Sixty Four
- March 4, 2024
- Oleg Danilov
- 40h median play time
"Sixty Four" is a clicker-turned-idle game where you manage and upgrade a factory, starting from a single machine producing distinct cubes. The game evolves with you, introducing advanced machinery and new gameplay elements as you progress. Combining elements from idle, incremental, and strategy games, "Sixty Four" features a dynamic factory environment and an unknown entity sending mysterious messages. Immerse in this unique adventure accompanied by music from Jake Chudnow.
Reviews
- Unique blend of clicker and factory mechanics that encourages optimization and strategic thinking.
- Beautiful graphics and sound design that create an engaging atmosphere.
- The developer is responsive to feedback and has made several quality of life improvements since launch.
- Progression can be extremely slow and tedious, requiring constant manual input to keep machines running.
- Exponential cost increases for buildings make scaling up production frustrating and limit experimentation.
- The game is not truly idle, as it demands frequent attention and clicking, which can lead to burnout.
- gameplay279 mentions
- 28 % positive mentions
- 69 % neutral mentions
- 3 % negative mentions
The gameplay of this title is characterized by a mix of factory-building and idle mechanics, offering a unique experience that can be both addictive and frustrating. While players appreciate the interesting resource interactions and aesthetic design, many find the gameplay loop tedious due to long progression times, high costs for buildings, and a lack of early automation. Overall, the game presents a compelling challenge but suffers from repetitive tasks and poorly explained mechanics that can detract from the enjoyment.
“Very addictive gameplay and got it because a real civil engineer played it.”
“The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently.”
“The mechanics are unique and the progression curve feels smooth.”
“The biggest issue is that the gameplay loop is not fun.”
“So the gameplay loop ends up being moving from one machine to refill to the next for hours on end.”
“New mechanics that completely change how the game works are not explained and can lead to hours of lost progress from your entire stockpile of certain resources just being deleted.”
- graphics194 mentions
- 62 % positive mentions
- 36 % neutral mentions
- 2 % negative mentions
The game's graphics have received widespread praise for their clean, minimalist design and beautiful aesthetic, often described as captivating and visually stunning. Players appreciate the attention to detail and the unique art style, which enhances the overall experience, although some have noted issues with readability and accessibility. While the visuals are generally considered a strong point, the gameplay's pacing and mechanics can detract from the enjoyment, leading to mixed feelings about the overall experience.
“The graphics are awesome, the mechanics too.”
“The visuals are great and everything is just really satisfying so it did keep me going until the end.”
“I don't think anyone could argue that this game has amazing graphics, sound and feel, all on top of an interesting factory building type challenge.”
“There are no settings to change the graphics/text, so if you're playing on a 4k screen, you can barely read any of the text.”
“Visuals make it hard to see one building behind another, and the transparency mode is of no help.”
“Main point is, if you have light sensitive epilepsy or are just overall someone who struggles with obnoxious visuals do not play this game until (if) the dev decides to implement accessibility settings like disabling flashing, resource lines and such...”
- story155 mentions
- 34 % positive mentions
- 62 % neutral mentions
- 4 % negative mentions
The game's story is described as intriguing and unique, often conveyed through a text messaging system that adds depth to the gameplay. While many players appreciate the mysterious and abstract narrative, some find it lacking in resolution and feel that the pacing between story segments can become tedious. Overall, the story enhances the experience for some, but others feel it could be more engaging and better integrated with the gameplay.
“It lured me in with its great aesthetic, intuitive automation systems, soundtrack and sound design and captured me with a deeply disquieting story, told subtly through item descriptions and a chat box where you talk to one other person, seemingly as deep under the game's spell as I was.”
“All of the individual pieces, such as who the player is, who the person we’re communicating with is, what happened to both of us, what the surreal, dream-like world is, what the cubes are, and what lays at the end of the game/story create a giant interconnected mystery that is compelling enough that the player wants to solve it despite the gameplay issues.”
“I love that this is a mysterious world where the story unfolds as you go.”
“I ended up save-game editing to get to the end, and frankly, the storyline also ended underwhelmingly by revealing nothing, and telling you nothing, and saying nothing.”
“Story was your typical vague indie backstory that has no resolution and only serves as a way to keep you busy while waiting for resources to collect.”
“Any sense of story was lost by the time I gave up, around 2/3rds of the way through I'm guessing.”
- grinding154 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and slow, particularly in the mid to late game where manual upkeep of machines is required. While some appreciate the interesting mechanics and visuals, they feel that the lack of early automation and the steep increase in resource costs contribute to a frustrating experience. Overall, the game is seen as a test of patience, with many players hoping for improvements to reduce the grindiness.
“The actual play time is mostly menial and cumbersome grindy tasks; there is proper 'automation' only near the end, and until then you have to babysit it to progress.”
