Mob Factory Game Cover
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Mob factory is an automation and tower defense game for the lazy adventurer. Smelt down enemy loot into turrets & factories to automate an ever expanding dungeon from the comfort of your tower.

  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 434 reviews
gameplay20 positive mentions
grinding40 negative mentions
  • The game combines tower defense and factory automation in a unique and engaging way, providing a fun challenge for players.
  • Many players find the game charming and enjoyable, with cute graphics and a satisfying gameplay loop.
  • The game offers a good amount of playtime, with some players reporting up to 20 hours of gameplay, making it a decent value for casual gamers.
  • The game feels unfinished and lacks polish, with many players noting bugs, balance issues, and a lack of updates since its release.
  • There is a significant lack of replayability and content, with many players feeling that the game becomes repetitive and grindy after a few hours.
  • The user interface is often criticized for being confusing and lacking essential information, making it difficult for players to manage their factories effectively.
  • gameplay58 mentions

    The gameplay is a mixed bag, with players noting that it often feels more like a frustrating puzzle than an engaging experience, primarily due to limited mechanics and a lack of variety. While the core mechanics and enemy variety are praised, many find the progression tedious and the gameplay repetitive, especially as the game lacks sufficient content and environmental interactions. Overall, the game has potential but requires significant rebalancing and additional features to enhance the player experience.

    • “The core gameplay mechanics are interesting and work relatively well.”
    • “It offers some truly engaging gameplay elements that challenge players to thoughtfully plan their enemy pathways and defense placements.”
    • “The game excels in its diverse mechanics.”
    • “The game feels more like a frustrating puzzle than something that's easy to work with, this is because of the one spawn point and the tower mechanics.”
    • “The game offers around 10 hours of gameplay to beat it and has no variety, no maps, no dialog, etc. The only fun is in optimizing the automation, but not being able to automate weapon production prevents you from having enough weapons to take full advantage of the map space, resulting in you only being able to concentrate on a few enemies to complete a quest then tear down and move on.”
    • “The first few hours of exploring felt amazing, but I got used to the core game mechanics rather quickly, and it became clear that progression is not that satisfying, tools are quite limited, and overall game challenges are rather tedious than interesting.”
  • grinding40 mentions

    The grinding aspect of the game has received mixed feedback, with many players finding it enjoyable initially but ultimately tedious and repetitive. While some appreciate the strategic elements and the fun of farming, others feel that the progression becomes overly grindy too quickly, leading to a decline in overall enjoyment. Limited resources and slow progression further contribute to the perception of grinding as a detractor from the game's potential.

    • “The game becomes grindy way too fast for my taste.”
    • “However, after a few hours, the campaign structures start to fall apart and become quite repetitive and grindy.”
    • “Game itself is fun, but because of limited space, no ability to buy islands in every direction (even empty ones), and a very slow, very grindy on-rail progression, appeal disappears around slimes/mimics.”
  • graphics18 mentions

    The graphics of the game are generally described as cute and stylized, with a simple yet appealing art style. However, some players noted inconsistencies in the aesthetic, particularly with the placement of towers and the mismatch of items, which can detract from the overall visual experience. While many find the graphics enjoyable, others feel they fall short for an automation game, leading to a mixed reception.

    • “It is a very fun and addicting game with cute graphics.”
    • “The graphics are simple yet good.”
    • “Although there are many places in the game where the placing of certain towers or other elements results in a weird look, the overall art style was satisfying for me.”
    • “Very underwhelming for an automation game with a pretty art style and fresh concept.”
    • “The game visuals are... okay, I'd say.”
    • “Aesthetic item mismatches.”
  • optimization16 mentions

    The game's optimization aspect is a mixed bag; while it offers depth and encourages resource-saving strategies through various setups for different enemy types, inflation of weapon prices hampers effective production chain optimization. Players express a desire for more meaningful execution of their optimization plans, often feeling like they are stuck in a repetitive cycle. Overall, the game provides a satisfying experience for those who enjoy refining their strategies, despite some frustrations with the economic mechanics.

