- April 24, 2024
- Massive Miniteam
- 22h median play time
Oddsparks: An Automation Adventure
Platforms
About
In "Oddsparks: An Automation Adventure," players design automated workshops, craft items, and explore a fantasy world with adorable Sparks companions. This game combines automation and real-time strategy elements, appealing to both genre enthusiasts and newcomers. Customize your experience by decorating and building unique systems to optimize production.
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- Charming art style and adorable character design, making the game visually appealing.
- Engaging gameplay that combines elements of automation and exploration, reminiscent of Pikmin and Factorio.
- Smooth controls and good performance, even in multiplayer, enhancing the overall experience.
- The game can feel grindy, requiring excessive manual resource gathering before automation becomes available.
- Some quests can be confusing or require items that are not yet unlocked, leading to frustration.
- Limited building space and obstacles in the environment can hinder factory design and expansion.
story
104 mentions Positive Neutral NegativeThe game's story and quest system are seen as charming but flawed, with many players noting that the quest structure can feel overwhelming and disorganized, leading to confusion about progression. While the quests provide a sense of direction and introduce players to the game's mechanics, they often require tedious fetch tasks and lack clarity in objectives, making the gameplay feel more like a drawn-out tutorial. Overall, the narrative elements are appreciated for their cuteness and potential, but significant improvements in quest design and pacing are needed for a more cohesive experience.
“The game is very charming, the sounds the sparks make are absolutely adorable, the way the tutorial eases you into automation through the quest lines is just lovely. I have found this much more appealing to play than the likes of Factorio, which is the king of automation games but also very daunting to dive into.”
“The villagers add a bit of story to the game, and their quests lead you to your next achievements smoothly.”
“There's a fun story with discovery and combat, and I see this being enjoyed by a wide range of people, but at least one of those people needs to like automation.”
“The game is throwing so many quests and unlocks at you all the time that it's easy to feel overwhelmed and lost.”
“There is no real order to the quests, so the progression doesn't feel cohesive, and the game fails at guiding you in the learning process.”
“Progression only comes from story quests, and quests pretty much all boil down to a lot of inventory management and running back and forth.”