"Sixty Four" is a clicker-turned-idle game where you manage and upgrade a factory, starting from a single machine producing distinct cubes. The game evolves with you, introducing advanced machinery and new gameplay elements as you progress. Combining elements from idle, incremental, and strategy games, "Sixty Four" features a dynamic factory environment and an unknown entity sending mysterious messages. Immerse in this unique adventure accompanied by music from Jake Chudnow.
Unique blend of clicker and factory mechanics, providing an engaging puzzle experience.
Beautiful graphics and sound design that enhance the overall atmosphere of the game.
Active developer who listens to community feedback and implements quality of life improvements.
Progression can be slow and tedious, requiring constant micromanagement and clicking.
Exponential cost scaling for buildings makes it difficult to expand and optimize effectively.
Lack of full automation until late in the game, which can frustrate players expecting a more traditional idle experience.
gameplay
316 mentions Positive Neutral Negative
27%
70%
3%
The gameplay of this title is characterized by a unique blend of idle and factory-building mechanics, but it often suffers from grindy and repetitive loops that can lead to tedium over time. While the game features striking visuals and intriguing resource interactions, many players find the mechanics poorly explained and the progression frustratingly slow, particularly due to increasing costs and resource decay. Overall, it presents an interesting concept with potential, but the execution leaves much to be desired, making it a mixed experience for players seeking engaging and strategic gameplay.
“The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently.”
“Very fun and unique idle game that has a fun gameplay idea and is very satisfying to automate.”
“The mechanics are unique and the progression curve feels smooth.”
“Gameplay starts out as somewhat active but hits a stall where things are just active enough that the player can't really 'idle,' but not actually engaging or strategic.”
“The biggest issue is that the gameplay loop is not fun.”
“So the gameplay loop ends up being moving from one machine to refill to the next for hours on end.”
graphics
214 mentions Positive Neutral Negative
61%
37%
2%
The graphics of the game have received widespread praise for their striking and minimalist aesthetic, with many players highlighting the clean design and beautiful visuals that enhance the overall experience. While the art style is often described as charming and engaging, some users noted that the abstract nature of the visuals can make gameplay mechanics difficult to interpret. Overall, the graphics are considered a standout feature, contributing significantly to the game's appeal despite some pacing and usability issues.
“The graphics are awesome, the mechanics too.”
“The visuals are great and everything is just really satisfying so it did keep me going until the end.”
“I adore the art style with the blank background, contrasted by the highly detailed and colourful machines.”
“There are no settings to change the graphics/text, so if you're playing on a 4K screen, you can barely read any of the text.”
“Visuals make it hard to see one building behind another, and the transparency mode is of no help.”
“Main point is, if you have light-sensitive epilepsy or are just overall someone who struggles with obnoxious visuals, do not play this game until (if) the dev decides to implement accessibility settings like disabling flashing, resource lines, and such...”
story
178 mentions Positive Neutral Negative
30%
67%
3%
The game's story is a mixed bag, with some players appreciating its unique delivery through text conversations and abstract elements, while others criticize it for being minimal, cringeworthy, and lacking resolution. Despite its intriguing concepts and aesthetic appeal, many feel the narrative fails to provide meaningful payoff or engagement, often serving merely as a backdrop to the gameplay. Overall, while the story adds a layer of interest, it may not satisfy those seeking a robust narrative experience.
“The concept is great, the story is interesting and the visuals are stunning.”
“It lured me in with its great aesthetic, intuitive automation systems, soundtrack and sound design and captured me with a deeply disquieting story, told subtly through item descriptions and a chat box where you talk to one other person, seemingly as deep under the game's spell as I was.”
“All of the individual pieces, such as who the player is, who the person we’re communicating with is, what happened to both of us, what the surreal, dream-like world is, what the cubes are, and what lays at the end of the game/story create a giant interconnected mystery that is compelling enough that the player wants to solve it despite the gameplay issues.”
“The story is cringeworthy.”
“There is absolutely no payoff to the game's story.”
“I ended up save-game editing to get to the end, and frankly, the storyline also ended underwhelmingly by revealing nothing, and telling you nothing, and saying nothing.”
grinding
158 mentions Positive Neutral Negative
100%
The grinding aspect of the game has received mixed feedback, with many players finding it tedious and overly time-consuming. While some appreciate the moments of satisfaction from unlocking new features, the lack of early automation and the need for constant resource management can lead to frustration and a sense of stagnation. Overall, the game presents an interesting concept but suffers from grindy mechanics that may deter players seeking a more streamlined experience.
“Though it delivers moments of satisfaction when unlocking new features, the tedious resource management and unclear progression path may deter some players.”
“Interesting story and mechanics, but the loops end up getting too long to progress meaningfully as you unlock more and more machines and just becomes tedious.”
“The actual play time is mostly menial and cumbersome grindy tasks; there is proper 'automation' only near the end, and until then you have to babysit it to progress.”
optimization
68 mentions Positive Neutral Negative
38%
58%
4%
The optimization aspect of "sixty four" is a mixed bag; while it offers intriguing resource management challenges and a fun puzzle-like experience, many players find the lack of customization tools and unclear mechanics hinder deeper strategic experimentation. Performance issues, particularly in the mid-game, can detract from the experience, leading to slow progress even when setups are optimized. Overall, the game appeals to fans of optimization puzzles, but its execution may leave some players wanting more.