“To add to the frustration, prices ramp up fast to where you can only build 10-20 of most buildings, so you aren't going to be spending much time designing as there won't be much to design, so mostly you just sit around refilling buildings, which is tedious and not fun.”
“It is so tedious and empty that eventually when I see the silos rising up, expectantly waiting to be re-activated for the millionth time, I just leave them there and stare at it until I fall asleep because none of it matters.”
- optimization62 mentions
- 42 % positive mentions
- 53 % neutral mentions
- 5 % negative mentions
The game's optimization aspect is a mixed bag; while it offers engaging puzzle-like challenges and opportunities for strategic resource management, many players find the mechanics poorly explained and the overall execution lacking, leading to a tedious experience. Some users appreciate the aesthetic and the potential for optimization, but note that mid-game can feel slow and performance issues may arise. Overall, it appeals to fans of clicker and factory optimization games, but may not satisfy those seeking a tightly optimized experience.
“I enjoy the aesthetic and challenge of optimization with limited range.”
“It's a fun optimization puzzle disguised as a clicker.”
“That being said, there's a lot to love about the game: the aesthetic is phenomenal, the mechanics of the different resources strike a nice balance between complex without being confusing, the story is intriguing, and the challenge of optimization gets pretty interesting as you progress.”
“Not an optimization game, as mechanics are not explained in a specific enough manner and you cannot find a reasonable parameter to optimize for.”
“There's a lot of waiting around, and it doesn't matter how optimized your setup is.”
“At the moment there's some performance issues around mid-game, so turn off the sound and destroy the fill director if the game starts to lag.”
- music26 mentions
- 15 % positive mentions
- 73 % neutral mentions
- 12 % negative mentions
The game's music aspect has received mixed feedback; while some players appreciate the sound design of the machines and find it immersive, many note the absence of a substantial soundtrack, with music being infrequent and often too short to leave a lasting impression. Despite this, the overall sound effects contribute positively to the experience, and some players feel that the lack of music does not detract significantly from the game's enjoyment. Overall, while a more robust soundtrack could enhance immersion, the existing soundscape is still engaging for many.
“I enjoyed the ending, as well... the slow, inexorable build-up and progression of it as well as the music.”
“It lured me in with its great aesthetic, intuitive automation systems, soundtrack and sound design and captured me with a deeply disquieting story, told subtly through item descriptions and a chat box where you talk to one other person, seemingly as deep under the game's spell as I was.”
“The only thing going for it is its art and music.”
“The sound design of the machines is fine, and I personally didn't get tired of listening to it. On the odd occasion, music would play, but either the tracks were too short or played too infrequently to make it notable.”
“No music and no need for it.”
“The game lacks music, unlike the trailer, but it's still fun to hear the machine noise all over the place.”
- humor16 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its quirky dialogues, funny text messages, and entertaining side chats that enhance the overall experience. Players find the blend of mystery and comedy engaging, making the gameplay enjoyable even during short sessions. Overall, the humor adds a unique charm, appealing to those who appreciate a lighthearted approach to managing complex systems.
“Side chat content is also funny; you must try this game out.”
“All coupled with bits of funny text message dialogue.”
“- the dialogs between the characters are so mysterious while funny and entertaining; you and your character learn about the world together.”
- replayability6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The game offers limited replayability, primarily appealing to players who enjoy min-maxing and optimizing builds. However, after a certain point, many players find that the gameplay becomes repetitive and less engaging, leading to a lack of motivation to continue once they achieve their goals. The minimalist design and exponential cost increases for building further diminish the incentive to replay.
“Honestly, it's pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but I don't think it offers much replayability after a certain point.”
“I had fun with the game, but I doubt I'll play it again after building the most expensive building because I don't see any replayability or anything that would motivate me to build a bigger base due to the exponential cost increase.”
“Honestly pretty minimalist with a text chat conversation as 'lore/story.' Fun to figure out and optimize, but not something that I think of as giving much replayability... and after a certain point (which I reached at approximately 40 hours), it's just running in the background while you do other things.”
“To be honest, I had (and probably will have some more) fun with the game, but sadly I am sure that once I build the most expensive building, I won't play it again because I don't see any replayability or anything that would keep me building a bigger 'base' due to the exponential cost increase, which makes a big base impossible.”
“It has some replay value if you got hooked on min-maxing things and like fidgeting with your builds.”
- monetization4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game is praised for its lack of microtransactions and prestige resets, offering a straightforward experience without the typical monetization pitfalls found in similar titles. However, users have noted some issues with Steam Cloud functionality.
“Finally a clicker (later mostly idle) game without microtransactions and prestige resets! For now, there are problems with Steam Cloud, but that's it.”
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's atmosphere is consistently described as captivating, drawing players into its immersive environment.
“The game has an atmosphere that is very captivating.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report that the game experiences interface glitches related to physics terminology, which detracts from the overall stability of the experience.
“The interface glitches with physics terms and there are allusions to the big bang.”