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Oddsparks: An Automation Adventure

Oddsparks: An Automation Adventure Game Cover
84%Game Brain Score
gameplay, story
grinding, stability
84% User Score Based on 1,211 reviews

Platforms

Xbox Series X|SPCEpic GamesXboxSteam DeckWindows
Oddsparks: An Automation Adventure Game Cover

About

Oddsparks: An Automation Adventure is a single player and multiplayer simulation game. It was developed by Massive Miniteam and was released on May 27, 2025. It received positive reviews from players.

In "Oddsparks: An Automation Adventure," players design automated workshops, craft items, and explore a fantasy world with adorable Sparks companions. This game combines automation and real-time strategy elements, appealing to both genre enthusiasts and newcomers. Customize your experience by decorating and building unique systems to optimize production.

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84%
Audience ScoreBased on 1,211 reviews
gameplay62 positive mentions
grinding87 negative mentions

  • The game combines elements of Pikmin and factory automation, creating a unique and charming experience.
  • The art style is adorable, and the Sparks are cute and engaging, making the gameplay enjoyable.
  • The game offers a satisfying progression system with quests that guide players through the mechanics.
  • The game can feel grindy, requiring players to manually gather resources for quests, which can detract from the automation experience.
  • The pathing mechanics can lead to traffic jams and inefficiencies, making it frustrating to optimize production lines.
  • Some players find the combat system tedious, as it requires micromanagement of Sparks to avoid losses.
  • gameplay
    214 mentions Positive Neutral Negative

    The gameplay of "Odsparks" is a blend of charming Pikmin-style mechanics and factory automation, offering a unique experience that appeals to both newcomers and veterans of the genre. While many players appreciate the engaging core mechanics and the satisfying progression, some criticize the game's redundancy, clunky controls, and the limitations imposed by certain mechanics, particularly in the late game. Overall, the game is seen as enjoyable and addictive, though it may require further refinement to enhance the overall experience.

    • “The gameplay is complex but simple, in all the best ways.”
    • “The core gameplay is fun, the style is cute, and the logical building parts add enough depth to the game to entertain you for a while.”
    • “Absolutely charming game with quirky and fun automation mechanics!”
    • “The building mechanics in this game are very annoying for a factory game.”
    • “The train mechanics leave a lot to be desired and the size of the map forces you to create trains from one side to another because certain resources can only be found on one side and certain crafting locations can only be placed on another.”
    • “The monotony of its tasks and the rigid gameplay mechanics made it feel more like a repetitive job than an enjoyable gaming experience.”
  • story
    176 mentions Positive Neutral Negative

    The game's story is generally perceived as minimal and lacking depth, with many players feeling that the quest system is overly reliant on fetch tasks that disrupt the flow of gameplay. While some appreciate the charming characters and the light narrative, others criticize the repetitive nature of quests and the lack of meaningful engagement with the villagers, leading to a sense of detachment from the story. Overall, the quests serve as a guide for gameplay mechanics but often feel tedious and grindy, detracting from the potential for a more immersive narrative experience.

    • “It's sweet, has great depth, and the story is pretty good!”
    • “There's actually a little story too instead of just 'do x thing for the company(tm).' Story isn't something I typically care about in factory sims, but it adds a nice touch here.”
    • “The game is very charming, the sounds the sparks make are absolutely adorable, the way the tutorial eases you into automation through the quest lines is just lovely.”
    • “There's so much going for it, but the lack of story and progression make this merely an almost great game.”
    • “The progression and way you do quests is so confusing and not at all easy to understand as it often gives you quests that you can't complete because you have to work out which quest precedes it.”
    • “On the downside, the story is very light, which is normal for these games, but if you are going to fill a village full of unique characters, you should have a bit more flavor.”
  • graphics
    141 mentions Positive Neutral Negative

    The graphics of "Odsparks" are widely praised for their charming and cozy art style, which blends whimsical aesthetics with functional design, making it appealing to both casual and veteran players. Many reviewers highlight the game's cute visuals and animations, noting that they enhance the overall experience while maintaining clarity in gameplay mechanics. However, some players feel that certain graphical elements could be improved, such as the lack of detail in specific tiles and character customization options. Overall, the game's vibrant and inviting graphics contribute significantly to its charm and accessibility within the automation genre.

