.
  • story
    226 mentions Positive Neutral Negative

    The story of "Runaway: A Road Adventure" is a blend of traditional adventure storytelling and quirky humor, following the misadventures of Brian Basco, a physics student who becomes embroiled in a criminal conspiracy after meeting a nightclub dancer. While the narrative features engaging twists and memorable characters, it is often criticized for its clichés, pacing issues, and some outdated cultural references. Overall, the story is seen as charming and entertaining, appealing to fans of narrative-driven adventures despite its flaws.

    • “The story follows Brian Basco, a bookish physics student whose ordinary life spirals into chaos after a chance encounter with Gina Timmins, a nightclub dancer entangled in a criminal conspiracy.”
    • “With its compelling story, charming visuals, and brain-teasing puzzles, it's a journey well worth taking for anyone seeking a classic point-and-click adventure experience.”
    • “The story is engaging and, although I forgot how annoying Gina was in the first game, I still really like the characters.”
    • “The story and writing I found to be cheap and cheesy.”
    • “The story is just okay and seems like it was rushed at the end, especially after tedious stages like the museum.”
    • “The story itself is so fragmented and scattered, it doesn't really make any sense until the last chapter of the game.”
  • graphics
    114 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the hand-drawn artwork and vibrant colors that have aged well since its release in 2001. While some players appreciate the unique cartoonish style and attention to detail, others criticize the simplistic 2D visuals and dated character models. Overall, the visuals are often highlighted as a strong point, contributing to the game's charm despite some technical limitations.

    • “The hand-drawn visuals are a visual treat, showcasing the attention to detail that Pendulo Studios put into creating the game's unique art style.”
    • “These are some of the best looking graphics I've ever seen in a point-and-click adventure game, with tons of details and a fantastic color palette.”
    • “The visuals strike a fine balance between 2D and 3D styles, creating an aesthetically pleasing and cohesive presentation.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Unfortunately, the graphics didn't age well and the character models and gameplay were pretty clunky.”
    • “Dated graphics, sometimes looks hideous.”
  • humor
    56 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring clever dialogue and eccentric characters that evoke nostalgia for classic adventure titles, yet some jokes and cultural references have not aged well. While many players appreciate the sharp meta-humor and absurdity of certain puzzles, others find the humor inconsistent, with some moments landing as unintentionally funny rather than genuinely comedic. Overall, the game offers a blend of engaging storytelling and humor that can be both charming and cringeworthy, making it a memorable experience for fans of the genre.

    • “The game shines with its sharp meta-humor, breaking the fourth wall in ways that still manage to make players smile.”
    • “The plot is good, the twists are pleasant, the characters you meet are hilarious (the divas, Oscar, the hippies, etc.) and the overall atmosphere is very nice.”
    • “This game always makes me laugh via its brilliant jokes and funny cultural references.”
    • “Not funny.”
    • “Finally, I'm not sure if the runaway aspect is supposed to be funny.”
    • “It was actually not funny at all; only partially hand-drawn and there was no adventure.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, with a mix of catchy themes and acoustic melodies that enhance the overall experience. While some tracks are memorable and well-suited to their respective scenes, a few players noted the repetition of certain songs can become annoying over time. Overall, the soundtrack is considered one of the game's strong points, contributing significantly to its cinematic ambition and mood.

    • “The soundtrack - a mix of acoustic melodies and energetic themes - reinforces the game’s cinematic ambition, enhancing mood and pacing without overwhelming the experience.”
    • “The art is actually quite nice, and the music sets the atmosphere for each area quite nicely.”
    • “On the other hand, the music is absolutely exceptional and adds a rich layer of atmosphere to the game, enhancing the overall experience.”
    • “Can't skip a line, can't skip the video, have to listen to some obnoxious song while the credits roll for a game I haven't played yet...”
    • “Soundtrack consists of one song which is hella annoying from the start and you're forced to listen to it multiple times during the game or during the cutscenes.”
    • “Its by no means perfect, while the puzzles are mostly high quality there are quite a few illogical ones, you also have to go pixel-hunting from time to time, and the vocalized music can get really annoying after hearing the same whiny refrain over and over for hours.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay of Runaway features classic inventory-based puzzles and intuitive point-and-click mechanics, which some players find satisfying and nostalgic. However, many reviews highlight issues such as awkward mechanics, frustrating controls, and a lack of gameplay satisfaction, particularly as the puzzles become increasingly obscure and tedious. Overall, while the game offers a mix of engaging elements, it struggles with inconsistencies that detract from the overall experience.