“I enjoy the aesthetic and challenge of optimization with limited range.”
“It's an optimization puzzle -- exponentially scaling costs means you effectively can only afford a limited amount of machines, and if you utilize them poorly, your progress will slow down drastically.”
“That being said, there's a lot to love about the game: the aesthetic is phenomenal, the mechanics of the different resources strike a nice balance between complex without being confusing, the story is intriguing, and the challenge of optimization gets pretty interesting as you progress.”
“The controls are simple, but the lack of customization and optimization tools hampers the experience, particularly for those seeking strategic experimentation.”
“Not an optimization game, as mechanics are not explained in a specific enough manner and you cannot find a reasonable parameter to optimize for.”
“At the moment there's some performance issues around mid-game, so turn off the sound and destroy the fill director if the game starts to lag.”
music
34 mentions Positive Neutral Negative
18%
73%
9%
The music aspect of the game has received mixed feedback, with some players appreciating the existing sound design and machine noises, which create an immersive atmosphere. While many noted the absence of a significant soundtrack, they acknowledged that the game is still enjoyable without it, though some expressed a desire for more frequent and varied music to enhance the experience. Overall, the sound design is praised, but the addition of a more prominent soundtrack could elevate the game's immersion further.
“I enjoyed the ending, as well... the slow, inexorable build-up and progression of it as well as the music.”
“It lured me in with its great aesthetic, intuitive automation systems, soundtrack and sound design and captured me with a deeply disquieting story, told subtly through item descriptions and a chat box where you talk to one other person, seemingly as deep under the game's spell as I was.”
“The only thing going for it is its art and music.”
“The sound design of the machines is fine, and I personally didn't get tired of listening to it. On the odd occasion, music would play, but either the tracks were too short or played too infrequently to make it notable.”
“I do wish it had a soundtrack, but at this price point, it is not a deal breaker.”
“The game lacks music, unlike the trailer, but it's still fun to hear the machine noise all over the place.”
humor
18 mentions Positive Neutral Negative
100%
The humor in the game is characterized by quirky dialogues, amusing text messages, and a lighthearted tone that enhances the overall experience, despite a minimal story. Players find the interactions and side chats entertaining, contributing to a sense of fun while managing the game's mechanics. Overall, the humor adds a unique charm, making the gameplay enjoyable even for those who appreciate a more absurd or whimsical approach.
“Side chat content is also funny; you must try this game out.”
“All coupled with bits of funny text message dialogue.”
“- The dialogs between the characters are so mysterious while funny and entertaining; you and your character learn about the world together.”
monetization
6 mentions Positive Neutral Negative
17%
50%
33%
The game features a monetization model free from ads, in-app purchases, downloadable content, or microtransactions, which is a refreshing change for a clicker and idle game. However, some players feel that the game's length is unnecessarily extended, particularly in the final third, without any monetization incentives to justify it. Overall, the absence of microtransactions is seen as a positive aspect, despite some technical issues with Steam Cloud.
“Finally, a clicker (later mostly idle) game without microtransactions and prestige resets! For now, there are problems with Steam Cloud, but that's it.”
“There's no reason for the last third to take as long as it does; there aren't ads or in-app purchases/DLC/microtransactions to make the length worthwhile for anyone.”
“So, this is not like Factorio, despite people advertising it as such.”
replayability
6 mentions Positive Neutral Negative
50%
50%
The game offers some replay value for players who enjoy min-maxing and optimizing builds, but overall, it lacks significant replayability. After a certain point, players may find themselves running the game in the background without motivation to continue, especially due to the exponential cost increases that limit further expansion.
“It has some replay value if you got hooked on min-maxing things and like fidgeting with your builds.”
“Honestly, it's pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but I don't think it offers much replayability after a certain point.”
“I had fun with the game, but I doubt I'll play it again after building the most expensive building, as I don't see any replayability due to the exponential cost increase that makes expanding a big base impossible.”
“Honestly pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but not something that I think of as giving much replayability. After a certain point (which I reached at approximately 40 hours), it's just running in the background while you do other things.”
“To be honest, I had (and probably will have some more) fun with the game, but sadly I am sure that once I build the most expensive building, I won't play it again. I don't see any replayability or anything that would encourage me to build a bigger 'base' because of the exponential cost increase, which makes a big base impossible.”
“It has some replay value if you get hooked on min-maxing things and enjoy fidgeting with your builds.”
stability
2 mentions Positive Neutral Negative
100%
Users report that the game experiences interface glitches related to physics terminology, which detracts from overall stability. These issues are noted multiple times, indicating a recurring problem that may affect gameplay.
“The interface glitches with physics terms and there are allusions to the big bang.”
atmosphere
2 mentions Positive Neutral Negative
50%
50%
The game's atmosphere is consistently described as captivating, drawing players into its immersive environment.
“The game has an atmosphere that is very captivating.”