    • “The art style is adorable, and everything from the characters to the world feels so charming and inviting.”
    • “The graphics are vibrant and inviting, with each spark sporting a unique look and personality that adds a touch of warmth and humor.”
    • “The art style and creature designs are amazing, the sparks look wonderfully derpy and charming to the point where my girlfriend and I both spent a good amount of time just looking at the silly goobers operating our factories.”
    • “A lot of bordering tiles do not have assigned graphics and are just a straight line.”
    • “In-game graphics settings had virtually no effect.”
    • “Despite the game's charming and cute graphics, it's hard to imagine who would really get hooked on it.”
  • grinding
    87 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and inefficient, particularly in the early to mid-game stages. While some appreciate the balance between farming and automation, others criticize the slow progression and clunky mechanics that make resource gathering feel like a chore. Overall, the game is seen as overly grind-heavy, especially towards the end, which detracts from the enjoyment of its automation features.

    • “It's just too tedious.”
    • “The game becomes incredibly grind-heavy, especially with the clunky UI/UX and poor pacing in unlocking new automations, forcing you to manually gather resources repeatedly.”
    • “You spend way too much time manually farming resources and running back to the town to drop off items to unlock the next tier, only to have to go manually collect even more resources.”
  • optimization
    58 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback. While many players appreciate the improvements made in the 1.0 version, noting solid performance and smooth gameplay, others report significant optimization issues, particularly in late-game scenarios with complex builds leading to frame rate drops and lag. Additionally, some players express frustration with the limitations on factory layouts and the inability to achieve perfect optimization, suggesting that further quality-of-life improvements are needed.

    • “I love the gathering, exploration, and all the optimization that keeps me busy for hours.”
    • “I only started playing after 1.0 was released, but I have been continually impressed by how optimized and balanced this game is.”
    • “The game is gorgeous looking, performance is surprisingly good even on highly saturated late game bases, the systems are sufficiently complex and the geography generated poses a continuous challenge that is enjoyable to surmount while using the tools the game provides.”
    • “Sparks moving and slowing down when they carry things makes optimization altogether impossible.”
    • “Finding what you want to build takes a significant amount of time that should have been optimized before 1.0.”
    • “The automation part starts poorly as you will spend quite a bit of time trying to understand spark behavior, pathing and trying to optimize factory layouts by experimenting, finally realizing it is impossible to make a max performance production line with what you've been given at the start.”
  • music
    45 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its relaxing and cozy atmosphere, while others find it repetitive and bland, often describing it as a single song on loop. While the soundtrack complements the game's art style and enhances the immersive experience, many users express disappointment over the lack of variety and the presence of paid DLC for music-making features, which they feel detracts from the core gameplay. Overall, the music is seen as a pleasant addition but in need of improvement to better match the game's vibrant potential.

    • “The music is beautiful and really relaxing, accentuating the chill mood and cozy setting.”
    • “The soundtrack complements the atmosphere perfectly, alternating between mellow melodies and more dynamic themes when danger arises.”
    • “The art style is incredible, the music and spark noises are satisfying.”
    • “I expect more vibrant music as it feels a little bland to my taste.”
    • “Basically one song on repeat that isn't even really that pleasant to listen to.”
    • “Interestingly enough, aside from the main menu and village, there actually isn't any in-game music for the areas you'll spend the vast majority of your time.”
  • stability
    23 mentions Positive Neutral Negative

    Overall, the game's stability is generally well-received, with many players noting it runs smoothly on various platforms, including the Steam Deck. While some minor bugs and glitches are reported, particularly in early access, they are often considered manageable and do not significantly detract from the gameplay experience. Players appreciate the game's performance on lower-end machines and the effectiveness of online co-op, highlighting its potential despite some early access issues.

    • “It was definitely worth the money, and I'm happy it adjusts the visuals so it runs great on my lower-end machine.”
    • “This game is very satisfying and it runs great on the Steam Deck.”
    • “For an early access game, it runs almost bug-free, which is impressive!”
    • “It is dealing with some serious issues, from simple bugs, to more annoying glitches, to some really infuriating design choices.”
    • “I had some collision glitches and sometimes I was teleported somewhere after leaving a moving train, but given that the game is early access, those are rather minor issues and don't really hinder the fun.”
    • “Very buggy, but so much potential.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is characterized by its cute and quirky visuals, particularly the adorable sparks that make funny noises and have unique personalities. While many players find the humor charming and engaging, some note that it can become repetitive over time. Overall, the game's vibrant graphics and imaginative fantasy world contribute to a lighthearted and entertaining experience, appealing especially to younger audiences.

