Mob Factory
- November 9, 2023
- Lukas VanTilburg
- 17h median play time
Mob factory is an automation and tower defense game for the lazy adventurer. Smelt down enemy loot into turrets & factories to automate an ever expanding dungeon from the comfort of your tower.
Reviews
- The game combines tower defense and factory automation in a unique and engaging way, providing a fun challenge for players.
- It features charming graphics and a cool soundtrack, making the gameplay experience enjoyable.
- Players appreciate the strategic depth involved in optimizing island layouts and resource management.
- The game feels unfinished and lacks polish, with many bugs and a lack of updates since its release.
- There is a significant lack of replayability, with no new game plus, achievements, or varied content after completing the game.
- The rising costs of towers and limited space lead to a grindy experience, making it feel more like an idle game than a fully fleshed-out factory simulation.
- gameplay29 mentions
- 34 % positive mentions
- 55 % neutral mentions
- 10 % negative mentions
The gameplay is a mixed bag, with some players appreciating the core mechanics and the challenge of planning enemy pathways, while others find it frustrating due to limited control, repetitive tasks, and a lack of content. Many reviews highlight the game's puzzle-like nature and the need for better balancing and tutorials, as well as the potential for improvement over time. Overall, while the game has engaging elements, it suffers from issues that can lead to a tedious experience.
“The core gameplay mechanics are interesting and work relatively well.”
“It offers some truly engaging gameplay elements that challenge players to thoughtfully plan their enemy pathways and defense placements.”
“The game excels in its diverse mechanics.”
“The game feels more like a frustrating puzzle than something that's easy to work with, this is because of the one spawn point and the tower mechanics.”
“The game offers around 10 hours of gameplay to beat it and has no variety, no maps, no dialog, etc... the only fun is in optimizing the automation but not being able to automate weapon production prevents you from having enough weapons to take full advantage of the map space resulting in you only being able to concentrate on a few enemies to complete a quest then tear down and move on.”
“The first few hours of exploring felt amazing, but I got used to the core game mechanics rather quickly, and it became clear that progression is not that satisfying, tools are quite limited, and overall game challenges are rather tedious than interesting.”
- grinding20 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be excessive and repetitive, with many noting that it detracts from overall enjoyment. While some appreciate the fun and strategic elements of the gameplay, the slow progression and limited resources lead to a tedious experience, especially as the game becomes more grind-focused over time. Despite some initial excitement, the grind often overshadows the game's potential for engaging challenges and exploration.
“The game becomes grindy way too fast for my taste.”
“However, after a few hours, the campaign structures start to fall apart and become quite repetitive and grindy.”
“Game itself is fun, but because of limited space, no ability to buy islands in every direction (even empty ones), and a very slow, very grindy on-rail progression, appeal disappears around slimes/mimics.”
- graphics9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The graphics of the game are generally described as cute and stylized, with a satisfying overall art style despite some inconsistencies in element placement that can disrupt the aesthetic. While many players appreciate the simple yet appealing visuals, some find them underwhelming, particularly in relation to the game's automation mechanics. Overall, the graphics evoke mixed feelings, balancing charm with occasional mismatches in design.
“It is a very fun and addicting game with cute graphics.”
“The graphics are simple yet good.”
“I like the stylized graphics.”
“Very underwhelming for an automation game with a pretty art style and fresh concept.”
“The game visuals are... okay, I'd say.”
“Aesthetic item mismatches.”
- optimization8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, players find the game's optimization aspects to be a mixed experience. While there are numerous opportunities for resource management and production chain improvements, the inflation of weapon prices detracts from the optimization experience, making it feel more like a clicker game. However, many appreciate the depth and challenges presented, indicating that optimization remains a significant and engaging element of gameplay.
“A fun factory and tower defense mix of a game that offers challenges and optimizations.”
“Different enemy types require different setups to farm efficiently, with lots of optimizations to make to save resources and progress.”
“Cute little game, with a lot of depth and optimization, looking forward to exploring it further.”
“Inflation of weapon prices doesn't encourage optimization of the production chains.”
“It turns it into an idle clicker tower defense, and wishing you could execute all the optimization plans you daydream about while staring at the screen.”
“You get 100% of your material/tower back, so you need to go back and redo the older easy islands not just for optimization but also for the material crafting.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game receives mixed reviews; while some players praise the soundtrack as cool and solid, others express dissatisfaction, with a few opting to mute it early on. Overall, the soundtrack is noted to enhance the experience for many, though it can become repetitive during extended play.
“The music is great; I'd love to hear more from the creator.”
“The music is solid as well!”
“Fire music, peak game!”
“The end game screen also just remains static for several minutes after the credits finish with only the same music track playing that you've been listening to the whole game, and it does not respond to any key presses.”
“I'm not a fan of the music at all; I muted it after 10 minutes.”
“Not a fan of the UI or music.”
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's story is minimal and largely revolves around optimizing factory automation, with players focusing on resource management rather than a narrative. While the gameplay offers engaging mechanics, the lack of variety, dialogue, and a coherent plot leads many to view the story as a mere backdrop to the core gameplay experience. Overall, the narrative is considered weak, with the primary focus being on gameplay mechanics rather than storytelling.
“However, the plot is so engaging that even my brain chemicals skyrocketed to the moon!”
“I redesign my factory many times and make my old kill areas smaller and smaller to redistribute my limited amount of weapons to the new monsters until I unlock the cannon, which makes the endgame easier. But then you have to deal with two types of liquid: green (from hydras and slugs) and orange (from mages and golems) to get to the ending, and transporting them is a completely different story than using conveyors.”
“The game offers around 10 hours of gameplay to beat it and has no variety, no maps, no dialog, etc... the only fun is in optimizing the automation but not being able to automate weapon production prevents you from having enough weapons to take full advantage of the map space resulting in you only being able to concentrate on a few enemies to complete a quest then tear down and move on.”
“Story is a joke.”
“Simply put, the plot of the game revolves around numbers going up.”
- stability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game suffers from significant stability issues, including frequent bugs and crashes, particularly when players progress too far or perform well. While it runs smoothly on some devices, the overall lack of polish detracts from the experience.
“The game features a very unique mechanic, and it runs great on my ROG Ally with a Bluetooth mouse.”
“The stability of the game is impressive, allowing for smooth gameplay without any noticeable lag.”
“I appreciate how stable the game is, providing a seamless experience even during intense moments.”
“This game lacks any real amount of polish and is really buggy.”
“Not that it's bad, but just like mobile games, after making too much progress or doing too well, the game starts to get buggy and will crash on the start of your save file because you're producing products too well.”
“The conveyors are a bit buggy; maybe it's intended, but I have no idea.”
- replayability3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game is considered fun and simple, but it suffers from low replayability, with players noting that the only variation comes from optimizing island choices. Many hope for quality-of-life improvements or map randomization to enhance replay value, as the current offering does not justify its cost.
“I have high hopes for this game to get some quality of life improvements, or maybe some map randomization so that there is more replayability.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate a strong concern regarding monetization practices, with users expressing frustration over potential extra charges for initial updates, labeling it as a cash grab.
“If they dare charge extra for those first couple of updates, then you'll know with absolute certainty that this is yet another unfortunate Steam cash grab.”
“The monetization strategy feels exploitative, as it seems like every feature is locked behind a paywall.”
“It's frustrating to see a game that could be great being held back by aggressive monetization tactics.”