Sixty Four Game Cover
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"Sixty Four" is a clicker-turned-idle game where you manage and upgrade a factory, starting from a single machine producing distinct cubes. The game evolves with you, introducing advanced machinery and new gameplay elements as you progress. Combining elements from idle, incremental, and strategy games, "Sixty Four" features a dynamic factory environment and an unknown entity sending mysterious messages. Immerse in this unique adventure accompanied by music from Jake Chudnow.

  • Mac OS
  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 890 reviews
gameplay39 positive mentions
grinding77 negative mentions
  • The game features a unique blend of clicker and factory-building mechanics, providing an interesting challenge.
  • The visuals and sound design are stunning, creating an engaging atmosphere.
  • The developer is responsive to feedback and has made several quality-of-life improvements since launch.
  • The game requires constant manual input, making it tedious and not truly idle, which can lead to frustration.
  • Progression can feel slow and grindy due to exponential cost increases for buildings and limited automation options.
  • The interface can be cumbersome, with difficulties in managing and viewing buildings due to their sizes and the lack of a zoom feature.
  • gameplay140 mentions

    The gameplay of this game is characterized by a mix of automation and manual tasks, with some unique mechanics that can lead to both engaging and tedious experiences. While many players appreciate the beautiful aesthetics and the satisfaction of optimizing resource interactions, the gameplay loop often becomes repetitive and grindy, particularly in the later stages. Overall, the game offers interesting mechanics and a compelling narrative, but suffers from a lack of clarity and pacing issues that can detract from the overall enjoyment.

    • “The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently.”
    • “Very fun and unique idle game that has a fun gameplay idea and is very satisfying to automate.”
    • “The mechanics are unique and the progression curve feels smooth.”
    • “The biggest issue is that the gameplay loop is not fun.”
    • “So the gameplay loop ends up being moving from one machine to refill to the next for hours on end.”
    • “New mechanics that completely change how the game works are not explained and can lead to hours of lost progress from your entire stockpile of certain resources just being deleted.”
  • graphics97 mentions

    The graphics of the game are widely praised for their unique and beautiful aesthetic, featuring clean designs and charming visuals that enhance the overall experience. Many players appreciate the attention to detail and the captivating art style, which contributes to the game's immersive atmosphere. However, some users note that while the visuals are impressive, they can occasionally hinder gameplay, particularly in terms of readability and clarity during more complex interactions.

    • “The visuals are amazing.”
    • “The graphics are awesome, the mechanics too.”
    • “I adore the art style with the blank background, contrasted by the highly detailed and colorful machines.”
    • “There are no settings to change the graphics/text, so if you're playing on a 4k screen, you can barely read any of the text.”
    • “Visuals make it hard to see one building behind another, and the transparency mode is of no help.”
    • “In its original form, I couldn't recommend this due to all the rough edges (hard to read text, some clumsy UI issues, sometimes ear-and-eye-melting sounds and visuals, uneven pacing/grind, some parts too grindy).”
  • story78 mentions

    The game's story is often described as abstract and minimalist, with some players finding it intriguing while others feel it lacks depth and resolution. Many appreciate the unique delivery method through text conversations, which adds a layer of mystery, but some criticize the pacing and the lack of meaningful payoff. Overall, while the aesthetic and gameplay mechanics are praised, the narrative experience is seen as hit-or-miss, with a mix of compelling elements and frustrating design choices.

    • “The concept is great, the story is interesting, and the visuals are stunning.”
    • “The art, sound, and story have to be commended as they support the gameplay really well, although the latter was definitely the main appeal for myself.”
    • “All of the individual pieces, such as who the player is, who the person we’re communicating with is, what happened to both of us, what the surreal, dream-like world is, what the cubes are, and what lays at the end of the game/story create a giant interconnected mystery that is compelling enough that the player wants to solve it despite the gameplay issues.”
    • “There is absolutely no payoff to the game's story.”
    • “I ended up save-game editing to get to the end, and frankly, the storyline also ended underwhelmingly by revealing nothing, and telling you nothing, and saying nothing.”
    • “Story was your typical vague indie backstory that has no resolution and only serves as a way to keep you busy while waiting for resources to collect.”
  • grinding77 mentions

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious and overly time-consuming, particularly in the mid to late game. While some appreciate the challenge and the potential for automation, others criticize the lack of early automation and the excessive manual tasks required to progress, leading to a frustrating experience. Overall, the game offers interesting mechanics and visuals, but the grinding can detract from enjoyment, making it feel more like a chore than a rewarding experience.

    • “Interesting story and mechanics, but the loops end up getting too long to progress meaningfully as you unlock more and more machines and just becomes tedious.”
    • “The actual play time is mostly menial and cumbersome grindy tasks; there is proper automation only near the end, and until then you have to babysit it to progress.”
    • “It is so tedious and empty that eventually when I see the silos rising up, expectantly waiting to be re-activated for the millionth time, I just leave them there and stare at it until I fall asleep because none of it matters.”
  • optimization31 mentions

    The game's optimization mechanics receive mixed reviews, with some players appreciating the challenge of balancing resources and creating efficient layouts, while others criticize the lack of clear mechanics and the slow pace of progress, even when fully optimized. Although it offers a fun puzzle aspect for fans of optimization and clicker games, performance issues and a tedious mid-game experience detract from its overall execution. Overall, it appeals to those who enjoy optimization puzzles but may frustrate players seeking a more streamlined experience.

