- March 4, 2024
- Oleg Danilov
- 26h median play time
Sixty Four
Platforms
About
"Sixty Four" is a clicker-turned-idle game where you manage and upgrade a factory, starting from a single machine producing distinct cubes. The game evolves with you, introducing advanced machinery and new gameplay elements as you progress. Combining elements from idle, incremental, and strategy games, "Sixty Four" features a dynamic factory environment and an unknown entity sending mysterious messages. Immerse in this unique adventure accompanied by music from Jake Chudnow.
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- The game features a unique blend of clicker and factory-building mechanics, providing an engaging and challenging experience.
- The visuals and sound design are stunning, creating a captivating atmosphere that enhances gameplay.
- The developer is responsive to feedback and has implemented quality-of-life updates to improve the player experience.
- The game requires constant micromanagement, making it tedious and frustrating, especially in the early and mid-game stages.
- Progression can feel slow and unbalanced due to exponential cost increases for buildings, hindering expansion and automation.
- The lack of clear instructions and vague building descriptions can lead to confusion and hinder player progress.
gameplay
158 mentions Positive Neutral NegativeGameplay in this game is characterized by a blend of idle mechanics and factory-building elements, offering a unique but often grindy experience. While the visuals and some mechanics are praised for their creativity and aesthetic appeal, many players find the gameplay loop becomes repetitive and tedious over time, with insufficient guidance on complex mechanics. Overall, the game presents an intriguing concept with potential, but struggles with pacing and clarity, leading to a mixed reception regarding its engagement and satisfaction levels.
“Very addictive gameplay, could've gotten the story to interact with the player more often.”
“The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently.”
“Fun, beautiful game and I'm enjoying figuring out the efficiencies and mechanics.”
“Gameplay starts out as somewhat active but hits a stall where things are just active enough that the player can't really 'idle,' but not actually engaging or strategic.”
“The biggest issue is that the gameplay loop is not fun.”
“Idle or clicker games should slowly build up on themselves, adding new features, but the gameplay loop here seems to always stay basic and the same, and when you unlock some new material, it either takes a long time to become usable in a machine, or is really hard to produce.”