    • “A fun factory and tower defense mix of a game that offers challenges and optimizations.”
    • “Different enemy types require different setups to farm efficiently, lots of optimizations to make to save resources and progress.”
    • “Cute little game, with a lot of depth and optimization, looking forward to exploring it further.”
    • “Inflation of weapon prices doesn't encourage optimization of the production chains.”
    • “It turns it into an idle clicker tower defense, and wishing you could execute all the optimization plans you daydream about while staring at the screen.”
    • “Different enemy types require different setups to farm efficiently; lots of optimizations to make to save resources and progress.”
  • music14 mentions

    The music in the game receives mixed reviews, with some praising the soundtrack as "cool" and "great," while others express dissatisfaction, stating they muted it early on. Notably, the end game screen features a static track that continues to play without interaction, which some found repetitive. Overall, while there are strong positive sentiments about the music, there are also significant criticisms.

    • “The music is great; I'd love to hear more from the creator.”
    • “Music is solid as well!”
    • “Fire music, peak game!”
    • “I'm not a fan of the music at all; I muted it after 10 minutes.”
    • “Not a fan of the UI or music.”
    • “The end game screen also just remains static for several minutes after the credits finish with only the same music track playing you've been listening to the whole game, and it does not respond to any key presses.”
  • story10 mentions

    The game's story is minimal and largely revolves around repetitive gameplay mechanics, with a focus on optimizing factory automation rather than a compelling narrative. Players find the plot lacking in variety, maps, and dialogue, describing it as a mere backdrop to the gameplay, which is primarily about increasing numbers and efficiency. Despite its simplicity, some players find the gameplay engaging enough to keep them invested.

    • “However, the plot is so engaging that even my brain chemicals skyrocketed to the moon!”
    • “I redesign my factory many times and make my old kill areas smaller and smaller to redistribute my limited amount of weapons to the new monsters until I unlock the cannon, which made the end game easier. But then you have to deal with two types of liquid: green (from hydra & slugs) and orange (from mage & golems) to get the ending, and transporting them is a completely different story than using conveyors.”
    • “Simply put, the plot of the game revolves around numbers going up.”
    • “The game offers around 10 hours of gameplay to beat it and has no variety, no maps, no dialog, etc... the only fun is in optimizing the automation but not being able to automate weapon production prevents you from having enough weapons to take full advantage of the map space resulting in you only being able to concentrate on a few enemies to complete a quest then tear down and move on.”
    • “Story is a joke.”
    • “Simply put, the plot of the game revolves around number go up.”
  • stability8 mentions

    The game suffers from significant stability issues, with frequent bugs and crashes, particularly when players progress too far or excel in gameplay. While it runs well on certain devices, the lack of polish and the buggy mechanics, especially with conveyors, detract from the overall experience.

    • “Very unique mechanic, and it runs great on my ROG Ally with a Bluetooth mouse.”
    • “This game misses any real amount of polish, and is really buggy.”
    • “Not that it's bad, but just like mobile games, after making too much progress or doing too well, the game starts to get buggy and will crash on the start of your save file because you're producing products too well.”
    • “The conveyors are a bit buggy; maybe it's intended, but I have no idea.”
  • replayability6 mentions

    Overall, players find the game enjoyable but lacking in replayability, primarily due to limited variability in gameplay and map design. Many express a desire for quality-of-life improvements and randomization features to enhance replay value, as the current experience feels too linear for its price.

    • “I have high hopes for this game to get some quality of life improvements, or maybe some map randomization so that there is more replayability.”
  • monetization2 mentions

    Reviews indicate a strong concern regarding monetization practices, with users expressing frustration over potential additional charges for early updates, labeling it as a cash grab. This sentiment suggests a lack of trust in the game's monetization strategy.

    • “If they dare charge extra for those first couple of updates, then you'll know with absolute certainty that this is yet another unfortunate Steam cash grab.”
    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending extra money.”
    • “It's frustrating to see a game that could be great hindered by aggressive monetization tactics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

17hMedian play time
14hAverage play time
8-20hSpent by most gamers
*Based on 12 analyzed playthroughs

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