Modest Kind
- December 21, 2017
- VedantaTeam
Modest Kind is a Rogue-lite Initiation Adventure. Ever heard of Entropy, The Selfish Gene and Schrödinger's cat? This action-heavy, story-driven top-down dungeon crawler will put your knowledge to the test. Your Path to Enlightment begins now.
Reviews
- The game has a charming and endearing quality that develops as you play.
- It offers a unique take on the roguelike genre with a mix of realistic weaponry and MS Paint-style artwork.
- Fans of roguelikes, especially those who enjoy The Binding of Isaac, may find this game to be a fun alternative.
- The game feels unfinished, with many elements lacking polish and clarity.
- Gameplay mechanics, such as shooting and collision detection, can feel cumbersome and unsatisfying.
- The menu system is confusing, and there is a lack of explanations for items and stats, leading to frustration.
- graphics4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The graphics received mixed feedback, with some users appreciating the art style and overall feel, while others criticized the inconsistency in the visuals and lazy animations. Additionally, the menus were noted as confusing, though fans of the genre seemed willing to overlook these issues for the game's strengths in story and gameplay.
“I like the feel of the controls and the graphics.”
“I am a big fan of roguelikes and I really like the art style and story development.”
“The art style is unique and adds a lot to the overall experience.”
“Menus are confusing, the art style is jarringly inconsistent, and the animation feels lazy.”
“+ glorious MS Paint artwork”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The story has been positively received for its quality and development, particularly by fans of roguelikes; however, some players feel that the presentation is lacking, leading to confusion and a disconnect with the gameplay experience. Overall, while the narrative has potential, its execution may leave some players feeling unengaged.
“I am a big fan of roguelikes and I really like the art style and story development in this game.”
“Unfortunately, the story isn't presented very well in my opinion. I played for about an hour and had no idea what was going on at all. The gameplay felt awkward, too slow, and clunky for this style of game, and somehow unrewarding.”
“I am a big fan of roguelikes, but I found the story development lacking in this game.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music aspect of the game is limited, with users noting a lack of setup options beyond adjusting the music and sound effects volume, and no additional features like resolution settings or key remapping.
“There don't seem to be any setup options other than music and sound effects volume.”
“There are no resolution or windowed mode options available.”
“There is no key remapping feature.”
- gameplay1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the depth and complexity of the gameplay in the roguelike, but they express a need for clearer initial information to enhance their engagement and understanding of the game's mechanics.
“I don't mind sussing out the mysteries and finer mechanics of a roguelike, but I need a certain amount of information available up front to get me invested.”