- March 4, 2024
- Oleg Danilov
- 26h median play time
Sixty Four
Platforms
About
"Sixty Four" is a clicker-turned-idle game where you manage and upgrade a factory, starting from a single machine producing distinct cubes. The game evolves with you, introducing advanced machinery and new gameplay elements as you progress. Combining elements from idle, incremental, and strategy games, "Sixty Four" features a dynamic factory environment and an unknown entity sending mysterious messages. Immerse in this unique adventure accompanied by music from Jake Chudnow.










- Unique blend of clicker and factory mechanics, providing an engaging puzzle experience.
- Beautiful graphics and sound design that enhance the overall atmosphere of the game.
- Active developer who listens to community feedback and implements quality of life improvements.
- Progression can be slow and tedious, requiring constant micromanagement and clicking.
- Exponential cost scaling for buildings makes it difficult to expand and optimize effectively.
- Lack of full automation until late in the game, which can frustrate players expecting a more traditional idle experience.
- gameplay316 mentions Positive Neutral Negative
The gameplay of this title is characterized by a unique blend of idle and factory-building mechanics, but it often suffers from grindy and repetitive loops that can lead to tedium over time. While the game features striking visuals and intriguing resource interactions, many players find the mechanics poorly explained and the progression frustratingly slow, particularly due to increasing costs and resource decay. Overall, it presents an interesting concept with potential, but the execution leaves much to be desired, making it a mixed experience for players seeking engaging and strategic gameplay.
“The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently.”
“Very fun and unique idle game that has a fun gameplay idea and is very satisfying to automate.”
“The mechanics are unique and the progression curve feels smooth.”
“Gameplay starts out as somewhat active but hits a stall where things are just active enough that the player can't really 'idle,' but not actually engaging or strategic.”
“The biggest issue is that the gameplay loop is not fun.”
“So the gameplay loop ends up being moving from one machine to refill to the next for hours on end.”