    • “If that doesn't tell you everything you need to know about the intelligence of the sparks, and the humor of the visuals, nothing else will.”
    • “The game’s graphics are vibrant and inviting, with each spark sporting a unique look and personality that adds a touch of warmth and humor.”
    • “The little sparks are adorable, and the funny sounds they make always bring a smile to my face.”
  • replayability
    7 mentions Positive Neutral Negative

    The game's replayability is highlighted by its random map generation and customizable options, allowing for varied gameplay experiences. However, some players feel that once certain objectives are completed, the incentive to continue playing diminishes, limiting long-term replay value. Overall, while there are elements that encourage replaying, the lack of ongoing challenges may affect sustained engagement.

    • “This game is a must-play; it is replayable over and over again.”
    • “The random map and options like mob difficulty and allowing bases to be placed from the start make it quite replayable.”
    • “The worlds are procedurally generated, which really adds to the replay value.”
    • “At the moment, I am not sure how long a single run from beginning to end will be until reaching maximum village and research level. Even with the random world generation, I am uncertain about replayability (perhaps one world for single player, another for multiplayer at most).”
    • “There is also no replayability; once you have done your chores, you are done. There is no reason to keep playing, unlike in other games where you can create your own buildings, factories, or such.”
    • “Replay value mostly comes from trying new layout solutions within constraints.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a mega cute and cozy vibe, enhanced by a relaxing and uplifting soundtrack that complements the immersive gameplay. Users appreciate the unique blend of fantasy elements with automation mechanics, noting the well-designed interface and charming animations that contribute to a bubbly and enjoyable experience. Overall, the atmosphere is described as light, fun, and thoughtfully crafted.

    • “The relaxing soundtrack – uplifting and soothing music enhances the cozy, immersive gameplay atmosphere.”
    • “The soundtrack complements the atmosphere perfectly, alternating between mellow melodies and more dynamic themes when danger arises.”
    • “The mega cute atmosphere really adds to the vibe of a 'chill automation game'.”
    • “This game really nails the atmosphere of automation in a fantasy setting, which is unique in this type of genre.”
    • “The musical atmosphere is light and relaxing, and the interface is well-designed and user-friendly.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some players criticizing the character design as "hideous" and "bizarre," particularly noting the use of a "genderless" model that feels out of place. Conversely, others appreciate the cute character design and portraits, highlighting the game's unique blend of genres. Overall, while the gameplay is enjoyable, the character design appears to be a significant point of contention among players.

    • “I love automation and factory games, and this is a unique version of those blended with some fighting, exploring (sort of Pikmin-like) and lovely character design.”
    • “And just really cute character design and portraits.”
    • “Awful character design: you’re stuck with a 'genderless' model that just looks bizarre and out of place.”
    • “Main character design: worst.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has received criticism for locking essential buildings and decorations behind a paywall, which many players view as an attempt to exploit them financially. While some acknowledge the game's quality, the overall sentiment leans towards it being perceived as a cash grab rather than a fair monetization model.

    • “Garbage monetization: some buildings and decorations are locked behind a paywall for no reason other than squeezing players dry.”
    • “This game is actually a cash grab.”
    • “At least their devs are making a real game, not a cash grab.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the game to be a heartwarming and wholesome experience, highlighting its cozy atmosphere and charming graphics. It offers a refreshing alternative to more competitive titles in the genre, making it ideal for those seeking a positive and enjoyable gaming experience, especially when played with friends.

    • “Everything from production lines to decorations to an incredible swath of unique sparks and character customizations makes this game such an awesome and wholesome experience.”
    • “I played a lot of Satisfactory and I feel this is the kind of cozy, wholesome game that the genre has been missing.”
    • “If you like Factorio but you don't like playing the bad guys ruining the environment and/or want wholesome, cute graphics, why haven't you bought Oddsparks already?”
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22h Median play time
31h Average play time
13-40h Spent by most gamers
*Based on 21 analyzed playthroughs
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Frequently Asked Questions

Oddsparks: An Automation Adventure is a simulation game.

Oddsparks: An Automation Adventure is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 31 hours playing Oddsparks: An Automation Adventure.

Oddsparks: An Automation Adventure was released on May 27, 2025.

Oddsparks: An Automation Adventure was developed by Massive Miniteam.

Oddsparks: An Automation Adventure has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Oddsparks: An Automation Adventure is a single player game with multiplayer and local co-op support.

Similar games include Nova Lands, Factory Town, Autonauts, Little Rocket Lab, Havendock and others.