Mittelborg: City of Mages Game Cover
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Mittelborg: City of Mages is a strategy game where you, as the new Chancellor, must protect the city and save magic. The Tree of Order, representing universal balance, is fading, causing mysterious mortal tempests. With the power of rebirth, you must investigate the cause of the chaos, develop unique tactics to survive, and reveal the city's secrets. The fate of magic is in your hands.

Reviews

30%
Audience ScoreBased on 25 reviews
story4 positive mentions
gameplay3 negative mentions
  • The game has a deep backstory with beautifully written texts that enhance the atmosphere.
  • It offers a unique concept that can be enjoyable for short sessions, making it suitable for casual play.
  • The visuals and art style are appealing, contributing to an immersive experience.
  • The gameplay feels repetitive and lacks depth, often relying on random chance rather than strategy.
  • There are significant bugs that hinder gameplay, especially on Mac, making it frustrating for players.
  • The game lacks meaningful progression and replayability, leading to boredom after a few hours.
  • story11 mentions

    The game's story is described as having a deep backstory that becomes more engaging with continued play, though some players find the quest mechanics lacking in context and meaning. While the narrative and atmosphere are praised for their charm and depth, the quest system is criticized for being irrelevant or confusing, detracting from the overall experience. Overall, the story is compelling for those who appreciate rich narratives, but the execution of quests could benefit from clearer guidance and significance.

    • “This game hides its charm at first couple of cycles, but the more you play, the more involved in the story and the gameplay you get.”
    • “The game has a deep backstory, and the way you progress on this story is really interesting.”
    • “Great story and text, and atmosphere.”
    • “The quest popups fail to have any meaning due to a lack of context as well as no definite changes.”
    • “Add a hint or a tip or something to quest decisions so you have an idea of how it might work or what kind of place you're importing lumber from; something to give context and meaning to the decisions beyond 'well let's just try to fix the roof with clay and see if it works!'”
    • “Since the story and progress is saved between deaths, this also means that this is a single-playthrough game, which you will beat eventually, just by trial and error.”
  • gameplay3 mentions

    The gameplay initially feels shallow and heavily reliant on RNG, which can detract from the sense of control and influence players have. However, as players progress through cycles, they become more engaged with the story and the mechanics, particularly in strategically positioning mages during the tempest.

    • “This game hides its charm in the first couple of cycles, but the more you play, the more involved you become in the story and the gameplay.”
    • “The core gameplay involves sending your mages to the right places during the tempest.”
    • “The main gameplay offers little depth and relies heavily on RNG, which does not provide a feeling of control or real influence.”
    • “The core gameplay involves sending your mages to the right places during the tempest, but it lacks engaging mechanics.”
    • “This game hides its charm in the first couple of cycles, but the gameplay ultimately fails to maintain interest.”
  • replayability2 mentions

    Reviewers express a desire for increased replayability and diversity in the game, suggesting that enhancements in these areas could significantly improve its overall quality. Some players feel disappointed, having expected more replay value than what the game currently offers.

    • “Add comfort, replayability, diversity, and polish to the game, and it will do wonders for the overall quality.”
    • “Bought thinking it would have more replayability than it did.”
  • humor1 mentions

    The humor in the game primarily stems from random events, but players note that these become repetitive over time, diminishing their comedic impact.

    • “The random events are the only funny part, although they do start to feel repetitive after a while.”
  • graphics1 mentions

    The graphics are highly praised for their impressive visuals and artistic design, contributing to an overall positive aesthetic experience.

    • “The visuals and artwork are stunning.”
    • “The graphics are incredibly detailed and immersive.”
    • “The art style is unique and beautifully executed.”
  • music1 mentions

    The music in the game is generally considered forgettable and standard, lacking any standout qualities that would make it memorable or engaging.

    • “The music was forgettable, standard issue.”
    • “The soundtrack felt repetitive and uninspired.”
    • “I found the music to be bland and lacking any real emotion.”
  • stability1 mentions

    Users report that the game may experience bugs, indicating potential stability issues.

    • “The game is riddled with bugs that disrupt gameplay.”
    • “I frequently experience crashes that make it unplayable.”
    • “There are constant glitches that ruin the overall experience.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, frustrating, and lacking in excitement, leading to a generally negative experience.

    • “This is really tedious, frustrating, and bland.”
    • “The grinding feels endless and lacks any real reward.”
    • “I find myself doing the same repetitive tasks over and over without any sense of progress.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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