- September 29, 2014
- Phigames
- 10h median play time
TinyKeep
Platforms
About
"TinyKeep is a single-player historical role-playing game with ingenious gameplay and masterful graphics. Players, starting as a freed prisoner, must escape a procedurally generated dungeon filled with monsters and traps. Survival requires strategy and stealth, using the environment to outsmart enemies and progress through the dungeon. With permadeath and randomized layouts, each playthrough is a unique challenge."
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- The game features randomly generated dungeons, providing a fresh experience with each playthrough.
- The art style is charming and the sound design, including voice acting, adds to the overall atmosphere.
- The gameplay encourages strategic use of the environment, allowing players to utilize traps and enemy interactions.
- The controls can feel unresponsive and clunky, making combat frustrating at times.
- The game lacks depth in terms of character progression, with limited weapon variety and no inventory system.
- Permadeath can be punishing, as dying means starting over from the beginning without any saved progress.
gameplay
86 mentions Positive Neutral NegativeThe gameplay of this title has received mixed reviews, with many players criticizing it for being overly simplistic, repetitive, and lacking depth. While some appreciate the initial fun and charm, they note that the mechanics quickly become stale, with clunky controls and a lack of engaging features. Overall, the game struggles to provide a compelling experience, often feeling generic and unpolished despite its potential for enjoyable moments.
“The gameplay is fast and frantic, yet simple, giving it a very adrenaline-filled arcade type feel.”
“The core game is very solid, with attractive graphics, fast-paced gameplay that's just challenging enough to keep it interesting, traps and monster AI just complex enough to be both dangerous and useful, a pleasant soundtrack, and engaging voice acting.”
“It's an honestly fun game with its own charm that will definitely pay back in hours of gameplay.”
“Gameplay loop is block, attack, stutter, killed during framedrop, restart.”
“There are numerous tiny annoyances that make gameplay unpleasant, notably the jarring camera rotation speed, the too-small drops from lazily-designed enemies, the samey environments, simplistic gameplay, clunky controls that make avoiding or getting free from traps a chore, etc. There are no interesting features to justify plodding through randomized brown mazes.”
“The gameplay is not exciting enough to get me through it each time.”