Sixty Four Game Cover
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"Sixty Four" is a clicker-turned-idle game where you manage and upgrade a factory, starting from a single machine producing distinct cubes. The game evolves with you, introducing advanced machinery and new gameplay elements as you progress. Combining elements from idle, incremental, and strategy games, "Sixty Four" features a dynamic factory environment and an unknown entity sending mysterious messages. Immerse in this unique adventure accompanied by music from Jake Chudnow.

  • Mac OS
  • PC
  • Windows

Reviews

76%
Audience ScoreBased on 971 reviews
gameplay43 positive mentions
grinding79 negative mentions
  • The game features a unique blend of clicker and factory-building mechanics, providing an engaging and challenging experience.
  • The visuals and sound design are stunning, creating a captivating atmosphere that enhances gameplay.
  • The developer is responsive to feedback and has implemented quality-of-life updates to improve the player experience.
  • The game requires constant micromanagement, making it tedious and frustrating, especially in the early and mid-game stages.
  • Progression can feel slow and unbalanced due to exponential cost increases for buildings, hindering expansion and automation.
  • The lack of clear instructions and vague building descriptions can lead to confusion and hinder player progress.
  • gameplay158 mentions

    Gameplay in this game is characterized by a blend of idle mechanics and factory-building elements, offering a unique but often grindy experience. While the visuals and some mechanics are praised for their creativity and aesthetic appeal, many players find the gameplay loop becomes repetitive and tedious over time, with insufficient guidance on complex mechanics. Overall, the game presents an intriguing concept with potential, but struggles with pacing and clarity, leading to a mixed reception regarding its engagement and satisfaction levels.

    • “Very addictive gameplay, could've gotten the story to interact with the player more often.”
    • “The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently.”
    • “Fun, beautiful game and I'm enjoying figuring out the efficiencies and mechanics.”
    • “Gameplay starts out as somewhat active but hits a stall where things are just active enough that the player can't really 'idle,' but not actually engaging or strategic.”
    • “The biggest issue is that the gameplay loop is not fun.”
    • “Idle or clicker games should slowly build up on themselves, adding new features, but the gameplay loop here seems to always stay basic and the same, and when you unlock some new material, it either takes a long time to become usable in a machine, or is really hard to produce.”
  • graphics107 mentions

    The graphics of the game are widely praised for their striking, minimalist aesthetic and clean design, which enhance the overall experience. Many players find the visuals captivating and satisfying, contributing to the game's intriguing atmosphere, although some note that the abstract nature of the graphics can make gameplay mechanics difficult to interpret. While the art style is generally considered beautiful and well-executed, there are concerns about readability and pacing issues that detract from the enjoyment of the game.

    • “The visuals are great and everything is just really satisfying so it did keep me going until the end.”
    • “The graphics are awesome, the mechanics too.”
    • “I adore the art style with the blank background, contrasted by the highly detailed and colorful machines.”
    • “Only after 6 hours of gameplay did I find the graphics button to reduce it.”
    • “There are no settings to change the graphics/text, so if you're playing on a 4K screen, you can barely read any of the text.”
    • “Visuals make it hard to see one building behind another, and the transparency mode is of no help.”
  • story89 mentions

    The game's story is a mixed bag, with some players appreciating its unique delivery through text conversations and abstract themes, while others find it minimal, cringeworthy, or lacking in resolution. Although the narrative can be intriguing and visually appealing, many reviewers note that it often feels disconnected from the gameplay, leading to a sense of tedium as players wait for story progression. Overall, while the story adds an interesting layer to the experience, it may not satisfy those seeking a deeper narrative.

    • “The concept is great, the story is interesting, and the visuals are stunning.”
    • “The story is appropriately weird and goes places; it's mechanically interesting, and the game's visual and sound design is top-notch.”
    • “All of the individual pieces, such as who the player is, who the person we’re communicating with is, what happened to both of us, what the surreal, dream-like world is, what the cubes are, and what lays at the end of the game/story create a giant interconnected mystery that is compelling enough that the player wants to solve it despite the gameplay issues.”
    • “The story is cringeworthy.”
    • “There is absolutely no payoff to the game's story.”
    • “The story behind any of it seems to amount to train-of-thought nonsense that reads like a reddit thread.”
  • grinding79 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and overly time-consuming, particularly in the mid to late game. While some appreciate the moments of satisfaction from unlocking new features, the lack of early automation and the need for constant resource management detract from the overall experience, leading to frustration and a sense of monotony. Overall, the game presents an interesting concept but suffers from grindy mechanics that can hinder enjoyment.

    • “Though it delivers moments of satisfaction when unlocking new features, the tedious resource management and unclear progression path may deter some players.”
    • “Interesting story and mechanics, but the loops end up getting too long to progress meaningfully as you unlock more and more machines and just becomes tedious.”
    • “The actual play time is mostly menial and cumbersome grindy tasks; there is proper 'automation' only near the end, and until then you have to babysit it to progress.”
  • optimization34 mentions

    The optimization aspect of "sixty four" is a mixed bag; while it offers intriguing puzzle elements and a satisfying challenge in resource management, many players find the lack of customization and clear mechanics limits strategic experimentation. Although the game runs smoothly and has a compelling aesthetic, some users report performance issues and a slow progression that detracts from the overall experience. Ultimately, it appeals to fans of optimization puzzles, but may not fully satisfy those seeking a more robust factory simulation.