    • “Gameplay revolves around classic inventory-based puzzles, which, while occasionally obscure, remain deeply satisfying to unravel.”
    • “The point-and-click mechanics are intuitive and satisfying, offering just the right amount of challenge without feeling frustrating.”
    • “Runaway has a standard point-and-click gameplay with inventory use, dialogue, and side quests helping your progress.”
    • “So you end up trying everything over and over again to avoid missing out on something, which leads to frustrating gameplay.”
    • “The gameplay experience is meh - the fact that you have to switch manually between 'use' and 'look at' is atrocious.”
    • “All of this makes the gameplay quite boring and tedious and I just didn't have fun playing the game.”
  • grinding
    16 mentions Positive Neutral Negative

    The reviews highlight that the grinding aspect of the game is characterized by tedious and repetitive tasks, such as pixel hunting for items and revisiting locations without fast travel options. Many players found the gameplay to be overly drawn out and frustrating, particularly during puzzles and cutscenes, which detracted from the overall enjoyment. While the game may appeal to hardcore adventure game fans, casual players are likely to find the grinding elements more tedious than engaging.

    • “You'll need a second life for grinding.”
    • “Finding actionable points or items is tedious, as it requires precise positioning of the mouse (pixel precision).”
    • “All of this makes the gameplay quite boring and tedious, and I just didn't have fun playing the game.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its vibrant visuals, engaging voice performances, and exceptional music that complements various settings, creating an immersive experience. Players appreciate the charming character interactions and intriguing puzzles, which contribute to a positive overall feeling. Despite some criticisms regarding the story and character depth, the game's atmosphere remains a standout feature that enhances enjoyment.

    • “The characters are brought to life with well-executed voice performances that enhance the overall atmosphere of the game.”
    • “The art is actually quite nice, and the music sets the atmosphere for each area quite nicely.”
    • “There’s a good quality voiceover and excellent background music always fitting the scene you’re in – slow bluesy strums while exploring in the dry heat of the Arizona desert; jazzy intense vibes while trying to escape New York – all of these splendidly build up the atmosphere.”
    • “Usually when the gameplay fails, the only thing that can save it are the characters, story, and atmosphere.”
    • “In my opinion, these flaws add to the charm and atmosphere of the game.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the charming designs and immersive environments, while others criticize the lack of depth and reliance on stereotypes. Many players feel that characters do not evolve throughout the story, leading to a disconnect and lack of attachment to them. Overall, the character designs are seen as either exaggerated or uninspired, detracting from the potential for meaningful character growth.

    • “The attention to detail in the environments and character designs shows that a lot of care went into its creation.”
    • “The character designs are charming, and the backgrounds are richly detailed, creating a vibrant and immersive world for players to explore.”
    • “The animations are lovely, and if you don't mind an exaggerated art style, the character design is good too.”
    • “No character development, just a stagnation into the awful person he always was, and will always continue to be.”
    • “Yet, she lacked any solid character development throughout most of the story, giving little reason to feel attached to her as a character.”
    • “The character designs ranged from by the numbers boring, to overwhelmingly offensive and reductive.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is lacking, as it does not support modern display resolutions or widescreen monitors, and has not been updated for smooth performance on contemporary gaming PCs. However, players report stability with no significant bugs or performance issues, which is a positive aspect.

    • “Thankfully, I didn't encounter any bugs or performance issues throughout, so at least it seems to be stable.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized for its lack of depth and investment, with one-dimensional characters that fail to engage players. Reviewers express discomfort with the portrayal of characters, particularly noting problematic traits that detract from any emotional connection to the story. Overall, the narrative does not succeed in fostering empathy or interest.

    • “So it felt like I was hearing a young girl's voice coming out of a voluptuous woman's body -- it made me feel wrong and uncomfortable inside.”
  • stability
    2 mentions Positive Neutral Negative

    User experiences with stability vary significantly; while some report encountering glitches, bugs, and occasional screen freezes, others enjoy a smooth gaming experience without any issues.

    • “No glitches, smooth gaming experience.”
    • “The game runs flawlessly without any crashes.”
    • “I appreciate how stable the gameplay is; it never lags or stutters.”
    • “There were some glitches and bugs I came across when playing; the screen froze a couple of times, and on some occasions, there were glitches related to the voice/animations.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as exploitative, with users suggesting it serves primarily as a nostalgia cash grab rather than offering genuine value.

    • “This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”
    • “The monetization strategy feels exploitative, as it prioritizes profit over player experience.”
    • “I can't believe how many microtransactions are crammed into this game; it feels like a constant money grab.”
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Frequently Asked Questions

Runaway, A Road Adventure is a role playing game with drama, mystery and comedy themes.

Runaway, A Road Adventure is available on PC and Windows.

Runaway, A Road Adventure was released on March 14, 2007.

Runaway, A Road Adventure was developed by Pendulo Studios.

Runaway, A Road Adventure has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Runaway, A Road Adventure is a single player game.

Similar games include Deponia, Deponia: The Complete Journey, Black Mirror, The Testament of Sherlock Holmes, Yesterday Origins and others.