    • “I enjoy the aesthetic and challenge of optimization with limited range.”
    • “It's a fun optimization puzzle disguised as a clicker.”
    • “But once the game opens up and you gain access to a variety of machines, I found the task of optimization and planning took over as a priority as you try to balance your resources.”
    • “Not an optimization game, as mechanics are not explained in a specific enough manner and you cannot find a reasonable parameter to optimize for.”
    • “There's a lot of waiting around, and it doesn't matter how optimized your setup is.”
    • “But you're also not developing a super-tight, lean engine; once you've tidied up and optimized your resources, you're still moving at idle-game speeds.”
  • music13 mentions

    The music aspect of the game has received mixed feedback; while some players appreciate the atmospheric sound design and the unique audio created by the machines, many feel that the lack of a substantial soundtrack detracts from the overall experience. Some users noted that the occasional music tracks were too short or infrequent to be memorable, suggesting that a more consistent musical presence could enhance immersion. Overall, while the sound effects are well-received, the absence of a robust soundtrack is seen as a missed opportunity.

    • “I enjoyed the ending, as well... the slow, inexorable build-up and progression of it as well as the music.”
    • “It lured me in with its great aesthetic, intuitive automation systems, soundtrack and sound design and captured me with a deeply disquieting story, told subtly through item descriptions and a chat box where you talk to one other person, seemingly as deep under the game's spell as I was.”
    • “The only thing going for it is its art and music.”
    • “The sound design of the machines is fine, and I personally didn't get tired of listening to it. On the odd occasion, music would play, but either the tracks were too short or played too infrequently to make it notable.”
    • “No music and no need for it.”
    • “The game lacks music, unlike the trailer, but it's still fun to hear the machine noise all over the place.”
  • humor8 mentions

    The humor in the game is characterized by its quirky dialogue, amusing side chats, and entertaining text messages that enhance the overall experience. Players find the blend of mystery and comedy engaging, making the management of machines and progression feel both fun and rewarding. Overall, the game successfully combines humor with gameplay, appealing to those who enjoy a lighthearted approach to challenges.

    • “Weird, kinda funny and actually kinda useful.”
    • “All coupled with bits of funny text message dialogue.”
    • “The dialogs between the characters are so mysterious while funny and entertaining; you and your character learn about the world together.”
  • replayability3 mentions

    The game offers limited replayability, primarily appealing to players who enjoy min-maxing and optimizing builds. However, after a certain point, many players feel that the lack of substantial content and the exponential cost increase for expansion diminish the incentive to continue playing. Overall, while it can be engaging initially, it may not sustain long-term interest.

    • “It has some replay value if you got hooked on min-maxing things and like fidgeting with your builds.”
    • “Honestly, it's pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but I don't think it offers much replayability.”
    • “I had fun with the game, but I'm not sure if I'll play it again after building the most expensive building, as I don't see any replayability or anything that would motivate me to build a bigger base due to the exponential cost increase.”
    • “Honestly pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but not something that I think of as giving much replayability. After a certain point (which I reached at approximately 40 hours), it's just running in the background while you do other things.”
    • “To be honest, I had (and probably will have some more) fun with the game, but sadly I am sure that once I build the most expensive building, I won't play it again. I don't see any replayability or anything that would keep me building a bigger 'base' because of the exponential cost increase, which makes a big base impossible.”
    • “It has some replay value if you get hooked on min-maxing things and like fidgeting with your builds.”
  • monetization2 mentions

    The game is praised for its lack of microtransactions and prestige resets, offering a straightforward experience without the typical monetization pitfalls found in similar titles. However, users have reported issues with Steam Cloud functionality.

    • “Finally a clicker (later mostly idle) game without microtransactions and prestige resets! For now, there are problems with Steam Cloud, but that's it.”
    • “The monetization model is refreshing; it allows players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers a fair balance between free content and optional purchases, making it enjoyable for everyone.”
  • stability1 mentions

    Users report stability issues with the interface, noting glitches related to physics terminology and references to the big bang, which may affect the overall user experience.

    • “The interface glitches with physics terms, and there are allusions to the big bang.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and frame drops, which ruined the overall experience.”
  • atmosphere1 mentions

    The game's atmosphere is described as highly captivating, drawing players into its immersive environment.

    • “The game has an atmosphere that is very captivating.”
    • “The immersive environment draws you in and makes you feel part of the world.”
    • “Every sound and visual detail contributes to a hauntingly beautiful atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

40hMedian play time
36hAverage play time
8-64hSpent by most gamers
*Based on 12 analyzed playthroughs

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