    • “I enjoy the aesthetic and challenge of optimization with limited range.”
    • “It's an optimization puzzle -- exponentially scaling costs means you effectively can only afford a limited amount of machines, and if you utilize them poorly, your progress will slow down drastically.”
    • “But once the game opens up and you gain access to a variety of machines, I found the task of optimization and planning took over as a priority as you try to balance your resources.”
    • “The controls are simple, but the lack of customization and optimization tools hampers the experience, particularly for those seeking strategic experimentation.”
    • “Not an optimization game, as mechanics are not explained in a specific enough manner and you cannot find a reasonable parameter to optimize for.”
    • “But you're also not developing a super-tight, lean engine; once you've tidied up and optimized your resources, you're still moving at idle-game speeds.”
  • music17 mentions

    The music aspect of the game has received mixed feedback from users. While some appreciate the sound design and find the ambient machine noises engaging, others feel that the game would benefit from a more prominent soundtrack, noting that the existing music is either too infrequent or short. Overall, many agree that while the game can stand on its own without music, its immersion could be enhanced with a well-crafted soundtrack.

    • “I enjoyed the ending, as well... the slow, inexorable build-up and progression of it as well as the music.”
    • “It lured me in with its great aesthetic, intuitive automation systems, soundtrack and sound design and captured me with a deeply disquieting story, told subtly through item descriptions and a chat box where you talk to one other person, seemingly as deep under the game's spell as I was.”
    • “The only thing going for it is its art and music.”
    • “The sound design of the machines is fine, and I personally didn't get tired of listening to it. On the odd occasion, music would play, but either the tracks were too short or played too infrequently to make it notable.”
    • “I do wish it had a soundtrack, but at this price point, it is not a deal breaker.”
    • “The game lacks music, unlike the trailer, but it's still fun to hear the machine noise all over the place.”
  • humor9 mentions

    The humor in the game is described as a mix of quirky dialogue, amusing side chats, and funny text messages that enhance the overall experience. While some players find the minimal story lacking in depth, others appreciate the lightheartedness and entertainment value, particularly in the interactions between characters. Overall, the humor adds a unique charm to the gameplay, making it enjoyable for those who appreciate a blend of mystery and comedy.

    • “Funny thing: I reached the end at about 64 hours of playtime :-)”
    • “Side chat content is also funny; you must try this game out.”
    • “The dialogs between the characters are so mysterious while funny and entertaining; you and your character learn about the world together.”
  • monetization3 mentions

    The game features no ads, in-app purchases, or microtransactions, making it a refreshing experience for players who prefer a straightforward approach without monetization pressures. However, some users feel that the game's length is unnecessarily extended, and there are minor issues with Steam Cloud functionality. Overall, it stands out as a clicker and idle game that avoids common monetization pitfalls.

    • “Finally, a clicker (later mostly idle) game without microtransactions and prestige resets! For now, there are problems with Steam Cloud, but that's it.”
    • “There's no reason for the last third to take as long as it does; there aren't ads or IAP/DLC/MTX to make the length worthwhile for anyone.”
    • “Finally, a clicker (later mostly idle) game without microtransactions and prestige resets. For now, problems with Steam Cloud, but that's it.”
    • “So, this is not like Factorio, despite people advertising it as such.”
  • replayability3 mentions

    The game offers limited replayability, primarily appealing to players who enjoy optimizing builds and min-maxing. However, after a certain point, many users feel that the experience becomes repetitive and lacks compelling content to encourage further play, leading to a sense of finality once major goals are achieved.

    • “It has some replay value if you got hooked on min-maxing things and like fidgeting with your builds.”
    • “Honestly, it's pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but I don't think it offers much replayability.”
    • “I had fun with the game, but I'm not sure if I'll play it again after building the most expensive building, as I don't see any replayability or anything that would motivate me to build a bigger base due to the exponential cost increase.”
    • “Honestly, it's pretty minimalist with a text chat conversation as 'lore/story.' It's fun to figure out and optimize, but I don't think it offers much replayability. After about 40 hours, it just runs in the background while I do other things.”
    • “To be honest, I had (and probably will have some more) fun with the game, but sadly, I am sure that once I build the most expensive building, I won't play it again. I don't see any replayability or anything that would motivate me to build a bigger 'base' due to the exponential cost increase, which makes a large base impossible.”
    • “It has some replay value if you get hooked on min-maxing things and enjoy fidgeting with your builds.”
  • stability1 mentions

    Users report stability issues, noting interface glitches related to physics terminology and references to the big bang, which may detract from the overall experience.

    • “The interface glitches with physics terms, and there are allusions to the big bang.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and frame drops, which ruined the overall experience.”
  • atmosphere1 mentions

    The game's atmosphere is described as highly captivating, drawing players into its immersive environment.

    • “The game has an atmosphere that is very captivating.”
    • “The immersive environment draws you in and makes you feel part of the world.”
    • “Every sound and visual detail contributes to a hauntingly beautiful atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

26hMedian play time
34hAverage play time
7-64hSpent by most gamers
*Based on 13 analyzed playthroughs

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